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EVE Online: Crucible 1.1 Feedback

First post
Author
Mars Theran
Foreign Interloper
#341 - 2012-01-25 07:29:36 UTC
Space-stuff worked fine, and aside from having to readjust my windows and columns a bit, the 90% UI scaling is fine. Great for opening up more of your screen for space combat and enjoyment.

On another note, camera ceter in space applies to ship spinning too, and works. I guess the other must be for CQ? Didn't work there when I tried it.

Also, discovered a wierd little UI bug. Bug report for UI requires TQ password? No thanks, I'm too paranoid to give someone I don't know from who knows where my password and account name.

Maybe if I knew who they were, and had a certainty that they were trustworthy CCP employees, but I have no idea who is getting it.

Anyway..

It seems the bounds of the windows have an issue at some point.

Stacked Character sheet, training queue, Militia, Bounties, Market, Contracts, and a host of others in one window, the adjusted the columns with the UI scaled to 90%. I think I had 5-10 tabs open in that window at the time.

I got to the reprocessing menu, and saw that the icons were the only thing visible on the left side. That isn't how I left it, but I figured it must be from rescaling the UI. Most everything else had columns and such all about the same as I'd left them, just with more space now I had expanded the window.

I clicked on one of the icons with a left click, and the you have no quote window bumped all the way left and about an inch off the window. Stretched out in a bizarre fashion beyond the bounds of the windows box, to be clearer.

I then tabbed over and back and found no change. Clicking on it, it just bumped all the way off the left side of the screen. Not the window, but the column area itself from the quote return side. Closed whole window, reopened and it was the same as before and moved the divider carefully. I got everything worked out after that, but it was a little wierd for a minute there.

This didn't or hasn't happened with any other windows or columns. Everything else was fine, except for that one incident after the UI scaling.
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Mars Theran
Foreign Interloper
#342 - 2012-01-25 07:34:42 UTC  |  Edited by: Mars Theran
Tanaka Sekigahara wrote:
Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that.
Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom.


You can right-click option to turn off Neocom blink on the EVE menu or blank area of Neocom. Affects all, but it works. Blink off and on is still available with right-click on the chat tabs. No way to minimize them outside the Nocom that I know of. Personally, I'm okay with that as I just try to get them out of the way and leave them open.

I think undock is in the same place as before, though perhaps shaped and sized differently. Neocom works well on the left I find too.

I'm fairly certain clicking on the neocom minimized icons only requires one click. Maybe it's delayed response. I never tried it with the chat though, as I mentioned with not minimizing it, it hasn't been needed.

edit: @Callidus: Seems to be working a lot better than it used too to me. A few minor problems, but I remember 10 times worse a year ago, and haven't bothered messing with it again until now. Functionally, it is working now; where before it wasn't. Not last time I bothered anyway.
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Fraa Bjorn
Cell 317
#343 - 2012-01-25 07:36:51 UTC
CCP Punkturis wrote:

yes! go to your overview settings, appearances, select "use small font" Blink


Yo Punkturis!

For me the "use small font"-font doesn't really help since it still has about the same width as the normal overview font. Less height, but same width.
In the chat, when I click A-, I get another look of the font, same height as "Use small overview font" but horizontally dense. Any chance the "use small font" can be more like that A- chat font?

This is hard to explain - I can screenshot/photoshop what I mean if it helps. :)

All games have QQ, but only Eve has Q.Q

Callidus Dux
School of Applied Knowledge
Caldari State
#344 - 2012-01-25 07:44:13 UTC  |  Edited by: Callidus Dux
TO CCP:

Can we expect a feedback to our feedback please? So much hate for the new UI you call neocom and the absolute daft renaming of ammunition and modules. Make a Devblog and say something about your fail!
Otherwise it is really meaningless and arrogant to ask for our feedback but ignore it. AGAIN.
All CCP comments are for: "Oh I like your new crap". Take position to the "WTF? What is this sh!t? Reverse it ASAP!"

Since I play EVE; the Neocom was never broken. Now it is! Good job CCP. Straight

A customer
Coolmer
Kanizsa triangle
#345 - 2012-01-25 07:47:38 UTC  |  Edited by: Coolmer
In my opinion, fails to be repeated, for example, the new neocom is useless without ability to store configuration on server or at least import / export (one century ago style aka overview fail style).

