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EVE Online: Crucible 1.1 Feedback

First post
Author
Tachys al'Fahn
Aeolian Earthworks
#121 - 2012-01-24 16:40:36 UTC  |  Edited by: Tachys al'Fahn
With respect to this whole universal item database thing, and supposedly making searching easy, one thing has bugged me for a long time:

If someone can lock on to you and identify EVERYTHING you have in cargo even if it is in containers, why can't you search personal assets and have EVERY container searchable?

Before working on something that wasn't exactly broken in the first place (item naming conventions), how about fixing things that are in the same category, and ARE broken first, such as:

-Making it so that cargo/special bays of ships you own, as well as containers inside those bays and inside personal hangars are searched when you search personal assets

-Making corporate hangars in POS modules, as well as containers inside those hangars and station corp hangars searchable when you search corporation assets

Just a thought...
CCP Punkturis
C C P
C C P Alliance
#122 - 2012-01-24 16:40:56 UTC
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted


no,
shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)

Twistedhad to ask. Patch looks good whens 1.2 hitting Sisi?


don't be greedy! just enjoy this patch for now Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Varko Mrann
Interstellar Trade And Logistics
#123 - 2012-01-24 16:43:17 UTC
Sarmatiko wrote:
Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.png
Make sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT!
Problem solved P

Thanks, man, you saved my life!
Razin
The Scope
#124 - 2012-01-24 16:46:06 UTC
The whole renaming thing was just a bad idea for reasons stated and restated in this and previous threads dealing with this patch.

By expediting this change and not giving any time for interactive consultation with the players CCP made a bad idea into a really bad idea.

Please revert back to what we had and lets calmly discuss this and come up with changes that make usability sense and do not take away from EVE color and history.

Thanks.
TheButcherPete
KarmaFleet
Goonswarm Federation
#125 - 2012-01-24 16:48:13 UTC
I'm at school, thus haven't logged in yet. But, have the Afterburner/Microwarp module names really been changed to Upgraded/Limited/Experimental/Prototype?

That seems horribly simplified.

oh, btw, all experimental items are technically prototypes, because they're not mass produced yet.

Take a step back, how common are the old Y-S8 and Y-T8 propulsion mods in EVE? They're one of the most common modules found in NPC wrecks nowadays, how can they be "experimental" or a prototype when they're freaking EVERYWHERE?

Deadspace and Officer mods are by definition, prototypes and experimental modules.

Whoever came up with these names at CCP should have their heads checked.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Tachys al'Fahn
Aeolian Earthworks
#126 - 2012-01-24 16:48:50 UTC
and something I just noticed while salvaging:

wrecks and cargo canisters show up as "information" tabs on the sidebar... not too important, but perhaps a slightly different 'cargo' icon for the tab to identify it correctly? Th "i" looks more like an afterthought placeholder graphic than something that was actually intended.
JasonXXL
Federal Navy Academy
Gallente Federation
#127 - 2012-01-24 16:51:34 UTC
The keyboard shortcuts however can be modified. I had already thought of changing the push to talk key to something else, but the fact is that i don't use the overload button as much as my ptt key and the targeting key. Things that you use alot should be easy to reach and feel comfortable. That is why I would like to give the overload button a secondary place: a button that is not as easy to reach as the SHIFT or CTRL key. And expecting the troll, I would like to point out that I don't like voice activation due to me sometimes talking to other inhabitants of my household, and not all my corpies have to hear in Dutch how we ran out of toilet paper or something similar.
Musashibou Benkei
State War Academy
Caldari State
#128 - 2012-01-24 16:51:53 UTC
all the brilliant upgrades to shield mods, shield bonuses, assault ships etc has been over-shadowed by the rubbish new neo comm.
Karbonadas
Old School Spacebenders
Dreads Amongst Drifters
#129 - 2012-01-24 16:55:55 UTC
after patch auto repeat is stuck in on or off position for guns and missiles

this issue is for about 5 ppl from our corp
Bloodpetal
Tir Capital Management Group
#130 - 2012-01-24 17:03:38 UTC  |  Edited by: Bloodpetal
Listen to this man.


Captain Vayl wrote:


The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.

If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.

Where I am.

Glorious CEO
Universal Frog
#131 - 2012-01-24 17:04:26 UTC
Some Neocom feedback from me.

Minimized windows get the blue generic icon way too often. Example

This is a downgrade in functionality from the old neocom, I really don't want to mouse over every window to identify. Pls. add at least icons for the windows, Scanner window should get the Radar, Drones a little Hobgoblin, the browser should simply minimize into its icon, etc..

I'd like to remove the Char portrait from the Neocom and put it on the menu.

Neocom on auto-hide drags windows with it even when they are pinned!
Kai Jyokoroi
Aliastra
Gallente Federation
#132 - 2012-01-24 17:05:14 UTC
Robert Caldera wrote:
Nova, Trauma, what the f*ck is this sh*t CCP???

I HOPE YOU BURN IN HELL for that!!


I wonder how mad you get when something actually important that is bad happens to you as opposed to something so utterly trivial
TheButcherPete
KarmaFleet
Goonswarm Federation
#133 - 2012-01-24 17:05:53 UTC
Bloodpetal wrote:
Listen to this man.


Captain Vayl wrote:


The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.

If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.


Why, on God's green earth are you trying to play GAMES on a netbook? It's simply not designed for it. Go get a real laptop :)

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Callic Veratar
#134 - 2012-01-24 17:07:25 UTC
I hope that searching can be enhanced since that list of all of one class of missile looks pretty intimidating.

Being able to type a size modifier for ammo would be awesome, ie: Trauma|M to find all T1, T2, and faction Kinetic HMs and HAMs.
Vincent Athena
Photosynth
#135 - 2012-01-24 17:08:01 UTC  |  Edited by: Vincent Athena
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).


There is going to be a Crucible 1.5?

When?

Know a Frozen fan? Check this out

Frozen fanfiction

TheButcherPete
KarmaFleet
Goonswarm Federation
#136 - 2012-01-24 17:11:20 UTC
So... Trauma missiles....

Trauma Fury Heavy Missile?

That doesn't quite make sense.

Trauma Rage?

Trauma Javelin?

Just change the bloody word :P

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Callic Veratar
#137 - 2012-01-24 17:15:06 UTC
I hope that CCP follows reverts the module renaming to the more flavourful names. As well, rename all ammo to eliminate the chance of hell burning due to simplified naming conventions. As well, I would like to request that the names be as obtuse as possible and rotate on each client update, so that I have to consult external aids to figure out what I'm actually shooting.
Evenus Battuta
#138 - 2012-01-24 17:15:41 UTC
Bienator II wrote:
it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)



This! Just let us decide where the items and ships buttons should be. Just make the buttons work like modules: can be plug in any slots in that row and leave blanks anywhere you like.

The chat blink problem can be solved better if we can create buttons separately represent each open channel and only leave those important ones to blink. I see you already did that for broswer labels.

Plus I do not like the new visual effect of ‘blink’, the old simple way of color changing is much easier to tell. Can we have the old one optional?
Callidus Dux
School of Applied Knowledge
Caldari State
#139 - 2012-01-24 17:24:10 UTC  |  Edited by: Callidus Dux
Mr Kidd wrote:
OMFG! This blinking is driving me Fing insane. Kill it!

And BTW, your new customizable neocom needs to be renamed the "non-customizable customizable neocom"....not exactly a lot of options there.


THIS!
The new Neocom is new. But not better. It is worse! Confusing as hell and not customizable or to difficult to do some customization. Sad
Not good. Straight Please switch back to the old one AND try to explain, what things are now better with this useless neocom?
Why am I not able to change the names of a group? Name "Group" is meaningless if you have more than one group in this neocom.

This new neocom is nearly the same old neocom when you minimized it with the icon << and >>. That was your new feature? Lol

I will turn eve off for today. Horrible **** what you have done CCP. Really not useable.
Chaotic Mind
Wet Corpses
#140 - 2012-01-24 17:24:59 UTC
so I'm the only one running to the POS to see if the blocks are working ;) (they do)

but here's my question since I didn't see it on the patchnotes.

Is their any bonus on Sov on the usage. Since I got a normal Large Control tower only using 30 Blocks per Hour.
Just wondering where that number comes from.

thanks