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EVE Online: Crucible 1.1 Feedback

First post
Zleon Leigh
#161 - 2012-01-24 18:10:00 UTC
Temuchie wrote:
Kraven Arcon wrote:

why for the love of eve did you change ammo and module names......

NO NO NO Rusty!

New names for new modules, great, u win! But i want my scourge back!


Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere

At some point the name length becomes ridiculous.

Shouldn't have been changed to start with.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Rain Kaessinde
Liminal Cloudwatch
#162 - 2012-01-24 18:10:06 UTC
Palovana wrote:
I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this:
'Bloodclaw' Kinetic Light Missile
'Havoc' Explosive Heavy Missile
'Cataclysm' Thermal Cruise Missile
'Mjolnir' EM Torpedo

This. Please.

That goes double for propulsion modules. I can see the advantage of putting "AB" or "MWD" right in the name, but the new "system" erases some of the better module names in EVE (Quad LiF Booster Rockets <3) while actually muddying the waters of meta level identification.

The stars might lie, but the numbers never do.

Corpy Hooves
#163 - 2012-01-24 18:13:02 UTC  |  Edited by: blazegryph
Also another thing that bugs me...

why the rename of the items?? the old names where spiced enough to give that scify flavour that we crave... but now we get:

    Prototype 100MN MicroWarpdrive I
    Experimental 100MN Afterburner I
    Limited 1MN MicroWarpdrive I
    Experimental 1MN Afterburner I
    Upgraded 1MN Microwarpdrive I
    Limited 1MN Afterburner I
    Experimental 10MN MicroWarpdrive I
    Experimental 10MN Afterburner I

when the old :

  • Quad LiF Fueled Booster Rockets
  • LiF Fueled Booster Rockets
    Catalyzed Cold-Gas Arcjet Thrusters
    Cold-Gas Arcjet Thrusters
    Cold-Gas Arcjet Thrusters
    Phased Monopropellant I Hydrazine Boosters
    Monopropellant Hydrazine Boosters
    Y-T8 Overcharged Hydrocarbon Microwarpdrive
    Y-S8 Hydrocarbon Afterburners

Those where names we everyone already knew and could distinguish (and moreover thanks to the icons), and did not had to go checking info to know which model was each..
This is an stepback, is like stripping names and calling the modules:

  • Afterbuner MK1
  • Afterfurner Mk2
    ... and so over

Where is the scifi spice in them?? just lowering the game experience to the level of those crappy Games out there, EVE is superior and different to all them! And not to talk aboy the new misiles names...

  • Mjolnir heavy missile
  • Mjolnir light missile
    Mjolnir rocket

....whenever i read "Mjolnir", instantly i think in the torpedos...
Also, the names had some kind of personality... while the Mjolnir sounds like something dumb and huge, the Gremlin is like small and unstable fast..... now, all EM ammo is ..... the same to my ears... is like calling all missiles of the same type, Em/Kinetic/Thermal XXXXXX misile/rocket/topedo.. is just a generalization... again, lowering the level to crappier games out there

So please, rethink about the new "name feature", because is gonna cause more chaos and confussion than good..
Gallente Federation
#164 - 2012-01-24 18:15:33 UTC
I am really enjoying the new Neocom you have given us, particularly the fact that it can be customised so that only the icons we need to see are visible. Not in a corp? No problem, get rid of that button - it will be in the list later if you need it. I am playing at 2560x1440 at UI Scale 110% and it is lovely.

One feature request for consideration would be this... could we grab the bottom of the Neocom bar and resize it upwards so we could slide the chat windows further over to the left edge?

I know we have to allow room for the Undock/Ship/Equipment buttons plus any floating windows that will have icons appear there but for folks with larger monitors there is plenty of room.

Nice shiny new Neocom is making the chat windows look a little "old" now. Time for a refresh there maybe?
Tir Capital Management Group
#165 - 2012-01-24 18:18:39 UTC
CCP Arrow wrote:

Options that are only available while docked appear from the bottom of the Neocom. Those options are:
Undock, Ships, Items.

The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time.

But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well.

Thanks for the feedback, we are listening Smile

I think the station panel needs a complete overhaul. Look at it, it's very rough and out dated. It has services which are on the sidebar, and services which don't really do anything right now - it can be solved better (please keep merging ships and items with the new inventory manager, i have a post on that thread about it).

The whole station panel needs to be totally improved and refreshed... It's functionality is very limited for many pilots, or who don't merge ships and items into it. I'm just saying it can be better organized, more useful, more helpful and more direct.

Now, I have a serious urge for a Pretzel.

Damn you.

Where I am.

Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#166 - 2012-01-24 18:25:54 UTC  |  Edited by: Panhead4411
Why do i feel like i need to take 8 steps away from my monitor just to read the "Agents" screen?

Okay, its not that bad, but really, i don't see why yall needed to make the agent names and info so large just to add the "accepted-offered" text to the side where it already had plenty of room...

And there is still the butt ugly text wrapping issue, which you guys decided to ignore when re-naming modules, so now they also look like they were written by a 2nd grader...    < Unified Inventory is NOT ready...

