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low-sec belts

Author
Max Nebular
Imperial Shipment
Amarr Empire
#81 - 2012-01-24 23:35:19 UTC
The motivation is always ISK...

I think Low-sec should pay out more than high, and null more than low.

My problem is that after doing L4´s for too long and reading about low-sec and the mythical null-sec i always knew that someday i would go cos the said that the more risks you take the more ISK you make, right?

So i read about fitting and basic survival in hostile waters (d-scan, cloak/warp-drive, safe spots etc...) and took my first warp-drive fittet frigate to a nearby low-sec cluster and scouted, clear ok return and ratt, not much to say about bounties or drops so i thought maybe a nearby nullsec cluster? (-0.1 / -0.3) went and setup a lot of safes, returned in my harbinger and started ratting in belts and did some anomalies, occasionally warped to safe if something unknown happened in local.
after a week of boring belt ratting(nothing special dropped from the wrecks) i realised that i havent earned anything near as much as doing L4´s in high-sec...
Ok so i read some more and trained cloaking, looked at the map for a -1.0 system and thought that it would do the trick.
I fittet my Navy Omen with a cloak and AB/MWD and hardners for sansha, some drones and ALOT of T2 crystals, crossed my fingers and went 33 jumps into null-sec, escaped a couple of camps with luck! stayed there for two weeks and belt rattet as a mother*****r even did some anomalies, nothing!...not a single drop! so read about the mechanics for belt ratting and understood why...and this is NOT a complaint im totally down with that, it makes it so much more awarding when you eventually get that special spawn, whats frustrating is the fact that its still under L4´s in terms of ISK, and i think that ALOT of people play by the ISK/HR so they stay in high.

now i dont play by ISK/HR anymore cos nothing could ever replace the thrill of the first gate camp, burned back to gate with overheatet MWD and survived! - my heart pounding like hell and this french guy on my tail got me so confused that i aligned and while waiting for my MWD to end its cycle i forgot where i was aligning and changed direction! he almost got me! almostBlink
S***t, it reminded me of my first encounter with a Targoid.

So nerf the s***t out of L4´s (would probably mean 50% of the subscribers rage quitting) or make it so nothing in high-sec and i mean NOTHING can earn you as much profit as in low or null. there should always be the temptation to go further into space, to explore or to find that extra something that is not in high-sec.

This is just an example of a guy trying out null-sec for the first time and the impressions that i gathered from that experience. and why i completely ignored low-sec.
Plutonian
Intransigent
#82 - 2012-01-25 00:19:31 UTC
Bugsey VanHalen wrote:
{unbelievable stuff}


Yes! YES!! Let your anger flow! LASH OUT WITH YOUR HATRED AND STRIKE ME DOWN!!!


Seriously, dude... WTH?
Plutonian
Intransigent
#83 - 2012-01-25 00:29:19 UTC
Cearain wrote:
X Gallentius wrote:
Plutonian wrote:

Can you do this even though you're not enrolled in FW?
Yes.



If they are already open you certainly can.

But I'm not sure if you can scan them. Just hit your on ship system scanner and see if some pop up. The busier the system the better.



Thanks. That sort of explains what I'd been seeing; a FW player goes to the Minmatar Command Thingie (ain't I technical and stuff), and soon after a beacon appears. He'll be at the beacon for a bit, then he'll leave and it will shut down.

Now I've never interfered with people running about doing FW (though I'm starting to question why I restrict my targets to such an extent), but I'd be curious in using the gate itself to constrain warp-in points. (That is, if the beacon acts like a deadspace complex and warping to it at any distance drops you on the gate at zero.)

Food for thought. Thanks again.
Cearain
Plus 10 NV
#84 - 2012-01-25 15:22:05 UTC
Plutonian wrote:
Cearain wrote:
X Gallentius wrote:
Plutonian wrote:

Can you do this even though you're not enrolled in FW?
Yes.



If they are already open you certainly can.

But I'm not sure if you can scan them. Just hit your on ship system scanner and see if some pop up. The busier the system the better.



Thanks. That sort of explains what I'd been seeing; a FW player goes to the Minmatar Command Thingie (ain't I technical and stuff), and soon after a beacon appears. He'll be at the beacon for a bit, then he'll leave and it will shut down.

Now I've never interfered with people running about doing FW (though I'm starting to question why I restrict my targets to such an extent), but I'd be curious in using the gate itself to constrain warp-in points. (That is, if the beacon acts like a deadspace complex and warping to it at any distance drops you on the gate at zero.)

Food for thought. Thanks again.



Yes I think that is correct. You can warp to the gate at different distances but you can not fleet warp to other players - you will land at the gate. Also I do not think you can warp at all inside the complexes but you can use a mwd.

Most plexes are accel gate restricted but some plexes are open. Open plexes obviously anythign can warp in. But the gate restricted ones only certain ships. Right clicking the beacon and checking info will tell you the types of ships allowed in. The accelleration gate will dump everyone in the same spot. So if you want to knwo where people will be dumped you may want to drop a can right where you warp in.

Generally move away from the rats so they don't start to aggro you. They can be a bit of a pain if large numbers keep swarming.

Definitely check them out. They are my favorite mechanic in eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

VaMei
Meafi Corp
#85 - 2012-01-25 21:05:10 UTC
Cardval Simalia wrote:
Low sec needs dedicated content not available in high or null sec. Make PI or booster production a low only activity. At least give it something.


IMO, this is low-sec's problem. FW and bubble-free PvP aside, there is nothing in low-sec that isn't available for less risk in hi-sec, or in greater quantity/quality in nullsec (and arguably with less risk if you're part of an alliance able to secure their space).

Give low-sec a critical resource that can't be found in Hi-sec, Null-sec, or WH space, and you can count on a population explosion in low. Not all of us carebears are afraid to live & play in low, but as things stand today, there’s simply little or no reason to PvE there. The risk/reward ratio is simply better in every other area of space.
Dark Pangolin
The Tuskers
The Tuskers Co.
#86 - 2012-01-25 23:09:49 UTC  |  Edited by: Dark Pangolin
VaMei wrote:
Cardval Simalia wrote:
Low sec needs dedicated content not available in high or null sec. Make PI or booster production a low only activity. At least give it something.


IMO, this is low-sec's problem. FW and bubble-free PvP aside, there is nothing in low-sec that isn't available for less risk in hi-sec, or in greater quantity/quality in nullsec (and arguably with less risk if you're part of an alliance able to secure their space).

Give low-sec a critical resource that can't be found in Hi-sec, Null-sec, or WH space, and you can count on a population explosion in low. Not all of us carebears are afraid to live & play in low, but as things stand today, there’s simply little or no reason to PvE there. The risk/reward ratio is simply better in every other area of space.


^ This

It may be fun to make drug production only happen in lo-sec...I really see no logical reason to ban it in 0.0 other than game design...sort of like banning capitals in high sec...I like drugs, and it sort of fits that they are made and distributed in "low" security space...


Also seriously how does CONCORD know I killed some pirate in 0.0 if they have no presence there? ::MIND BLOWN::

P.S. I should get sec status and a bounty based on hull size for killing a GCC or -5 pie player...just because...PIE!