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[Proposal] Anchor-able hacking module for taking abandoned POS's

Author
GeoffWICE
The Scope
Gallente Federation
#1 - 2012-01-26 02:49:26 UTC
What if there was a module you had to anchor that "hacked" the pos, forcing an offline pos to un-anchor?
The hacking module would need to be online for a given amount of time. I am thinking anywhere from 24hrs to 7 days (to be determined)

I think the hacking module should be invulnerable while the pos is offline once the pos is online the hacking module can be freely shot by anyone in the corp that owns the pos.
If the pos goes offline again the hacking module is invulnerable again.
the hacking module should only last 7 days regardless of the number of above cycles.

The aggression should be the same as taking from a can for the whole time the module is up.
It would in theory be possible to war dec the corp that owned the pos in a push to prevent them from refueling the pos.

New proposal created as it is substantially different to a simple timer.
Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2012-01-26 02:59:11 UTC
More specific details on functionality and specs would be great...dont have the time to spitball..but def. supporting this.

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Ebony Tears
Caldari Provisions
Caldari State
#3 - 2012-01-26 03:50:41 UTC
With the amount of 'space junk' out there in the form of abandoned POS's this is an awesome idea.

Like it...like it alot.
mxzf
Shovel Bros
#4 - 2012-01-26 04:17:45 UTC
Three things I would suggest:

First off, the timer should be long enough that people who don't play every day (many of us have real lives) can still defend the POS. A week sounds more reasonable to me than 24h, with 72h being a bare minimum of what I would see as reasonable.

Second, attacking the hacking unit should NOT flag the defending corp towards the attackers. I think this should be a "get rid of unused/unwanted POSes" not a "anchor something and make the defenders either come out and DiaF or lose their POS". Nothing stops the attackers from wardecing the defenders though.

Third, the thing shouldn't have more EHP than a BC can chew through in an hour or two. You shouldn't need to bring 50 friends or capital ships to take one of the things down in a reasonable amount of time.

Providing for those things, I think it's a reasonable compromise between cleaning up dead POSes and allowing people who still want to keep their POSes to have them.

Oh, and I don't think they should be crazy cheap either, I would say 20-50M minimum to keep them from being spammed all over the place (though the number might be less depending on how much of a pain they are for defenders to get rid of).

Yes, I know what I proposed would favor the defenders, but it seems to me that if a corp worked to pay for a POS and grind the standings to put it up, they should get a home-field advantage if they're willing to come out and stop someone from taking it down. I see this as a "Get rid of unused POSes", not a "Tear down all POSes that aren't defended well enough".
GeoffWICE
The Scope
Gallente Federation
#5 - 2012-01-26 05:02:21 UTC
mxzf wrote:
Three things I would suggest:

First off, the timer should be long enough that people who don't play every day (many of us have real lives) can still defend the POS. A week sounds more reasonable to me than 24h, with 72h being a bare minimum of what I would see as reasonable.


I don't think it should be longer than 1 week though, having it be 7 days would work well as it ties with the same time a standard war dec is.

Quote:
Second, attacking the hacking unit should NOT flag the defending corp towards the attackers.

In theory if pos guns were used once the pos is online not really an issue.

Quote:
I think this should be a "get rid of unused/unwanted POSes" not a "anchor something and make the defenders either come out and DiaF or lose their POS". Nothing stops the attackers from wardecing the defenders though.

Totally agree.

Quote:
Third, the thing shouldn't have more EHP than a BC can chew through in an hour or two. You shouldn't need to bring 50 friends or capital ships to take one of the things down in a reasonable amount of time.

yep definitely, no resists, 100,000 shield, armor and hull.
Although i suppose if the time is 1 week and it is unsuccessful in that time it might as well blow its self up when the pos comes online?

Quote:
Providing for those things, I think it's a reasonable compromise between cleaning up dead POSes and allowing people who still want to keep their POSes to have them.

Oh, and I don't think they should be crazy cheap either, I would say 20-50M minimum to keep them from being spammed all over the place (though the number might be less depending on how much of a pain they are for defenders to get rid of).

Yes, I know what I proposed would favor the defenders, but it seems to me that if a corp worked to pay for a POS and grind the standings to put it up, they should get a home-field advantage if they're willing to come out and stop someone from taking it down. I see this as a "Get rid of unused POSes", not a "Tear down all POSes that aren't defended well enough".

The value will be hard to balance, but that is a good ballpark.
If they blow up when a pos comes online they might be more careful about what pos's they target?

Totally agree
Blitz Kriegar
420 Enterprises.
The Initiative.
#6 - 2012-01-26 08:44:40 UTC
nice one Geoff. i like the idea :)

Once the suggested 7 day timer is up could you give the target POS owner, or anyone, the option* to salvage the now offline hacking module and score some nice salvage or even to counter hack it and take ownership.

* within a short period of time... say 24hr window after the 7day timer is up
GeoffWICE
The Scope
Gallente Federation
#7 - 2012-01-26 11:09:53 UTC
Blitz Kriegar wrote:
Once the suggested 7 day timer is up could you give the target POS owner, or anyone, the option* to salvage the now offline hacking module and score some nice salvage or even to counter hack it and take ownership.


umm... what?
i think you have been smoking something else today?
Naj Panora
The Seekers of Ore
#8 - 2012-01-26 19:52:50 UTC
mxzf wrote:
Three things I would suggest:

First off, the timer should be long enough that people who don't play every day (many of us have real lives) can still defend the POS. A week sounds more reasonable to me than 24h, with 72h being a bare minimum of what I would see as reasonable.


You should have at least a weeks fuel loaded into your tower at any given time and I think the OP is talking about PoS' that have run out of fuel.

+1
Vertisce Soritenshi
The Scope
Gallente Federation
#9 - 2012-01-26 20:02:45 UTC
Since I already supported this suggestion in the other thread this idea came from I will support it here as well under the same conditions as the other proposal. 72 hour max wait period after POS goes inactive from lack of fuel before module can be placed and tower taken or looted.

+1

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mxzf
Shovel Bros
#10 - 2012-01-26 20:07:29 UTC
Naj Panora wrote:
mxzf wrote:
Three things I would suggest:

First off, the timer should be long enough that people who don't play every day (many of us have real lives) can still defend the POS. A week sounds more reasonable to me than 24h, with 72h being a bare minimum of what I would see as reasonable.


You should have at least a weeks fuel loaded into your tower at any given time and I think the OP is talking about PoS' that have run out of fuel.

+1


I agree. My point is that there should be sufficient time to respond if someone is trying to hack your POS. Even if you forgot to refuel your POS (sometimes you know you need to refuel but forget or put it off a bit too long, stupid but understandable), you shouldn't come back to the game a day or two later to find your POS just gone.

Anyone who logs onto the game every couple days and doesn't want to lose their POS should be able to defend it if someone tries to hack it, that is the point of all of what I had posted.
GeoffWICE
The Scope
Gallente Federation
#11 - 2012-01-30 00:43:12 UTC
Thought i would iterate on this some more.
To make one of these what would be needed?
Remembering it would need to add up to 20 - 50 mil

since it is a "hacking" type module
codebreaker I
and then some stuff similar to what make POS's or customs office
Broadcast Node
Recursive Computing Module
Wetware Mainframe
Capital Construction Parts
Stront
Roime
Mea Culpa.
Shadow Cartel
#12 - 2012-01-30 08:15:04 UTC
Very nice idea, supported!

.

Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2012-01-30 14:16:39 UTC
mxzf wrote:
Naj Panora wrote:
mxzf wrote:
Three things I would suggest:

First off, the timer should be long enough that people who don't play every day (many of us have real lives) can still defend the POS. A week sounds more reasonable to me than 24h, with 72h being a bare minimum of what I would see as reasonable.


You should have at least a weeks fuel loaded into your tower at any given time and I think the OP is talking about PoS' that have run out of fuel.

+1


I agree. My point is that there should be sufficient time to respond if someone is trying to hack your POS. Even if you forgot to refuel your POS (sometimes you know you need to refuel but forget or put it off a bit too long, stupid but understandable), you shouldn't come back to the game a day or two later to find your POS just gone.

Anyone who logs onto the game every couple days and doesn't want to lose their POS should be able to defend it if someone tries to hack it, that is the point of all of what I had posted.

I would agree to 72 hours max. Or I should say, if the anchored module were to be placed it would require the POS be out of fuel for at least 72 hours and then require whatever amount of time to hack. Keeping in mind that this is a module you have to anchor...I would say 3-24 hours on the hack. 24 seems a bit long to me.

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-01-30 15:18:14 UTC
Best idea for stealing offlined POS I've seen yet. Anchor it and they have 72 hours to destroy the hacking unit or fuel their POS.

Founding member of the Belligerent Undesirables movement.

Lili Lu
#15 - 2012-02-01 00:48:16 UTC
Supported.

However, to be fair to the pos owner, it should be a week. Afterall, it could be computer died, ice storm nuked the power supply, player got the flu with projectile vomiting, wife threw belongings on the curb and filed for divorce, etc. Or, it could be you won the lottery and went on a partying binge (til the money was spent in a week), you pulled a thorn from the foot of a supermodel and she professed undying love and sex (for a week), or you ran for local office, won, and then got a swollen head planning your eventual presidential campaign (for a week), etc.

If any of those things put you out of access to the internet for more than a week you've got problems more serious than the loss of some pixels, or more enjoyable than the preservation of some pixels. But you should have at least a week to try to recover from rl misfortune or fortune.Smile
Jon Marburg
Deep Core Mining Inc.
Caldari State
#16 - 2012-02-01 04:10:20 UTC
Supported
Koen L
Aliastra
Gallente Federation
#17 - 2012-02-01 13:36:41 UTC
Hacking modules are a nice idea.
I would extend this idea to all stuff which is anchored around but offline.
Eg. weapons without shield hanging around with out a pos. Its not worth the time to repair those and unanchor because they dont give enough isk at all.
A hacking module would come in handy.
+1 supported

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Claire Raynor
NovaGear
#18 - 2012-02-01 13:45:18 UTC
This is a great idea!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-02-01 14:41:13 UTC
Lili Lu wrote:
to be fair to the pos owner, it should be a week. Afterall, it could be...


And what if you were in a car wreck and in a coma for two weeks? Where do we draw the line?

Don't forget that the POS has to be offline first. Which means either you weren't keeping it fueled, or you were gone long enough for it to run out of fuel, be found offline, and hacked for 3 days. I don't care if you were marooned on a desert island with just a volleyball for company for a week, it's your failure to be prepared that costs you the POS...not a three-day timer.

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#20 - 2012-02-01 15:11:50 UTC
FloppieTheBanjoClown wrote:
Lili Lu wrote:
to be fair to the pos owner, it should be a week. Afterall, it could be...


And what if you were in a car wreck and in a coma for two weeks? Where do we draw the line?

Don't forget that the POS has to be offline first. Which means either you weren't keeping it fueled, or you were gone long enough for it to run out of fuel, be found offline, and hacked for 3 days. I don't care if you were marooned on a desert island with just a volleyball for company for a week, it's your failure to be prepared that costs you the POS...not a three-day timer.


Don't you be bringing in stanely into this.Lol

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