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EVE Online: Crucible 1.1 Issues

First post
Author
CCP Navigator
C C P
C C P Alliance
#1 - 2012-01-24 14:12:47 UTC  |  Edited by: CCP Guard
EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP Soundwave’s recent dev blog or visit the Crucible feature page.

For full details of this release please check the patch notes.

When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Crucible: 1.0 feedback thread here.

Known Issues

* The “Advanced Military” career path mission “A Friend In Need” is currently not completable, specifically the section involving the “Remote Repair Modules” tutorial. You can’t repair the NPC as required, because of a change that erroneously made it to TQ.

Update: We are expecting to have this fixed by Wednesday January 25 as part of a client update.
Alina Wize
Science and Trade Institute
Caldari State
#2 - 2012-01-24 14:13:22 UTC  |  Edited by: Alina Wize
There's a bug with the calendar. Trying to scroll through the "Latest Updates" window. It will start to scroll but then it stops working, the scroll bar moves but the contents are stuck in place.

http://i.imgur.com/Y2Wpw.jpg

Edit: PC, Win7
Codo Yagari
Carmine Industries
#3 - 2012-01-24 14:13:53 UTC  |  Edited by: Codo Yagari
GJ CCP! Attention

(Uhm, sorry, feel free to delete this post, I read more carefully that it was for issues only. Didnt mean to spam. Still GJ :p )
Lapine Davion
Outer Ring Applied Logistics
#4 - 2012-01-24 14:16:06 UTC
Right off the bat, the first window that pops up upon logging in says "An new EVE Menu has been added to the Neocom."

I might be wrong, but I think it should read "A new..."

Otherwise, 3rd!

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Sarmatiko
#5 - 2012-01-24 14:24:10 UTC  |  Edited by: Sarmatiko
Quote:
All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".


T2 BPO's are still in the market. Smile
Katrina Bekers
A Blessed Bean
Pandemic Horde
#6 - 2012-01-24 14:28:46 UTC
EULA acceptance time again?

<< THE RABBLE BRIGADE >>

Buzzmong
Aliastra
Gallente Federation
#7 - 2012-01-24 14:29:59 UTC
New propulsion modules names are screwed up:

Quote:
Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I
"LiF Fueled Booster Rockets" are now known as "Experimental 100MN Afterburner I"

"Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I"
"Cold-Gas Arcjet Thrusters" are now known as "Experimental 1MN Afterburner I"

"Phased Monopropellant I Hydrazine Boosters" are now known as "Upgraded 1MN Microwarpdrive I"
"Monopropellant Hydrazine Boosters" are now known as "Limited 1MN Afterburner I"

"Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I"
"Y-S8 Hydrocarbon Afterburners" are now known as "Experimental 10MN Afterburner I"


They make even LESS sense than the "current" ones.

Why are the Quad Lif and Lif boosters split between Prototype and Experimental?
Why are the Catalyzed Cold-Gas Arc Jet and the Cold Gas Arc Jet split between Limited and Experimental?
Same goes for the Monopropellants, why the split between Upgraded and Limited?

At least the Hydrocarbons are both "Experimental" and follow a proper naming convention.
Ampoliros
Aperture Harmonics
#8 - 2012-01-24 14:44:40 UTC
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight
Jarnis McPieksu
Aliastra
Gallente Federation
#9 - 2012-01-24 14:48:11 UTC  |  Edited by: Jarnis McPieksu
Ampoliros wrote:
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight


So, just wait a bit? That's only about 43 days until it will deactivate. And the duration is 173 days 14 hours and a bit... what's the issue here? Lol

Besides, I'm sure the daily downtime will take care of it even earlier! Blink
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#10 - 2012-01-24 14:53:25 UTC
Jarnis McPieksu wrote:
Ampoliros wrote:
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight


So, just wait a bit? That's only about 43 days until it will deactivate. And the duration is 173 days 14 hours and a bit... what's the issue here? Lol

Besides, I'm sure the daily downtime will take care of it even earlier! Blink

Good thing i waited to scan better wait lol

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Ampoliros
Aperture Harmonics
#11 - 2012-01-24 14:53:32 UTC
Jarnis McPieksu wrote:
Ampoliros wrote:
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight


So, just wait a bit? That's only about 43 days until it will deactivate. And the duration is 173 days 14 hours and a bit... what's the issue here? Lol

Besides, I'm sure the daily downtime will take care of it even earlier! Blink


Hehe

just to clarify, you can launch probes just fine, it's just the message that seems to be displaying in the wrong units. Cool
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#12 - 2012-01-24 14:54:42 UTC
Ampoliros wrote:
Jarnis McPieksu wrote:
Ampoliros wrote:
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight


So, just wait a bit? That's only about 43 days until it will deactivate. And the duration is 173 days 14 hours and a bit... what's the issue here? Lol

Besides, I'm sure the daily downtime will take care of it even earlier! Blink


Hehe

just to clarify, you can launch probes just fine, it's just the message that seems to be displaying in the wrong units. Cool
So they work correctly?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rhianna Ghost
Ghost Industries Inc.
#13 - 2012-01-24 14:59:33 UTC
Buzzmong wrote:
New propulsion modules names are screwed up:

They make even LESS sense than the "current" ones.

