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Maxxing out probing skills (strength specifically)

Author
HARD STEEL
Caldari Capital Construction Company
#1 - 2012-01-25 20:05:09 UTC
Is it worth going to the complete max with probe skills?

I'm 4'd out /w 5 in covert ops but I'm not sure what advantage there is to go all the way and get perfect skills /w implants.

Anyone? Is it worth going to 5?

ONLY THE HARD.  ONLY THE STRONG.

Rubinia Valeska
Aliastra
Gallente Federation
#2 - 2012-01-25 20:40:22 UTC  |  Edited by: Rubinia Valeska
The advantage is scanning speed.
The higher your probe strength the less time you need to nail it to 100%.
I think its worth it but not at every cost.
Meaning I will train other more relevant skills first
before I maximize scanning.
Geoscape
Imperial Academy
Amarr Empire
#3 - 2012-01-25 20:43:30 UTC  |  Edited by: Geoscape
For general purpose use, no you won't need rangefinding V or the implants for that matter.
However, if you want to probe down t3 boosters and the odd "unprobeable" tengu mission runner then rangefinding V certainly helps, though you still need 400 mil worth of implants to get the required probe sensor strength of 78.4.
Tian Nu
Ministry of War
Amarr Empire
#4 - 2012-01-25 20:49:58 UTC
to scan down the maze you need over 100% streinght.
If you are serious about running 0.0 plex yes is worth every SP.
If you dont count scanning in 0.0 no need.

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

HARD STEEL
Caldari Capital Construction Company
#5 - 2012-01-25 20:52:48 UTC
Thats what I was looking for - if there was a set of locations avail to me if I max out. which = worth it to me, speed is nice too but not critical as it becomes diminishing returns after 4 on that point

thanks everyone for your time

ONLY THE HARD.  ONLY THE STRONG.

mxzf
Shovel Bros
#6 - 2012-01-25 20:55:38 UTC  |  Edited by: mxzf
Astrometrics 5, yes. The others are less so though.


Tian Nu wrote:
to scan down the maze you need over 100% streinght.
If you are serious about running 0.0 plex yes is worth every SP.
If you dont count scanning in 0.0 no need.

IIRC the sig bands are the same in all spaces, you shouldn't need more than 80 sig or so (with patience and skill and assuming you have 8 probes) to lock down any sig. More helps a lot and makes it much quicker though.
Messoroz
AQUILA INC
Verge of Collapse
#7 - 2012-01-25 20:57:33 UTC
mxzf wrote:
Astrometrics 5, yes. The others are less so though.


Astrometrics V isn't nearly as useful as Cov ops V or Rangefinding V which directly affect strength.
mxzf
Shovel Bros
#8 - 2012-01-25 21:04:46 UTC
Messoroz wrote:
mxzf wrote:
Astrometrics 5, yes. The others are less so though.


Astrometrics V isn't nearly as useful as Cov ops V or Rangefinding V which directly affect strength.


It depends on how you look at it. It lets you use DSPs to filter out lots of sigs and it lets you launch an eighth probe for the more difficult sigs. Depending on what you're scanning for, it will arguably save you much more time than 10% more strength will, especially if you're looking for a certain site.
XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2012-01-25 22:15:19 UTC  |  Edited by: XXSketchxx
Messoroz wrote:
mxzf wrote:
Astrometrics 5, yes. The others are less so though.


Astrometrics V isn't nearly as useful as Cov ops V or Rangefinding V which directly affect strength.


Wrong.

Cov ops 5 is literally a terrible skill to have for a dedicated explorer. Have fun switching ships and losing sites.

Don't say "HURRRRR MY ALT IS IN THE PROBER" because thats dumb too. Know whats better than an alt prober and a site runner? Two all in ones doing sites in 2 different regions simultaneously.

Also what he said about DSP.
Kahega Amielden
Rifterlings
#10 - 2012-01-25 22:35:15 UTC
Quote:
Cov ops 5 is literally a terrible skill to have for a dedicated explorer. Have fun switching ships and losing sites.


Not every explorer hides behind CONCORD
XXSketchxx
Sniggerdly
Pandemic Legion
#11 - 2012-01-25 22:41:48 UTC  |  Edited by: XXSketchxx
Kahega Amielden wrote:
Quote:
Cov ops 5 is literally a terrible skill to have for a dedicated explorer. Have fun switching ships and losing sites.


Not every explorer hides behind CONCORD


Okay? Still a waste of time and training to use a cov ops ship when an all in one can do the job.

Also, you're an idiot if you think doing Caldari high sec exploration is "hiding behind Concord." Between the a-type small booster and c-type medium booster, it has mods better/on par with quite a few low/null regions.
Zhilia Mann
Tide Way Out Productions
#12 - 2012-01-25 22:44:54 UTC
Kahega Amielden wrote:
Quote:
Cov ops 5 is literally a terrible skill to have for a dedicated explorer. Have fun switching ships and losing sites.


Not every explorer hides behind CONCORD


You've never competed for a site in low? Because I know I have. The fact that your competition might also shoot you just adds to the imperative to scan, run, and gtfo as quickly as possible.
Tian Nu
Ministry of War
Amarr Empire
#13 - 2012-01-25 23:10:12 UTC
mxzf wrote:
Astrometrics 5, yes. The others are less so though.


