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Ummm, the Hawk's "bonus" is -5% to rate of fire per level?

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2012-01-25 13:22:39 UTC
Sebastion Heorod wrote:
Ummm, the Hawk's "bonus" is -5% to rate of fire per level?
i'm thinking either worst bonus ever or mis-print

It's consistent with the nomenclature used.
In the Show Info for the launcher there is a rate of fire attribute which is listed in seconds.

The problem is that you're trying to read the bonus as effecting a "shots per second" ratio (where a -5% bonus would be detrimental) whereas it's effecting a "seconds per shot" ratio.
Flaming Head
Doomheim
#22 - 2012-01-25 13:36:34 UTC
As long as it's working properly who gives a ****?
Frank Pannon
Emerald Swine Escavations
#23 - 2012-01-25 14:07:17 UTC
This simply does not deserve a post...
M'ktakh
Republic University
Minmatar Republic
#24 - 2012-01-25 14:13:21 UTC
Jacob Holland wrote:
Sebastion Heorod wrote:
Ummm, the Hawk's "bonus" is -5% to rate of fire per level?
i'm thinking either worst bonus ever or mis-print

It's consistent with the nomenclature used.
In the Show Info for the launcher there is a rate of fire attribute which is listed in seconds.

The problem is that you're trying to read the bonus as effecting a "shots per second" ratio (where a -5% bonus would be detrimental) whereas it's effecting a "seconds per shot" ratio.



The nomenclature is consistent? Really?

An increase in the rate of something means a decrease of the time interval between each iteration of it happening. Frequency goes up, wavelength goes down. This is consistent.

Having the same effect (decreased deltaT, increased frequency) described by +5% and -5%, especially with -5% bonus and +5% bonus thrown in here or there, is rather stupid.


While it is on par with the level of info presentation and the false difficulty provided by obtuse wording and no Word-Of-God verification (also known as no manual), - for example, manually calculating the shield capacity and EHP of a Drake with 2 expanders, on invu running, one not running, and two passive resist amps is nasty business-, it is by no means streamlined, clear, or user friendly.

And user-unfriendliness is not difficulty, its being obtuse.
Roosterton
Sebiestor Tribe
Minmatar Republic
#25 - 2012-01-25 15:39:47 UTC
He's actually right.

If it was -5% cycle time it would be correct... but since it's -5% rate of fire it's actually a completely different meaning. The rate of something is how regularly it occurs; higher rate means it shoots faster which means it does more DPS. The bonus says that the rate is being decreased, even though it's obviously intended to be increased. A decreased rate would actually mean decreased DPS.
Cambarus
The Baros Syndicate
#26 - 2012-01-25 15:42:57 UTC
Jacob Holland wrote:
Sebastion Heorod wrote:
Ummm, the Hawk's "bonus" is -5% to rate of fire per level?
i'm thinking either worst bonus ever or mis-print

It's consistent with the nomenclature used.
In the Show Info for the launcher there is a rate of fire attribute which is listed in seconds.

The problem is that you're trying to read the bonus as effecting a "shots per second" ratio (where a -5% bonus would be detrimental) whereas it's effecting a "seconds per shot" ratio.

When every other ship in the game with a rate of fire bonus is measured as shots/second, arbitrarily having one that reads as seconds/shot with no distinction between the 2 is silly. When I can look at one ship, and see "5% Bonus to rate of fire per level", and another that reads "-5% Bonus to rate of fire per level" it makes little sense that these should be interpreted as being the same.

This is especially true when you look at destroyers before they got their most recent buff, the had a rate of fire PENALTY (and this I copy/paste directly from an older EFT):
"Penalty: -25% rate of fire for all turrets"

Daneel Trevize
Give my 11percent back
#27 - 2012-01-25 15:47:37 UTC
Being as no one has said the magic word on either page yet, what you want is a reduced Period. That is the time between shots, aka cycle time. It's inversely proportional to the frequency of shots, aka rate of fire. A rate is a count over time, it is not a unit of time. Basic maths & physics should have educated you about such matters.
Sam Bowein
Sense Amid Madness
#28 - 2012-01-25 15:50:42 UTC
The solution would be to fix the description by using a double negative:

decrease the rate of fire by -5% per level Big smile
Cloora
APEX Unlimited
APEX Conglomerate
#29 - 2012-01-25 15:57:47 UTC
I think the issue we have here is the -5% per level as a bonus is a direct contradiction to how it has been presented in the past. The Raven and Hurricane have a 5% RoF bonus and destroyers used to have a -25% RoF penalty. Since CCP changed module names and ammo for more consistancy, one would assume that CCP screwed up and they should change either the new AF buffs to be consistent with the old bonus naming or change the old ones to match the new.