So few more fails what i notice:
- Disable Blink on all ( pls separate this option on items)
- Making Groups without u can reorder items after put it there is useless (some of us want some visual customization after-all)
- Same icon for every custom group of items is lolz (windowz 1.0 style)
Dragonzchilde
Brutor Tribe
Minmatar Republic
#346 - 2012-01-25 08:11:12 UTC
I like how all the threads on the forums are spammed with CCP dev's comments and stuff. however the feedback thread is ignored. Roll

GREAT JOB CCP


At screwing around with the Neocrapcom making it utterly useless to the point where you actually doubled the number of mouse clicks to get access to the chat windows. Very handy when in combat, I must say (i do hope you get the sarcasm)


You had one patch half right, probably saw that you gained some subscriptions again and then decided to start messing around with things WE did NOT ask for.


The UI was fine
The Neocom was fine
The naming of the missles was fine
The naming of the AB's and MWD's was fine
Scan probes were bloody OP already and you boosted them even more


Why the **** did you start spending resources on useless crap again.

You still have broken things in this game that deserve a lot more attention than all this bullshit

- sniping, was useless before since your scanning mechanism. It's even more **** now with boosted probe strength
- hyena, still the most useless ship in the game
- damps, still no idea why you have 'em in game, they still suck
- ecm, nerfed to the point of being useless
- supercap nerf only increased the super blobs


Still wondering when you and that CSM will actually listen to the players.

Wondering when you will start getting it right
Tek'a Rain
Skeleton Keys
#347 - 2012-01-25 08:32:23 UTC
I am not normally one to complain, honest, but these "improvements" are rubbish.

Can we roll-back the NEOCOMM and the Naming Changes?

You managed to turn a system that was known and loved despite needing some polish into a resource and time gobbling pit.
You managed to turn cool, flavorful and very Sci-Fi module names into generic feeling mush And causing increased confusion.

Single-clicks have become menu-hunts, minimized windows and notifications.



ROLL THIS BACK, CCP.
Creating new problems is not the way to move forward.
Callidus Dux
School of Applied Knowledge
Caldari State
#348 - 2012-01-25 08:38:27 UTC
Tek'a Rain wrote:
I am not normally one to complain, honest, but these "improvements" are rubbish.

Can we roll-back the NEOCOMM and the Naming Changes?

You managed to turn a system that was known and loved despite needing some polish into a resource and time gobbling pit.
You managed to turn cool, flavorful and very Sci-Fi module names into generic feeling mush And causing increased confusion.

Single-clicks have become menu-hunts, minimized windows and notifications.



ROLL THIS BACK, CCP.
Creating new problems is not the way to move forward.


Good spoken. CCP please roll back this neocrapcom ASAP or name it beta and lets decide if we want the new one. THIS was the origin plan of your neocom. Call it beta and make it optional due the ESC-menue. Why do you bother all players with this unfinished stuff? Renaming is also fail. Sad
Fraa Bjorn
Cell 317
#349 - 2012-01-25 08:54:33 UTC
FWIW, I think the new AB/MWD names are much better than the previous ones. The old names were confusing as hell!

All games have QQ, but only Eve has Q.Q

Roime
Mea Culpa.
Shadow Cartel
#350 - 2012-01-25 09:00:27 UTC  |  Edited by: Roime
My Ishkur with Null <3 CCP!

Compact chat list mode is the best UI improvement ever, it's super cool for local when roaming.

Interacting with the login notification popups is very nice, thanks!

Fixing the " . " to a proper " , " was overdue and improves the life quality of my trade alt 25954%

I also find the Neocom a major improvement over the old one:

  • resizable
  • customizable
  • polished looks
  • able to minimize chat windows into the Neocom bar instead of having them cluttering the UI <3
  • Neocom can now host web bookmarks!


Btw you can toggle flashing per function basis from their respected windows.

Very nice patch :)

EDIT: forgot that while the new prop mod names are logical, I do miss the old ones. Brand names create immersion and if anything, there should be more funny and cool names.

.

