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Incursion fixes/feedback thread

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Author
Shiu Juan
Garoun Investment Bank
Gallente Federation
#241 - 2012-01-26 06:00:43 UTC
I would like to see an increase in payouts on Scout sites.

Some of our younger players are not yet able to field a 70/70/70/70 tanked battlecruiser, let alone afford faction ships. From my very limited experience of Scouts this seemed the ideal way of starting people off in Incursions when they are in this situation. However, they don't even pay as well as a level 2 mission completed in bonus time. I have found it a little hard to get people to come 20 jumps out of their way to check if it is in fact feasible to run in 3 T1 cruisers with meta 3-4 tanks, along with 2 baby logi (Osprey/Exequror) or some variation on that, but I assume that is the target audience. There needs to be some compensation for having to fly all over the place away from one's mission hub, wait for a while to form a fleet, lose a few ships learning fleet coordination and such.
Jack Tronic
borkedLabs
#242 - 2012-01-26 08:58:27 UTC
I love the bears using the making isk for pvp excuse when looking at their kill history shows almost no activity.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#243 - 2012-01-26 09:29:17 UTC
Make high sec incursion gates as deadly as low-sec/ null gates and people will earn ISK and will be forced to stop the incursions when they try to bring their freighters through.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Aineko Macx
#244 - 2012-01-26 09:31:21 UTC
Replacing the ISK reward by LP is ofc ideal in the context of the ISK faucet problem, because not only less ISK is injected into the economy but also the LP store is an ISK sink.
mitridate
Stay Frosty.
A Band Apart.
#245 - 2012-01-26 10:33:25 UTC

  • Balance the payout for site
  • scout < vangard < others .
    Make it gradual: There is not probleme is making big isk, but it would require bigger involvement / larger fleet organization.
    So the "simpler" sites, which only require a limited organisation pay less than the ones which needs 1 hours of fleet form up.

  • Have npc on gates to bother non incursion players
  • The longer the incursion the more active / strong they become. at first only freg size, than larger ships, than scrambling capabilties and larger blobs of ships.
    This means that a too long farmed incursion will seriously disrupt typical high sec thing (freighters etc ...).
    so the "non incursion players" will loose a lot and people WILL be forced to stop the incursion by killing the moms

  • boost the impact of incursion on systems
  • Incursion disrupt market capabilities and other things in the systems.
    This would also mean that players in general (incursion farmers and others) will HAVE to clean the incursions because they simply cannot LIVE in those occupied systems anymore.


Magic Crisp
Amarrian Micro Devices
#246 - 2012-01-26 11:08:54 UTC
No ISK payouts please. The economy in eve is getting more and more rich, and (especially highsec) incursions doesn't meet the isk/reward ratio we have all over the game. Add some shiny stuff to the LP, remove ISK payout, boost LP. That'll do good to the economy, and maybe even help to stabilize the PLEX prices. Having only LP items will circulate the ISK, and not bring more into the game. We have more than enough money drains in eve, we need more sinks (and not just in 00 for the sov stuff).

Also the spawning of the mom disabling site respawning seems like a good idea. Also, I don't know how does it work currently (only tried incursions once in null), but players shouldn't get some final bonus payouts when the mom is despawned and hasn't been killed. Quite the opposite, payouts should be held back, if the mom is not killed in that incursion. Therefore, people are forced to kill the mom.

Also, the despawning of the mom could receive a randomized timer, varying at a medium scale, like 1 to 4 days from spawning. That way players can't farm the sites endlessly, if they need their payouts. So they'll be forced to kill it soon.

About the waves, randomize them, even the triggers. Triggers should be completely random, and even include some "first shot landing" types. That'll add some additional risk. Add jammers, neuts, webs, disruptors, painters, dampeners to the NPCs, so the incursion carebears will need some brains to deal with the sites.

Make it fair, and stop putting even more isk into the game, make it circulate, that'll do a lot better to the economy.
S Smith
ISKInc Inc.
#247 - 2012-01-26 12:26:41 UTC
As pointed out by others, the major problem is risk vs. reward. The problem is not the actual rewards but the almost complete lack of risk making this kind of money.

The fact that players in nullsec, lowsec and WH space move back to hisec to make their isk should be enough evidence for most people that there is something wrong here. In the long-run it is not a good thing for the game nor the players.

So there are two solutions, increase the risk or decrease the reward. I don't care which way you go.

PS. To all hisec only players. This is not about people wanting to deny you the isk, it is about making incursion running fit with the normal risk vs. reward ratio that applies to other isk making activities in the game. Null players also farm incursions with their hisec alts so a potential nerf will hit these players as well.
h4kun4
Senkawa Tactical Division
Crimson Citadel
#248 - 2012-01-26 12:56:17 UTC  |  Edited by: h4kun4
I nearly did everything inculdied in "Carebearing", i ran L4 missions, Sanctums, Plexed in 0.0 and Lowsec, farmed sleepers in C2, 3 and 4 Wormholes, and now im running Highsec Incursions. Im FC for Vanguard sites, and for me, many of the things CCP did to regualte the Cashflow since I play EVE (Dominion was new) were pretty extreme.
For me Incursion 1.4 was like "black friday" because it hit me in my best 0.0 times. L4 Buff came pretty nice timed for me^^
So now I would like to sugest some things which may nerf incursions without getting masisve rage of Incursionrunners so there is no need to rebuff anything xD

Vanguard ISK/h Nerf:
Now you earn 10,5 Mil every tme you finished a Vangaurd with 10 Active Fleetmembers, and 9,7 with 11 Active.
My suggestion is to adjust it one back, so you'll get 9,7mil with 10 people and 8,8 with 11 people
This would regulate the cashflow without killing incursions to the income of level 4 missions.
Also buff the Constellation control Malus, so ther will be more people dying whn they try to blitz the sites, causes less isk/h

LP Buff:
Second suggestion is to raise the Concord LP output for all Incursion site types (Scout, Vagaurd, Assault, HQ)
I would raise it by 10%.
More LP causes more ISK getting "lost" in LP stores.

Annomaly Buff:
In my opinion the real unfairness is, that 0.0 people getting less ISK than highsec-incursionrunners do
I also would buff the 0.0 annomaly bounty payout by some percent to make 0.0 more ISK/h eficient than Highsec Incursions.
Since "Incursion 1.4", 0.0 Income is pretty poor in comparison with pre "Incursion 1.4"

Assaults and HQs are OK:
I think Assault and HQ sites are well paid fo the effort, so ther is no need for any ISK-Related balancing

Also Lowsec and 0.0 Incursions are well balanced...
Bagehi
Science and Trade Institute
Caldari State
#249 - 2012-01-26 14:21:06 UTC
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


Nah. Null sec pilots run incursions on alts for isk. Incursions make far more isk than anything else an individual pilot can make. I agree though, moon goo has to go. Make it a PI thing. But, Vanguards need to be brought in line as far as income goes. Incursions also need to be more dynamic. I've long said (since Sansha ships have a bunch of neuting bonuses) that neuting Sansha ships should warp into the deadspace pockets that are being run at random.
Mynar Arubus
School of Applied Knowledge
Caldari State
#250 - 2012-01-26 15:09:39 UTC
Simple fix

Give each incursion a set amount of isk no matter how you finish the sites. Then its upto the incursion runners on how they want to do the site.

Once the total isk has been generated no more LP and Isk will be payed out to the incursion runners. If they have not closed the incursion by the time the total isk/LP has been generated then the incursion is still active.

This makes you decided do we farm lower ones to get the max Isk and LP or do we just go and do the higher ones and knock it out quicker by closing the incursion instead of farming it.

Example:

High Sec Incursion : total isk generated 4 bil
Low Sec Incursion : total isk generated 6 bil
Null Sec Incursion: total isk generated 8 bil


These are not the numbers I suggest just used as an example
Azran Zala
Caldari Provisions
Caldari State
#251 - 2012-01-26 16:22:12 UTC
Invading sansha's should also attack and cause massive chaos and distruction to Planetary Interaction installations, and require them to be defended.

