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Player Features and Ideas Discussion

 
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Player Owned Hideouts (POH)

Author
Beaches
#1 - 2012-01-22 03:25:52 UTC  |  Edited by: Beaches
The cloaky version of a POS, with much less CPU/powergrid after running it's cloak, enough to fit a specialized ship maintenance array and a corp hanger, maybe some other things.

They're set in distant orbit around moons.

The idea is obvious, players get a place to 'base out of' especially attractive to solo players but could perhaps also be utilized by larger corps.

While in the POH cloak bubble the player or players are removed from local.

There would finally be a place where you weren't 100% visible and detectable in the universe.

edit: this would also empower smaller entities which CCP has said they want to do
Gevlin
Pator Tech School
Minmatar Republic
#2 - 2012-01-22 03:37:18 UTC
interesting Idea
but the POS its self should be scan down able by a prob ship, just not the guys it hits.
eve make the signature hard to find will work.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kahega Amielden
Rifterlings
#3 - 2012-01-22 03:43:06 UTC
Probing isn't hard. If the goal is giving solo/small groups an option to base somewhere with some measure of protection then it would fail.

...It does, however, need some manner of counter.
Beaches
#4 - 2012-01-22 03:49:50 UTC  |  Edited by: Beaches
Kahega Amielden wrote:
Probing isn't hard. If the goal is giving solo/small groups an option to base somewhere with some measure of protection then it would fail.

...It does, however, need some manner of counter.


A moon mining POS can go unnoticed in some parts of 0.0 for months if you're talking about preemptive passive scanning, I doubt people would be checking every system for random hideouts.

If you're talking about a small gang running away and their hideout being probed -

Hostile gang spotted

Small engagement

Hostile gang disengages, warps to SS

Disappear from local, did they jump out?

You wouldn't know they went to a hideout or jumped to a new system, or they could have jumped then warped to a hideout, or went three systems over and went to a hideout.

A reason to start probing around? Sure but not necessary "failure"
Nikk Narrel
Moonlit Bonsai
#5 - 2012-01-22 04:05:39 UTC
It has CCP's own idea in part, they suggested small holdings.

I independently came up with my own version of this, and I can share my own idea.

POS / Small Station seed, low initial cost. (If the unit needs complete replacement when a generator is replaced, then it must be priced accordingly as a nearly disposable object)

Upgrade sections purchaseable, what you are actually buying are raw material kits that allow you to tell your station to upgrade itself with a specific aspect. (Downtime change)

The actual station / POS cannot be probed down.

Cloaking field generators: These are what hostiles could eventually scan down and find. They are hardpoints in that they project an obscuring radiation field within a certain radius. The radiation saturates the area, causing structures attuned to the correct wavelength to become invisible.
The radiation dissipates after 24-48 hours if not sustained by the generator.
Optionally, the items in the field are spatially displaced, and connect to a different location in the system itself. Cloaking or displacement, either explanation works.
The key effect is the generator being destroyed tips off the owner they must leave, that their little slice of heaven is about to be eaten. This is the reinforced equivalent for cloaking. If it is not restored, the actual station / POS will be easily probed, as it's stealth field will no longer be concealing it.

A new generator needs to be placed, whether or not this means it needs to be linked to a new POS / ministation or can be attached to a previous one not located yet by opposing forces, would be a balance issue.
Pidgeon Saissore
Tyrant's
#6 - 2012-01-22 04:06:14 UTC
The idea is a nice one but it would be difficult to implement.

It would have to be allowed to be much more distant from the moon as anything, maybe to the point of being up 5 au away from a planet. Such distant ones would be unable to moon mine.

It could not under any circumstances be fully cloaked but a measure of resistance to scanning would be necessary. Anything in its field would have a drastically reduced scan signiture and would increase the deviation of the scan signiture.

The sensor blocking field would not be a shield any anything found inside would be fully vulnerable.

As an extra effect everything near it would be sensor dampened.
Mary Annabelle
Moonlit Bonsai
#7 - 2012-01-22 18:44:38 UTC
Pidgeon Saissore wrote:
The idea is a nice one but it would be difficult to implement.

It would have to be allowed to be much more distant from the moon as anything, maybe to the point of being up 5 au away from a planet. Such distant ones would be unable to moon mine.

It could not under any circumstances be fully cloaked but a measure of resistance to scanning would be necessary. Anything in its field would have a drastically reduced scan signiture and would increase the deviation of the scan signiture.

The sensor blocking field would not be a shield any anything found inside would be fully vulnerable.

As an extra effect everything near it would be sensor dampened.


It sounded like something useless for moon mining, as anything close enough to mine could be stumbled across I think.

If it is using a swapped effect to duplicate the reinforced timer, then I can see the actual hidden POS being undetectable until the equivalent reinforced time period expires.

And following the logic of stealth, combined with smaller size and ability, replacing the generator in a new hidden spot makes sense. You don't get to repair the POS shields, you need to completely replace them. Another trade off.

I think this being a smaller POS or mini station sounds balanced, since it needs the same equivalent support and attention. Not to mention, it demands more from pilots accessing it, since they would probably want to hit a safe spot BEFORE warping to the station, to avoid people watching the direction they warped in to help find this hidden outpost.
Andrew Curtin
The Scope
Gallente Federation
#8 - 2012-01-23 03:29:13 UTC  |  Edited by: Andrew Curtin
Instead of a structure, it should be a natural space phenomena that you're unable to scan or probe what is inside. Nebulae? Space Cloud? Sun with unique properties? Cloaking doesnt work...

While this would definitely add a interesting dynamic to hiding a fleets ship types, it wouldnt be able to hide the local count or how many are active in system via map mode. Something like this would be great to spread around EVE. Make certain systems more valuable, etc etc.
Mary Annabelle
Moonlit Bonsai
#9 - 2012-01-23 15:30:04 UTC
Andrew Curtin wrote:
Instead of a structure, it should be a natural space phenomena that you're unable to scan or probe what is inside. Nebulae? Space Cloud? Sun with unique properties? Cloaking doesnt work...

While this would definitely add a interesting dynamic to hiding a fleets ship types, it wouldnt be able to hide the local count or how many are active in system via map mode. Something like this would be great to spread around EVE. Make certain systems more valuable, etc etc.


As people became aware of these places, SOV holders would bookmark them, and patrol them.

They would become trivial if you could still see them in local, as you would immediately know where to find them.

It's not hiding if they know where to find you.
Nikk Narrel
Moonlit Bonsai
#10 - 2012-01-23 21:54:28 UTC
Pidgeon Saissore wrote:
The idea is a nice one but it would be difficult to implement.

It would have to be allowed to be much more distant from the moon as anything, maybe to the point of being up 5 au away from a planet. Such distant ones would be unable to moon mine.

It could not under any circumstances be fully cloaked but a measure of resistance to scanning would be necessary. Anything in its field would have a drastically reduced scan signiture and would increase the deviation of the scan signiture.

The sensor blocking field would not be a shield any anything found inside would be fully vulnerable.

As an extra effect everything near it would be sensor dampened.


This stealth POS / MiniStation may be considered exempt from needing to be in orbit / proximity to moons.


See, existing POS's gives an example of acceptable balance. Just swap out the details.

A POS, normal type, cannot be destroyed if it goes into reinforced mode, as it is considered fair for the owners to have minimum notice to be alerted, so they can defend it.

Since the stealth POS / MiniStation won't be protected except by virtue of being hidden, it needs to be threatened in a way that does not expose it, at least not until this reinforced equivalent time period has passed.

A normal type POS is attacked and defended by brute force. Whichever side has the most power decides it fate.

The cloaky one would be hide and seek. It will keep being hunted down, until the protectors are unable to keep up the effort, and the true location is exposed to probes locating it. (Even a small POS / MiniStation would be easy to probe down, once it's cloak was gone)

In theory, like a normal POS, the corp / alliance supporting the cloaky one can keep replacing the generator units in new spots the same way a regular POS could keep being repaired.