Zore Daverse
The Four Minute Men
#351 - 2012-01-25 09:10:37 UTC
Just my 2 cents worth here but sorry guys, the old Neocom worked fine, if it ain't broke don't fix it comes to mind...
the most annoying thing to me is when you minimize the chat it goes into the Neocom instead of at the bottom of screen like it used to, where you could keep an eye on the amount of people in local at a glance, now you have to mouse over the icon all the time just to see if someone has popped in on you, so you've basicly given an unfair advantage to those who would screw people over from where I see it, again just my opinion of course. I know you can just leave the chat open but that's hardly the point though.

For others with the chat flashing issue, you can right click on the top chat channel tab, the tab itself you don't want flashing and turn it off like before and that carries through to the Neocom by the way...

All the best to you and your families, Mark (aka Zore).
Mark Hadden
Imperial Academy
Amarr Empire
#352 - 2012-01-25 09:14:31 UTC
I dont even care about the new cr*ppy neocom, but for the love of god,
GIVE US OLD NAMES BACK!
Seleia O'Sinnor
Drop of Honey
#353 - 2012-01-25 09:16:16 UTC
Another note on the new Neocom:
Some may argue that the new blink effect is not of their taste. However a significant change is how it tells that something happened. While the old Neocome blinked and then stopped in a highlighted state the new one keeps "blinking". This is kind of annoying. It tries to attract my attention all the time, instead of telling me: something happened right now, and I can forget about it, but still see that there is something. This is all about movement, it attracts attention and if continuously used it annoys. Keep the UI calm, use movement when it's really necessary, like some red blinking in the overview.

Please try to get the old behaviour back. Let the shiny effect take place for only a short time and then highlight the Neocom buttons. Give it a green border or whatever your UI specialist may offer.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#354 - 2012-01-25 09:21:56 UTC
Deriah Book wrote:
What is it about CCP that you guys can't get anything right?

Granted, this is my first MMO. And my corpies claim that CCP is actually pretty good compared to other MMOs. But I am a user of many software titles in my line of work. Software that the complexity of which dwarfs Eve.


Just because: Name the software you are talking about. I know few pieces of software that are as complex as the eve server/client software has to be. (mind you, not the UI alone, obv., if that alone is what you are talking about). They do exist, but are all made by rather big companies with hundreds of software engineers working on them.
Mark Hadden
Imperial Academy
Amarr Empire
#355 - 2012-01-25 09:22:33 UTC
confirming the new chat button is absolutely terrible,
I've got xx chats open, so this damn thing is guaranteed continuously blinking!
Strazdas Unstoppable
The Scope
Gallente Federation
#356 - 2012-01-25 09:39:28 UTC
So basically what you did is copy-cat windows 7 task bar into eve sidebar.
i spent hours to mod that taslkbar out f existence in windows 7, is there any chance i can mod eve sidebar back to normal?
Torco
Brutor Tribe
Minmatar Republic
#357 - 2012-01-25 09:52:13 UTC
Awesome patch and awesome UI Changes! Way to go CCP! Finally after years you brought us a patch where we can actually see differences after logging in
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#358 - 2012-01-25 10:14:42 UTC
....organizing 3rd neocom icons back to way they were and wanting to showel this entire thing up to "yours"....

AND I HATE THE SIDEBAR MINIMIZING SYSTEM WTF WAS THIS BRIGHT BRAINFART AGAIN???

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Morar Santee
#359 - 2012-01-25 10:29:08 UTC
Reading over the replies here, I had to think of this again:
CCP Lemur wrote:
Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It sure looks like some a lot of people are unhappy about it. And managed to point out in less than a day how the new naming convention is actually making inventory searches more difficult, by replacing unique names with generic but inconsistent ones.

This wouldn't be so astonishing if you had not managed to invest time into unfixing something. You took something that worked, invested time into breaking it, and the average player can tell you by looking at it once that it probably was a bad idea.
Which really kinda raises the question: Why didn't you see the issue?
Robert Caldera
Caldera Trading and Investment
#360 - 2012-01-25 10:44:34 UTC  |  Edited by: Robert Caldera
CCP Lemur wrote:
Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.


that makes totally sense!
Those are different missile types despite of the same damage they are doing!!

A rocket is something different from a torpedo or cruise missile. Thats the reason why in RL a AIM-9 Sidewinder has a different name from a AIM-120 Amraam or AGM-65 Maverick, they all do explo damage but are from 1) different manufactorers 2) have different attributes and/or purposes!