I HATE lack of consistancy.

http://www.altaholics.blogspot.com

Zarnak Wulf
Task Force 641
Empyrean Edict
#30 - 2012-01-25 17:06:38 UTC
Posting in a OP beat down thread.
Cambarus
The Baros Syndicate
#31 - 2012-01-25 18:33:53 UTC
Zarnak Wulf wrote:
Posting in a OP beat down thread.

Most of the people here agree with the OP.
Lili Lu
#32 - 2012-01-25 19:01:38 UTC
OMG this is more CCP hate for Caldari I can't take this anymore it is so ******* unfair XXXXX
Mardero
#33 - 2012-01-26 02:58:29 UTC
Yeah, this looks like sloppy work. One of the many paper cuts that need addressing.
Mavnas
The Scope
Gallente Federation
#34 - 2012-01-26 19:02:32 UTC
Sebastion Heorod wrote:
Ummm, the Hawk's "bonus" is -5% to rate of fire per level?
i'm thinking either worst bonus ever or mis-print


They mean -5% reload time. Even the bonuses that say +5% ROF mean -5% reload time. They're all misprints for the most part.

ROF is something you want to go up. Calling cycle time ROF on all ships doesn't make it not wrong. The main reason this is wrong is it's confusing when you try to compare +5% ROF to +5% damage, which should be exactly the same DPS increase, but they're not in this game because +25% ROF actually means -25% cycle time (or 1 / .75 extra ROF) or a little over 33%.

It took me awhile to notice that ROF bonuses were better than straight damage bonuses because of the incorrect terminology.
Grimpak
Aliastra
Gallente Federation
#35 - 2012-01-26 19:05:44 UTC
Mavnas wrote:
It took me awhile to notice that ROF bonuses were better than straight damage bonuses because of the incorrect terminology.



ROF bonuses are also quite self-balanced, specially on cap-hungry weapons. a reason why it should've been applied to blasters instead AC's.Straight

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Doddy
Excidium.
#36 - 2012-01-26 21:34:54 UTC
The issue is not the bonus, it is how they named the attribute. The attribute "rate of fire" is the amount of time between shots (as shown in show info), so -5% is a buff. People who decide to apply the actual meaning of the phrase (-5% rate of fire) rather than what actually happens (-5% to the attribute that ccp have called "rate of fire" but is actually time between shots) have always been confused by this since the early days of eve. Its really just down to ccps bad english when they first made the game and they have never bothered to fix it.
Admiral Pelleon
White Shadow Imperium
#37 - 2012-01-26 23:01:02 UTC
OP is being pedantic. The rest of you are just feeding this ****** thread.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

Mistermatch
Aliastra
Gallente Federation
#38 - 2012-01-26 23:26:45 UTC
I believe that consistency needs to be addressed as well, but this thread really is pointless. In every case, it is safe to assume the 'bonuses' on the ship will always work in your favor, despite the + or -
Katherine Starlight
Doomheim
#39 - 2012-01-26 23:35:00 UTC  |  Edited by: Katherine Starlight
What he means is taht modules state "x amount of bonus to rate of fire"
whilst the ship bonus states "-x amount of bonus to rate of fire"

Positive numbers on the modules giving "decreasing" bonuses
Negative numbers on the ships giving "decreasing" bonuses

total confusion in the defense of OP
Patri Andari
Thukker Tribe Antiquities Importer
#40 - 2012-01-27 00:32:01 UTC
This just in...


CCP need a Technical Writer to help them sort their ****. We need you to report for duty 8 years ago or some what!




Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

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