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Maxxing out probing skills (strength specifically)

Author
Hathrul
School of Applied Knowledge
Caldari State
#21 - 2012-01-26 12:23:52 UTC
just depends on how much you scan i suppose. if you scan down combat plexes i suppose it isnt worth the time since you spend most time on clearing those anyway.

if you live in wormhole space, in a high class wormhole and sometimes have to scan 8 chains to get a connection to empire, you will want any improvement you can get.
5nipe
Pator Tech School
Minmatar Republic
#22 - 2012-01-26 12:50:52 UTC  |  Edited by: 5nipe
If we are talking PvE content all lvl 4 is enought for most cases and I would rather invest in Cop ops lvl 5 if you don't have it already.

Therefore, as it stated above already, astro lvl 5 allows you to use DSP for sigs strength filtering, and it is very usefull.
Here is excellent written by St Mio.

Yet another reason to train Astro lvl 5 is T2 prob launchers available now.

Some advanced scanning techniques allow you to reduce your scanning significantly, especially in systems with many signatures, in low sec in particular, with a lot of WHs. Drop as many probes as your Astro skill allows, make them 4AU in appropriate formation and move this cluster around each planet in the system. If you have max skills and best gear (including imps), you will be surprised how many signatures you will get to 25% straight away and make your decision to scan them further or not.


If we are talking PvP everything means. Every single skill point. And better your scanning gear and your scanning experience, better chances you have to nail somebody down.

Just one example. What typically people check on direct scan? Sisters core (if they run plex) and combat probes. Not many people, even seasoned pvp freaks know that you can scan ships with DSP. And if you have really god skills and gear you can get quiet a few ships to 100% with DSP. If not, it would typically require last "shot" with combat, and in this case every single second matter, if you don't want to spook the guy.
Domin Ique
Team Pizza
Good at this Game
#23 - 2012-01-26 15:32:14 UTC
HARD STEEL
Caldari Capital Construction Company
#24 - 2012-01-26 15:53:14 UTC
Domin Ique wrote:


Theres been a lot of great things added here.. but this.. this is incredible, what a great technique - thanks for sharing!

ONLY THE HARD.  ONLY THE STRONG.

5nipe
Pator Tech School
Minmatar Republic
#25 - 2012-01-26 17:54:28 UTC  |  Edited by: 5nipe
Domin Ique wrote:
I'll just leave this here



"Probing 24 sigs in 11 minutes". I said wow! I definitely want to watch it. 30 sec per signature. That's rock!.

Therefore, the technique you use is very effective for IDENTIFYING types (read 25%) of clustered signatures, especially in WH, and that is exactly what you did. Just try to scan ALL of them to 100% and it would not be such impressive ratio anymore.

I have tried something similar in low sec with 6-7 sigs before. Honestly, not as affective as it can looks like when you need to scan mostly everything to 75%, and even few to 100%.

But anyway, cool video and good tip for WH exploration.
Hav0cide
The Graduates
The Initiative.
#26 - 2012-01-26 18:17:47 UTC
My skills are all at LVL4 except astrometrics at LVL5 and have no problems at all scanning down all complexes. I use implants as well as I can just jump out of the clone if I dont need them and jump back in when I do.

Using a T3 ship with the scanning subsystem I find provides a better scan strength than using a frigate.

I deffinately won't waste time training them to 5 when I can scan everything as it is.

Scan strength = 105.
Implants used = 6% incease bonus full set.

The Sadistic Clowns - Recruiting new players who want to learn PVP/PVE/Exploration. Join our channel - 'Clowns recruits'

Jack Miton
School of Applied Knowledge
Caldari State
#27 - 2012-01-26 20:47:54 UTC  |  Edited by: Jack Miton
Domin Ique wrote:


oo, i'm famous

If you want to BM all the sigs, just use 0.5 AU probes in the middle rather than 1 AU probes.
You will get a few more bounces on harder sigs but it won't take much longer.
Not really sure why you need to BM every sig in a random WH but that's really up to you.

For reference, the probe strength on that prober at the time was 136, now 143 with the recent patch, all skills at 5, mid range prospector implants.
Minimum skills you need to use that technique well is astro 5, covops 4, astro support at 4, this will get you around 117 probe strength.
Obviously takes longer at 4s.

My recommended order of getting probing skills to 5 is covops, pinpointing, rangefinding, acquisition.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

mxzf
Shovel Bros
#28 - 2012-01-26 20:57:15 UTC
Hav0cide wrote:
Using a T3 ship with the scanning subsystem I find provides a better scan strength than using a frigate.


Actually, they provide the same bonus when maxed (50% bonus each at lvl 5), but Covert Ops 5 takes two weeks to train, rather than 3-5d that (racial) Electronic Systems 5 takes. Meaning that it takes much less time to max out probing in the T3 than the CovOps.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#29 - 2012-01-26 21:23:45 UTC
Jack Miton wrote:
Domin Ique wrote:

oo, i'm famous



LOL!

Thanks Domin, that the vid I mentioned in my earlier posting in this thread.


Jack, whatever I may think of some of your other postings I have found that to be one superb video clip. I think I mentioned in another thread that it's the single most useful scanning tip I have found in eve. As a pretty good and pretty fast scanner (or so I thought) that clip changed my scanning methods altogether. Thanks.

Kudos to you jack.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Jack Miton
School of Applied Knowledge
Caldari State
#30 - 2012-01-26 23:46:36 UTC
mxzf wrote:
Hav0cide wrote:
Using a T3 ship with the scanning subsystem I find provides a better scan strength than using a frigate.


