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AF Changes are not fair to all races

Author
Liang Nuren
No Salvation
Divine Damnation
#21 - 2012-01-25 20:19:25 UTC
Fronkfurter McSheebleton wrote:
What someone has missed, I think, is that gallente frigates often use the hull as a significant part of their tank. (or as their entire tank, in the case of the taranis Shocked )


You know, this is actually a really cool feature for Gallente frigs. If nothing else it makes for freaking awesome fraps footage because you hit like a mack truck and end every fight in structure. Cool

-Liang

I'm an idiot, don't mind me.

Grimpak
Aliastra
Gallente Federation
#22 - 2012-01-25 20:30:33 UTC  |  Edited by: Grimpak
edit: I hate these forums sometimes ffs

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Grimpak
Aliastra
Gallente Federation
#23 - 2012-01-25 20:31:34 UTC
Liang Nuren wrote:
AFs totally need a buff they they totally suck and medium guns instapop them NO MATTER WHAT. You can't even go close range against medium guns because you just get webbed and scrammed and neuted and DEAD INSTAPOP INSTAPOP INSTAPOP. Ahriemann is all talking about how someone brought a pair of BCs into our 5 man AF gang and it was just POP POP POP!

AFs are total **** and need another buff because this one just wasn't good enough!!!

-Liang


all that POP POP POP POPPITY POP INSTA POP POP POP reminds me of this.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Liang Nuren
No Salvation
Divine Damnation
#24 - 2012-01-25 20:32:17 UTC


Hmmm, that's a fair assessment of how AFs just go poppity pop pop pop to medium sized guns! ITS NOT FAIR!

-Liang

I'm an idiot, don't mind me.

Grimpak
Aliastra
Gallente Federation
#25 - 2012-01-25 20:39:20 UTC
Liang Nuren wrote:


Hmmm, that's a fair assessment of how AFs just go poppity pop pop pop to medium sized guns! ITS NOT FAIR!

-Liang



in all fairness and (some) seriousness, I still think that the retri needs the 5th turret.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Liang Nuren
No Salvation
Divine Damnation
#26 - 2012-01-25 20:43:11 UTC
Grimpak wrote:
in all fairness and (some) seriousness, I still think that the retri needs the 5th turret.


Uh, seriously?? I was looking at the Retri and was pretty floored ... I am actually planning on sporting Vengeances, Hawks, and Retris soon. Though the Harpy is just lolariously OP at this point. That extra slot is just ridiculous.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#27 - 2012-01-25 20:44:48 UTC
Yep af-s needs another boost , so i can sell my stockpile for more isk ^^
Grimpak
Aliastra
Gallente Federation
#28 - 2012-01-25 20:50:41 UTC
Liang Nuren wrote:
Grimpak wrote:
in all fairness and (some) seriousness, I still think that the retri needs the 5th turret.


Uh, seriously?? I was looking at the Retri and was pretty floored ... I am actually planning on sporting Vengeances, Hawks, and Retris soon. Though the Harpy is just lolariously OP at this point. That extra slot is just ridiculous.

-Liang



tbh I prefered a 5th turret to the 2nd midslot.

that thing has "I'M A ******* MOBILE TURRET PLATFORM!" all over it.





but that's personal opinion.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Cuko
Shadowflame Cartel
#29 - 2012-01-25 20:59:58 UTC  |  Edited by: Cuko
Ranked: Edited (Fail typos**)

Close range (under 9,000m)
-
(1) Ishkur (able to engage most anything no matter the set-up)
(2) Vengeance
(3) Enyo
(4) Hawk
(5) Harpy (mirrors Enyo, minus tracking)
(6) Jaguar (everything can be done better by ships above (alot like a Harpy), minus capless weapon system, tracking and superior mobility)
(7) Wolf (alot of assault ships are able to do the same or better and have superior active defence set-ups)
(8) Retribution

Long range (20,000m or more)
-
(1) Retribution
(2) Harpy (May be superior to a Retribution @ range, with superior defences, dual stasis webifier or dual propulsion)
(3) Hawk (standard missile launcher and superior defences)
(4) Jaguar
(5) Wolf


-proxyyyy
Umega
Solis Mensa
#30 - 2012-01-25 21:36:44 UTC
Posting in a Liang troll thread.

