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Why people choose High sec

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#221 - 2012-01-25 00:50:40 UTC
I play alone and like it. Except when needed to take down Sansha motherships.

Could it be possible that I have ass burger syndrome?


Bring back DEEEEP Space!

Xolve
State War Academy
Caldari State
#222 - 2012-01-25 00:52:32 UTC  |  Edited by: Xolve
Nephilius wrote:
And as for the point that the Goon made about how hard it ISN'T to move stuff about, from Nulsec to Hisec, it's not hard at all when you own pretty much every system out there on the west side, most especially the EC to Torrinos gate.


Right, because neutrals or reds never set up bubble camps in entrance systems; or find copies of our Jump bridge maps and exploit possible choke points, or get mad because we steamrolled their region, blew up 37 of their carriers and roam through the area seeing what they can kill...

For me, these are the aspects that make Null fun, for most its :OMGSTAYINGINEMPIREFOREVA:. I like the added thrill of trying to get **** out of Null.. or by flying from whatever trade hub we currently don't have wardecs in back through lowsec and into entry Null.

Risk = Fun.
Aruken Marr
The Scope
Gallente Federation
#223 - 2012-01-25 00:55:19 UTC  |  Edited by: Aruken Marr
Nephilius wrote:
Saying that the only thing to do is what's advertised is a logical fallacy. It's like saying that I'll become a uber-vet because the kid from Superbad was one by the end of the Modern Warfare 3 commercial (incidentally, I bought that game to play the single player and see the story to completion, not for the multiplayer). It's like saying that Chuck Norris will kick your arse in WoW if you log in and play. And how many movie have had their previews cleverly edited in an attempt to draw you in, thinking the entire movie is as funny as the previews themselves. It's marketing, pure and simple. It is NOT the Be All and End All of the game. Hell, I started playing because my buddy told me about corps, that you can build ships and stuff, and the interceptors. Sure, PvP was mentioned, along with missioning and mining, but you get my point.


Listen. CCP sell EVE as a PVP game. Their main focus is to demonstrate said pvp at small->mid->large scale pvp in lawless space, where you aren't limited by concord and the sandbox is essentially amplified to its full potential. This, I feel, shows that they have a focus for said lawless space in contrast with hisec space. Hence my point that why are people so pissed off that ccp seem to actively show this focus?

Ya savee?

edit- in responce to your last point: Null isnt limited to pvp combat, you can do anything else in the game there, its just riskier, and if its working right you get more isk/fun/immersion/experience/game. People dont seem to realise that.
Ganagati
Perkone
Caldari State
#224 - 2012-01-25 00:59:02 UTC
I chose highsec despite being a primarily PvP player in MMOs and having chosen EVE for being a PvP game.

Truth is, and I know most of the 0.0 players are going to eat this statement up- it really was too hardcore for me. >_> PvP in this game is a little more difficult to keep up with if you don't have a fat wallet, and I don't play enough or know the industrial sector well enough to have such. Every day I'd log on, I'd look for PvP. Sometimes I'd find it, sometimes I wouldn't. But whenever I'd lose a ship, it would set me back bigtime. Since I didn't have more than a couple hours a day to rat, it took a long time to rebuild my finances. The loss of a ratting ship would take me a week's playtime to get back at the rate I could play, and I was reduced to PvPing in cheapfleet style ships to keep afloat.

EVE is fine the way it is, don't get me wrong. I wouldn't ask them to change any of it. But the most hardcore PvP game I ever played was Shadowbane, and the worst penalty you got for dying was the loss of your inventory (not equipped items) and damage to your equipped items (and if you didn't repair them, they would break after a few deaths. if you did- they would last a long time). Losing EVERYTHING eventually demotivated me out of 0.0. Ugh

In highsec, however, it's another matter. I can now farm up the money I need and keep my missioning ship safe. All I have to do now is fund my pvp ships, so I have more money to put into them. I make decent money missioning, and a couple hours farming can fit me a really nice cane fit, so high/lowsec is where I'll be.

And then, of course, there were the bubbles and blobs... lol

.

Xolve
State War Academy
Caldari State
#225 - 2012-01-25 01:02:36 UTC
Ganagati wrote:
And then, of course, there were the bubbles and blobs... lol


Small Scale PvP has a place here... and Bubbles can be avoided, arn't really hard to mitigate.
Nullsec does mean that if your one of those sit still and push f1 types, without moving- then you will pretty much always die.
Caghji
Science and Trade Institute
Caldari State
#226 - 2012-01-25 02:05:17 UTC
Hmmm

So goons got organised enough to take 60 tech moons

if they did it through botting or other naughty ways then that is not good

but

if they did it (mainly) through offering an alternative alliance culture to attract the player assets to do it and to hold it then fair enough - if you think they abuse their player base....so what?! - this is eve - lots of nasties in it - its why i play it because i am faced with nasties i have to try to outwit -

Your argument against goons seems to be "its not fair - they have managed to convince all these players to work really hard for them with little reward...such abusers....etc etc"......

honestly WTF?!

this is EvE and that is exactly the hard end of what EvE is about - take other players for as much as you can. At the small ended end you scam and steal - at the higher end you offer your trust as you see a more profitable longer term goal in developing trust with certain players and complex investment plans

I look at goons as red btw - I see there assets as targets - high end targets ofc of the game

other than that - all the griefing and market manipulation they do - that's part of EvE - if its not against eula of course

IMO PvE ratting is such a non-EvE thing to do - I know it won't change but PvP whether ship fighting, corp asset stealing or market manipulation is what EvE is about

Nephilius
Deep Core Mining Inc.
Caldari State
#227 - 2012-01-25 02:06:32 UTC
Aruken Marr wrote:
Nephilius wrote:
Saying that the only thing to do is what's advertised is a logical fallacy. It's like saying that I'll become a uber-vet because the kid from Superbad was one by the end of the Modern Warfare 3 commercial (incidentally, I bought that game to play the single player and see the story to completion, not for the multiplayer). It's like saying that Chuck Norris will kick your arse in WoW if you log in and play. And how many movie have had their previews cleverly edited in an attempt to draw you in, thinking the entire movie is as funny as the previews themselves. It's marketing, pure and simple. It is NOT the Be All and End All of the game. Hell, I started playing because my buddy told me about corps, that you can build ships and stuff, and the interceptors. Sure, PvP was mentioned, along with missioning and mining, but you get my point.


Listen. CCP sell EVE as a PVP game. Their main focus is to demonstrate said pvp at small->mid->large scale pvp in lawless space, where you aren't limited by concord and the sandbox is essentially amplified to its full potential. This, I feel, shows that they have a focus for said lawless space in contrast with hisec space. Hence my point that why are people so pissed off that ccp seem to actively show this focus?

Ya savee?

edit- in responce to your last point: Null isnt limited to pvp combat, you can do anything else in the game there, its just riskier, and if its working right you get more isk/fun/immersion/experience/game. People dont seem to realise that.


Oh no, I got what was being said. But I think the point that I made that was missed was that ad is not the Be All, End All of the game. It's like the whole 'Eve is a PvP-centric game' argument. On the surface, it can be taken as true. Delve deeper and you realize that many of the components that are being touted as PvP-centric are present in many other MMOs as well. Thus you might as well call all MMO games PvP-centric.

Just because only one facet of the game is being marketed, doesn't make all the other facets wrong. It just means that CCP is playing up to the strengths of that one thing you see.
"If."
Akirei Scytale
Okami Syndicate
#228 - 2012-01-25 02:07:15 UTC
Herzog Wolfhammer wrote:
I play alone and like it. Except when needed to take down Sansha motherships.

Could it be possible that I have ass burger syndrome?




If you ask, no.

90% of aspergers "sufferers" are just socially akward penguins making excuses.
Martyr Theos
The NecroMonger Faith
#229 - 2012-01-25 02:12:56 UTC
Well Saltrock, you are close, but no cigar yet. You see the rabbit hole goes much deeper than you imagine. The slavery farming of your isk is much more thorough and coordinated by not only your Alliance heads, but CCP and it's investors as well.

Who do you think gets the lion's share of the moongoo wealth? Who get the RL cash after it is sold through websites that are owned by third-parties who are owned by (Who ?) ?

When you figure it all out, you will know why you should be playing an online "game" instead of wasting your time here.
NaturalBeast
Pator Tech School
Minmatar Republic
#230 - 2012-01-25 02:57:37 UTC
Akirei Scytale wrote:
Herzog Wolfhammer wrote:
I play alone and like it. Except when needed to take down Sansha motherships.

Could it be possible that I have ass burger syndrome?




If you ask, no.

90% of aspergers "sufferers" are just socially akward penguins making excuses.


Gotta love being told your socially ackward playing a game of pixels with make believe friends.

You know those guys who pretend to like you? They don't. Sorry. True story bro.
Akirei Scytale
Okami Syndicate
#231 - 2012-01-25 02:59:32 UTC
NaturalBeast wrote:


Gotta love being told your socially ackward playing a game of pixels with make believe friends.

You know those guys who pretend to like you? They don't. Sorry. True story bro.


Lol
MadMuppet
Critical Mass Inc
#232 - 2012-01-25 03:01:01 UTC
... need to add

I fly in high-sec on patch days... no point in getting ganked when the logs might show nothing.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Sicex
#233 - 2012-01-25 03:08:01 UTC  |  Edited by: Sicex
Nephilius wrote:
Oh no, I got what was being said. But I think the point that I made that was missed was that ad is not the Be All, End All of the game. It's like the whole 'Eve is a PvP-centric game' argument. On the surface, it can be taken as true. Delve deeper and you realize that many of the components that are being touted as PvP-centric are present in many other MMOs as well. Thus you might as well call all MMO games PvP-centric.


When people (like myself and CCP) bring up the EVE is PVP-centric argument we really ARE referring to ALL aspects of gameplay within EVE. Delving deep into any aspect brings that single point to the forefront.

In fact, the point we are all trying to make to the Bears is that if there is any single aspect of EVE gameplay that ISN'T PVP-centric... then THAT is the system that needs to change. We aren't forcing you to play the game the way we want you to, we are forcing you to wake up and realize that your concept of what this game is 'supposed to be' is flawed.
Ganagati
Perkone
Caldari State
#234 - 2012-01-25 03:11:44 UTC  |  Edited by: Ganagati
EDIT: Every time I try to make the chart a link, it gives me an error parsing code on my post. 0_o wtf?

I think 0.0 would become a little more popular if it were reduced in size.

How many total systems are there in this game? I was told once, long ago, that highsec accounted for 1/3 of the total systems in the game. If that is true, according to the recent pie chart here: https://p.twimg.com/Ajc6KNBCQAAT9my.png , it would mean that 66% of players over 5m SP live in 1/3 of the game. >_> Wouldn't that make 0.0 seem... barren?

If there were more contained areas where fighting was guaranteed to happen, or maybe even less overall area in 0.0, I'm pretty sure 0.0 players would QQ less about people playing how they want to in highsec. >_> Generally, people QQ for a reason and having come from 0.0, I can see their point. You can fly a good, long while without seeing another soul.

Of course, any other suggestions that wouldn't involve slaughtering the size of the game or changing core aspects of its gameplay I'm sure would be much more appreciated than my sad attempt =D

.

Ganagati
Perkone
Caldari State
#235 - 2012-01-25 03:19:05 UTC  |  Edited by: Ganagati
Sicex wrote:
Nephilius wrote:
Oh no, I got what was being said. But I think the point that I made that was missed was that ad is not the Be All, End All of the game. It's like the whole 'Eve is a PvP-centric game' argument. On the surface, it can be taken as true. Delve deeper and you realize that many of the components that are being touted as PvP-centric are present in many other MMOs as well. Thus you might as well call all MMO games PvP-centric.


When people (like myself and CCP) bring up the EVE is PVP-centric argument we really ARE referring to ALL aspects of gameplay within EVE. Delving deep into any aspect brings that single point to the forefront.

In fact, the point we are all trying to make to the Bears is that if there is any single aspect of EVE gameplay that ISN'T PVP-centric... then THAT is the system that needs to change. We aren't forcing you to play the game the way we want you to, we are forcing you to wake up and realize that your concept of what this game is 'supposed to be' is flawed.


It sounds like a lot like YOUR view of the game, or rather "what CCP wants", is flawed. This game is designed to be all inclusive, and dangerous in all aspects. It is not, however, designed to have every aspect of the game be centered on PvP.

EVE is a game where PvP "can happen" anywhere. Highsec mining is not PvP-centric. It is possible for PvP to happen in that spot, but CCP has never stated that they intend for miners to be fighting for their lives against players the majority of their time, while mining during whatever times that fighting isn't happening. Trading is not PvP centric. PvP can happen while you trade, and sucks for you if it does, but the focus of trading it not killing other players. The focus of trading is around... trading. Manufacturing is the same. PI is the same.

You are attempting to speak on behalf of CCP when either you have no idea what you are talking about, or you are not sufficiently reflecting with your words what you are trying to say.

.

Sicex
#236 - 2012-01-25 03:28:39 UTC  |  Edited by: Sicex
You do understand player versus player does NOT exclusively mean combat right?

And you should go on the market forums and tell them they are not engaged in a player versus player activity. The markets are in some ways more cutthroat than actual combat.

The presence of ganking and Hulkageddon is an attempt to bring the PVP focus of EVE into the realm of mining. Otherwise, miners only partake in PVP activities when they attempt to sell minerals on the market.
ILikeMarkets
Royal Amarr Institute
Amarr Empire
#237 - 2012-01-25 03:30:17 UTC
Sicex wrote:
You do understand player versus player does NOT exclusively mean combat right?

And you should go on the market forums and tell them they are not engaged in a player versus player activity. The markets are in some ways more cutthroat than actual combat.


Mining was also mentioned in that post. And PI. Are those "cutthroat" and "PvP centric" as well?

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

MadMuppet
Critical Mass Inc
#238 - 2012-01-25 03:32:06 UTC
ILikeMarkets wrote:
Sicex wrote:
You do understand player versus player does NOT exclusively mean combat right?

And you should go on the market forums and tell them they are not engaged in a player versus player activity. The markets are in some ways more cutthroat than actual combat.


Mining was also mentioned in that post. And PI. Are those "cutthroat" and "PvP centric" as well?


Under the banner of market PVP.. yes.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

ILikeMarkets
Royal Amarr Institute
Amarr Empire
#239 - 2012-01-25 03:34:43 UTC
MadMuppet wrote:
ILikeMarkets wrote:
Sicex wrote:
You do understand player versus player does NOT exclusively mean combat right?

And you should go on the market forums and tell them they are not engaged in a player versus player activity. The markets are in some ways more cutthroat than actual combat.


Mining was also mentioned in that post. And PI. Are those "cutthroat" and "PvP centric" as well?


Under the banner of market PVP.. yes.


Well hell, if only I would have known in game auction houses count as a PvP experience. I'm about to go light up everyone who ever called WoW a carebear game, as I'm as much of a beast on that AH as I am on this one!

Buying and selling- the new face of Player vs Player combat!

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

Caghji
Science and Trade Institute
Caldari State
#240 - 2012-01-25 04:19:32 UTC
Sicex wrote:


The presence of ganking and Hulkageddon is an attempt to bring the PVP focus of EVE into the realm of mining. Otherwise, miners only partake in PVP activities when they attempt to sell minerals on the market.


Getting the ABC's in the Grav belt before others log on = pvp

Mining out the belts close to teh market hubs before other miners is PvP etc etc

and that is just basic

harrassing miners by can flipping in hisec - and camping in low /null sec takes it to the next level

there are many ways to increase pressure on miners = PvP - and then the selling of mineral - market PvP

EvE is about PvP - the presence of a Free Market with 'all items' makes sure of this