Tian Nu wrote:
to scan down the maze you need over 100% streinght.
If you are serious about running 0.0 plex yes is worth every SP.
If you dont count scanning in 0.0 no need.

IIRC the sig bands are the same in all spaces, you shouldn't need more than 80 sig or so (with patience and skill and assuming you have 8 probes) to lock down any sig. More helps a lot and makes it much quicker though.


i never used that many probes when i was all lvl 4 i used 5 probes but could not get 100% on the maze always 90%+

whith lvl 5 skills i use only 4 probes now and never miss

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Substantia Nigra
Polaris Rising
Goonswarm Federation
#14 - 2012-01-25 23:58:48 UTC
Lots of different views so far it seems, but happy to throw my tuppence into the ring. Of course, the utility of maxi scanner skills will depend on what you want to use them for.

I have astro 5 and all others at 4. My scanner alt has all scanning related skills, including skills for T3s, at 5. Most of my scanning work is in w-space, with a little bit also chasing down explorations sites in nullsec / lowsec systems that my w-systems connect to.

IMO:
- Astrometrics 5 is very useful. It lets you use deep space probes (DSPs) and it lets you deploy eight probes at once. DSPs are great for watching / monitoring a system (huge range and 'see' ships like combat probes) when you're doing stuff and exposed to attack. DSPs are also great time-savers when you want to quickly catalogue the contents of a system and decide whether / what to scan in more detail. They can also be useful if you use 'sig size' to triage a system's contents while you're looking for a specific wormhole.
Until recently I did not believe that using eight probes offered much benefit. I watched a video link posted somewhere in these forums and am now a convert. Using eight probes (RSS core) has made a huge difference to my scanning speeds ... and I was already a fairly quick and able scanner. (I'll try find that video link and edit-post it here)
- other scanning-related skills. Moving from astrometrics5-and-all-4s-otherwise to all-5s doesn't allow you to do anything new ... it just makes everything scanning-related faster and easier. With astrometrics5-and-all-4s-otherwise you can resolve the toughest little signatures, it will just take you a little longer than (say) my perfect-scanner alt. I can scan down everything I ever need to, but it's quite a bit quicker when I use my scanner-guy.
- Other, non-skillbook, factors. Experience, ship, equipment, and implants also influence how easily you can scan sites.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

mxzf
Shovel Bros
#15 - 2012-01-26 00:00:31 UTC  |  Edited by: mxzf
Tian Nu wrote:
mxzf wrote:
Astrometrics 5, yes. The others are less so though.


Tian Nu wrote:
to scan down the maze you need over 100% streinght.
If you are serious about running 0.0 plex yes is worth every SP.
If you dont count scanning in 0.0 no need.

IIRC the sig bands are the same in all spaces, you shouldn't need more than 80 sig or so (with patience and skill and assuming you have 8 probes) to lock down any sig. More helps a lot and makes it much quicker though.


i never used that many probes when i was all lvl 4 i used 5 probes but could not get 100% on the maze always 90%+

whith lvl 5 skills i use only 4 probes now and never miss


So you chose to spend 4+ weeks training to avoid carrying/launching a couple extra probes. Ok, good for you I guess *shrug*. But if you'd just launched a couple more probes you could have locked down the site easily.

My point is that the 50-55d or so spent on Rangefinding and Covert Ops 5 can be FAR better spent in training to complete the sites quicker than min-maxing the strength of the probes. If someone feels like training the skills because they like all 5s, that's good for them, but you certainly don't need them to do well (or to find sigs, or even to find all sigs).
XXSketchxx
Sniggerdly
Pandemic Legion
#16 - 2012-01-26 04:05:43 UTC
Rangefinding 5 is a good pick because it helps you move away from relying on a cov ops to probe. Between rf4, sisters launcher and probes, rigs and pph-1, you can easily find sites without a cov ops. After that, astro 5 should be priority with rf5 after that.
Mnemosyne Gloob
#17 - 2012-01-26 08:56:45 UTC
Yeah on unbonused ships you can even use the rigslots for other stuff with good equipment and rangefinding 5. Now if you don't explore much, it's debateable if it would be worth to train it.
St Mio
Imperial Academy
Amarr Empire
#18 - 2012-01-26 09:54:34 UTC
Astrometrics V over Covops V any day, but then again I'm biased :D
Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2012-01-26 11:33:41 UTC
Yes, worth it.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tian Nu
Ministry of War
Amarr Empire
#20 - 2012-01-26 11:47:35 UTC
mxzf wrote:

So you chose to spend 4+ weeks training to avoid carrying/launching a couple extra probes. Ok, good for you I guess *shrug*. But if you'd just launched a couple more probes you could have locked down the site easily.

My point is that the 50-55d or so spent on Rangefinding and Covert Ops 5 can be FAR better spent in training to complete the sites quicker than min-maxing the strength of the probes. If someone feels like training the skills because they like all 5s, that's good for them, but you certainly don't need them to do well (or to find sigs, or even to find all sigs).


you will do it one day, at some point there will be nothing left to train... after 70+ mill SP i start trainning all skills to lvl 5 now started from botom categhorie up, or i can focus on capital but i never fly them so there is no rly point on trainning those to lvl 5.

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

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