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Stop CCP from killing the PVP Drake

First post
Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#61 - 2012-01-25 19:04:18 UTC
Anyone know where I can find kills vs losses statistics for Eve.

I can find kills, and I can find losses, and I can find individual ship rankings, but I can't find anything that will show kills vs losses statistics
Duchess Starbuckington
Doomheim
#62 - 2012-01-25 19:10:47 UTC  |  Edited by: Duchess Starbuckington
Whatever you find on kill/loss stats will be horribly skewed by how widespread PVE and general newbie Drakes are. Stuff like that doesn't take into account the situations, the fits etc. etc.

I'm pretty sure the EVE quarterly reports usually mention ship losses? I'm not sure 100% but might be worth a look.
HELLBOUNDMAN
Aliastra
Gallente Federation
#63 - 2012-01-25 19:12:43 UTC
Duchess Starbuckington wrote:
Whatever you find on kill/loss stats will be horribly skewed by how widespread PVE and general newbie Drakes are. Stuff like that doesn't take into account the situations, the fits etc. etc.



Fits and player effectiveness are none of my concern. I only want to see the pvp related kills and losses of all ships.
Ramadawn
Perkone
Caldari State
#64 - 2012-01-25 20:00:11 UTC  |  Edited by: ISD Eshtir
*snip*


Just for the record that fact that you so quickly attack my 6x440 2xHML shield cane fit shows HOW LITTLE YOU KNOW about combat in eve.

There is no such thing as perfect ship fit in EVE. The standard 2 neut auto-shield cane maybe a nice fit for alot of different situtions. But it isn't perfert. For example, it's quite useless against passive tank Drakes (other than running away that it ;)). On the other hand a Autocannon Hurricane with 2 HMLs and defenders can nullify a full 28 percent of a drake's DPS with defenders while only taking a marginal loss in DPS it's self. Also your standard fit Hurricane's 600+ DPS is limited to about 12-13 KM while my 600+ can project out 18 km or more. This keeps me out or scramble/web range, allowing me to keep MY speed up and the DRAKE's DPS down.

The above said, I also keep around a standard fit Hurricane cause they come in nice and handy against other ships.

In fact I have a LARGE number of ships in my hanger with a multitude of different fits for different situations. This is true of most QCATS , many of whom have over a 1000 kills to their name and ALL of whom will tell you that there are NO PERFECT SHIP FITS IN EVE.

Of course, you would know all this, if you knew anything about what you were talking about ,and had some ACTUAL combat experience.

*snip*
Herring
Infinatech
#65 - 2012-01-25 20:44:54 UTC
I keep hearing the recurring 'the minmatar will get nerfed next' in this thread. Utter rubbish.

Look at the general state of nerf history in the game as they pertain to races. Minmatar ships will not get nerfed whatsoever. You that suggest it will happen, are delusional.

There's no reason whatsoever to nerf drakes yet again. If anything they could use an explosion velocity bonus without an ehp loss. Myrm could use it's drone bonus boosted up to 100m3, without nerfing it in any other way.

Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.



Duchess Starbuckington
Doomheim
#66 - 2012-01-25 21:06:00 UTC
Quote:
There's no reason whatsoever to nerf drakes yet again

The last nerf being... what exactly? Quantum Rise was actually a buff to missiles. Besides that I can't think of any time the Drake has been changed.

Quote:
if anything they could use an explosion velocity bonus without an ehp loss.

Oh sure, and maybe another few mids and lows while you're at it? Perhaps some extra dronebay? And just to round it off, how about another 500m/s velocity.

Quote:
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.

