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EVE Online: Crucible 1.1 Feedback

First post
Author
Tyrone Cashmoney
Brutor Tribe
Minmatar Republic
#181 - 2012-01-24 19:04:55 UTC  |  Edited by: Tyrone Cashmoney
Right now I'm stuck playing at a pretty low resolution (1024x768) for reasons out of my control, and I noticed something about the undock button when playing in windowed mode. Sometimes the undock button will be clearly visible at the bottom left. Other times, it'll get bumped off the edge of the window. This tends to happen when I undock, then dock back in. When this happens, if I quickly switch to fullscreen, then back to windowed mode, it'll show up and remain visible. But it's kind of odd that it ever gets hidden off the edge of the window in the first place.
Penny Ibramovic
Wormhole Engineers
#182 - 2012-01-24 19:06:55 UTC
When taking a screenshot with high quality enabled in settings now saves as a .PNG instead of .BMP.

Man, that is just beautiful. Oh, the joy in being able to save in PNG instead of BMP!

Except I'm on a Mac, and I still can't find the PrntScrn key on my keyboard, and the keymapping is still locked so I can't change it. Oh, sure, I can use the built-in cmd-shift-3 to take screengrabs, which I do, but is there any reason why this really simple feature hasn't been fixed or adjusted for Mac users since the game's official port? It's a bit of a peculiar oversight.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#183 - 2012-01-24 19:10:33 UTC
Solstice Project wrote:


For some odd reason, even as my neocom is hidden all the time anyway,
looking at the screen feels different ... and i can't pin down why it feels that way.

Thx !


First thing i noticed, hanger, module spacing, text, something is different, but not obivous enough to put a finger on it...nice that they tried to sneak something else in...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Hans Tesla
RigWerks Incorporated
#184 - 2012-01-24 19:13:41 UTC
Black Dranzer wrote:
First impressions are fairly good, but..

.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.

Just a hunch, but.

+1. Game ran great on my computer prior to Curcible 1.1. Now very sluggish.

Head Rigger In Charge

Zuquar Bonaparte
New Dawn Corporation
BricK sQuAD.
#185 - 2012-01-24 19:14:25 UTC  |  Edited by: Zuquar Bonaparte
just reactivated 4 acc,s a few days ago after a several month break and what do i come back to? (thank god for transfering char for plex option. 2 acc,s will for sure be closed after my 60 days are up) tired of this ****, 7 years playing and ccp still doesnt get it.

Big thanks to CCP for making me do a patch where they change many year old names on modules and ammo that we gotten used to ( who the hell is the idiot that thought that was a good ide?)

worse is, my files are now corrupted (client showing me tyrannis picture) so instead of DL 30mb patch i have to reinstall the game, (windows 7 user)
Im no pc wizz so would be nice if there is a way to transfer my old settings to the new client i have to DL, (i have no idea how)



btw, repair tool not working for me.
Miss Lina
State War Academy
Caldari State
#186 - 2012-01-24 19:15:08 UTC
Miss Lina wrote:
Oxeu wrote:
patch corrupted the game here.

running repair tool hope it works.


For me too Sad

Really hope repair tool fixes it


Fortunately repair tool fixed it
Marwolaeth Arglwydd
Alternate Powers
#187 - 2012-01-24 19:39:05 UTC
Can we get the old names back? It added more varviety to the game. The new names make it seem really bland. Other then that looks great so far.
Taipion
Adeptus Petrous
#188 - 2012-01-24 19:39:19 UTC  |  Edited by: CCP Phantom
Feedback so far:


New namings: Suck

- less complex
- break immersion
- less RP
- STUPID NAMES!
- leave a TRAUMA here -.-
- wont help new players even a tiny bit



New Neocom: Sucks, too

- blinky blinky chat-icon (can be removed, though i guess that was not intended to be removed)
- does not look solid
- moving normal icons and groups up and down... try it and you will see
- FFS after re-adjusting the UI THREE TIMES on all my 20+ chars because someone who has no NO NO coding skills at all tried a UI overhaul and DELETED the settings THREE TIMES, I again...AGAIN have to redo it on all chars...NO...FUN...
- does not blend in well into the game, especially when docked (new neocom + station services = arkward)



New Fuel Blocks: just guess what...

- still need all the different items to run a tower
- now need to build something out of all those items to make it work (more work)
- or pay someone to build it for you (buy blocks in market)



Assault Friggs look fun though, should get me one of those...
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#189 - 2012-01-24 19:44:18 UTC
Taya Dentano wrote:
*insert post griping about new neocom*

also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.



Ditto.


1. I hate the new Neocom. How do I revert to the old one please?

2. The chat button blinking is annoying. There are always new messages.



Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? Lol
OlRotGut
#190 - 2012-01-24 19:44:28 UTC
Idk, I like the fact that they are fixing the names on these damn modules and stuff, although I will agree some of the names make no sense, so it makes it just as confusing as before, however at least they are standard throughout so once you figure out what Trauma, or Mjolnir, or Limited, or prototype is, it takes the module puzzle away.


