These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

New Names! (for Missiles and Meta-Speed-Mods) Do you like them?

Author
Black Dranzer
#101 - 2012-01-24 20:19:51 UTC
xRazoRx wrote:
Why not rename all the ships too?
Drake frigate - kestrel
Drake cruiser - caracal
Drake battleship - raven
HELL YEAH STREAMLINING

Don't assume your question is rhetorical or that your analogy is sound.

The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity.
OlRotGut
#102 - 2012-01-24 20:23:31 UTC
Black Dranzer wrote:
xRazoRx wrote:
Why not rename all the ships too?
Drake frigate - kestrel
Drake cruiser - caracal
Drake battleship - raven
HELL YEAH STREAMLINING

Don't assume your question is rhetorical or that your analogy is sound.

The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity.



Stop you are going to hurt the little kids heads with all this logic.....
xRazoRx
Harbingers of Reset
#103 - 2012-01-24 20:26:12 UTC
Black Dranzer wrote:
xRazoRx wrote:
Why not rename all the ships too?
Drake frigate - kestrel
Drake cruiser - caracal
Drake battleship - raven
HELL YEAH STREAMLINING

Don't assume your question is rhetorical or that your analogy is sound.

The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity.
What about missiles, genius?

I could type in "bloodc" and find bloodclaw missile. Now i have to type "trauma li"? Great.
OlRotGut
#104 - 2012-01-24 20:28:14 UTC
xRazoRx wrote:
Black Dranzer wrote:
xRazoRx wrote:
Why not rename all the ships too?
Drake frigate - kestrel
Drake cruiser - caracal
Drake battleship - raven
HELL YEAH STREAMLINING

Don't assume your question is rhetorical or that your analogy is sound.

The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity.
What about missiles, genius?

I could type in "bloodc" and find bloodclaw missile. Now i have to type "trauma li"? Great.



So? At least you and all players of Eve now know that Trauma is "Kinetic" through ALL of the missile sizes.... you can now remove all of the other names from your memory and work towards getting into Mensa.
Razin
The Scope
#105 - 2012-01-24 20:29:36 UTC
Black Dranzer wrote:
xRazoRx wrote:
Why not rename all the ships too?
Drake frigate - kestrel
Drake cruiser - caracal
Drake battleship - raven
HELL YEAH STREAMLINING

Don't assume your question is rhetorical or that your analogy is sound.

The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity.

Confirming all Trauma items have the same and/or slightly different stats.

Arguing the 'soundness' of an analogy will get you nowhere.
Black Dranzer
#106 - 2012-01-24 20:31:33 UTC  |  Edited by: Black Dranzer
xRazoRx wrote:
I could type in "bloodc" and find bloodclaw missile. Now i have to type "trauma li"? Great.

Not sure if serious.

Yes, you sometimes lose three characters of typing when looking for an item that you know the name of.

In return, you now know the name of every kinetic missile.

Razin wrote:
Confirming all Trauma items have the same and/or slightly different stats.

Their new naming system divides them into two categories: Missile Type and Damage Type. The missile types vary enough to warrant different names for each class of missile, but missiles WITHIN a class don't vary that much, which is why all cruise missiles are called cruise missiles. The damage type, on the other hand, does not vary at all. It's always a four-way switch. You never get weird combinations, it's not something that can be modified with skills or modules or bonuses. Kinetic missiles are always kinetic missiles. Now they are named as such.
stoicfaux
#107 - 2012-01-24 20:33:54 UTC
Baljos Arnjak wrote:
stoicfaux wrote:
Baljos Arnjak wrote:

True, but the point remains that you either have to type more


That is simply not true, sir. For the majority of missiles, the number of keystrokes remains at parity or is reduced. Big smile

mjolnir <- thunderbolt, gremlin, sabretooth, torrent, paradise,
inferno <- widowmaker, firefox, flameburst, hellfire, cataclysm
trauma <- scourge, thorn, bloodclaw, terror, wrath, juggernaut
nova <- havoc, phalanx, piranha, fulmination, devastator, bane



{sarcasm} Add in those extra letters you were telling me about! And No FAIR! and WAH! *Stomps off* {/sarcasm}

lol

Sorry, guess it wasn't obvious to you:

