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EVE Online: Crucible 1.1 Feedback

First post
Author
CrazyArsed Monkey
Cercopithecus Aethiops Manufacturing
#141 - 2012-01-24 17:27:11 UTC
My client is broken................ I think it was the final mini patch that did it. It crashes as you are entering station from the toon select screen. Tried safe mode and also a few repairs - nothing works :/

Downloading new client!
Neziah
Doomheim
#142 - 2012-01-24 17:27:58 UTC  |  Edited by: Neziah
Varko Mrann wrote:
Sarmatiko wrote:
Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.png
Make sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT!
Problem solved P

Thanks, man, you saved my life!



I don't get what you are describing here. Also the ability to NAME A GROUP WOULD BE NICE.

EDIT: I figured out how to remove the chat window.
Bloodpetal
Tir Capital Management Group
#143 - 2012-01-24 17:28:33 UTC
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted


no,
shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)



Only by default. You can change it in your customizable options. So that ALT+F1 is overheat, not SHIFT.

SO really, this is only a case by case scenario based on customizations. Don't see why this can't be set to a custom option keybind.

Where I am.

DarthNefarius
Minmatar Heavy Industries
#144 - 2012-01-24 17:28:34 UTC
the channels can not minimalize to the bottom of the screen so I can see which one is blinking without having toclink on the sidebar to check THIS IS HORRIBLE!!! i HAVE TO KEEP CHECKING IF I GOT A NEW REPLY REPEATED
OMG I hate it
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Miss Lina
State War Academy
Caldari State
#145 - 2012-01-24 17:29:44 UTC
Oxeu wrote:
patch corrupted the game here.

running repair tool hope it works.


For me too Sad

Really hope repair tool fixes it
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#146 - 2012-01-24 17:30:54 UTC
CCP Arrow wrote:
If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012.
We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.


Replying as I read this, so I'm sure others have already responded...

Don't take things away without the option of putting at the least the functionality back somewhere.

You took away something we had which worked and was useful.
If the date won't fit in the space available, make space!
Allow us to choose:

  • if we want the date displayed
  • what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)

Galendil
Center for Advanced Studies
Gallente Federation
#147 - 2012-01-24 17:32:03 UTC
Looks good to me!

--- | --- Flammis Acribus Addictis --- | ---

Neziah
Doomheim
#148 - 2012-01-24 17:33:31 UTC
Axl Borlara wrote:
CCP Arrow wrote:
If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012.
We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.


Replying as I read this, so I'm sure others have already responded...

Don't take things away without the option of putting at the least the functionality back somewhere.

You took away something we had which worked and was useful.
If the date won't fit in the space available, make space!
Allow us to choose:

  • if we want the date displayed
  • what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)




this
DarthNefarius
Minmatar Heavy Industries
#149 - 2012-01-24 17:34:31 UTC
i removed the chat but this screwed up the interface worse for me !!! How do I re add the Chat icon after it is removed so I can see the new crappy way? ARG 1 hour wasted
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Palovana
Inner Fire Inc.
#150 - 2012-01-24 17:38:10 UTC  |  Edited by: Palovana
Bad: Neocom "i" icon looks like it came from Windows 3.1 or something. Blah.

Good: The rest of the new Neocom is pretty good from what I've seen of it on Sisi. TQ wasn't ready in time to test things before going to work.

Bad: Missile names are rətarded. I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this:
'Bloodclaw' Kinetic Light Missile
'Havoc' Explosive Heavy Missile
'Cataclysm' Thermal Cruise Missile
'Mjolnir' EM Torpedo
etc.
FFS just replace "Trauma" with "Juggernaut" if you're not going to bring the old names back. "Supernova" is better than "Nova" also.

Good: Shift-click for heat is also much easier than finding the tiny green button to overheat a single module - I'd usually just turn it on for the full rack.

Good: Compact member list in chat window is PWN.

Good: System J115418 now has correct navigational data for moons.

Good: AF changes.

I don't do FW or API programming, so I can't comment on those things.

I'm sure I'll find more stuff (good and bad) later tonight.
Cosmo Cyrano
October Country
#151 - 2012-01-24 17:38:18 UTC
Looks sparkly now, overall an improvement. I really wish that the ships and items hangar wasn't parked right next to the undock button though, but most of all please let us minimise chat channels so they end up visible at the bottom of the screen again. Clicking a couple of times through the sidebar to get them back is fiddly and much less intuitive than the old way.

Maxwell Albritten
The Scope
Gallente Federation
#152 - 2012-01-24 17:40:44 UTC
I am enjoying this thread.

I, for one, enjoy the new neocom (chat blinking besides)

It's really nice not having to look at all the buttons I don't want to use. And the windows minimizing is nice.
Naraphim
#153 - 2012-01-24 17:42:52 UTC
"Mining Foreman Link – Mining Laser Field Enhancement II effectiveness has been increased from 5 to 5.625%"

I just won the game.

Thanks.

The counterintuitive is obvious to me.

Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#154 - 2012-01-24 17:47:45 UTC
Its kinda nice to have POS out of fuel events on the calendar,

BUT WHY DOESN'T IT SHOW ON THE EVE GATE CALENDAR ?

Eve gate I can scan at work; EVE, not so much.

If only we could fall into a woman's arms

without falling into her hands

VLAD VIRONS
Evolve Xcellence
#155 - 2012-01-24 17:50:19 UTC
Great patch, nice work.

But: Chat icon on Neocom blinking in takt with any other chat tab, pls give us feature to disable that icon to be blinky, cose now there only way to disable all of them, second - if u use any part of interface like browser etc and u have its icon ready present on neocom - you have two of them at the end, one is enough.

o7
Callidus Dux
School of Applied Knowledge
Caldari State
#156 - 2012-01-24 17:56:52 UTC
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).



Take the old neocom and make it a base of customizeable changes. You have build a horrible mess and try to fix it. This is wrong. Really fail.
Dyner
Brutor Tribe
Minmatar Republic
#157 - 2012-01-24 18:01:10 UTC
*grumbles*
More redistribs...greeeaaat.

...really hate how MS did there Visual Studio Redistributables...and I really hate how companies don't remove the Redis. they install; even when I uninstall the actual program.

Sad
Callidus Dux
School of Applied Knowledge
Caldari State
#158 - 2012-01-24 18:02:48 UTC
Care Less wrote:
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).



Please god no...
Not if we have to delve through more hierachial menus to get to something that we use to do with one button.

And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures.

Will the icon redesigns be as useless as the removed turret designs that worked so well...?


THIS. Show the name of the buttons again.
Mr Chili Palmer
State War Academy
Caldari State
#159 - 2012-01-24 18:06:51 UTC  |  Edited by: Mr Chili Palmer
when i am docked my items folder and ship folder are locked at the bottom of the screen, can they be moved?
would also live the neocom to display left to right across the bottom of the screen

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Temuchie
Sebiestor Tribe
Minmatar Republic
#160 - 2012-01-24 18:07:52 UTC
Kraven Arcon wrote:

why for the love of eve did you change ammo and module names......

NO NO NO Rusty!

New names for new modules, great, u win! But i want my scourge back!


+1

Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere