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New to PI: High Sec PI Still profitable? (Sorry if its a dead horse...)

Author
Invictra Atreides
Toward the Terra
#21 - 2012-01-23 15:04:27 UTC
@Lelith Hellebron I must have been doing my character for 2h+ at that time. This is the 1st prototype of it Link. And I also feel bad for presenting all that data out of my ass. Cant help it as Forum ate my post. I will correct it at a later time if I'll have the willpower.

Anyway I have some production planets and many extraction planets in my WH. So I restart 50 Planets every 2 days. If I don't move the Heads at all then its super easy/fast. Sometimes 25 min for 50 planets when I'm in a hurry. You know about when you restart a planet and go to the next it say pls wait 5-6 sec Straight

What is that? Well it limits me from activating the next planet. Its annoying sometimes.
- Planet 1 5 sec to zoom in and click install
- Planet 2 15 sec BLOCK + 5 sec for restart
- repeat 20 sec
- repeat 20 sec
- repeat 20 sec
- repeat 20 sec

So I close EVE and run it again to switch characters. With my SSD I'm in the game before my Main Could Warp off. Is rly funny still seeing my other character inside the POS. They all fly Industrial ships. So lets say 30-40 sec. I believe 2 min 30 sec per character is possible for me.

Ah I see it now ... maybe under normal circumstances it would take about 4x longer to do all that (adjusting heads, saying "Hi" in Corp chat ....) So lets say 30 min for 15 planets ?

Oh we did go off a bit from the OPs main question "New to PI: High Sec PI Still profitable? (Sorry if its a dead horse...)"

I consider any activity that takes up 1h of work per day and pays for a PLEX at the end of the month profitable.
PI in HighSec
- 30min maintance per day
- can pay for a PLEX
- most of the work can be done while you mine or travel to your destination
- needs 14 days to train (5 planets,lvl 5 CC, Iteron III)

Until you find something that pays more than 500 mill for 60 min of work per day you are good with PI Blink

Oh and just for reference. Lets assume a LVL 4 mission runner gets 30 mil ISK per 60 min of work. For PI you need 15h per month to maintain the system + the time to haul 492.480 m3 to nerest Station. The mission runner would make 450 mil in 15h. Now I'm not saying that one is better than the other, but to consider of spending 42 day of tanning for PI or a BS for missions.

Wait Question How fast can a pilot do lvl 4s with 42 days of traning?

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ganks theman
Universal Exos
#22 - 2012-01-23 19:20:24 UTC
funny dead horse i profit off hi sec pi i make biger profit players doing level 4 missions Blink

ganks theman =  gangster man :P

Bugsy VanHalen
Society of lost Souls
#23 - 2012-01-23 20:45:18 UTC
I make about 100 mil a month off high sec PI with 4 characters, and that is only selling the surplus I don't need for POS fuel.
I make 500 mil to 1 bil a month off selling BPC's and researched BPO's I make at my POS. And still run level 4's when I have the time to log in for more than20-30 minutes a day.

There is good isk in PI. It is mostly passive 20-30 minutes a day for me running on 1 day 2 hour cycles + hauling once a week.
That 20-30 minutes also includes the time it takes me to complete and restart research jobs at my POS. Don't even need to leave the station unless it is hauling day.

When I do have the time to actually log in to play my time is spent on exploration or level 4 missions. neither is crazy high income as I do not worry about maxing my completion times, but when added to the passive income of my PI and research POS I can easily make over 1 bil a month.
Alain Kinsella
#24 - 2012-01-24 11:06:36 UTC
@ Invictra - While I agree with most of your statement...

Invictra Atreides wrote:

- needs 14 days to train (5 planets,lvl 5 CC, Iteron III)


Pardon? I'm guessing that's a typo. CC Upgrade V took 14 days all by itself (since I did that and Consolidation V on the character which does PI).

Otherwise, yes, its still profitable, but needs more research is all.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Lelith Hellebron
#25 - 2012-01-24 11:24:05 UTC
Invictra Atreides wrote:

Wow, who is that model you used? Absolutely piercing eyes. Stunning.

Invictra Atreides wrote:

Ah I see it now ... maybe under normal circumstances it would take about 4x longer to do all that (adjusting heads, saying "Hi" in Corp chat ....) So lets say 30 min for 15 planets ?


Yes, all part of it, exactly! I find that number MUCH more accurately reflects the imperfect realities of PI. Damn, I knew you were sharp from reading your other posts 'round these parts, but maybe you should be writing guides.

In my experience, this sort of situation is the norm - not a strenuous race against the clock to maximize efficiency. ESPECIALLY for new industrialists not wholly comfortable with what they are doing yet. It is therefore a more relevant metric for our OP.

Invictra Atreides wrote:


Oh we did go off a bit from the OPs main question "New to PI: High Sec PI Still profitable? (Sorry if its a dead horse...)"


Aye, that we did, and you're absolutely right that it is both technically profitable, and not a bad profit. I merely think hisec PI is a poor choice on the basis of its being much more work than lowsec PI for less return, which I'll get into below.

Invictra Atreides wrote:


Oh and just for reference. Lets assume a LVL 4 mission runner gets 30 mil ISK per 60 min of work. For PI you need 15h per month to maintain the system + the time to haul 492.480 m3 to nerest Station. The mission runner would make 450 mil in 15h. Now I'm not saying that one is better than the other, but to consider of spending 42 day of tanning for PI or a BS for missions.

Wait Question How fast can a pilot do lvl 4s with 42 days of traning?



Not sure, but I wouldn't be surprised if you get some L4 pilots in here claiming more than 30m/hr, but I don't even know ballpark figures for this, so I can't really compare it to PI.

I'd like to point out, however, that using your accurate, reasonable and realistic figures (that is to say, an average of an hour a day after accounting for all hauling, logistics, marketing, distractions, etc, for 500m/mo) the Isk/w-hr ratio is 16.6m, which is better than hisec mining, but not better than much else, I'm afraid. Very low risk, though, which is nice, of course.

That said, have you ever considered lowsec PI Invictra? Judging solely from the posts of yours I've read, with your thorough understanding of PI markets and mechanics, you'd make a killing. Feel free to msg me in game - perhaps we can work together if you're interested.

[i]I am a leaf on the wind... Watch how I soar![/i]

Mookie Quantico
Doomheim
#26 - 2012-01-24 13:02:33 UTC
Forget Hi Sec planets... between the Customs Office tax nonsense and dirt-poor planet resources, it's crap.

Get yourself into, or access with, a Null Sec or WH corp/alliance, and start farming those planets -- because they are stinking "rich" compared to the crud in Empire space.

Mook.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2012-01-24 13:16:50 UTC
Mookie Quantico wrote:
Forget Hi Sec planets... between the Customs Office tax nonsense and dirt-poor planet resources, it's crap.

Get yourself into, or access with, a Null Sec or WH corp/alliance, and start farming those planets -- because they are stinking "rich" compared to the crud in Empire space.

Mook.



Comparatively still crap.

Still profitable for those people who don't want to spend the effort getting out to null or a wormhole.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Professor Alphane
Les Corsaires Diable
#28 - 2012-01-24 13:54:19 UTC
Alain Kinsella wrote:
@ Invictra - While I agree with most of your statement...

Invictra Atreides wrote:

- needs 14 days to train (5 planets,lvl 5 CC, Iteron III)


Pardon? I'm guessing that's a typo. CC Upgrade V took 14 days all by itself (since I did that and Consolidation V on the character which does PI).

Otherwise, yes, its still profitable, but needs more research is all.



A level 5 CC requires the level 4 skill , if you have level 5 CC upgrades your using a level 6 CC, hope that clears up the confusion

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Professor Alphane
Les Corsaires Diable
#29 - 2012-01-24 14:26:53 UTC
Invictra Atreides wrote:
You know about when you restart a planet and go to the next it say pls wait 5-6 sec Straight

What is that? Well it limits me from activating the next planet. Its annoying sometimes.
- Planet 1 5 sec to zoom in and click install
- Planet 2 15 sec BLOCK + 5 sec for restart
- repeat 20 sec
- repeat 20 sec
- repeat 20 sec
- repeat 20 sec




I was a little confused yesterday when you said this and I've just been ingame to check and the planetery interaction counter seems to reset when you change planets. I couldn't get it to trigger no matter what I tried as long as I changed planets inbetween and some actions where defenatly under 10 secs.

The only thing I can think of is that you are hitting submit every time you reset a ECU, you don't need to do that you can reset all ECU on the planet then submit move to next planet and you are 'immune' to the Planetery interaction cooldown.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Invictra Atreides
Toward the Terra
#30 - 2012-01-24 14:37:31 UTC
@Professor Alphane Yes it appears that it is the submit delay. I restart Planet 1 and submit. Then I go to Planet 2, install the program and wait 5 sec so I can submit the changes on Planet 2.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Scrapyard Bob
EVE University
Ivy League
#31 - 2012-01-24 14:43:50 UTC
Professor Alphane wrote:

A level 5 CC requires the level 4 skill , if you have level 5 CC upgrades your using a level 6 CC, hope that clears up the confusion


CCP changed the nomenclature a while back.

The CC levels now directly map to the CCU skill level. Which means a CC5 requires CCU5.
Vincent Athena
Photosynth
#32 - 2012-01-24 17:03:21 UTC
Lauren Hellfury wrote:
Yes, with minimal effort.

What you want is a planet that you can do extraction to P2 production on. That's a launchpad with 2x ECUs each needing to pull an average of 6k p0 per hour. Run 2x BIFs, one producing each of the required p1s and a single AIF running the p2.

I run that on 3 day cycles and each character running 5 planets pulls in around 150M per month. I spend maybe 10 minutes a week tops per character to do it.

You'll need to empty the launchpad of accumulated P2s about once a month which is around 5k m3 of P2s. So that's 25k m3 of P2s to move per character per month. You can do that in most T1 industrials with the bonus that whilst 150M is certainly in the profitable to gank category for a T1 indy it is not much of a profit so you'll probably be left alone so long as you don't afk autopilot it.


I was going to give that answer. But you use the same method I use, same setup, same cycles, same income, everything.

Note that if you do that setup on all 3 pilots you can have on your account, you get almost sufficient income to PLEX your account. No wonder PLEX prices are sky high.

Also I do PI in W Space on one pilot with that same sort of setup, except I can triple the factories: 6 basic, 3 advanced. I make some POS fuel components, and sell the rest for income to buy the rest of the POS fuel components. One pilot doing PI, one trip every 3 days out in the cloaky, and the POS stays happy.

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Invictra Atreides
Toward the Terra
#33 - 2012-01-24 17:34:21 UTC
Patch Notes 1.1
World Shaping
-The storage capacity on all Planetary Interaction storage pins has been increased from 5000m3 to 12000m3 so that it may better compete with the space port. Big smile

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Armaston
The Scope
Gallente Federation
#34 - 2012-01-25 06:49:00 UTC
Didn't want to start a new thread, and have a related question. I have 5 active planets in LowSec on 2 different accounts. I farm the same 5 planets on both accounts. One planet in particular manufactures Mechanical Parts. In recent weeks, the tax to export the Mechanical Parts actually causes me to lose money on them. I am not talking about the hike in taxes that came with Crucible. For example, all my other planets cost 450-990 isk for each T2 material. On this particular planet, it is costing me 9798 per each Mechanical Part to export.

So my question is, what could be causing such a huge jump in taxes for this one planet? Is it the material I'm exporting? Or is it something to do with the planet itself?

Also, to the OP, I would recommend getting into a Viator as soon as possible if you're serious about PI. LowSec planets are much more profitable than HighSec planets and in almost a year since I got into a Viator I have yet to be ganked while making my collections. I lost one ship to an Incursion but it was my own fault for trying to slowboat back to a gate uncloaked while only half paying attention to the game. With the cloaked warping, you're practically as safe in LowSec as you are in HighSec and can make a lot more money off PI for the same effort.
Invictra Atreides
Toward the Terra
#35 - 2012-01-25 08:11:31 UTC
The Export Tax for that item should be 900 ISK. The jump in TAX could only be caused by the owner of the POCO you are using. If he does set the tax to 100% then you pay 9.000 ISK per export.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Roime
Mea Culpa.
Shadow Cartel
#36 - 2012-01-25 10:33:48 UTC
Just go to lowsec. Find some 0.3 and 0.2 planets near hisec, use a transport ship and enjoy easy life.

One toon, 6 planets, 300-360mil ISK per month with 3 day cycles, and I'm sloppy, extractors don't run 23/7 as I sometimes choose RL and other stupidities instead of clicking around. Only factory planet needs daily attention to keep it running, but this problem might be between the chair and the monitor, a more dedicated person could have better processes. I've stuck with my lazy system and the profit is imho very good for the trouble.

Operating in lowsec requires just enough more attention to keep you awake, which increases my motivation and pleasure when doing the hauling every 3 days.

Biggest obstacle in enjoying EVE to the fullest is the illogical fear of leaving hisec.

.

Professor Alphane
Les Corsaires Diable
#37 - 2012-01-25 11:32:52 UTC
Scrapyard Bob wrote:
Professor Alphane wrote:

A level 5 CC requires the level 4 skill , if you have level 5 CC upgrades your using a level 6 CC, hope that clears up the confusion


CCP changed the nomenclature a while back.

The CC levels now directly map to the CCU skill level. Which means a CC5 requires CCU5.



Sorry my bad

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Nekopyat
Nee-Co
#38 - 2012-01-25 14:42:24 UTC  |  Edited by: Nekopyat
With all the talk of 'how long it should take' I decided to actually pay attention this time...

3 characters across 2 accounts, moving all the heads and a few extractors, picking up exports,... so far has eaten about 90 minutes and I have not handled imports to my factory world yet.

I guess on a fast machine one can just fly through the planets, but I find the PI interface to be very slow and cumbersome with all the visual glitter taking to long.
Professor Alphane
Les Corsaires Diable
#39 - 2012-01-25 16:53:45 UTC
I would tend to agree, the UI does seem very resource intensive considering the apparent simplicity of it, I'm lucky enough for it not to be an issue really , though I do remember my old rig wasn't entirely happy running it smoothly.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

rommel45
Perkone
Caldari State
#40 - 2012-01-25 17:07:45 UTC
You are naturally going to make more money for the same effort in low sec so this would be what i suggest. If your looking for good systems mail me in game and ill be able to hook you up with some solid planets right next to high sec.
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