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EVE Online: Crucible 1.1 Feedback

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#101 - 2012-01-24 16:14:18 UTC
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sarmatiko
#102 - 2012-01-24 16:14:25 UTC
Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.png
Make sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT!
Problem solved P
Siigari Kitawa
New Eden Archery Club
#103 - 2012-01-24 16:14:46 UTC
Contracts: The separator for thosuands and millions position is missing now on both the top contract name and the contract body (for couriers.) You removed the three decimal places but now it's a mishmash of numbers with no separators. Please add the separator back in.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Dawne Xi
3D Salvage and Acquisitions
#104 - 2012-01-24 16:17:32 UTC
The New Neocom

I mostly like it because I can arrange the icons now

I don't like the new "shimmer" effect replacing the blinking, it's not as noticeable to me

I want to be able to remove the chat icon (found a work around for this with no way to get it back that I can see)

And all these new icons appearing because I open corp hangar or cargo or whatever are unnecessary and I'd like to just get rid of them.. it's making my neocom confusing with all these little cargo icons and blue i's and stuff appearing and disappearing... I suppose it might be useful if you routinely have a lot of windows open at once like I do sometimes but I'd rather them be at the bottom below a divider so I can distinquish, here's your Neocom up here ... Here's all the extra non-neocom stuff you have open now down here, or not even there to begin with. Minimized windows at the bottom were just fine.
Zleon Leigh
#105 - 2012-01-24 16:17:54 UTC  |  Edited by: Zleon Leigh
Any way to sticky a button? Right click on various items didn't find an option. I don't want to have to keep digging in the neocom for my frigging Contracts


NVM : Drag and drop. So let's just break the whole - right click for options paradigm we've been using for years....

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Care Less
Voidwalker Syndicate
Cosmos Origins
#106 - 2012-01-24 16:18:01 UTC
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).



Please god no...
Not if we have to delve through more hierachial menus to get to something that we use to do with one button.

And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures.

Will the icon redesigns be as useless as the removed turret designs that worked so well...?
Jack Tronic
borkedLabs
#107 - 2012-01-24 16:19:33 UTC
The shimmer effect is OMG HORRENDOUS, and the inability to remove the Chat icon from the Neocom is *gun in mouth*, I am in 12 channels however I cannot now actively ignore one because the stupid neocom icon will never stop blinking until I see it.
CCP Punkturis
C C P
C C P Alliance
#108 - 2012-01-24 16:20:26 UTC
Salpun wrote:
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted


no,
shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Pierce D'Alyssa
The Darth Side
#109 - 2012-01-24 16:22:13 UTC
The constant blink of my channels icon on Neocom along with them also blinking in the chat window is counterproductive when you have 23 channels open.

It would be much appreciated since it is meant be Fully Costumizable if blink could be turned on the individual icons like in the old system. Or at least be able to remove/hide the channels icon.

Likewise, I am having trouble seeing the clock in the bold font - before was much easier.

I am also not too happy with the neocom sidebar being so see-through - every time some "shuttle" passes in station or anything blinks in space, it will make you think something needs your attention.

I would much prefer a white ish indication of "something there" than the constant see me-hear me curtain of flash on everything I touch. I will decide for myself when is the right interval for checking my wallet for instance - not every time I sold 100 heavy missiles or 2 tritanium.

Meh - customizable eh? Well then treat me like I can make my own decisions - flash-flash-flash-flash now now now is making me want to play singleplayer eve and turn all this off!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#110 - 2012-01-24 16:22:19 UTC
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
JasonXXL wrote:
Great deployment except for one little thing:

The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.

Jason


there's an easy fix for this, changer you ppt button to something else than shift Blink

(in other words, no you can't reassign the overload button)

But will we be able to some time soonTwisted


no,
shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)

Twistedhad to ask. Patch looks good whens 1.2 hitting Sisi?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Gullenbursti
Riddle of Steel Incorporated
#111 - 2012-01-24 16:22:32 UTC
Also, one would think that with the new adjustable UI that maybe at some point we could get the ability to move around and customize the contents of the Damage notification ticker that's in the middle of the screen.
Saul Tiegh
TechnoVikings
#112 - 2012-01-24 16:29:09 UTC
again how to get up the local with one click like bevore the patch?
Zleon Leigh
#113 - 2012-01-24 16:30:42 UTC  |  Edited by: Zleon Leigh
Instead of an "i" icon, couldn't the Scanner icon be representative? There's art work already available....


Kudos on the compressed local list...

buuuutttt - no drag from compressed form?

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

TheButcherPete
KarmaFleet
Goonswarm Federation
#114 - 2012-01-24 16:31:03 UTC
So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?

do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.

tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Seleia O'Sinnor
Drop of Honey
#115 - 2012-01-24 16:31:30 UTC
On the new Neocom: Nice work! Looks nice, lot's of potential.

Something I'd like to see to be adjusted:

  • An option to switch back to old style minimized windows
  • Move ship and items buttons
  • Neocom on bottom and top as well as right side
  • Having more than one neocom bar: use bottom and left for example
  • Disable blink notification for the chat button
  • Make chat button removable
  • Let people enlarge the neocom even further, I rally like to look at my character's portrait
  • Character Sheet and Portrait are doing the same, kind of redundant
  • Lower area in Neocom should be usabled too, make it snappable for buttons
  • Training Queue, has there been a button? I can't find it in the available buttons
  • Compare Tool as a new button
  • Ship Cargo as a new button

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Zleon Leigh
#116 - 2012-01-24 16:32:03 UTC
TheButcherPete wrote:
So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?

do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.

tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you.



You haven't heard? CCP's ignores suggestions and bugs filed on Sisi....

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#117 - 2012-01-24 16:34:14 UTC
You can shovel the new neocom multimedia overload and windows minimize mechanics to somewhere where sun doesn't shine. Fkin brilliant 100% bullshit with 0% improvements to usability and many annoying changes to old behaviour..

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Metis Laxon
Imperial Shipment
Amarr Empire
#118 - 2012-01-24 16:36:24 UTC
The neocom is a very welcome update. :) Thank you for creating it. Trying out all the other features over time, but so far, great patch.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#119 - 2012-01-24 16:36:49 UTC  |  Edited by: Lord Haur
TheButcherPete wrote:
So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?

do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.

tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you.

The lack of a Neocom feedback thread in the Test Server forum is particularly worrying.

edit: NVM, it's in the pink zombie kittens thread there. Could have done with it's own thread though.
Gullenbursti
Riddle of Steel Incorporated
#120 - 2012-01-24 16:38:00 UTC
Speed bar on the HUD is broke, showing half-speed when I'm going full speed, or disappearing completely...