Neither are Drake blobs.
HELLBOUNDMAN
Aliastra
Gallente Federation
#67 - 2012-01-25 21:20:37 UTC  |  Edited by: ISD Eshtir
when initiating combat missile boats must guess which range to warp in at, thus giving both fleets equal opportunity at winning. So either the missiles land outside of the turret's optimal, under it and pwn them.
Or, the missiles warp in directly inside the turret optimal and get pwned. The only way the missiles will win in this situation is if they knowingly have more dps reguardless of the range of the fleet they warped in on, which can only truly be determined by the number of people in the fleets. Meaning that the missile boats can set the fight in their favor by sheer numbers alone.
So their overall chance when initiallizing the fight is about 60-40 in favor of the missile boats.(numbers don't always make the difference)

Now, when the turret fleet gets the opportunity to engage the fight, they have a very distinct advantage.
If they scan down a fleet of drakes they will know their potential dps, potential tank, and their potential range. Now, there's a chance that the drakes are fitted with ham's, and there's a chance that they have some crazy fit going on, but in both of these cases that missile fleet would be full of idiots because they're taking away from the advantages the drake has with is EHP and range, so you can generally assume that the drake fleet with have the same general fit of any other drake fleet in game, because there aren't many capable fits for drakes that will be able to handle any situation. So, right off the bat with the scan the turret fleet already has a major advantage which is probably a good 80% advantage in favor of the turrets, because they know everything about the missile fleet.
Now, the turret fleet also gets to warp in at whatever distance they determine, which is generally directly within optimal range, thus giving the turret fleet an even greater advantage.
So now, the battle is close to 95% in favor of the turret fleet because they know EVERYTHING about the missile fleet to include numbers, potential dps, potential EHP, potential range, damage type, and on top of that they get to set the range of the battle knowing that they will be more effective than the missiles if they warp in at their optimal range.

You pit a turret fleet against a turret fleet and you'll generally have the same potential advantage as missiles taking on turrets, which is jsut a simple guess plus the size of the fleet, which is also the same for missiles vs missiles.

But turrets have a very distinct advantage when engaging a missile fleet, and still have a fair shot when the missile fleet initiates.
So where's the balance in that?
So now you want to take away from the one distinct advantage a drake fleet would have over any other fleet, that being EHP?
HELLBOUNDMAN
Aliastra
Gallente Federation
#68 - 2012-01-25 21:48:35 UTC
Duchess Starbuckington wrote:

Quote:
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.

Neither are Drake blobs.


Do you know why drake blobs win??
BECAUSE IT'S A BLOB!!!!!

Do you know the purpose of a blob??
TO OUT NUMBER YOUR OPPONENT!!!!

Do you know what out numbering your opponent means??
IT'S AN "I WIN" BUTTON!!!!!

Do you know what a blob does if they're outnumbered and/or gunned by another blob??
THEY LEAVE AND DON'T FIGHT!!!

Do you know what would happen if they removed the drake from the game??
NOTHING!!!! PLAYERS WOULD JUST FIND ANOTHER SHIP THAT'S HIGHLY EFFECTIVE IS LARGE BLOBS!!!
WHICH IS PRETTY MUCH EVERY SHIP IN THE GAME!!!!!

To prove my point that any ship in the game is effective in a blob, I'll show you something....

http://www.youtube.com/watch?v=b1hV4jo8uys

They may have only take out one ship, but seriously, it was and ishtar, those things can have some pretty hefty EHP.
Herring
Infinatech
#69 - 2012-01-25 21:49:31 UTC
Duchess Starbuckington wrote:
Quote:
There's no reason whatsoever to nerf drakes yet again

The last nerf being... what exactly? Quantum Rise was actually a buff to missiles. Besides that I can't think of any time the Drake has been changed.

I can't help it if you haven't been playing long enough to remember the last drake nerf.

Quote:
if anything they could use an explosion velocity bonus without an ehp loss.

Oh sure, and maybe another few mids and lows while you're at it? Perhaps some extra dronebay? And just to round it off, how about another 500m/s velocity.

For someone who asks for a valid argument, you sure don't give many yourself. Ignored.

Quote:
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.

Neither are Drake blobs.


Neither are any blobs. Try again?
MinerChick
Perkone
Caldari State
#70 - 2012-01-25 22:00:06 UTC
Herring wrote:
I keep hearing the recurring 'the minmatar will get nerfed next' in this thread. Utter rubbish.

Look at the general state of nerf history in the game as they pertain to races. Minmatar ships will not get nerfed whatsoever. You that suggest it will happen, are delusional.

There's no reason whatsoever to nerf drakes yet again. If anything they could use an explosion velocity bonus without an ehp loss. Myrm could use it's drone bonus boosted up to 100m3, without nerfing it in any other way.

Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.




Minmatar have been nerf multiple times I really don't know what you are talking about. Minmatar ships where heavily nerfed by the big EHP buff that happened to all ships. They were heavily nerfed by the nano and speed nerfs. The were heavily nerfed by the stacking nerf on damage mods. It is called Flavor of the Month. People are sad because drakes getting nerfed and if you are a newbee I can see why. Gunboats take a much longer time to be good in because of the additional gunnery support skills. But changes happen, look at how a lot of people use to think AMAR Battleships were the bee's knees. The game cycles with gun's and missiles being better/worse and armor/shield tanking being better or worse and right now passive/active tanks with passive high EHP tanks being better for fleets when you have logi's healing you and running a rep being a thing that actually hurts your tank.

The game is fluid not static and you will be trained for when said ship is better again.
Duchess Starbuckington
Doomheim
#71 - 2012-01-25 22:04:14 UTC
Quote:
when initiating combat missile boats must guess which range to warp in at

All ships have to guess which range to warp in at if their scouts are that poor. With proper intel, it's a complete nonissue.

Quote:
Now, there's a chance that the drakes are fitted with ham's

Except they aren't. Fleet Drakes are HML fitted. Still:

Quote:
So now, the battle is close to 95% in favor of the turret fleet because they know EVERYTHING about the missile fleet to include numbers, potential dps, potential EHP, potential range, damage type, and on top of that they get to set the range of the battle knowing that they will be more effective than the missiles if they warp in at their optimal range.

Umm, no, the battle is 95% in favour of the side that had the highly capable scouts and intel. I could replace "missile fleet" with "Hellcat fleet" or "Alpha mael fleet" and it would read pretty much the same.

Quote:
But turrets have a very distinct advantage when engaging a missile fleet, and still have a fair shot when the missile fleet initiates.
So where's the balance in that?

So basically, Drakes are fine because they can die to gun fleets when the Drake fleet has useless scouts/intel and gets jumped at the wrong range by a fleet of battleships.
Right.
And I say battleships because, as I've quite bluntly shown, other BCs simply don't compare in fleet warfare. The difference is ridiculous.
Duchess Starbuckington
Doomheim
#72 - 2012-01-25 22:06:33 UTC
Quote:
Do you know the purpose of a blob??
TO OUT NUMBER YOUR OPPONENT!!!!

A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics.
Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win.

An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively.
MinerChick
Perkone
Caldari State
#73 - 2012-01-25 22:14:35 UTC
Duchess Starbuckington wrote:
Quote:
Do you know the purpose of a blob??
TO OUT NUMBER YOUR OPPONENT!!!!

A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics.
Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win.

An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively.


I'm happy with the changes make use of people explosive/em hole in armor/shield. HAM's become useable again. You are able to hit a new target 25% faster because of rate of fire change and hit the current target 25-50% faster because of velocity change lets see if it is 5 or 10% a level. Keep the same engagement ranges because hitting at max range is stupid now days. Get a HIC on them and watch them burn.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#74 - 2012-01-25 22:16:39 UTC
I laughed so hard the other week when I read those meeting minutes. The first thought that went through my head was "oh the tears on the forum will be delicious!"
I then had a chat with a mate in game and we talked about how good the change was. We actually thought that this was a buff as HAM Drakes will now dish out terrifying DPS in any damage type.

HML Drake blobs are also going to be silly as ROF bonus is better DPS than damage bonus and the missiles will reach the target faster. 

We basically came to the conclusion that it's the end of the idiotic passive Drake.  Noobs will no longer try to pvp in a passive Drake. Thank the Lord!

Will this make the Drake worse at PvE? Short answer: No. 
I only see the Drake being better at it. Moar (selectable) DPS is win. 

I honestly thought that the biggest problem with the Drake was simply HML's have far too much range. All other weapons systems (turrets and drones) require the use of additional modules to compete at those ranges which fucks up the tank or DPS of these other ships. HML's don't have that problem. 
Zyress
Caldari Provisions
Caldari State
#75 - 2012-01-25 22:16:47 UTC
Duchess Starbuckington wrote:
Quote:
Do you know the purpose of a blob??
TO OUT NUMBER YOUR OPPONENT!!!!

A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics.
Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win.

An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively.


Says you, I've not seen any concrete numbers to prove how much better it may be offensively, and you only get a large dps gain by switching to HAMs which have some well known issues of their own, not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank
Duchess Starbuckington
Doomheim
#76 - 2012-01-25 22:29:38 UTC
Quote:
I've not seen any concrete numbers to prove how much better it may be offensively

... You mean apart from the 25% DPS gain when using EM/Thermal/Explosive missiles?

Quote:
not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank

Oh look, another person claiming Drakes are fine who obviously doesn't know how to fit one. You know that 80k EHP figure I keep quoting? And the 60-65 post-change figure?
That's with a 3 slot tank. 3 slots out of 6. I think you can figure out the rest?
HELLBOUNDMAN
Aliastra
Gallente Federation
#77 - 2012-01-25 22:40:14 UTC
Duchess Starbuckington wrote:
Quote:
I've not seen any concrete numbers to prove how much better it may be offensively

... You mean apart from the 25% DPS gain when using EM/Thermal/Explosive missiles?


Except I've already mention that having this damage doesn't matter.
You can give the drake this change without any other changes and it will not change the effectiveness of the drake in pvp...

WHY???
Because in pvp everyone omni-tanks and attempts to have as close to equal resistances as possible, so reguardless of which damage type the drake uses it will have the same general dps against it's target.

Quote:
Quote:
not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank

Oh look, another person claiming Drakes are fine who obviously doesn't know how to fit one. You know that 80k EHP figure I keep quoting? And the 60-65 post-change figure?
That's with a 3 slot tank. 3 slots out of 6. I think you can figure out the rest?

Your assumption here is that the drake will maintain the exact same fit that it does now.

No, it won't.
Instead, it will become a smaller version of a Raven.
Meaning it will have to reduce it's tank for more effective dps, it will have to reduce its dps in order to have more cap stability/anti-ewar capability, then reduce it's tank more to have more ewar, leaving less cap for tank, meaning you'll lose more dps and/or tank in order to have more cap /cap security.

So, it's tank will not just simply be reduced by 25%. That's only the initial numbers.
Try building a good solid raven fit for pvp...They suck at pvp whether using torps or cruise missiles because they have to exchange way to much dps and tank for other capabilities.
The drake will have to do the same, thus the drake will become as useless in pvp and the raven....(which truly sucks at pvp)
Spugg Galdon
Federal Navy Academy
Gallente Federation
#78 - 2012-01-25 22:52:58 UTC  |  Edited by: ISD Eshtir
For the uninitiated *snip* who think that resistance bonuses actually give you 25% better resists let me explain something. They don't. 

The Drake's resists will not go down by 25%. They will actually only drop by an average of 8.175% actual (dual invul DC II fit). 
Seriously. This is a BUFF!
Moar DPS. No longer stuck in kinetic damage type. Faster missiles. Forget the resist bonus. Take the buff and stop moaning.
Duchess Starbuckington
Doomheim
#79 - 2012-01-25 22:53:43 UTC  |  Edited by: Duchess Starbuckington
Quote:
Because in pvp everyone omni-tanks and attempts to have as close to equal resistances as possible, so reguardless of which damage type the drake uses it will have the same general dps against it's target.

Sure, the usual Abaddons and Maelstroms tend to be omni-resisted, but most other PVP ships tend to have a resist hole somewhere.

Quote:
Meaning it will have to reduce it's tank for more effective dps

Um, why exactly? HML explo velocity/radius hasn't taken a nerf, Drakes can and do already fit target painters without sacrificing tank, and thus hit just fine.

Ravens on the other hand are stuck with the same mid count but far less precise missiles, and as a result have to make compromises too large to be practical.
And then there's the fact cruise missiles suck, but HMLs are just fine on the damage front.
Herring
Infinatech
#80 - 2012-01-25 23:28:29 UTC
Fiddler's take on the last call for a drake nerf, 2010

http://fiddlersedge.blogspot.com/2010/10/nerfing-drake.html