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Orbiting Planets - like real space :o

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Nova Fox
Novafox Shipyards
#21 - 2012-01-25 03:33:20 UTC
Well eve ships uses gravity drives as well hence sumbarine mechancis. So it may be that the reason why we stop isntead of hurdeling out of control the gravity drive is compensating for the orbital forces influencing it.

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Nariya Kentaya
Ministry of War
Amarr Empire
#22 - 2012-01-25 03:37:35 UTC
Vizvayu Koga wrote:
It's an interesting idea, I like it. The movement could be made daily during downtime I guess... that'd be less drastic.
It would affect bookmarks though... so they'll have to rethink the bookmark system.

it would help immersion, why if i drop a coordinate in the XYZ plane of a system, should it still be in the exact spot relative to surrounding landmarks 500 eyars from now?

it would give a purpose to active movement, people would only keep bookmarks in areas they frequent, and they would travel often, as they would need to maintain the accuracy of their coordinates.

honestly i would love the ability to just create an XYZ bookmark for the system im in without actually ahving to go there, would make sense since im just putting in coordinates in space regardless of where i amke the bookmark.

but in all honesty, as far as eeping track of POS's and other important things that peopel use bookmakrs for, i just keep a 300-page journal off all moon-scans adn POS's (mine and hostile) ive ever encountered. and update them monthly through the sue of grunt-scanners in my corp. its not that ahrd and way more reliable.
Mary Mercer
Doomheim
#23 - 2012-01-25 03:58:30 UTC
-1

I don't want system resources devoted to moving objects in space that could be better spent in other places. Yes I agree it would be very cool, and more realistic, but in reality it is going to use system resources to calculate the movements even if it's marginal and I'd much rather see that spent on other things.

The ONLY way I'd agree to this being a good idea is if it was setup so that the crap was only calculated to move once a day or once a week (say at downtime)

I get sick of seeing games impliment meaningless stuff as a way to add eye candy to games... Like trees waving in the non-existant breeze in various other mmo's.

As I said, It would be a cool addition, roid fields, etc.. but I hate the idea that it comes at the expense of system resources. So if it's done at a reboot time, with just a chance in database and draw points at system load, then I'd go for it, but a constant update of planet position every hour or so I wouldn't like it a bit. especially since it'd be hardly noticeable.
Nova Fox
Novafox Shipyards
#24 - 2012-01-25 04:23:41 UTC
Who said you needed a down time?

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Bienator II
madmen of the skies
#25 - 2012-01-25 16:06:53 UTC  |  Edited by: Bienator II
Mary Mercer wrote:

I get sick of seeing games impliment meaningless stuff as a way to add eye candy to games... Like trees waving in the non-existant breeze in various other mmo's.

well, having trees and making them randomly move goes hand in hand. And (properly) implementing trees in the first place is more difficult than creating a fake breeze (a few random params in the vertex shader).

Honestly i fear this kind of attitude. Why? Because thats why proper games die, all we get are toon shaded crap trying to get rid of any detail (e.g. SWOTOR). Just compare the art style of diablo 1 with 3 and have another example. If nobody pays attention why should we implement it?

all those little things add up. The first time i played eve i really couldn't believe why everything is static, NOTHING moves. You don't have to catch/evade asteroids while mining, moons are static, planets, cosmic signatures, WHs etc..

thats boring. Making some of the stuff above move might not be so much work as you think and it could be implemented incrementally.

(edit: but later i noticed its all about submarines...)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hadez411
The Scope
Gallente Federation
#26 - 2012-01-25 16:50:58 UTC
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever.
Nova Fox
Novafox Shipyards
#27 - 2012-01-25 16:51:00 UTC
Eve need more life and this is ALOT simpler to impliment than forcing NPC traffic.

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Nova Fox
Novafox Shipyards
#28 - 2012-01-25 16:52:44 UTC
Hadez411 wrote:
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever.


But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)

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Ager Agemo
Rainbow Ponies Incorporated
#29 - 2012-01-25 17:31:26 UTC
as stated before, if bookmarks are created with Reference points, being the closest celestial plus said celestial vector, and grids move along with their celestials, this is math wise actually pretty easy to do. bookmarks for example can be stored as:

Pseudocode:

Get_celestial
get_Relative_Cordinates=X:X:X

that simple.

Now since the Grid is the one moving itself ships wont have to compensate for the celestials movement.

and last the Warping issue of landing out of position, is a simple formula too.
something like:

Get_target_speed (as +X,+Y,+Z)
Get_warp_time

Warp_target= (target_speed*Time) + target X_Y_Z

doing it on real time can be programmed on an additional core as to not cause lag on systems, so it would not affect perfomance wise.
Hadez411
The Scope
Gallente Federation
#30 - 2012-01-25 17:47:07 UTC
Nova Fox wrote:
Hadez411 wrote:
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever.