As was stated.. Gallente's hull hps = win. You should complain why the retri got a hp buff over the Matars (I'm not complaining about that tho).

I still don't have experince yet with these ingame.. neither fighting against nor flying yet, so speaking strictly from past experince of before, and what I eyeball now after.

The Harpy looks like it might take king of frigs. Still curious to see how one of Liang's handles a Daredevil and Cruor piloted/fit well.

I made a 400 dps dual-prop face tanking Enyo on eft that I can't wait to try, looks like a lot of fun. (I said fun, not optimum fit)

Retri has a point now and I think best dps dmg projection out to point, plus a hardy tank.

Slap some speed on hawk's low, dual small cap booster, medium shield boost fit rocket kiter immune to T2 light drone dps.

Vengence still looks like best scram/web tackler out of the lot, minus speed to jag.

You know if anything.. the jag took to the biggest hit.. simply by what others got and not being directly nerfed at all. Thinking I might just revert my jags to arty kiters and knock off the web/scram tackler role.. maybe idk yet.

Wolf is still alpha beast.. can have respectable numbers across the board all around, same as always.

Not an Ishtur fan, not a droneboat fan period. I don't know how to comment on it. Was well respected and annoying before, any buff just adds to that since the others can't really step on its toes to the extent the others do to the jag.

I'd say the 8 of'em look more balanced and closer together in overall abilities and being capable than before. Much closer knit options instead of the stereotype (false in some reguards) of just jag/ish/ven and nuttn else.
BearJews
Order of Extrodinary Gentlemen
#31 - 2012-01-25 21:54:59 UTC
The harpy is amazing.... you can fit huge buffer and huge active tanks with it outputting 250 dps. I fitted an 18k ehp frigate i mean, that's pretty fun. Just gotta try it now :)
Liang Nuren
No Salvation
Divine Damnation
#32 - 2012-01-25 22:06:43 UTC
Umega wrote:

The Harpy looks like it might take king of frigs. Still curious to see how one of Liang's handles a Daredevil and Cruor piloted/fit well.


Strictly speaking, the Harpy was *ALWAYS* king of frigs - you just had to have AF5 to make it so. As to how it would handle a DD or Cruor fit... well there's only one way to know for sure. I'd say that if either one of them let me in range or they're close range fit (such as the Cuor relying on neuts instead of webs+range) they're most assuredly dogfood. I've taken more than one close range DD in a pre-buff Harpy.

IMO with either ship the key will be staying out at range and utilizing faction webs to keep me there. I'd probably die eventually to both ships - but on the flip side I think the Harpy has a much wider target selection so I'm fine with losing in certain R/P/S situations.

-Liang

I'm an idiot, don't mind me.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#33 - 2012-01-25 22:13:25 UTC
Liang Nuren wrote:
Quote:

It makes me sad that I honestly can't tell if you're trolling, serious, or trolling about something that seriously bothers you Straight


AFs totally need a buff they they totally suck and medium guns instapop them NO MATTER WHAT. You can't even go close range against medium guns because you just get webbed and scrammed and neuted and DEAD INSTAPOP INSTAPOP INSTAPOP. Ahriemann is all talking about how someone brought a pair of BCs into our 5 man AF gang and it was just POP POP POP!

AFs are total **** and need another buff because this one just wasn't good enough!!!

-Liang


Don't you think the more practical change would be to make webs/scrams/neuts act like turrets and have a tracking speed? Target painters and any kind of 'targeted' module should have a tracking attribute IMO.

Why? Because that way as your ship size increases and you use heavier duty models your capacity to fight smaller ships decreases like it otherwise would with missiles/gun turrets. As you have noted, under the current module system, a ship that would otherwise be unable to target a frigate with main weapons systems can activate a certain module with no penalty against signature radius or target velocity or any real penalty except for the modules range.

In this way a cruiser that intends to fight tacklers needs to decide whether it is countering frigate or cruiser sized ships as opposed to the current way where they can fight both with only a marginal drop in dps against the frigate.