The same for POS's in system... If a mom spawns it should warp around to different moons incapping POS's.

This would be awsome. And give a very real disadvantage for allowing the incursions to go on for days.
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#252 - 2012-01-26 16:25:29 UTC
Half the payout of vanguards so they deliver about 5mill per site with 10 people. This wouldnt break incursions they would still be more profitable than mission running and it would encourage folks to run the more dangourous assaults / HQs for isk.
Ghazu
#253 - 2012-01-26 16:30:53 UTC
the ignorants whining about moon goo, stop it yall sound like bittches
1st moon goo has to be sold to get the isk
2nd moon goo that isk goes to the alliance leaders, the average grunt gets nothing, it pays for the sov crap, jbs and stuff
the only place where grunts see the goo riches is through ship reimbursements/ other programmes

and alliances tend to fail when the goo riches are kept by a few at the top, moral crashes and you know the rest

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

E man Industries
SeaChell Productions
#254 - 2012-01-26 16:38:39 UTC
Pay out is fine but they need more risk and more variables. They are boring and static.

Also they need to stay in one place longer.

I can only play for about 2h a night. Having to fly 20-30 jumps takes a large part of my play period and is boring.
EvE shouldn't just have content for people who can play for 6h a time!

This does not mean I want them easier, or simpler, or less intresting though. They should provide and intresting contnent.
Increasing the randomness would be one great help.

Another would be to increase the sancha presence and make them harder to fight out of a system. The snacha control is a joke in empire since the snacha just get farmed....

Make it so we feel like we are fighting not farming. Make it harder to move the progression bar. Make the progression bar ties to certain types of missions. Maybe speciall mission that we would have to form mini mom fleets for or the bar swings and gives us all a heavy debuff.
progodlegend
Amok.
Goonswarm Federation
#255 - 2012-01-26 16:40:53 UTC
Alright, if we are making changes to Incursions, then this is a very important one that needs to be made.

REMOVE INCURSIONS FROM 0.0!!!!!!!!!!!

Incursions in 0.0 are one of the most annoying useless features, and are the only case in the entire game where EVE forces unwanted content on players completely at random, while also disrupting the current content they were participating in (quite happily in btw).

Rarely do 0.0 alliances in EVE (other than goons or a few others), have enough spare time to do the incursions fast enough to actually finish them in a period of less than 5 or 6 days. And quite often, when incursions spawn in 0.0, they are disrupting some form of PVP, which is the complete opposite of what you want to be doing with what is essentially PVE content.

Whenever a 0.0 Incursion cynojams a constellation, it can be disrupting a possible jump bridge route that allowed one alliance to attack another (therefore disrupting pvp content), it can stop capitals from moving on important routes. It can even slow down alliances from taking space by removing the ability to use capitals, which has also occurred numerous times.

Part of the draw to 0.0 for players is the ability to PVP anywhere and then PVE in places that they can control and do so at their own leisure. When you put incursions in 0.0, you are forcing players who may have nothing to do with PVE, to deal with PVE content to continue their PVP'ing, because even the small gang or solo roaming group may have to worry about the incursion gate camps if they are not cloaky or can't warp fast enough.

I can't fathom who thought it would be a good idea to force PVE content on 0.0 players, but if you don't want to remove incursions from 0.0, at least do this:
- Remove the cyno jammer ability of the incursions, so that it doesn't just become an unusable constellation that you have to gather 60 people repeatedly to clear out (assuming you weren't already fighting with those 60 people every day in some war or conflict)
- Remove the stupid Incursion rat gate camps, that prevent slow ships from solo travelling or small gang travelling without having to first deal with or even avoid the incursion. This basically halts any small gang movement around the area, which is already an issue in the first place, further exaggerated by the presence of incursions.
-The incursion effects, while not completely damaging to the area, do adversely affect pvp. This could remain though and not be too much of an issue


But, since I'm quite sure that removing the cynojammer effect from the incursions would mean just instant death to incursions by capitals, which I'm sure wasn't intended. And I'm pretty sure that removing the 0.0 cynojammer effect without removing the lowsec cynojammer effect would be difficult, as well as any of the other changes like that. So because of this, its just much simpler to stop incursions from spawning in 0.0 systems.

