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Player Features and Ideas Discussion

 
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Make PvP pay

Author
Silentkiller1980
School of Applied Knowledge
Caldari State
#1 - 2012-01-25 14:54:25 UTC  |  Edited by: Silentkiller1980
I would like to see a system where (like in Battleclinic) you receive points for ship kills, the following would be the variables in points awarded:

1. Number of ship kills the player has been involved in, in between their own loses, more=more points available to anyone who kills that person's ship.

2. Involved parties, more people=less points available to individual players.

3. System security number, the lower the number the more points available to anyone who kills that person compared to a higher sec.

4. Ship losses, you could be deducted points when you lose a ship.

Possible ways to prevent abuse:

1. This would only be available to people in Low/Null sec, and members of corp/alliances that are at war with each other.

2. You would have to opt in to this, & opting in would mean that you would no longer be eligible for insurance payouts for lost ships.

3. No points would be deducted or gained if you are killed by corp or alliance member, but as above no insurance payout will be made.

Point totals will be recorded on the first day of the next billing cycle & the money awarded only if it is an active subscription.

I have deliberately not added any isk values as this is only an idea which could obviously be fleshed out.
Kahega Amielden
Rifterlings
#2 - 2012-01-25 15:14:09 UTC
The entire purpose of any sort of PVE is to provide a way for combat pilots to make money. It provides prey for the predators and means that there's some actual loss when your ship explodes, which in turn stops everyone from flying the most expensive pimpship they can afford.

Making PVP more self sustaining would drastically dumb down the game. People would have even less incentive to fly cheap ships and there would be no predator vs prey mechanic - just people running at each other in internet spaceships wanting to blow each other up.



PVP is already self-sustaining if you stick to t1/meta-fit frigates and cruisers - any loot you get is likely to vastly outpace any actual losses you take. It only becomes a major ISK sink if you decide to spend more money on it for that extra edge.
Fidelium Mortis
Minor Major Miners LLC
#3 - 2012-01-25 15:25:41 UTC
What's wrong with looting the wrecks? It's already in game and essentially does the same thing - rewards players that gets the kill - people with more kills and fewer losses reap the rewards more often.

One thing you can do is find some high value targets to supplement your income. For instance DED plex runners and industrial ships are like little isk pinatas.

Battleclinic is essentially there for the e-peen, and little else.

ICRS - Intergalactic Certified Rocket Surgeon

Bienator II
madmen of the skies
#4 - 2012-01-25 15:32:34 UTC
fix bounties... see my sig

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Silentkiller1980
School of Applied Knowledge
Caldari State
#5 - 2012-01-25 15:53:37 UTC
This kind of system would encourage & reward more tactical PvP play as opposed to blob warfare which would not benefit from this type of system.

It would effectively replace the stupid bounty system that is in place atm, I have 133 kills (I know it's not much for most people) & I have never killed anyone with a bounty on his head.

Looting wrecks you say, most of the time the loot that actually drops is near valueless. Atm there is no reason for people to stop doing ratting, anomalies, mining to go do PvP combat as there is a lot to lose & almost nothing to gain, this small alliances very difficult to sustain in null sec especially as people will favour mining & other more lucrative occupations, and just watch as their systems get over run by larger alliances.

Every other aspect of Eve is isk driven, why can't PvP?
Kahega Amielden
Rifterlings
#6 - 2012-01-25 15:58:52 UTC
Quote:
This kind of system would encourage & reward more tactical PvP play as opposed to blob warfare which would not benefit from this type of system.


Loot already does this. A ship full of loot split between two people is a lot better per person than when divided between 200 people.


Quote:
Looting wrecks you say, most of the time the loot that actually drops is near valueless. Atm there is no reason for people to stop doing ratting, anomalies, mining to go do PvP combat as there is a lot to lose & almost nothing to gain, this small alliances very difficult to sustain in null sec especially as people will favour mining & other more lucrative occupations, and just watch as their systems get over run by larger alliances.


Right. So there's a reason to do other things. Go read my above post again, it's a good thing that people have incentive to not just run around shooting each other all the time.


Quote:
Every other aspect of Eve is isk driven, why can't PvP?


It already is, it's just less about making yourself ISK and more about depriving your opponent of it.
Silentkiller1980
School of Applied Knowledge
Caldari State
#7 - 2012-01-25 16:14:38 UTC  |  Edited by: Silentkiller1980
you still haven't explained why this system would either be exploited or change radically the game of Eve.

I take it you don't live in Null sec? Everyone is out killing each other, it would just be more fulfilling to know that if you are a good pilot in a fleet with other good pilots that you can make isk, & gain renown as your points stack up.

You could have stats on overall pilot points & the monthly points. This would give a much better indication of player combat involvement, than just plain kills.

I know a lot of people don't like blobbing, this would also make blobing less profitable, so you will only get it when either taking a system or you have to counter a large force.

This system works the same way that mining works, ie. the more difficult it is to mine the profit there is to be had if you are successful.

I just don't see any downside to this.
Tsubutai
Perkone
Caldari State
#8 - 2012-01-25 16:42:05 UTC
It's perfectly possible to pvp profitably as is; there are any number of ways of doing it.
Zyress
Caldari Provisions
Caldari State
#9 - 2012-01-25 16:44:08 UTC
No, if you aren't making enough money off of loot, salvage, or ransom then go get a job like the rest of us.