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Make Mining Faster

Author
Syndic Thrass
Pator Tech School
Minmatar Republic
#21 - 2012-01-23 11:04:25 UTC
Have you taken any kind of History class ever? Does the phrase "just print more money" ring any bells or set off any sirens?


Lets see if you can draw any connections

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Grumpy Owly
Imperial Shipment
Amarr Empire
#22 - 2012-01-23 11:30:54 UTC  |  Edited by: Grumpy Owly
Syndic Thrass wrote:
Have you taken any kind of History class ever? Does the phrase "just print more money" ring any bells or set off any sirens?


Lets see if you can draw any connections


Minerals dont "print money" as goods only move isk around through their transfer.

And everyone recognises that mining is not the most lucrative profession at all. You can see this from the numerous calls from giefers that its a waste of time.

If you balance increased mineral production from miners with a small reduction to mission reporcessing you effectively dont generate any more minerals either. It just transfers where the assests are, and yet presently the mission minerals are by far the highest input into the EvE economy. So a small shift in "where" not "how many" will seek to bring the mining profession simply in line with others. But of course, that wouldn't be fair would it? Roll

So the scare mongering propoganda that you goons like to use it pretty moot, imho.
Jade Mitch
A Problem with Authority
#23 - 2012-01-23 15:41:18 UTC  |  Edited by: Jade Mitch
Syndic Thrass wrote:

Have you taken any kind of History class ever? Does the phrase "just print more money" ring any bells or set off any sirens?


Lets see if you can draw any connections

Economies don't run on money, they run on energy, which comes from food, oil, coal, gas etc.. As long as cheap energy is plentiful to an economy, monetary inflation will appear to successfully drive markets. When energy is scarce, printing money doesn't fix anything

"With food and fuel in short supply, prices are doubling each day in Zimbabwe."

Minerals support the Eve economy the same way energy supports the real world economy, it's not like money.

...class dismissed
Valei Khurelem
#24 - 2012-01-23 17:40:07 UTC  |  Edited by: Valei Khurelem
Yeah, I suggested doing something like this awhile ago, I approve and I'm sure all industrialists would, but anyone else who does combat etc. seems to think it's an awful idea even though they all get ISK really easily compared to us.

Mining is torture at times, I think all pure combat folks should be forced to do mining just for an hour so they know exactly what we go through.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Amaroq Dricaldari
Ministry of War
Amarr Empire
#25 - 2012-01-26 00:43:03 UTC
Let's see...

- Reduce Mining Laser Duration by X%
- Reduce Cap Usage by Y%
- Reduce Ore Yield by Z%
- Add 'Mixed' Asteroids.
- Add 'sweetspots' that are denser. You would need to aim the mining laser to get a better yield.
- Add 'dryspots' to compensate for the addition of 'sweetspots'. 'Dryspots' are the exact opposite of 'Sweetspots', you have to aim your laser to avoid them if you want the Optimal Mining Yield. Obviously you would have to find a way to do this that would outsmart your average Macro-Miner.
- Make new Blueprints for more items to put minerals in higher demand, helping to increase the price slightly.
- Add new ISK Sinks and Faucets to help stabilize the economy.

This is my signature. There are many like it, but this one is mine.

Jade Mitch
A Problem with Authority
#26 - 2012-01-26 03:56:58 UTC  |  Edited by: Jade Mitch
Amaroq Dricaldari wrote:

- Reduce Cap Usage by Y%
- Reduce Ore Yield by Z%
- Add 'Mixed' Asteroids.
- Add 'sweetspots' that are denser. You would need to aim the mining laser to get a better yield.
- Add 'dryspots' to compensate for the addition of 'sweetspots'. 'Dryspots' are the exact opposite of 'Sweetspots', you have to aim your laser to avoid them if you want the Optimal Mining Yield. Obviously you would have to find a way to do this that would outsmart your average Macro-Miner.
- Make new Blueprints for more items to put minerals in higher demand, helping to increase the price slightly.
- Add new ISK Sinks and Faucets to help stabilize the economy.


Reducing cap usage is a great idea, hadn't thought about it.
Reducing yield undermines the whole point of reducing duration- pointless.
Mixed asteroids with sweet and dry spots sound great but complicated.
The mineral requirements of BPs is high enough as it is.
There is no need to manipulate the market, prices should be as low as possible.
alienmind
Perkone
Caldari State
#27 - 2012-01-26 05:20:46 UTC
Jade Mitch wrote:
Make it faster, so we don't have to spend so much time doing it. Mining is safe and essential to the Eve economy but, it is an unpleasant chore for players who would rather be helping their buddies win wars. The simplest way to reduce mining time is to reduce the cycle duration and capacitor consumption of all mining lasers.

The Eve market will automatically adjust itself to this change. When the supply of something goes up, the price goes down. When the supply of something goes down, the prices goes up. The supply of minerals drives the Eve economy the same way energy drives the real-world economy.

1. Increasing the production of minerals will reduce the price of minerals.
2. Reducing the price of minerals will increases the production of ships and equipment.
3. Increase the supply of ships and equipment will reduce the prices of ships and equipment.

To allow manufacturing to keep up with the increased supply of minerals, manufacturing time for all BP should be reduced as well.

Another couple of source of minerals comes from reprocessing and scrap metal processing, which are useful but undermines the mining industry and reverse the natural flow of energy from mining to manufacturing to the Eve market. At the same time, the increased sales of ships will increase the demand for rigs. So, to arbitrate the situation, I propose that reprocessing and scrap metal processing be changed to yield salvage materials rather than minerals.

How is this supose to by fun from mining that we hawe right now ?
Jade Mitch
A Problem with Authority
#28 - 2012-01-27 00:38:40 UTC
alienmind wrote:

How is this supposed to buy fun from mining that we don't have right now?


The point is to expedite mining, not to make it more fun.
Shiroi Ookami
Ministry of War
Amarr Empire
#29 - 2012-01-27 01:55:00 UTC
u want to expedite it then u need tech 3 ships or something :) more gravimetric sites in high sec the larger the better, and the boost for miners was already given by providing them with tech 2 mining links which ones were totally great :)
And as lots of miners in this thread pointed out the cycle duration reduction is pointles you make even more hesal about mining, in fact people are moving to ice just cuz of bigger cycle duration les chores and semi afk mining was always and always an option these why it is passive isk making while watching a move or reading a book.
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