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EVE Online: Crucible 1.1 Feedback

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Author
schmidt Da
KoanBudha
#321 - 2012-01-25 05:09:01 UTC
Please for the love of god let us remove the chat channel button or select what buttons we want to see blink!! It's driving me insane! Shocked
Mars Theran
Foreign Interloper
#322 - 2012-01-25 05:26:13 UTC
Just a few things:

1.) Fleet Composition window does not restack with Fleet Window after exiting both and reforming fleet. Probably not when you exit it and reopen it either. This is when both are pinned.

2.) Not really a bug; but here goes: There is still no option, (though it may never have been requested till now, even if I find that hard to believe), to save fleet configurations and adverts. This would be a nice feature to have added shortly. In short, your Wing and squad selections, names for wings and squads, and Fleet settings and adverts for those fleets should all be capable of being saved.

Currently, every time you form a Fleet, you have to build the entire thing from scratch, This kind of defeats the purpose of bothering to name wings or squads, while being time consuming and high maintenance.

I'd like to see the option to have up to 5 fleets configured and saved, so all you have to do is select the fleet you want to use instead of form fleet, and go from there, advert already available.

3.) Chat icon on Neocom is not removable, and bumps group out of the way when you try to move it into that group. This means you can't delete it, (I heard someone succeeded in doing this, but it doesn't work for me), and can't move it off your standard Neocom. I'd rather it wasn't there, as it is redundant, (being elsewhere), and I haven't got much use for it. Also funny looking and out of place.

No offense, but it's gold colored and symbolizes two roundly shaped spindle poeople that have been melded together into some sort of wierd idol with a chat bubble coming out of one of their heads IIRC. It's like having bobblehaeds on my dashboard; it's just something I wouldn't do.

4.) Drone bay and Cargohold, (and probably open cargo containers), don't seem to stack as well as other windows; and may return to original opening location unpinned-one or the other-after closing and opening them.

A fix for this, if I remember rightly, is to open both, move one two where you want it and size it, the shift+drag the other to stack it, then pin them both down. Closing them and reopening them should have them in the same position and stacked, no matter which is opened first.

I got this to work, and it was still working last I checked, but I'm only half certain that is how I did it. I think the first time, I may have stacked them, but not pinned them and had them fall apart withone opening off to the left above chat again. Not 100% sure though.



Everything else seems to work fine, and I can stack and pin Market, S&I, Bounties, Militia, Character Sheet, and a horde of other things, close them all up, and have them open into the same stack one at a time the way I want them. This is excellent, and I'm glad that is all working, (as intended?), now.

Neocom is arranged the way I like it, have it autohiding on the left with one group for often used but not space-worthy items, and Icons that I like, (Fleet, Corporation, Fitting, Calender, etc..), top-to-bottom, and that chat icon.

No idea why I have Calender in there, but it does mention a Mass test on SiSi, so it's useful. I may actually make use of it one day too. No, I still don't use SiSi either. Even though that may seem ironic, I like it.

Awesome work, though I've yet to test it undocking and changing systems. Hopefully it still works then.



Another suggestion, is to allow us to save and export/import our window positions/settings and Neocom configuration now that everything appears to be-mostly-working.

This would be great for multiple accounts, and for those times when you have to reinstall because of patch failures or other reasons. You may not use the same configuration on all accounts, but many things would stay the same, and it would be nice to have those transferable to minimize reconfiguration.
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Luke Rinn
School of Applied Knowledge
Caldari State
#323 - 2012-01-25 05:30:30 UTC
Hey CCP,

How many patches will it take before you fix the Naga???? Take off the stupid guns and put the launchers back on that a Caldari ship is supposed to have!!!

I hope that is not unclear to you?

Sincerely,

Luke Rinn
Duvida
The Scope
Gallente Federation
#324 - 2012-01-25 05:30:54 UTC
I'm better with the Neo - Neocom now, but I would also like an option to turn blinking off and/or replace or augment it with a solid color to let me know something's up without demanding my attention in a distracting way.

It would be nice to be able to move the ships and items buttons, and even make the undock button a bit taller or something.

This patch overall is very nice, I can tell that some are bouncing with happiness over some of it.
Duvida
The Scope
Gallente Federation
#325 - 2012-01-25 05:33:24 UTC
I can appreciate the renaming in order to make things a bit simpler. You might not want to go too far in the simplicity, however. WOW tried this and removed quite a bit of the immersion from that game. That effect would be worse here in EVE.
Xander Hunt
#326 - 2012-01-25 05:33:28 UTC
PLEASE allow for windows to be minimized. Its annoying as hell for the chat window to just go hide itself. I group all my chats into one window pane, with all the tabs, and if something flashes, I can click the tab. One click. With the current, if the chat button flashes (If I notice) its at least two clicks to go back to it.