"mjolnir X" = search on "mjolnir t" for torpedos, "mjolnir r" for rockets, etc. "mjolnir X" is 9 chars versus 11 chars for "thunderbolt"

mjolnir X <- thunderbolt, gremlin, sabretooth, torrent, paradise,
9 chars <- 11, 7, 10, 7, 8

inferno X <- widowmaker, firefox, flameburst, hellfire, cataclysm
9 chars <- 10, 7, 10, 8, 9

trauma X <- scourge, thorn, bloodclaw, terror, wrath, juggernaut
8 chars <- 7, 5, 9, 6, 5, 10

nova X <- havoc, phalanx, piranha, fulmination, devastator, bane
6 chars <- 5, 7, 7, 11, 10, 4

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

xRazoRx
Harbingers of Reset
#108 - 2012-01-24 20:38:30 UTC
stoicfaux wrote:
mjolnir X <- thunderbolt, gremlin, sabretooth, torrent, paradise,
9 chars <- 11, 7, 10, 7, 8
How many items there were that started with "thun", "grem", "torr" and "parad"?
Taipion
Adeptus Petrous
#109 - 2012-01-24 20:41:07 UTC
Petrus Blackshell wrote:
Taipion wrote:
...Petrus Blackshell, honestly, how much is CCP paying you for your efforts?!


My NDA prevents me from revealing a number, but it's enough for me to lose all the T1 Rifters I want, forever.

Taipion wrote:

Soon there is no substance left in EVE, just because of CCPs greed, yep, THIS is NEX 2.0! This is the next step to get out more money off EVE at the cost of us players!


Yes, because some purely aesthetical changes to the naming scheme are equivalent to creating a microtransaction system encouraging more people to buy PLEX.

I don't even know why I bother being a forum warrior mercenary, sometimes. Oh wait, that's right. The pay.


It is not "purely aesthetical", but as a CCP Fainboy / Dev-Alt / Troll you might not see that.

Having individual names for all things means more complexity, like a real game should be.

Having the same names for everything means less substance, it is more like a browser game would be.
Petrus Blackshell
Rifterlings
#110 - 2012-01-24 20:55:20 UTC
Taipion wrote:

It is not "purely aesthetical", but as a CCP Fainboy / Dev-Alt / Troll you might not see that.


I am glad that me liking Eve gets you this riled up. No seriously, it gives me joy.

Taipion wrote:

Having individual names for all things means more complexity, like a real game should be.


Nope, just means more tediousness, having to check the module's icon, or (for colorblind people) having to check the item's attributes. The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

There is a difference between tediousness (fitting 100 Vagabonds and putting them in the corp hangar) and complexity (manufacturing a single Vagabond and its fittings from scratch). Learn it.

Taipion wrote:

Having the same names for everything means less substance, it is more like a browser game would be.

You have clearly never heard of OGame.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ni Cho
Federal Navy Academy
Gallente Federation
#111 - 2012-01-24 21:14:48 UTC  |  Edited by: Ni Cho
Do you like the new names? Sure, prehaps because I don't really give a **** what they are called.

Was it a good step? I can see how it could be easier for new player to learn the damage types of missiles.

Was it necessary? I don't know. I have been playing long enough to really not need to learn the damage types by name. As said for my second answer if seems like it would be helpful for newer players.

Basically all the rage for a name change is so overblown. Even more crazy is CCP color coded the damn things. How dare they make it easy for new people, and we should rage cause we had to learn stupid names and a lot of them.
Petrus Blackshell
Rifterlings
#112 - 2012-01-24 21:17:17 UTC
Ni Cho wrote:
Do you like the new names? Sure, prehaps because I don't really give a **** what they are called.

Was it a good step? I can see how it could be easier for new player to learn the damage types of missiles.

Was it necessary? I don't know. I have been playing long enough to really not need to learn the damage types by name. As said for my second answer if seems like it would be helpful for newer players.

Basically all the rage for a name change is so overblown. Even more crazy is CCP color coded the damn things. How dare they make it easy for new people, and we should rage cause we had to learn stupid names and a lot of them.

Hey man, back in our day we walked 3 miles uphill to school both ways, and when we got to school... we memorized missiles is what we did!

Kids these days...

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Razin
The Scope
#113 - 2012-01-24 21:27:16 UTC
Petrus Blackshell wrote:
The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.

If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance.
Niko Takahashi
Yoshitomi Group
#114 - 2012-01-24 21:40:11 UTC
Ottersmacker wrote:
i wanted make purchase of ammunition for my drak, 2000 units caldari navy scourge

i typed 'scourge' into market as before this patch

nothing is happen UghUghUgh


then i navigationed through menu to missiles to find out new name of "scourge" (guys it is "trauma")

so i typed "trauma" into market search instead of "scourge"

i get all missiles in eve??? UghUghUgh


This pretty much Scourge was one missile now we get all the dam missile results for all the sizes.
If anything needed change it is the utter mess in the meta mods for EW mods jammer sig amps sensor boosters and such. Plus unification of the turrete meta names would be in order.