Why are the Quad Lif and Lif boosters split between Prototype and Experimental?
Why are the Catalyzed Cold-Gas Arc Jet and the Cold Gas Arc Jet split between Limited and Experimental?
Same goes for the Monopropellants, why the split between Upgraded and Limited?

At least the Hydrocarbons are both "Experimental" and follow a proper naming convention.


Maybe a little late, but I liked the old ones. Added color.

When I read Module renaming, I thought of the shield resistances at once. Would have been logical to change the Meta 0 to something like "EM Shield resistance" or "Shield EM Hardener". But the Afterburners? Seriously?
Tres Farmer
Gallente Federation Intelligence Service
#14 - 2012-01-24 15:00:33 UTC
'Station Services' doesn't stay minimised when I re-dock
marius gabinus
InfiniTek Corporation
#15 - 2012-01-24 15:05:32 UTC  |  Edited by: marius gabinus
Having problems with the new UI in station. I can't click on anything, not ships, windows, or the new Neocom buttons. I can't even spin my ship. If I right click anywhere on the screen, I get the pop-up menu I would expect when right clicking on my ship. It seems that I can ctrl-TAB and switch between windows, but I still can't really select anything with the left mouse button.

Makes this update rather useless, since I can't really do anything! I can't even log off normally because even though I can hit ESC and the window pops up, I can't click on the Quit button. Had to Force Quit the client.

I'm using Mac OS X 10.6.8 on an iMac.
Ampoliros
Aperture Harmonics
#16 - 2012-01-24 15:10:16 UTC
Salpun wrote:
Ampoliros wrote:
Jarnis McPieksu wrote:
Ampoliros wrote:
kind of a small thing, of course:

14:38:22 Notify The Sisters Expanded Probe Launcher cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 3791232 seconds (its activation duration is 15000000 seconds).

Straight


So, just wait a bit? That's only about 43 days until it will deactivate. And the duration is 173 days 14 hours and a bit... what's the issue here? Lol

Besides, I'm sure the daily downtime will take care of it even earlier! Blink


Hehe

just to clarify, you can launch probes just fine, it's just the message that seems to be displaying in the wrong units. Cool
So they work correctly?


Yes, they work correctly. Just the notification when you spam the button is bugged :)
Jarnis McPieksu
Aliastra
Gallente Federation
#17 - 2012-01-24 15:14:29 UTC
Awww... would've been much nicer if the cycle actually was 173 days. Twisted
st0nar
Unkieg Industrial
#18 - 2012-01-24 15:16:02 UTC
About the patch

It looks good nice addings like always stuff like the neocom looks cool
But i still see a issue like my last post
Im playing now for almost 2 and 1/2 years this game and i have a seen a few patches

Some ver nice upgrades
PI release was great (really love it) thx ccp

but now it comes my main part of frustrations

for the normal man who plays this game fun and enjoy like all of us but who lives in HI-sec or like others call it "the carebear country" are always the ones getting screwed for the ones who are living in 0.0 land or "the land of the brave" and with the last patch this even got worse.

- YEs the tower uses max fuel but this also means every normal corp living in hi sec now needs 2 get fuel for a tower running at maximum power and max usage when looking at the old system
-PI taxes are still insane if u take in consideration the amount u get from a HI sec or even a 0.5 planet if u look at a 0.0 planet

and this are probly only a few issue's latly for ppl who are living in hi sec and trying 2 do their own stuff

or is it because im even a carebear ?



CCP i still love the game


Greetz from a smoking flemish guy







Hitokiri 'ger
Perkone
Caldari State
#19 - 2012-01-24 15:20:51 UTC  |  Edited by: Hitokiri 'ger
I downloaded the automatic update and then restarted client........nothing, the banner fires up then the client stops responding. Can't get it to work at all, tried copy pasting an old copy of the client and same thing happened, i saw the login screen but after updating it didn't reappear and the program went unresponsive.

Any ideas apart from a full new dl?, takes me like 20 hrs to download that and I'm in the middle of a char sale Sad

Oh, I'm on Vista btw.
Skeito
Quay Industries
#20 - 2012-01-24 15:23:11 UTC
not so much an issue with this actual patch as it was introduced with the original Crucible.....I still have all show info windows opening in the default top left hand corner and nothing i do will make them open where i want them to. Any idea of an ETA on this as its an absolute PITA.
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