But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)


That, as someone argued previously, is way too much strain on the servers.
Hadez411
The Scope
Gallente Federation
#31 - 2012-01-25 17:54:46 UTC  |  Edited by: Hadez411
And besides, the distance from earth to sun is 1AU and we take 365 days to rotate. So doing it live would be kinda useless anyways, the movement would be barely noticeable, if at all. Some planets move faster, yes, but still unless its a planet less than 1au from the sun that moves retardedly fast somehow without falling into a farther orbit, you wouldnt notice it within a day. For us, Mercury has the shortest "year" or revolution around the sun and that is 88 days. So throughout a day you will see 1/88th of a revolution on a tiny orbital path. There really is no need to do it live and it would cause too much strain. It should just be done at downtime.
X Gallentius
Black Eagle1
#32 - 2012-01-25 18:42:25 UTC
Support the upcoming Drake nerf! Far too long have non-Minmatar ships near the top on Eve-kill's top 20 list.
Nova Fox
Novafox Shipyards
#33 - 2012-01-25 19:23:15 UTC
Hadez411 wrote:
Nova Fox wrote:
Hadez411 wrote:
Well gravity would keep you next to "mars" a little and reduce the need to move so fast. But you guys are straying from the, or my, original idea, which was to move these planets at downtime only and maybe not even every day but every week or month. This would make all your concerns go away and wouldnt be full on realism but it would atleast make it so that the orbital bodies arent always in the same place, forever.


But we dont want downtime moves, we want live moves, tied into the server's clock I want to see sunsets in space! (I guess it would technically be an eclisp from orbit.)


That, as someone argued previously, is way too much strain on the servers.


Actually it never was argued on this angle.
The previous arugment has always been bookmarks and bookmarks breaking.
You can move a grid in system inventory much more easily than you move the entire inventory becuase the thing is they are working on this now to allow destroyable outposts.
XYZ of stuff does not require a down time, it only requires a downtime to verify the position of where the object should be. The rest can run off a clock. Having stuff run off a clock is amazingly stupid easy when it comes to databases (and possibly amazing stupidly able to break everything in the entire world. currenly we have a leap second every so often for every database in the world to prevent such catastrophies that would make y2k seem like a tiny bug)

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Nariya Kentaya
Ministry of War
Amarr Empire
#34 - 2012-01-25 19:49:43 UTC
Hadez411 wrote:
And besides, the distance from earth to sun is 1AU and we take 365 days to rotate. So doing it live would be kinda useless anyways, the movement would be barely noticeable, if at all. Some planets move faster, yes, but still unless its a planet less than 1au from the sun that moves retardedly fast somehow without falling into a farther orbit, you wouldnt notice it within a day. For us, Mercury has the shortest "year" or revolution around the sun and that is 88 days. So throughout a day you will see 1/88th of a revolution on a tiny orbital path. There really is no need to do it live and it would cause too much strain. It should just be done at downtime.

nonono, aligning in realtime would SERVE A PURPOSE!!!!

IMAGINE all the tinfoil hattery that will erupt when YEARS form now, the lpanets in jita begin to ALIGN, it will be mass HYSTERIA! THE SECOND END OF NEW EDEN, reopening of the gate! amarrians and minnies sleeping in the same bed, jovians having teaparties in an enchanted forest! oh the tinfoilery would truly be SMASHING should they ever align.
Nova Fox
Novafox Shipyards
#35 - 2012-01-25 20:03:12 UTC
Remember CCP has this crazy plan.

Its called Death to Downtime

What used to be multiple hours is now down to 15 minutes or even less these days.

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Hadez411
The Scope
Gallente Federation
#36 - 2012-01-25 21:08:41 UTC  |  Edited by: Hadez411
Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.

Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime (not adding much to downtime). A real-time movement would also introduce the possibility of people de-syncing with this moon/planet movement. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant.
Nariya Kentaya
Ministry of War
Amarr Empire
#37 - 2012-01-25 21:11:47 UTC
Hadez411 wrote:
Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.

Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant.

actually, depending on the moon's distance from its center of motion, the perceived distance of that 12 degrees can vary greatly, as to move 12 degrees its moving 12 degrees through ITS ORBIT, and the longer the orbit the more distance it must travel for every degree it moves.
Hadez411
The Scope
Gallente Federation
#38 - 2012-01-25 21:16:22 UTC
Nariya Kentaya wrote:
Hadez411 wrote:
Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.

Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant.

actually, depending on the moon's distance from its center of motion, the perceived distance of that 12 degrees can vary greatly, as to move 12 degrees its moving 12 degrees through ITS ORBIT, and the longer the orbit the more distance it must travel for every degree it moves.



If its further out and has a longer orbital path, the math wont be the same nor will the orbiting time likely be the same. Thus the angle wont be the same.
Hadez411
The Scope
Gallente Federation
#39 - 2012-01-25 21:20:31 UTC  |  Edited by: Hadez411
http://en.wikipedia.org/wiki/Moons_of_Uranus

As you can see in the chart there about the moons around uranus. The greater the mass of the moon the further out it orbits and the longer it takes to orbit as it has further to travel. That and generally speaking, the further out moons with more mass, arent moving any quicker, if not more slowly or at the same pace but with more distance to cover.
Nova Fox
Novafox Shipyards
#40 - 2012-01-25 23:32:18 UTC  |  Edited by: Nova Fox
I was brining up the arguments that CCP has constantly said in the past.

System inventory load would almost be the same in thoery we didnt add any new items or take away, just having movable xyz which is clocked based.

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