Bat Country
Pandemic Horde
#167 - 2012-01-24 18:33:28 UTC
I like the new neocom but that chat tab is rather annoying.
Morar Santee
#168 - 2012-01-24 18:34:11 UTC
Chribba wrote:

and bring back minimize on chat-requests, you can only close them and that makes ppl request again (plus new ones) and sometimes it is better if I can just minimize them for a bit without getting disturbed.


Yes, minimizing chat had several useful functions. For instance I could minimize several stacks of several channels, and when one of them blinked, I knew that something was said in that group of channels.
At the moment, every channel that blinks causes the Neocom to blink. Even if it is one in a stack of channels I have not minimized. This greatly decreases functionality.

And yes, the new "blinking" should only happen once or twice, and then become a static highlight.

Another thing is: Depending on the size you pull the Neocom up to, all it takes is opening more than two windows at once, and suddenly you have to access them through a drop-down menu from a relatively tiny arrow. That's just not very user friendly at all.

Being able to customize the Neocom as you can do right now is absolutely awesome. But it would be great (required, really) to have the traditional minimize option back.
Uber Awesome Fantastico Awesomeness Group
#169 - 2012-01-24 18:34:42 UTC
Order Of The Star
#170 - 2012-01-24 18:38:31 UTC
CCP Arrow wrote:
We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality.

Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible.

Options that are only available while docked appear from the bottom of the Neocom. Those options are:
Undock, Ships, Items.

The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time.

But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well.

Thanks for the feedback, we are listening Smile

Suggestion for the undock button: Make a dummy empty space "button" before the undock button so it is well separated from the others at the bottom.
#171 - 2012-01-24 18:46:03 UTC
I can't move the ships and items icons away from their locked position next to the undock button
("I know, let's create a customisable neocom and then LOCK 2 of the most frequently used icons next to the undock button, wouldn't that be :AWESOME: ?" - CCP dude who came up with that ****)

The "eve-menu" has potential but having hierarchical menus is really stupid, when I have the screen estate (height: 1050px) of a small football field shouldn't the hierarchial manus vanish and all the buttons be placed directly in the eve-menu? That would be awesome (not the lack of : ).

The chat icon in the neocom is silly and unnecessary. Allow us to minimize the chat windows as would be expected instead of having to deal with this: . That's actually 5 different windows, some of which are minimized and there is no way I can tell them apart. Does that seem right to you?
Deviana Sevidon
Jades Falcon Guards
#172 - 2012-01-24 18:46:50 UTC
CCP, I wonder why you were asking for feedback on singularity about the AF changes, when you just ignored all feedback given to you? if 10,058 Goon voices cried out and were suddenly silenced.

Bienator II
madmen of the skies
#173 - 2012-01-24 18:52:31 UTC
btw: whatever the skillqueue progress thingy in the neocom displays... its not the progress.

it is at 50% and my skill is already at over 80%

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Black Dranzer
#174 - 2012-01-24 18:55:16 UTC
First impressions are fairly good, but..

.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.

Just a hunch, but.
Rooli Pelaaja
#175 - 2012-01-24 18:58:29 UTC
Please change "Chat" button to be removable like all other buttons in neocom

so it doesnt blink all the time, and i dont want to disable blinks for wallet, mail ect
Mister Quirrenbach
Republic Military School
Minmatar Republic
#176 - 2012-01-24 18:59:20 UTC
The old neocom had possibility to expand icons as text. I can not find that option in the new one and it makes it slower to use.
Icarus Helia
State War Academy
Caldari State
#177 - 2012-01-24 18:59:55 UTC  |  Edited by: Icarus Helia
in regards to the new neocom (which I love) - there really needs to be more uniformity to the customization options.

for example - why can i rearrange and remove or group all the usual icons, but not remove the new ones (im looking at you !@#%$%^@ blinky chat thing). also - do we really need icons cluttering the neocom for the system scanner, cargo hold? it already has a dedicated button next to the ship hud...

also...getting multiple icons on the neocom for the show info panels i open is really irritating too, mostly because i cant get rid of them or autostack them.

bottom line - I like the neocom, but the new icons on it lacking the new functionality is unbelievably irritating.

Why you no care?

Minmatar Heavy Industries
#178 - 2012-01-24 19:01:05 UTC
The new NEOCOM's handling of chatwindows is a big problem for many whom depend on seeing if it blinks immediately. putting all the chats into a single icon that blinks means I have to keep checking it on the sidebarr. Minimalizing to bottom meant I could see it ALOT quicker. Removing the minimalize to bottom is EXTREMELY PAINFUL FOR ME
An' then, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#179 - 2012-01-24 19:01:16 UTC
change is bad. dont fix what wasnt broken. New neocom is ****.

I have more space likes than you. 

Solstice Project
Sebiestor Tribe
Minmatar Republic
#180 - 2012-01-24 19:03:37 UTC

I don't have any clicking sound when activating a module.
I don't have a sound when the neocom hides/shows up again.

Both of these sound like totally stupid issues,
but i really need those. *lol*

For some odd reason, even as my neocom is hidden all the time anyway,
looking at the screen feels different ... and i can't pin down why it feels that way.

Anyway ... i don't care about GUI-stuff, but i want the sounds back !

Thx !