I liked the Windows 3.1 version of minimizing windows. :P

Not to mention, why would you have a minimize button on a window when it basically closes itself?
Mara Rinn
Cosmic Goo Convertor
#327 - 2012-01-25 05:33:47 UTC  |  Edited by: Mara Rinn
Sc00by K wrote:
and all you bro's complaining about the name changes to prop mods.... the 1mn, 10mn, and 100mn-ness of the new names is far simpler and new user friendly. this game is already loaded with confusion and a vertical learning not-curve. it's already enough that skill points set people far beyond being caught up to.


I have no complaints about the 10MN stuff being added to the names. It is the removal of Y-S8 and other names that we have come to love that bothers me.

I like the naming of target painters: longer name is better. That makes sense. Alphabetical order of meta 0-4 would also make sense. What would be awesome would be a combination of all three: fanciful names, longer names for better items, and alphabetical sorting in order of meta level.

1MN Afterburner
1MN Beta Afterburner
1MN Cold-Gas Injection
1MN Hyrdazine Thermal Transfer Propulsion
1MN Synchronous Particle Dispersion Yoke

Sure, that swaps cold-gas and hydrazine, but it is now in sensible order.

(edit: and it still feels science fiction-y, rather than spreadsheets in space-y)
Toto Zinny
Imperial Shipment
Amarr Empire
#328 - 2012-01-25 05:43:17 UTC  |  Edited by: Toto Zinny
The blinking chat button is driving me nuts. I keep thinking I have a message. Please stop it blinking all of the time, have it blink only if I get a private message.

Thank you.

Also, you forgot to add a gamma slider. Bear
Mars Theran
Foreign Interloper
#329 - 2012-01-25 05:54:07 UTC
Forgot. It seems the option to move camera center in your ship-spinning hangar/Captains quarters isn't working. Tried it with left and right in both CQ and Station to no effect, including logging off and quitting the client and restarting. Nothing. It doesn't move and just stays centered on the screen.

Not sure if the space Camera center works or not. I am happy to see that the option to have the Meassage pop-ups move with Camera center is availble. Was having a chat with someone about that the other day in F&I I think. Ver nice additoon, though I haven't tried it, and can't confirm if it is working either yet.

Somewhat related:

Win7 64 Pro; now SP1
i7 P55 (Somewhat borked for unknown reasons, but I'm making it work)
4GB DDR3
GTX 460 SC

Don't really think my hardware or OS has anything to do with it though.
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Tyr1198
Surcouf's Corsairs
#330 - 2012-01-25 05:59:38 UTC
Re: Module Names

Good (The goal, didn't quite happen): Making items easier to identify and locate

Bad (What happened): Loss of character in naming (afterburners)
Searches aren't any more useful and are often less efficient (missles)
No consistency between module types (A search for "Prototype" will display ,modules with meta levels 1,2,3 and 4.)

Suggestion: Prefix or suffix all items with item codes. This will make searching easier, present relevant information to the player quickly, allow character in the naming convention, and it is in line the corporation/space sandbox concept. All modules and charges already have categorical information that could be used to easily identify and find the desired items during a search. Using the market's lower level categories and the preexisting naming structure (pre-patch) I've created an example scheme (TYPE-INFO-META). INFO is the damage/payload type, plate/afterburner size, jamming type, etc..

AB/MWD
MWD-1MN-0 Microwarpdrive I
MWD-1MN-1 Phased Monopropellant I Hydrazine Boosters
AB-100MN-0 Afterburner I
AB-100MN-3 LiF Fueled I Booster Rockets

Armor Plates
AP-200-0 Reinforced Steel Plates I
AP-200-4 Reinforced Tungsten Plates

Missiles
HAM-KIN-0 Terror Assault Missile
HM-EM-1 Guristas Thunderbolt Heavy Missile
CM-TH-3 Dread Guristas Cataclysm Cruise Missile
Mars Theran
Foreign Interloper
#331 - 2012-01-25 05:59:54 UTC  |  Edited by: Mars Theran
Toto Zinny wrote:
The blinking chat button is driving me nuts. I keep thinking I have a message. Please stop it blinking all of the time, have it blink only if I get a private message.

Thank you.

