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EVE Online: Crucible 1.1 Feedback

First post
Author
Klam
Church of Boom
#201 - 2012-01-24 20:00:38 UTC
Karsa Egivand wrote:
Klam wrote:
If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.


Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items).


EXACTLY!
Owlynn Ryddlin
Fatal and The rabbit
The G0dfathers
#202 - 2012-01-24 20:02:20 UTC
Come back after a few days of AFK and guess what - ALL YOUR TOWERS ARE OFFLINE AND PILLAGED!!!

Thanks CCP.

Nice patch otherwise. I guess.
ioannis
Alia Squad
#203 - 2012-01-24 20:03:28 UTC
neocom looks fine here +1

rename is broken , modules ask the old name ,blueprints the same

chat blink needs a fix

add some space between ships-items tab and undock

pos runs fine
Hohenfels
LowTech Industries
#204 - 2012-01-24 20:07:35 UTC
Just to add my voice here:

New NeoCom psycho-blinking: PLEASE add an option to have the icons blink a few times and stay lit then like in old times.
New NeoCom time & date: at least give me back the day i get the time for (worked before, shouldn't take too much space now <- crap argument by the way)
New NeoCom icons of things i may open: i already have a window open for the things that clutter my new NeoCom there and being able to find the window i want in a "list" of buttons with the same visual won't EVER help me under ANY circumstances, so please make these pop-up buttons deselectable anywhere.
New Missile naming: either make damage notifications state what size of launcher is hitting you (like with guns) or make the missile size distinguishable easy by naming different size missiles differently.

And something for the future development: mixing inventory and ships in stations seems to be another nice recipe for desaster - having about a hundered different ships fitted in a station is bad as is, don't make it even more cluttered by mixing it with probably another hundereds of assets (sorted by name in the worst possible case - would lead to many "creative" ship names: "__Frig 1 with Standard Launchers" comes to mind...) otoh if you decide to make stripping a ship's modules compulsory before leaving it so you always need to apply a saved fitting as you board a new one that would totally make sense and be AWESOME ... NOT!
OlRotGut
#205 - 2012-01-24 20:07:47 UTC
Space jello....LOL...awesome Big smile
LacLongQuan
Doomheim
#206 - 2012-01-24 20:11:27 UTC  |  Edited by: LacLongQuan
new neocom looks cool.
would be a plus if the browser button and the actual browser merge into one. I have a browser buttion and the web page I'm on, both on separate button.
and editable neocom rocks
Tachys al'Fahn
Aeolian Earthworks
#207 - 2012-01-24 20:12:35 UTC
Klam wrote:
OlRotGut wrote:
For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.


Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming.

The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game.

How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion?


Quoted mainly to agree....

it has been said before, honestly... how many experimental or prototype afterburners or microwarpdrives could there POSSIBLY be??? What, did everyone suddenly go on a propulsion invention kick? Is there something going on that we capsuleer's don't know that could be spawning YET ANOTHER type of propulsion unit? (would be cool if it did... but unlikely...)


Also... naming every one of the roughly DOZEN distinctly different missile types so that all basically fall into Vanilla, Strawberry, Chocolate or... Pistachio?... types, is kind of oversimplifying. Each of the name types was generally a very good match for the missile size and type. Now? not so much...


The point here is that EVE has stood out among the crowd of MMO's and MMO-wannabes for a VERY long time, and it was things like the names chosen for the different items, modules and ships that helped create the immersion that set EVE apart. Hell, I've even gone so far as to look up some of the names used to see why they were chosen, to find that there was actually some basis in fact behind the decision (I learned something from a video game, whodathunkit?) Now you're breaking your own fiction to simplify names in ways that just don't even make sense.
Regina Shepard
Regina's Wolves
#208 - 2012-01-24 20:16:50 UTC  |  Edited by: Regina Shepard
After looking around more I have found a couple things that are a bit annoying. Or at least weird. The new naming for example. Wtf? Why? How is it a better naming system? Second, I don't like the character portrait on the neocom or it's stupid blue skill progress bar. I liked just having the character's name at the top. I am sure there are people who run multiple clients that would agree. The new neocom just plain sucks. On a positive note, I see you trying CCP. Just pay attention to your forums...make the changes the majority request and all will be good.
Revii Lagoon
Ministry of War
Amarr Empire
#209 - 2012-01-24 20:17:27 UTC
My two cents on the patch

New Neocom:

The blinking....Make it stop. I liked to have my wallet blink, and other things blink. They weren't annoying, they were informative. The chat channel blinking every damn second is so annoying that we have to turn off blinking for every single channel if we don't want to be distracted every 4 seconds.

Also, minimizing windows and then reopening them seems to be a bit more of a hassle than it should be. Previously we only had to look for the name of the window we minimized at the bottom of the screen, which was easy when we wanted to minimize a single chat channel and only have to open it up when it blinked or we felt the need to open it up. Now it seems like a bigger hassle to have to go through a menu to find it, especially when we can have a LOT of chat channels in that menu.

One last thing, Why can't we have our neocom on the bottom or top rather than on the left or right. I read a while back that it was technically very hard to do on the old neocom, so why can't we do it with the new one?

New Naming Scheme:

Makes items much harder to find, before you could search the market for Y-T, Quad, or any of the random missile names and immediate find the module / ammo you were looking for. Now there is a whole lot more work involved in actually finding the items you were looking for because you can no longer simply type: terror, and have only a small list of 10 or less things pop up. Now if you search "Trama" you get a list of EVERY SINGLE MISSILE which forces you to look.

For me it also seems to be easier to search for the missile I am looking for by just clicking on every single one and looking at it's icon to see if it is the right one. The old naming scheme was much better, it gave us diversity, and the easy of searching for the exact item we were searching for rather than just a blob of incomprehensible bull ****.


Also a comment on the localization readability:

Quote:
:Updated several Cyrillic characters to be more readable.


That's fine, but next can you fix Japanese / Chinese Kanji so that it is more readable than it currently is. Currently you need to look really hard at them to be able to distinguish certain radicals in order to be able to determine what they mean. A clearer font would be much appreciated not only by me, but to anyone else who uses kanji for anything in-game.
Naraphim
#210 - 2012-01-24 20:19:09 UTC  |  Edited by: Naraphim
Things that i like about the new neocom:

1 - It can be scaled.
2 - some of the icons can be removed
3 - i can chose some of the items that can be placed on the neocom
4 - the messaging/text window can be closed (minimized onto the neocom)
5 - ability to minimize the panel windows 7 style - epic win!

These changes are good - 'High Fives' for everyone...

Things i don't like about the new neocom

1 - The blue i icon - its very blue and very eye catching - please change this icon so that its less garish. There is nothing sci-fi about this icon. Nothing.
2 - I cannot remove or move EVERY icon on the neocom. (You have teased us with a partial implementation of a promising idea.)
I want to be able to remove or move EVERY icon including the chat, items and ships icon. I don't care what gods you have to supplicate, just do this please.
3 - When I minimize the "local-corp" messaging/text box it enters the neocom with the hideous i icon. It should have a unique less-garish icon that somehow signifies talking or chatting. (Like a picture of a chat bubble maybe.)
4 - The design choice of grouping many different things as "information," while factually accurate, is not sufficiently diverse. Please offer many types icons each specific to the type of information - for example the blueprint information icon should be different from the module information icon.

The counterintuitive is obvious to me.

Atticus Fynch
#211 - 2012-01-24 20:27:21 UTC
New Neocom ingame browser bookmarks wont scroll.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

samivael
Science and Trade Institute
Caldari State
#212 - 2012-01-24 20:33:26 UTC  |  Edited by: samivael
It looks good, just a few things that were mentioned in feedback and seem to have been overlooked:

Bring back the old notification blinking, this new one is annoying and distracting.

Make chat channels able to be minimised to the bottom of the screen. it was easier being able to see which channel is blinking straight away, rather than clicking on a menu to find out, then clicking on that channel.

edit:

The default blue 'i' icon for opened windows isn't very informative. An example is the scanner, could the icon not show the scanner icon like on the hud rather than the 'i'?