As for your final point, about fighting BC's in AF.. what did you expect..? In reality frigates weren't used to fight dreadnoughts, they were used to funnel the larger ships into choke points.
Liang Nuren
No Salvation
Divine Damnation
#34 - 2012-01-25 22:21:52 UTC
Caleb Seremshur wrote:

As for your final point, about fighting BC's in AF.. what did you expect..? In reality frigates weren't used to fight dreadnoughts, they were used to funnel the larger ships into choke points.


I must have missed the memo. :)

-Liang

I'm an idiot, don't mind me.

Lili Lu
#35 - 2012-01-25 22:22:39 UTC
Ah Caleb. I think you need to read more of the thread before hitting quote and post. But I noticed you have no likes. Sad So I'm gonna like your post. Big smile
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#36 - 2012-01-25 22:34:19 UTC  |  Edited by: Caleb Seremshur
I have reviewed the rest of the thread and haven't found anything that invalidates my point about giving the given modules a tracking attribute.

They are offensive modules after all, they actually need to 'hit' their target. If they were AOE as their current function suggests then that would be quite different.

As it stands you need to lock the target, be in range and simply activate. Relative velocity notwithstanding. Seems ridiculous for an offensive model to 'instawin' against an opponents core defence especially if that defence was the design intention.

edit: and of course, fitting a tracking disruptor to your brawler would allow you to perform your function with much greater effectiveness against the above example because their offensive modules wouldn't be performing at a flat efficiency against you. It would fluctuate and eventually drop off as you enter orbit range.

It would then additionally require a more balanced target fleet since 2 ships would be required to pull you off which would have the flow-on effect of less 20-man tornado fleets. Every tornado that gets targeted needs a buddy to bail him out.
Liang Nuren
No Salvation
Divine Damnation
#37 - 2012-01-25 22:58:12 UTC
This sounds nice in theory - especially if you look at it from the frigate's perspective. Unfortunately, it'd obsolete virtually everything other than frigates and I wouldn't be a fan of my disruptor "missing" and my targets warping away.

I am overall not a fan of this.

-Liang

I'm an idiot, don't mind me.

Dark Pangolin
The Tuskers
The Tuskers Co.
#38 - 2012-01-25 23:07:02 UTC
As a general question has anyone tried the 75mm rail harpy? that used to be awesome...I can only imagine it has gotten better with the new bonuses...I'll have to fit one.
Zarnak Wulf
Task Force 641
Empyrean Edict
#39 - 2012-01-25 23:11:36 UTC
Cuko wrote:
Ranked: Edited (Fail typos**)

Close range (under 9,000m)
-
(1) Ishkur (able to engage most anything no matter the set-up)
(2) Vengeance
(3) Enyo
(4) Hawk
(5) Harpy (mirrors Enyo, minus tracking)
(6) Jaguar (everything can be done better by ships above (alot like a Harpy), minus capless weapon system, tracking and superior mobility)
(7) Wolf (alot of assault ships are able to do the same or better and have superior active defence set-ups)
(8) Retribution

Long range (20,000m or more)
-
(1) Retribution
(2) Harpy (May be superior to a Retribution @ range, with superior defences, dual stasis webifier or dual propulsion)
(3) Hawk (standard missile launcher and superior defences)
(4) Jaguar
(5) Wolf


-proxyyyy


It's a little early in the patch to declare clear winners. My gank Wolf can do 300 DPS with a falloff of 12km or 245 DPS with 18km falloff. It also has 8k EHP compared to it's old EHP of 5.9k! Alternatively I can accept a paltry tank of 6.3k EHP and get 15km falloff with faction or 22km falloff with Barrage - DPS staying the same. To put it into context 23km used to be the Vagabond's max falloff range prior to the projectile buff! It is true that I can no longer plunge into another AF and beat down the opponent with a small nuet and superior DPS. I hit them from far - test their defense and offense - and then make a decision if I want to commit. That is traditional Minmatar in a heartbeat.

The Jaguar also can get a 1k alpha with 15km optimal and 18km falloff. Or it can settle for 700ish alpha with 29km optimal and 15km falloff. It will be an excellent kiter.
DarkAegix
Center for Advanced Studies
Gallente Federation
#40 - 2012-01-25 23:30:50 UTC
Hooray for the Ishkur and a pre-emptive Gallente nerf!
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