It doesn't even make sense in terms of RP lore, why would Sansha force's attack lawless space? Sometimes incursions even spawn in Stain or places where Sansha's already have a presence, which make's even less sense.

The main point is, incursions are disrupting 0.0 game play for no particularly good reason, its time to get them out of 0.0, and leave them to low-sec and high-sec. Plenty of 0.0 people who want to run incursions can go to low-sec to do so.
Tepir
Ministry of War
Amarr Empire
#256 - 2012-01-26 16:48:28 UTC
Simple change distance betwen warp in beacon and acceleration gate in High sec ONLY

example make it 30 km . And even if you have buddy in fleet at the gate when you warp to him you will land on beacon. This way people will not be able to run this amount of sites per hour and thers Income will decrease. Distance in lowsec should be smaller or none and same goes with 0.0

More they have to reaproach less thers income would be

Making it Deadspace (afterburner only space should be good "fix" also
El Duplo
Whya Corp.
#257 - 2012-01-26 18:12:47 UTC
All I see is tears from 0.0 people.
Use your alts and fund (some) of your pvp business through incursions instead of whining and throwing a tantrum in empire!

Though the vanguards isk payout should be slightly decreased. Imo AS & HQ are fine. Scouts could use a boost to make them interesting to new players.
On top of that, here needs to be a set timer on spawning of the mom in empire space, so I suggest setting the spawn timer to something like 24 to 36 hours at most.
Some people don't have massive amounts of time and can only play a few hours, and this will give them a chance to actually do a site or two.
Isk and LP are fine as it is.
BigBear128 Vyvorant
Omni Defense Intelligence Network
Brave Collective
#258 - 2012-01-26 18:22:19 UTC
Ninavask wrote:
Here is what should happen:

-Lower Sansha Influence gets less sites till when the mothership appears only the mothership site exists. Similar to if you were actually pushing back the Sansha, not just farming them.

-Lower Sansha influence get more violent the sites get, increasing spawns and such by 10-15 percent.

-Lower isk payout for vanguard sites by 30-40 percent and boost headquarters sites by 30-40%

--Include Sansha pirates on gates incresing per system, make them act like belt rats. Also have them over planets and any other celestial beacon.

-Boost mothership takeout rewards so people have the sense to actually kill it.

-Increase CONCORD LP by 30-50%, focus more on LP then on cash.




^^ i agree with this
Gaitrie
MagmaTech Industries
#259 - 2012-01-26 18:42:32 UTC
Someone that lives in low/null sec complained 'boo hooo I am not getting enough isk in low/null sec' - lets cry and annoy the high sec incursions runners and complain to CCP that I am not making enough isk.

After a year of incursion you start complaining NOW !... looks like the big tears weren't coming from the high sec incursion runners but from the low sec people that just want to be in power of the isk flow.

BUT... This is EVE ! as simple put. Everyone is allowed to mess up, scam and blow up each other ships. Do I like it ? I woudl nto be playing Eve if I did not.

So what would I change about incursions - NOTHING at all... let the players decide the faith of incursions. There are now Mom fleet killers in game... would they have been formed if CCP changed incursions earlier ? nooo.. players decided it was time to do something, gather and gank the incursions runners. You will not get any of these 'interactions' in any other game.

I am glad that my income is not only from incursions !

Mine is Bigger **than **Yours ! <<<

Gaitrie
MagmaTech Industries
#260 - 2012-01-26 18:48:09 UTC
El Duplo wrote:
All I see is tears from 0.0 people.
Use your alts and fund (some) of your pvp business through incursions instead of whining and throwing a tantrum in empire!


Agree on the above

I think it is about the isk generated - I think it is about that being in null sec means you 'should' have more isk then someone in high sec. And these people can't stand it that a high sec incursion running is generating more isk then they do.

Mine is Bigger **than **Yours ! <<<