Or as this neocom is meant to be customizable could we choose which windows show an icon? so for common windows which are kept open alot, like the scanner, their icons don't clutter up the neocom.
Cortith Barnacarus
Coffee Hub
#213 - 2012-01-24 20:35:32 UTC
CCP:

Remove chat button from Neocom
Remove the Cargo and Scanner buttons from Neocom, I have them open 99% of the time, and it just clutters the Neocom
Add the date back to Neocom. Just the date. Not the month, not the year, the date.
Change missile names back, that was just pure stupidity on your part. Possibly module names as well, I haven't really looked at them.
Shrink agent portraits in station services window. They now take up twice as much room as is needed.
Add option for minimize to bottom, as opposed to minimize to Neocom
Change shimmer effect on Neocom, revert to old blinking.


I also noticed a post about a "Unified Inventory" system. Take any hard drives and stacks of paper containing information or code on that feature, and put them in a shredder. Now.


New features may be new, but they are NOT better. Don't fix what isn't broken.

Possibly more to follow.
Ticarus Hellbrandt
Science and Trade Institute
Caldari State
#214 - 2012-01-24 20:38:23 UTC
new neocom functionality is welcomed

however

i undocked instead of opening ships

please restore the old generic icon setup to the new interface.
Flein Sopp
Rational Chaos Inc.
Brave Collective
#215 - 2012-01-24 20:47:00 UTC  |  Edited by: Flein Sopp
Chat button in neocom, make us able to remove it.

Also, when minimizing chat windows, make them go to the bottom of the screen like they used to.
leich
Nocturnal Romance
Cynosural Field Theory.
#216 - 2012-01-24 20:55:00 UTC  |  Edited by: leich
I Really Like the new Neocom

It has a few Minor issues.

1. Chat window can only be removed if it's not on the front screen.
2. No option to turn off blinks for some items without turning it off for all
3. Fleet window not being on the front screen.
4. As per Blinking chat windows not blinking while minimesed (This should be controled by option selected on chat not the option on the neocom)
5. The items/Ships buttons being the wrong way around (Now this is a really anoyance and shouldn't have made it to the live server)
***6.No Unique icon for the scanner (I Forgot this one)

There are other things i would like to be able to drag onto the neocom most importantly there should be away of having bookmarks on there without people and places and i would also like access to skill que and combat log without having to open the char sheet.

Seperate from this i hate the changes to the agents i dont want to look at there ******* ugly faces give me my small icons back.

i also love people POS not being fueled it has provided alot of entertainment.
HaleyBerries
Brutor Tribe
Minmatar Republic
#217 - 2012-01-24 20:55:58 UTC
Ok sorry ccp but I HATE the new neocom, confusing pain in the ass. You need an option where we can set it back to the old way cause going through 3 things to get to my corp management screen is a annoying as all hell. I was perfectly happy wiht the old system, many may like the new thing but i dont so PLEASE put an option to put it back to the old way.

Oh and the login screen flashing white (or in some ppls case black) is annoying as **** again. You gusy fixed it shortly after original crucible launch but now its back..... tell the kids to watch what code they are deleting next time Big smile


Ok done complaining, GJ btw on minimal issues on the POS change, was really afraid my jobs would get screwed up or id find my tower offline but other than the server reset all is good. YOUR MAKING PROGRESS CCP KEEP IT UP, I was afraid youd go the good route for crucible then revert back to the old "player base can kiss our ass we are doing what we want" thing but instead your still going on the new way of doing things, proud of you guys hehe
Zirse
Risktech Analytics
#218 - 2012-01-24 20:56:21 UTC
You should allow us to have multiple chat buttons we can rename and use to open up different groups of chat windows. Intel, chat, diplo, etc. Either that or allow us to create sub-groups under the main chat button.
The Gonif
Pator Tech School
Minmatar Republic
#219 - 2012-01-24 21:00:55 UTC
Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying.
HEPEAJIbHOCTb
State War Academy
Caldari State
#220 - 2012-01-24 21:04:42 UTC
On the skill que screen can the search box be placed on the same line as the drop down considering there is a minimum window size anyways? It's a bit annoying trying scrolling down the list of skills as it is without having a smaller vertical space to see them.

o7