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EVE Online: Crucible 1.1 Feedback

First post
Author
Rayne Tenlen
Fuzz Corp
#301 - 2012-01-25 03:07:15 UTC  |  Edited by: Rayne Tenlen
/copy and paste complaint about idiotic blinking chat button that cant be removed

These UI "improvements" are really starting to **** me off... now i have to spend 20 minutes reconfiguring neocoms across 5 characters just to get a UI which is vastly inferior to the old one.

What exactly was wrong with the old neocom?

New one ends up being the same for me except i have to mess with it to set it up, i have to disable all blinking b/c of chat button, and the new minimize system is TERRIBLE!!!

This, on the heels of the UI and font resize which really screwed me over since the new font was way too big and 90% scale is too small on certain things (like numbers on item icons in hangers for example)....

Like i said, these UI changes just make the game worse with every release, STOP IT FFS!

or better yet give us options to avoid the terrible new interface changes.

PS.
would it have been that hard to have the new neocom set up by default similarly to the old one so at least we didnt have to go add all the missing buttons back and reorder them?

Edit: ok, so the new minimize system is even more annoying then i originally estimated, and isnt much better than just closing all windows.

HEres a nice little bonus - minimizing wallet, then moving mouse over wallet icon to have your current isk pop up as tooltip no longer works. If wallet is minimized in that little icon it will just say wallet and wont display balance. Yay! I wonder if there are more little annoyances like that?
Kessiaan
Sebiestor Tribe
Minmatar Republic
#302 - 2012-01-25 03:11:26 UTC
I like the customizability of the new Neocom.

A few minor criticisms:

1) Fleet isn't on the new neocom by default
2) No option to show labels
3) Hard to distinguish minimized chat windows since they all look the same.
Drunken Bum
#303 - 2012-01-25 03:25:17 UTC
Love the AF changes. The new neocom can rot in hell. Everyone I talked to that uses the test servers say they and others argued against it. Yet you morons release this garbage anyways. Even the people that LIKE it have complaints. Give us an option to have the old one back.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Sc00by K
Office of Orifice Expansion
#304 - 2012-01-25 03:37:08 UTC
intentionally dodging swear filter is below 9000.
Mara Tessidar
Perkone
Caldari State
#305 - 2012-01-25 04:01:08 UTC
The new neocom is shittastic. Why are my ships and items buttons now in a fixed position next to the undock button? That's the most idiotic place they could possibly be. Instead of, y'know, leaving them where they were, which was perfectly fine, or making it so we could move them around, you LOCKED THEM IN THE WORST POSSIBLE SPOT.
Mara Tessidar
Perkone
Caldari State
#306 - 2012-01-25 04:02:17 UTC
"Hey guys I have a great idea let's put the eject button and the self destruct button right next to "stop my ship" and "open cargo." Nothing could possibly go wrong! HURRRR"

Who designed this pile of llama dung? It's terrible.
Xurr
Wasted Potential.
#307 - 2012-01-25 04:02:30 UTC
I hate that when ever I open anything an icon pops up on the bar.

I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.

You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.


I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.


Being able to use the old neocom/agent set up would be great until you make this suck less.
David Gradivus
Deep Core Mining Inc.
Caldari State
#308 - 2012-01-25 04:06:07 UTC
Not liking the new neocom

Reasons:

1. More menus and time I have to spend mousing over to get to what I want. Not ideal in a pvp situation.
2. Blinking
3. No labeling of windows when minimized. The icons are cool but don't tell me what I need or have been active with.
4. Vertical?

The old neocom was fine, but if changes need to be made then do so in a graphical way. Shine it up some don't change it too much, but If needed then have it be more similar to the old.
Mara Tessidar
Perkone
Caldari State
#309 - 2012-01-25 04:16:34 UTC
Also these new names are shlt because I can't tell what something is without reading through a couple words instead of just being able to tell from the word "scourge" or "hellfire" what kind of missile it was.
J4Sanders
School of Applied Knowledge
Caldari State
#310 - 2012-01-25 04:22:18 UTC
Please for the love of all that is holy, stop removing functionality with patches!

  1. Hover over the wallet icon, and you can see your balance.
  2. Click the icon, and the wallet window opens.
  3. Click the icon again, and the window minimizes.
  4. Hover over the icon, and you get... nothing?