Actually, they provide the same bonus when maxed (50% bonus each at lvl 5), but Covert Ops 5 takes two weeks to train, rather than 3-5d that (racial) Electronic Systems 5 takes. Meaning that it takes much less time to max out probing in the T3 than the CovOps.


hardly anyone is going to put 2x gravity capacitor rigs on a T3 which will result in a lower scan strength.
not to mention that scanning t3s are an excellent way to end up in highsec the fisrt time you run into a ceptor on a wh.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2012-01-27 01:35:20 UTC
Jack Miton wrote:
mxzf wrote:
Hav0cide wrote:
Using a T3 ship with the scanning subsystem I find provides a better scan strength than using a frigate.


Actually, they provide the same bonus when maxed (50% bonus each at lvl 5), but Covert Ops 5 takes two weeks to train, rather than 3-5d that (racial) Electronic Systems 5 takes. Meaning that it takes much less time to max out probing in the T3 than the CovOps.


hardly anyone is going to put 2x gravity capacitor rigs on a T3 which will result in a lower scan strength.
not to mention that scanning t3s are an excellent way to end up in highsec the fisrt time you run into a ceptor on a wh.

I have several T3 hulls dedicated to probing. I don't switch ships though, as I use alts to probe.

I lived in w-space for 2.5 years and a 'ceptor never stopped my T3 prober (+2 wstab). For that matter, I maybe saw one in all that time, as HICs are far more common, and they are rarely insta-locking. My Tengu prober has an incredibly high amount of burst tank (X-Large shield booster + boost amp subsystem + boost amp + cap 800 charges), which is more than enough to return to the wormhole.

Don't knock T3 for probing until you've used them a lot.
mxzf
Shovel Bros
#32 - 2012-01-27 02:03:11 UTC
Jack Miton wrote:
mxzf wrote:
Hav0cide wrote:
Using a T3 ship with the scanning subsystem I find provides a better scan strength than using a frigate.


Actually, they provide the same bonus when maxed (50% bonus each at lvl 5), but Covert Ops 5 takes two weeks to train, rather than 3-5d that (racial) Electronic Systems 5 takes. Meaning that it takes much less time to max out probing in the T3 than the CovOps.


hardly anyone is going to put 2x gravity capacitor rigs on a T3 which will result in a lower scan strength.
not to mention that scanning t3s are an excellent way to end up in highsec the fisrt time you run into a ceptor on a wh.


Um, you don't need grav cap rigs on a T3, not unless you're using it as a dedicated probing platform (it really can probe anything out without any rigs at all easily).

However, my point remains true that: a. The probing bonus of the T3 and CovOps are the same per-level. b. The T3's relevant skill is quicker to get to 5 than CovOps 5 by a factor of 3-5. Those were the two points I was making.
Bibosikus
Air
#33 - 2012-01-28 00:33:59 UTC  |  Edited by: Bibosikus
mxzf wrote:
... b. The T3's relevant skill is quicker to get to 5 than CovOps 5 by a factor of 3-5 assuming you've already spent the requisite 2+ weeks training the racial Cruiser skill to 5 . Those were the two points I was making.



Fixed Blink

My scanning alt has Astro5. I swear by DSP's. But exploration is in itself a fairly varied profession. Probing methods are different for wormholes; highsec DEDplex rampaging; combat scanning.

I trained Cov Ops 5 before Astro 5, and I wish I'd done it the other way around. I would have owned Eve by now Ugh

Eagles may soar, but weasels don't get sucked into jet engines.

Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2012-01-28 21:31:20 UTC
The only use ive ever found for deep space probes is monitoring really large systems for new sigs.
Would never probe with them and dropping 1 to check sig strengths first tends to waste more time than just probing everything with 8 cores.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kilrayn
Caldari Provisions
#35 - 2012-01-28 21:45:18 UTC
Jack Miton wrote:
The only use ive ever found for deep space probes is monitoring really large systems for new sigs.
Would never probe with them and dropping 1 to check sig strengths first tends to waste more time than just probing everything with 8 cores.

DSPs are for cherrypicking specific bandwidths across several systems. If you're scanning down most/all of the sigs, like you would in a WH, dps's arent much use.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Bek Thyron
#36 - 2012-01-29 02:19:12 UTC
Jack Miton wrote:
Domin Ique wrote:


oo, i'm famous

If you want to BM all the sigs, just use 0.5 AU probes in the middle rather than 1 AU probes.
You will get a few more bounces on harder sigs but it won't take much longer.
Not really sure why you need to BM every sig in a random WH but that's really up to you.

For reference, the probe strength on that prober at the time was 136, now 143 with the recent patch, all skills at 5, mid range prospector implants.
Minimum skills you need to use that technique well is astro 5, covops 4, astro support at 4, this will get you around 117 probe strength.
Obviously takes longer at 4s.

My recommended order of getting probing skills to 5 is covops, pinpointing, rangefinding, acquisition.


*tips hat*

Incredible. Thanks! Always great to learn something absolutely new! (Thats why i like eve so much:D )
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#37 - 2012-01-30 05:21:42 UTC
Bek Thyron wrote:
Jack Miton wrote:
Domin Ique wrote:


oo, i'm famous

If you want to BM all the sigs, just use 0.5 AU probes in the middle rather than 1 AU probes.
You will get a few more bounces on harder sigs but it won't take much longer.
Not really sure why you need to BM every sig in a random WH but that's really up to you.

For reference, the probe strength on that prober at the time was 136, now 143 with the recent patch, all skills at 5, mid range prospector implants.
Minimum skills you need to use that technique well is astro 5, covops 4, astro support at 4, this will get you around 117 probe strength.
Obviously takes longer at 4s.

My recommended order of getting probing skills to 5 is covops, pinpointing, rangefinding, acquisition.


*tips hat*

Incredible. Thanks! Always great to learn something absolutely new! (Thats why i like eve so much:D )


Say goodbye to that if the 'dumb it down' brigade get their way.
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