In game mechanics, the generator should be hard to locate, so as to not be stumbled across by casual types.
It could be camouflaged as space debris, a locked can, an asteroid, anything that makes sense and could be interacted with as a regular item.
Only by interacting with it, would a player be tipped off that it was a generator for a stealth POS.
Feligast
Brutor Tribe
Minmatar Republic
#11 - 2012-01-23 21:56:41 UTC
Beaches wrote:
While in the POH cloak bubble the player or players are removed from local.


You were doing great until right there..

No to this part. The rest is interesting.
Nikk Narrel
Moonlit Bonsai
#12 - 2012-01-24 15:51:58 UTC
Feligast wrote:
Beaches wrote:
While in the POH cloak bubble the player or players are removed from local.


You were doing great until right there..

No to this part. The rest is interesting.


Yeah, that has to stay as long as they keep local the way it is. Current balance says local sees cloaked pilots.

Good news, they will just assume you are AFK cloaking. They probably won't even bother looking for you, assuming you can't be found anyways.

Just remember to toss comments in local every so often, about watching them do stuff. This will scare the beans out of them, because the only thing scarier than an AFK cloaker, is one who is not actually AFK.
Mary Annabelle
Moonlit Bonsai
#13 - 2012-01-24 18:40:52 UTC
Nikk Narrel wrote:
Feligast wrote:
Beaches wrote:
While in the POH cloak bubble the player or players are removed from local.


You were doing great until right there..

No to this part. The rest is interesting.


Yeah, that has to stay as long as they keep local the way it is. Current balance says local sees cloaked pilots.

Good news, they will just assume you are AFK cloaking. They probably won't even bother looking for you, assuming you can't be found anyways.

Just remember to toss comments in local every so often, about watching them do stuff. This will scare the beans out of them, because the only thing scarier than an AFK cloaker, is one who is not actually AFK.


Darn AFK Cloakers are playing cards in a space station now...

I am picturing paranoia ramping up, as people start to assume anyone AFK cloaking beyond a certain point, must actually be in a POS or small station you described.

I can picture jokes about 'there goes the neighborhood', 'darn cloakers moved in', etc.

I would love to see this.
Aphoxema G
Khushakor Clan
#14 - 2012-01-24 18:44:33 UTC
I was just thinking of "Player Owned Deadspace" last night, I can't think of a better place to have a "hideout" than that.
Mary Annabelle
Moonlit Bonsai
#15 - 2012-01-24 20:08:07 UTC
Aphoxema G wrote:
I was just thinking of "Player Owned Deadspace" last night, I can't think of a better place to have a "hideout" than that.


Well, so long as noone but you could find it, that works. The whole logic behind this idea seems to be immunity to brute force by being impossible to find.
(Regular POS / Stations just go reinforced, making them in your face, but indestructable)
Nikk Narrel
Moonlit Bonsai
#16 - 2012-01-25 15:36:30 UTC
Mary Annabelle wrote:
Aphoxema G wrote:
I was just thinking of "Player Owned Deadspace" last night, I can't think of a better place to have a "hideout" than that.


Well, so long as noone but you could find it, that works. The whole logic behind this idea seems to be immunity to brute force by being impossible to find.
(Regular POS / Stations just go reinforced, making them in your face, but indestructable)



Ok... just had a revelation.

What if, instead of just a basic POS or MiniStation, you created a folded space pocket?

Now, the idea follows that you would need something inside it, maybe a small POS regular style, or something similar.
(MiniStation works too)

The Folded Space Pocket, FSP, would be effectively a different system, like a wormhole, but so small that the overview would contain everything. This has two aspects people might find of interest.

1. You would not be in local chat in the host system.
2. You would not see local chat in the host system either.

The entrance would look like a WH entrance, except that people not approved for entry would get a WH message basically like the one they get if they try to take a too big ship through.