But ammo was not needed and MWD out of all mods I do not understand
OlRotGut
#115 - 2012-01-24 21:47:03 UTC
Razin wrote:
Petrus Blackshell wrote:
The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.

If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance.



Simulation of an immerse world?

1000+ ships in a space station that obviously isn't scaled to handle that amount?
planets that do not orbit the stars in the solar system?
magically re-spawning pirates and 'roids?

i mean i could go on and on... that is a weak stance to the renaming argument for certain.
Petrus Blackshell
Rifterlings
#116 - 2012-01-24 21:58:51 UTC
OlRotGut wrote:
Razin wrote:
Petrus Blackshell wrote:
The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.

If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance.



Simulation of an immerse world?

1000+ ships in a space station that obviously isn't scaled to handle that amount?
planets that do not orbit the stars in the solar system?
magically re-spawning pirates and 'roids?

i mean i could go on and on... that is a weak stance to the renaming argument for certain.


Or the fact there are Y-T8 but not Y-T9 or Y-T7 microwarpdrives. Honestly, the module names make sense to be more generalized, if only to not give the wrong impression. Some special descriptions for meta modules would be nice, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Thelron
Science and Trade Institute
Caldari State
#117 - 2012-01-24 22:06:30 UTC
Razin wrote:
Petrus Blackshell wrote:
The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.

If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance.


To be fair, the descriptions of the old missiles sank any feeling of immersion anyway... "oh each race produces exactly one damage-type of missile. And the high-tech guys are using old relics while the rust-and-tape crowd have exciting new advances!" ayup.

Honestly though... "trauma?" Better idea- "Kinetic Heavy Missile" with "The Scourge Kinetic Heavy Missile..." for the description. If we're simplifying the market/hangar/load-****-in-my-guns names, let's just do that. Less flavor loss, more clarity, not as much bitching.

The afterburners are still a mess though.

I really see what they're trying to do, and agree that it should be done, but it's not the best sign when the first step towards consistent names is already inconsistent. I've never liked "prototype" as a modifier for the guns (really? the *prototype* was the best one you made?), and "experimental" makes sense for things like "experimental cloak" (or whatever the crappy cloak is) because it's a crappy cloak that comes with some of the massive drawbacks you'd expect from using something experimental. Sure, sci-fi likes to slap an experimental dohickey onto things and make it suddenly the best ever but there's always the bit where it blows up at the most inconvenient moment. Let's stick with "improved" and "optimized" for the "better" and "best" (and some other words for "better than best" and so on to deal with stuff that has lots of "basic" meta levels), and "basic" or maybe even "compact" for the "just like the real thing, only smaller" versions of stuff. (Limited I can understand, as in "limited edition... but again... "experimental?" No, you try it first. "Prototype?" How's about we wait for the production model so we can get spare parts...)

7/10 for the idea (some things should probably be left alone for the sheer amount of character the names have, like target painters. This sonds like it's going to be EVERYTHING though... and what about shinies? Extra points for good answers from CCP).

2/10 for the implementation. Roll it back, make a chart of "meta-to-term," don't let things "skip" basic levels, and try again. Same for the missiles (and presumably guns when you get around to it)- name them what they are, not some new codeword that's not *really* any better than the old one.
SnowxCrash
Perkone
Caldari State
#118 - 2012-01-24 22:08:11 UTC
Came back to Eve Dec 12th, had a kestrel and +1s and I had no trouble memorizing what the different named are and which missile was what type of damage. Especially the missiles, I mean, ffs they're color coated. If someone is so stupid they can't notice the color scheme they're not going to be playing Eve very long anyhow. Part of the appeal of Eve was the information overload, sorting through it all, understanding what was around you. That aspect of Eve makes up for the **** poor pve content, and until the pve content is more engaging I don't see any degree of streamlining increasing subs.
Ayuren Aakiwa
Coven.
#119 - 2012-01-24 22:22:36 UTC
No no no no no, this was so stupid. CCP, I am dissapoint
Vaerah Vahrokha
Vahrokh Consulting
#120 - 2012-01-24 22:30:52 UTC  |  Edited by: Vaerah Vahrokha
J3ssica Alba wrote:
can i haz my catalyzed cold gas arc jet thrusters back ... please? Oops


Me too, I miss those names, they were Star Trek mood Insipiring.

Imagine if they streamlined Star Wars... C3P0 would be "maintenance robot", the other "diplomat robot".... bleah.