For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Regina Shepard
Regina's Wolves
#191 - 2012-01-24 19:48:15 UTC
The "New" Neocom is NOT an improvement imho. it has some very annoying issues. Can we PLEASE have the old one back? Or at least an option to use the old one? I don't want to be a troll but I have nothing positive to say about this blunder of a UI. It's not the worst I have seen but I am struggling to figure out what they were trying to do with this other than be annoying and make a change for the heck of it. Again, please revert to the old one.
Bad Messenger
Rehabilitation Clinic
#192 - 2012-01-24 19:49:24 UTC
why neocom is transparent? Can i adjust it some to nontransparent?

How i disable hangar opening and closing animations ?

where is date ?

Why there has to be blinking chat button when you chats are open? i could understand if it blink when you have minimized those chats.

I do not see reason to replace old one with this. Horrible.
Callidus Dux
School of Applied Knowledge
Caldari State
#193 - 2012-01-24 19:50:44 UTC
Tara Nighthawk wrote:
Taya Dentano wrote:
*insert post griping about new neocom*

also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.



Ditto.


1. I hate the new Neocom. How do I revert to the old one please?

2. The chat button blinking is annoying. There are always new messages.



Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? Lol


Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume?
OlRotGut
#194 - 2012-01-24 19:51:53 UTC
Callidus Dux wrote:
Tara Nighthawk wrote:
Taya Dentano wrote:
*insert post griping about new neocom*

also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.



Ditto.


1. I hate the new Neocom. How do I revert to the old one please?

2. The chat button blinking is annoying. There are always new messages.



Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? Lol


Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume?



Nobody? I'd have a hard time thinking you 100% correct on that assumption. As I for one like both the attempt at renaming, and the neocom..
Silvrsurfr
Nova Echo
#195 - 2012-01-24 19:52:55 UTC
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted


no,
shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)


Shift was practically the only button left for PTT reasonably. CTRL is taken - target selected, ALT is taken - group dragging probes and perhaps other uses... Perhaps doing a shift+ ~ or some other combination can prevent this from interfering. Also, ANY hot key creation should be changeable/customizable due to the number of players, different keyboards, and different programs used in conjunction with Eve Online. I can safely say at this point I will never use shift to overload my racks. In the future, I might want to use "G" or something.

~ Silvr

EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14. CSM demographics vs EVE demographics, nothing to worry about...

Klam
Church of Boom
#196 - 2012-01-24 19:54:52 UTC
Three things listed in order of importance:

1. Glad to hear you are getting rid of the chat icon shimmer... Sadly CCP, you are missing the point. The Chat functionality rolling up into the neocon is bad in general. many of us have multiple separate chat windows for a reason, we could minimize them into little out of the way tabs at the bottom of the screen. This new "feature" has LESS functionality then what we had before.

2. This SHIMMER in general needs to go. The old highlight method was simpler, and less likely to cause seizures. It's sadly a poorly thought out effect. New for the sake of new is not better. I thought that was the lesson CCP learned with Incarna. Guess not.

3. This new naming is horrible again along the lines of the Incarna crap. Why are we changing the names after all these years. This is a frankly, horrible idea that screws your existing customers who took the time to memorize the old names. If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.




On a side note as a profesional QA person... whomever decided to add switching from VS 2005 to VS 2010 into the same release as a feature update should be flogged or at least forced to buy the rest of the staff lots of hard liquor.

You NEVER NEVER NEVER include a major development/compile environment change with a feature release. A few bug fixes maybe, but NOT new features. It should have been a stand alone release to better isolate the reason for some of the current production defects.
Botia Macracantha
UK Corp
Goonswarm Federation
#197 - 2012-01-24 19:57:21 UTC
From rock steady 60fps prepatch interval one, multiple accounts ok, after the patch in warp fps is all over the shop, usually when passing/loading a celestial. Also drops when opening the skill queue. Hoping the reboot fixes it.
Krystal Flores
Deliverance.
Arrival.
#198 - 2012-01-24 19:58:14 UTC
OlRotGut wrote:

For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.


Easy. As we all know space is never empty and EVE is full of litterbugs, just take a look at deadspace. My theory is that because there is so-much garbage everywhere space has become like Jello. Maybe somewhat less to the point of a nebula. (Space has more of gravitational field now.)

This effect slows ships down, preventing acceleration at max speed, we've all seen it. Therefore the planets and stars have been slowed to static positions. This can also explain visible lasers ect.

Tl:dr Planets don't move due to the effect that caps max speed in space.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#199 - 2012-01-24 19:59:17 UTC
Klam wrote:
If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.


Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items).
Klam
Church of Boom
#200 - 2012-01-24 20:00:10 UTC
OlRotGut wrote:
For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.


Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming.

The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game.

How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion?