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ASSAULT FRIGATE BASH ON SISI - 26 FEB 2012 13:00-14:00 ServerTime

Author
Axel Greye
Unlikely Suspects
#21 - 2012-01-25 10:39:08 UTC
I think you are sidestepping the point abit. =P
yes MWD's are a part of the game, and conventional combat between AF's is very Rock Paper Scissor style, But that doesn't mean it has to be so for the tournament.
You have the chance to make a much more satisfying tournament meta by making a format in advance, otherwise the matchups are going to be won based on luck rather than skill.

its like putting a black-belt fighting midget and an Olympic sprinter on a track, only to tell them on the day that they will be jumping hurdles. Set a standard now, so that competitors can actually compete with each other.



as for the DPS/Tank ratio, I wouldn't set a minimum DPS requirement because that doesn't really solve the issue. A 200 DPS Brick tanking vengeance will still not be broken. Limiting fits to AB only however WILL reduce the chance of unbreakable matchups. Most close range assault frigs have the DPS/Neut ability to break most other assault frig tanks, and those that don't will lose to the tanking frigates damage output in respect.
Darthewok
Perkone
Caldari State
#22 - 2012-01-25 13:38:45 UTC
AF requirements:
-Max Active Tank 75 DPS
-Min Damage 125 DPS
-T1/ T2 mod/ammo only allowed. No faction, no officers, no deadspace mods/ammo
-Implants allowed, combat boosters allowed, overheating allowed
-MWDs allowed, but constantly running away instead of engaging will be considered a forfeit.

How about this. This should solve a few of the issues.
The difference between the min damage and max tank allowed should ensure both ships can break each others' tank.
The stipulation that the constantly running away = forfeit will ensure good effort to fight.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Tian Nu
Ministry of War
Amarr Empire
#23 - 2012-01-25 13:45:28 UTC
count me in on this, if it hapens i will give you 1 mill before the fight start.

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Darthewok
Perkone
Caldari State
#24 - 2012-01-25 13:49:01 UTC
Tian Nu wrote:
count me in on this, if it hapens i will give you 1 mill before the fight start.



Thanks. Acknowledged your entry.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Axel Greye
Unlikely Suspects
#25 - 2012-01-25 16:10:28 UTC  |  Edited by: Axel Greye
Nah, if you are going to put caps on DPS and Tank like that count me out. Sad
Essentially you are saying you will not dissallow MWD's, but you WILL Disallow any assault frigate with a good active tank.
Axel Greye
Unlikely Suspects
#26 - 2012-01-25 16:17:16 UTC
and I ASSUME that by running away you mean kiting. and if you are going to ban kiting WHY NOT JUST BAN MWDS?
Lynkon Lawg
Second Six Corporation
#27 - 2012-01-25 16:26:57 UTC
Lynkon Lawg would like to enter.
Darthewok
Perkone
Caldari State
#28 - 2012-01-25 16:28:42 UTC
Lynkon Lawg wrote:
Lynkon Lawg would like to enter.



Thank you. Acknowledged your entry.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Khrage
#29 - 2012-01-25 17:56:40 UTC
drugs are part of the game, implants are part of the game. faction and dead space mods/ammo are part of the game. dead space stuff is really common on good frigates too. these extra rules you're slapping on are horrible. just have it straight 1v1 with no fleet boosting anything allowed. have a long-ish time limit and so if neither player dies, it's considered a tie or loss.
Liang Nuren
No Salvation
Divine Damnation
#30 - 2012-01-25 18:27:27 UTC
Darthewok wrote:
AF requirements:
-Max Active Tank 75 DPS
-Min Damage 125 DPS
-T1/ T2 mod/ammo only allowed. No faction, no officers, no deadspace mods/ammo
-Implants allowed, combat boosters allowed, overheating allowed
-MWDs allowed, but constantly running away instead of engaging will be considered a forfeit.

How about this. This should solve a few of the issues.
The difference between the min damage and max tank allowed should ensure both ships can break each others' tank.
The stipulation that the constantly running away = forfeit will ensure good effort to fight.


So basically you can't even bring a Harpy to the fight. Cool.

-Liang

I'm an idiot, don't mind me.

Diomidis
Pod Liberation Authority
#31 - 2012-01-25 18:28:40 UTC  |  Edited by: Diomidis
The active tank limitation is pointless, as it rules out a perfectly valid tactic in duels.
Ofc there are tanks in the game that are very had to break. Yes, the Vengeance is hard, so is Hawk or Harpy - other active tanked hulls can also be a huge pain if you cannot exploit resist holes.

BUT - some ASs are gankers, some ASs are tankers. Why are rules limiting the latter only?
Should we play only with dual web neutron Ishkurs then?

Never heard of such limitations tbh.