THIS is what gives it away. The offended SOV holder can then anchor a generator to unfold the entrance, forcing the items into regular space after a time period appropriate, like the reinforced timer.

As a balance issue, is whether the FSP owners would be able to relocate the entry somewhere else, or would they need to move everything instead.
Valei Khurelem
#17 - 2012-01-25 16:46:25 UTC
Kahega Amielden wrote:
Probing isn't hard. If the goal is giving solo/small groups an option to base somewhere with some measure of protection then it would fail.

...It does, however, need some manner of counter.


Show some consistency in your argument, you just said that the idea would fail to probes then claim it needs a counter.

I like the idea this and I think would be a good addition, but I don't think it would be an overall fix to the problem of large numbers/big ISK vs. everyone else.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Mary Annabelle
Moonlit Bonsai
#18 - 2012-01-25 18:49:50 UTC
Nikk Narrel wrote:
Ok... just had a revelation.

What if, instead of just a basic POS or MiniStation, you created a folded space pocket?

Now, the idea follows that you would need something inside it, maybe a small POS regular style, or something similar.
(MiniStation works too)

The Folded Space Pocket, FSP, would be effectively a different system, like a wormhole, but so small that the overview would contain everything. This has two aspects people might find of interest.

1. You would not be in local chat in the host system.
2. You would not see local chat in the host system either.

The entrance would look like a WH entrance, except that people not approved for entry would get a WH message basically like the one they get if they try to take a too big ship through.

THIS is what gives it away. The offended SOV holder can then anchor a generator to unfold the entrance, forcing the items into regular space after a time period appropriate, like the reinforced timer.

As a balance issue, is whether the FSP owners would be able to relocate the entry somewhere else, or would they need to move everything instead.


I like this for one reason. It feels hidden.
The host can locate it, and it doesn't scream out problem or whatever. They are never sure what it is they found, especially if the entrance gets moved to counteract that revealing gizmo.

It would look like the WH entry shifted on it's own.

They will never be certain they found your hidey hole unless the entry is shut down, and your toys pop back into real space for all to see.

Thing is, unless you move your entry often enough, it will stand out as something obviously odd, and draw attention.
Mordissian
Federal Reserve Bank of New Eden
#19 - 2012-01-26 01:47:09 UTC
I think there is a simpler solution.

Simple add a "Stealth field Array" POS module. It would use up CPU and PG, giving you a penalty for using.
It would work like this:

It could be mounted to any POS with enough CPU and PG, generating a field that makes the POS and its contents invisible to Dscan and probes, but not visually.

The only way you can find if there was a POS running this module in a system would be to fly to the right moon and get a visual.

Having it work this way it will be obviously better to do this in systems with lots of moons, making it very difficult to find but not impossible. Of course there are more details to balance this but its a simpler way to implement the idea.
Nikk Narrel
Moonlit Bonsai
#20 - 2012-01-26 16:20:33 UTC
Mordissian wrote:
I think there is a simpler solution.

Simple add a "Stealth field Array" POS module. It would use up CPU and PG, giving you a penalty for using.
It would work like this:

It could be mounted to any POS with enough CPU and PG, generating a field that makes the POS and its contents invisible to Dscan and probes, but not visually.

The only way you can find if there was a POS running this module in a system would be to fly to the right moon and get a visual.

Having it work this way it will be obviously better to do this in systems with lots of moons, making it very difficult to find but not impossible. Of course there are more details to balance this but its a simpler way to implement the idea.


This is more of a speed bump to it being found.
This only really works for moon mining, and POS that rely in reinforced mode for defense. (Reinforced, come back later, K THX BYE!)

If you want to hide something, you need to put it where people don't already go on their own.


Thats why noone hides jaguars in bathrooms anymore. Sure, it's a great laugh when the visiting sales guy asks what happened to the TP, and "Soft Kitty" explains it to him, but the jaguar is always found in the end.
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