Also, you forgot to add a gamma slider. Bear


I'm fairly certain you can disable blink from somewhere, and it is still individually selectable on your chat channels when open. All mine anyway. Turned blink off for local, on for Alliance-bwahahaa-and off for Corp.

Inside joke there; I'm the only one in my Alliance. I'd let others in, but it's a democracy. Speaking of that; where do I petition to have it changed. I'm a Dictator kind of guy.

edit: Right click empty space on Neocom or EVE menu; you can disable the blinkers from the right-click menu.
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BeanBagKing
The Order of Atlas
#332 - 2012-01-25 06:03:05 UTC
I'm still playing around with most of the new stuff but...

OMG <3 COMPACT MEMBER LIST!!!!!one!!ShockedSmileBig smilePCoolLolAttentionAttentionAttention
Dinsdale Pirannha
Pirannha Corp
#333 - 2012-01-25 06:12:31 UTC
I have a char that was examining some T1 BPO's to see what skills are required to do inventions.
The char was unable to open the drop down menu to see the skills.

When another char with the required skills looked at the same BPO, it was no problem to see the required skills.

This was never a problem until today.
Umega
Solis Mensa
#334 - 2012-01-25 06:43:45 UTC
Some of you should ask yourself this..

If you started playing today or later on from this moment forward, as in fresh greenhorn to EVE.. how would you feel if they came along with a patch that changed it to how the old system behaved?

You'd think the 'old' system that was just implemented was complete crap and utterly annoying.

Much like how you feel now with this new system (myself included). Having been so accustomed and used to the old one. spending years into thousands of hours of doing something.. makes such interface changes tough to swallow at first.

The New Neocom is better than the old one, I will admit and with potential.. needs a touch more like blinking adjustment, graphicly glitches need fix, and I personally wish the white/blue 'I' Icon was something else for each thing I minimize over there so I don't have to wait any fraction of a second at all for it to tell me what it is that I am looking to open.

Optional placement of a horizontal Neocom bar along top or bottom along with position adjustment option for locked targets, and the HUD.
EmmerTemp
State War Academy
Caldari State
#335 - 2012-01-25 06:47:38 UTC
Ishtar dronebay is bugged... as in; the skill is not applied to increase dronebay (at least when I am docked)
Kristin Solette
Viziam
Amarr Empire
#336 - 2012-01-25 06:50:44 UTC
While I see how some people may find the new features useful, personally the only one I would ever remotely consider using is resizing my neocom, the rest I either have a quicker way to do it (alt X to open the training menu), or they're not new (didnt clicking the picture already open your character menu?) or they just plain annoy me to no end. I liked having my windows minimize to the bottom of the screen like every other program ive ever used. And to be honest i would accept minimizing to anywhere BUT that bar that you already said was too full, but no. Apparently its not just when they're minimized but also when they're open? Why? They're open, I dont need an icon on my neocom to let me know that. And thats another thing, why can you only have Icons? I was a fan of reading that convenient word to remind me what each button did, not having to hover my mouse over it because ive never paid attention to what each icon was :/

But enough about the neocom. As someone who spends alot of time in low/null space I <3 the compact form of chat for spotting friendlies/hostiles in local.
Deriah Book
Native Freshfood
Minmatar Republic
#337 - 2012-01-25 06:56:55 UTC
What is it about CCP that you guys can't get anything right?

Granted, this is my first MMO. And my corpies claim that CCP is actually pretty good compared to other MMOs. But I am a user of many software titles in my line of work. Software that the complexity of which dwarfs Eve. I have never seen even a fraction of the breakage that each new Eve patch puts out. I am also a member of another subscription game that takes place in real time against other players. Every twelve weeks there is a major update. And I mean real change. One mistake. One bug. In the 3 years I've been with the service they had one bug on one of the releases. 48 hours later it was gone forever.

More importantly, I have never seen a company make so many bad decisions when it comes to the UI.

Do you even have computers at work? Do you use them? Have you used them longer than a year or so, so that you know what you like and dislike about the experience?


"The Neocom has been updated with new and improved functionality. Navigation has been improved and a new EVE Menu has been added and users can customize the Neocom as they see fit."

Uh... no. It can not be customized as I see fit.

"By hovering over the avatar thumbnail, users see their character's name..."

Nope.

"By MANDATE, the Chat window is available right below the skill queue progress bar in the Neocom."

Fixed.

"Users can create custom groups in the Neocom root by right-clicking on the EVE Menu ('E' Icon) at the top of the Neocom."

Hey! You know what would be really cool? If we could name them too! Huh? Huh? Waddya think?