  • "Up to meta 5" modules is a fair request due to cost.
  • No warp out or you forfeit is a common rule.
  • No ECM cause we want to see fights is also debatable, yet valid (personally I hate ECM, unless you are fighting vastly outnumbered and the fags bring logis and carriers on-top of that - tho when that happens to me, they have more than a few recons also, so a ECM ship would do nothing)
  • Range of initiating engagement: that's also a big factor - ofc if you start @ zero range, fitting for long-point kitting is too risky, while if you have any of the slow, armor tanked ASs and you start @ 30km, you have a certain disadvantage if you wanna brawl.
  • Do you loot the opponents wreck?
. All in all...the rules as they are kinda suck. You technically limit playstyles to "all-out-speed-gank" setups or you completely remove the reason to fly half of the ASs out there. Weak tanks have no reason to exist. Strong tanks on the other hand are forcing people to fit close range, high dmg, make web count more, make neuts have a valid reason to exist (and NOS or cap boosters for the tankers) etc etc.
This way the long-range fast tackler is not a sure win, just like proper ammo types on proper hulls with proper guns and proper o/h timing can break most ASs tanks - at least if not ultra-pimped, with implants and pills etc. Add a neut if you don't need the cap as much as your opponent and the game changes again...

65dps this and 75that...wtf...is this a T2 rifter tournament?

EDIT: also, tank is relative, just like banning faction ammo is also a biased move (even if it's unintentional).
I might have a Hawk with impressive tank vs. Void and horrible tank vs. Lasers, or EMP ammo. If you limit ammo choices to T1/T2, you penalize projectiles alot, as technically it's the only race that gets a lot of ammo choices. There is no T2 EMP equivalent, nor PP equiv etc, unlike hybrids, lasers and missile platforms that can swap to T2 ammo with no such limitations.

Sooooo....If I have a Harpy, my tank ranges widly depending on the ammo type used against me, as I have an EM hole, and expl being second worse... (faction Ammo is modeled in):

Omni: 87dps
Barrage: 103 dps
Void: 131 dps
Hail: 97 dps
EMP: 66 dps
PP: 152 dps
AM: 119 dps
MF: 79 dps
Confl: 92 dps
Scorch: 71 dps

The difference is vast, and with your "blanket" dps tank limitation, I could claim that I am "legit to enter", as I have less than posted tank threshold against EMP or EM rockets.

I happen to have read my homework and know this stuff, but you single-handily invalidate the usefulness of that knowledge, and you "Set" the game against getting to choose dmg types or even dmg ratios, unless I am to limit myself to T1 ammo usage, along with the DPS drop that involves...what's the point of it?

Don't tell me that you have lost too many frig duels due to Pirate ammo usage...please...who does use that anyways, as all useful varieties are multiple millions per magazine...

"War does not determine who is right - only who is left." -- Bertrand Russell

Axel Greye
Unlikely Suspects
#32 - 2012-01-25 19:49:18 UTC
I still say a blanket ban on MWD's solves alot of if not all issues.
Axel Greye
Unlikely Suspects
#33 - 2012-01-25 20:40:28 UTC
so I propose:

Ban on MWD
Ban on ECM
No Restriction on DPS applied or DPS Tanked
No Restriction on Ammo
No Restriction on Modules
No Restriction on Boosters
No Restriction on Implants

this gives competitors a pretty good format for basing their fits on.
Khrage
#34 - 2012-01-25 23:12:13 UTC
Axel Greye wrote:
I still say a blanket ban on MWD's solves alot of if not all issues.


it's funny, esspecially since the recent buff, MWD fit AFs are the most viable in actual combat situations...
Liang Nuren
No Salvation
Divine Damnation
#35 - 2012-01-25 23:15:51 UTC
Khrage wrote:
Axel Greye wrote:
I still say a blanket ban on MWD's solves alot of if not all issues.


it's funny, esspecially since the recent buff, MWD fit AFs are the most viable in actual combat situations...


lolno

I'm an idiot, don't mind me.

Axel Greye
Unlikely Suspects
#36 - 2012-01-25 23:44:36 UTC
Liang Nuren wrote:
Khrage wrote:
Axel Greye wrote:
I still say a blanket ban on MWD's solves alot of if not all issues.


it's funny, esspecially since the recent buff, MWD fit AFs are the most viable in actual combat situations...


lolno


I think he misinterpreted the 'role bonus' of that buff. Lol
Darthewok
Perkone
Caldari State
#37 - 2012-01-26 04:43:11 UTC
If there is no max active tank limitation, how do you avoid endless draws when people bring uber tanks on both sides and are unable to break each other's tank?
If there was no max tank then everybody would simply bring tankmobiles as there is no risk of dying.

Actually, this contest is already bringing up interesting discussion on AF fits and strategies!
Does this mean the new trend for AFs is ubertanking?

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Liang Nuren
No Salvation
Divine Damnation
#38 - 2012-01-26 05:10:51 UTC
The trend for arranged 1v1s always tends to large active tanks.

-Liang

I'm an idiot, don't mind me.

MeBiatch
GRR GOONS
#39 - 2012-01-26 05:50:10 UTC
you could time the match it ends after five min if both still alive its a draw or who has more hp left wins... that way liang can blue pill his harpy... and axel can duel corpi c type tank his vengence...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Darthewok
Perkone
Caldari State
#40 - 2012-01-26 08:24:09 UTC
Some exhibition matches can be arranged with no limitations on fit.
There would then be no issue of no clear winner.

But for AF Cup, as Aunty Entity said in Thunderdome, 2 frigs enter, 1 frig leave.
Clean eliminations are necessary to resolve the Round Robin.
That won't happen with pure tankers.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0