How does a closed wallet give you more information than a minimized one? This is not how things used to work, and its getting annoying already.
Ladeon Six
Imperial Shipment
Amarr Empire
#311 - 2012-01-25 04:35:32 UTC  |  Edited by: Ladeon Six
There are two major issues I'm seeing with Crucible 1.1:

1) Memory usage in the client.

Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.

But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?

On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.

2) New ammo and module renaming really sucks.

EVE is well-known for it's high learning curve, and we don't want WoW in space and the type of players that would bring. Sarcasm aside, WTF CCP? Renaming items that had a nice sci-fi feel to it just dumbs down the game.

Before anyone argues that the old naming system was too complicated, my argument is that if someone can't figure out which modules are which after playing for a few months is pretty frigging dumb and deserves to be podded every 5 seconds. It's really not that hard, and besides by using the "Compare" window you can learn which modules are which meta-level easily.

Here's to having to update my fitting xml exports *AGAIN*
Spineker
#312 - 2012-01-25 04:35:34 UTC  |  Edited by: Spineker
I have no problem seeing balance give it a second it has always been like.

I like many parts of the Neocon. Just need to get used to it, the mission agents is sweet with the offered and accepted always forgot to accept.... I especially like the slide over for windows I minimize. Nice touch there. The rest is just nice.


But what I really LOVE is not having to boost when I enter a system with my leadership skills that was just freaking awesome thank you! I didn't read that or missed it in the notes but awesomeness.
Spineker
#313 - 2012-01-25 04:37:12 UTC
Oh and my harpy loves you and I love it now! Always did but especially now!

Spineker
#314 - 2012-01-25 04:39:33 UTC
Xurr wrote:
I hate that when ever I open anything an icon pops up on the bar.

I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.

You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.


I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.


Being able to use the old neocom/agent set up would be great until you make this suck less.



Click on his name not his face, will take a little to get used to but will take what a day?
Spineker
#315 - 2012-01-25 04:46:59 UTC
Bookmarks for ingame browser brillant! Slide over brillant! Need some time to get used to it sure.

Bar to show skill points towards a skill brillant.

Combining not very often used icons under a simple click menu brillant.

I think once people get used to it they will be fine. Or not Can I have your stuffs? isn't that the reply?
Robokick
Surreal corp
#316 - 2012-01-25 04:51:03 UTC
Where is some kind of bug with attributes. Main and alt downgrade about 1 or 2 days in skill queue.Sad Yeasterday i was thinking it's just my imagination, but this morning i read at russian community forum, that i'm not alone.Lol

Someone downgrade MUCH MORE than me - http://clip2net.com/s/1waDG
Spineker
#317 - 2012-01-25 04:51:41 UTC
Did I mention not leadership boosting needed? Haha love that could have patched that alone and I love you for it.
Tyr1198
Surcouf's Corsairs
#318 - 2012-01-25 04:51:50 UTC
CCP Arrow wrote:
If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012.
We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.


Use the abbreviated month (3-6 characters depending on month/language) and the date: a maximum of nine characters including the space. 'Compact' date notation requires ten. Note that the calendar does not have the date written; players are presented with the currently viewed Month/year and most deduce the date from the calendar below. This is inconvenient if a player has minimized the calendar on a different month or is currently navigating it. At this point in time there is no persistent date display.

01/24/2012
Jan 24

Please add the calendar date and move the date-time display above the undock button.

If there is a discrepancy in formats use a standard. (ISO 8601 in this case)
Michael Aulerant
Doomheim
#319 - 2012-01-25 04:55:42 UTC
I want the old Neocom back. The new one just doesn't work for me.

New tabs opened when window opened.
Ships and Items locked near Dock button. Even when my items and ships is merged with station window.
No Calender Date.
Not able to have chat windows minimized on screen.
Large pictures for agents, this just doesnt look right and is annoying.
and many other issues...

There is nothing about the new Neocom I like, I think you should have just let it be.
Hopefully you will at least see this is something that should have been left alone.
Instead of working on changing the Neocom you should have been working on making it available to be aligned to the top and bottom of the screen, but according to your developers blog that was too much work and not important.

I know that is something myself and lots of people would like to see happen, which makes it important because your subscribers want it.
Spineker
#320 - 2012-01-25 04:57:53 UTC
I don't want the old one back I subscribe.