Also, it would be super-duper nifty if they showed up in the EVE menu too. (Computer much?)

"Users and put any icon from the menu root, or the EVE Menu into the custom groups."

I understand why you used the word 'and' as the second word in that sentence. Had you used the word 'can' you would have been lying. Subtle. Tricky, for sure. But while I accept that kind of deception from the usual Jita scammer, it is not a desirable practice in a company I willfully give my money to every month.

BTW The chat icon is the ONLY icon I can't put in a custom group. The blinking, pulsing, always-demanding-my-attention chat icon. You know the one. (Computer much?)

"The root of the Neocom acts as a shortcut bar and users can move icons around, delete them from the root and add new ones from the EVE menu. No matter what is done to the root, the EVE Menu always has all the options available to users through the Neocom. Users can only remove, add and reorganize icons in the root menu..."

Wrong again. Oddly enough, it's the blinking, pulsing, always-demanding-my-attention, aggravating, chat icon that cannot be removed from the neocom shortcut bar. But, you could have guessed that, right? (Computer much?)

"Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the user gets a new message through EVE Mail. This can be turned off in the Esc Menu."

Screenshot please. Show me where in the ESC menu I can turn off the looping highlighting effect for the stupid, blinking, pulsing, always-demanding-my-attention, aggravating, I-just-killed-a-really-cute-puppy-in-frustration chat icon only? SHOW ME!

--

In case you weren't aware - and I think it's a safe bet you were not - while the browser bookmarks was a great idea, the window does not scroll or expand. At the screen resolution I use it only displays the first 29 internet locations. Thereby rendering it useless.
Kandreath
De Re Metallica
#338 - 2012-01-25 07:17:58 UTC
Feedback (1)
Duvida wrote:
I can appreciate the renaming in order to make things a bit simpler. You might not want to go too far in the simplicity, however. WOW tried this and removed quite a bit of the immersion from that game. That effect would be worse here in EVE.


+1

I don't see what was "fixed" by the AB/MWD renaming. I don't even recall anyone complaining about them. I really liked the old names. I mean, sure, I couldn't figure out by the name what module was better, (I used Evemon for the comparisons or just looked at the meta number).

I know it's not even 24 hours after patch time but I a agree with the immersion thing. For me removing the propulsion technology from the naming of the item makes it a more bland - I'm sure this isn't what you are after.

Feedback (2)
Why on earth (or space) does the chat window now minimise to its own icon that looks more important than all the other icons? eg. looks like this [ ! ]. Personally I don't care about it's blinking, I've turned off all the blinks for chat channels that I've decided are not important to me. So if it blinks, I know I want to take a look. But two buttons on the com for the same thing... really?

My preferred behaviour is the chat window minimises back to the original icon.

I don't mean to criticise, the chat window always had unique functionality because you couldn't close it, so I can see why treating it like a normal window is causing some issues.

Feedback (3)
There was one time time I had 3 icons that looked like this [ ! ]. They were all for different things. I had to click though them to find out who was who. What's lost from before the patch is when you minimised the name would still be shown on the bottom of the screen. Some way of identifying minimised window would be good.

Feedback (4)
Can I have a "minimise all" button or hot key? Just recently (even before the Jan 24 patch); I've had a heap of windows up and wanted to quickly get to the main screen to interact with my ship. It felt like I had to dig through the screen to get to the bottom. My preferred behaviour... the button/hotkey would toggle minimise then restore. Similar to the [windows]-D hotkey action.

Feedback (5)
My patching went like a dream, and I like the new look and the flexibility of the interface. - from my point of view well done in general.
Callidus Dux
School of Applied Knowledge
Caldari State
#339 - 2012-01-25 07:18:56 UTC
CCP please handle this crap-com as you have announced some month ago. Shiftable in the ESC-menue und name your neocom BETA!
In the meantime all others can use the neocom which they like und CCP can do their experiments with the new one and can drive all other players crazy if they wish.
CCP call this crap "Neocom" .. we in Germany would say: "Scheißdreck". Evil

ABSOLUTE FAIL!
AGAIN!
Tanaka Sekigahara
United Space Marine Corp
#340 - 2012-01-25 07:28:12 UTC  |  Edited by: Tanaka Sekigahara
Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that.
Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom. Dont like renaming, was unecessary, names appied inconsitently and in a confusing manner. the Limited, experimental, prototype etc monikers should have been aplied to the same meta levels, as opposed to scrambling them all up, was stupid.Fix that. Now.Also, noone wants their missile named "Trauma", is ghey.Name it " Schwerpunkt", or something cool like that.