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EVE New Citizens Q&A

 
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Noob questions

Author
Zabruk Zateki
London Elektricity
#1 - 2017-07-27 07:55:24 UTC
First of all my thanks to the DM that sorted out my ability to log into this forum...

I have quite a few questions having spent some time viewing videos etc,,, But I'll star with a few that are somewhat frustrating me at this juncture ...

1/ From the intro-game start quests, I gained something called an unkown sequencer, I can not find any information on this save that it says that one should show it to their mentor ... So who is my mentor ? Who do I take it to ? And would it be possible at some time in the future with the right skills would I be able to identify it for myself ?

2/ This one is a bit of annoyance at this time, I wish to acquire a survey scanner... Now I have looked on the markets and they are prohibitively expensive off other players... Also looked into blueprints for the same item none available for sale and the requirements are beyond my skill level to get enough titanium to if I can find out how make my own blueprint ...
No one I have asked has either the item or is not prepaired to part with it for more than even on the markets.... Thus this is a stumbling block or catch 22 whichever way you look at it ... So the question here is how to obtain this item without being robbed blind of what little ISK I have left after all the books and stuff I have bought to advance skills and the like ?

Thanks in advance for practical help ...
Tyrrell Caitiff
Aeterna's Flame
#2 - 2017-07-27 09:27:36 UTC  |  Edited by: Tyrrell Caitiff
These Survey Scanners are cool for mining and not really expensive: ML-3 Scoped Survey Scanner
Normal version, same features, still cheap: Survey Scanner I
And gadgets from the intro: I still got 1 Scientist and 3 Refugees in my hold, I think about asking for rent payments...
Sometimes gadgets from a mission are just the basis for the next mission in row.
Memphis Baas
#3 - 2017-07-27 13:17:49 UTC
1. The unknown sequencer is apparently the key that allows you access to the big circular Drifter base that you destroy during the last battle of the Tutorial. The key doesn't get removed from your inventory, so you can try again, if you somehow fail to complete the final fight. The game does have a bunch of items that are just fluff and don't have any functionality that you can activate on them. Scientists, for example, or slaves, or exotic dancers, will just sit in your hangar forever, and there's no option to have them "do" anything.

2. A Survey Scanner should be priced at around 20k - 40k ISK. But, as you've discovered, the market is player-driven, so finding the best price takes a bit of work:

a. First, you should make sure that the market interface is sorted to show you the best price at the top. The columns in the market interface can be sorted like in Excel, if you click on them at the top of the column. Make sure the top half of the window (items for sale) and the bottom half of the window (offers to buy your item) are sorted by the best possible price. You want the lowest price for sales, and the highest price for offers to buy your stuff.

b. Second, instead of buying the Survey Scanner, right-click it and choose Show Info. Go to the Variations tab, and you'll see items that do the same thing (but better), that are loot drops from pirate NPCs. Some of these loot drops are common enough that they may be cheaper than the basic Survey Scanner, yet offer better performance. Right-click each of them in that list and choose "View Market Details" to see the prices, and to see whether there's one for sale within 1-2 stargate jumps from where you are.

c. Third, the newbie starter location is not really a trade hub; veterans bring common items to your newbie station, but they price them high, to make a profit. Depending on where you are, try to go towards Jita, Dodixie, Amarr, or Pator, for the trade center with (usually) the best prices, and check the market there. The trade centers are very crowded, and there are lots of player pirates about too, so don't sit around in space; dock up at a station then check prices. Buy your stuff, and then set a destination back home, and don't hang around in space for too long.

d. Finally, 20k - 40k is not a big sum. If you haven't done the Career Agent missions that the Tutorial sends you to do, go ahead and do those, for each of the 5 Career Agents. You'll end up with 10 million ISK worth of items and ships that you can use or sell. One of these free ships is the Venture mining frigate; you can use it to mine at asteroid belts in nearby solar systems, and each time you fill up the ore hold in that ship, that's 500k ISK or so. So you should be able to afford a Survey Scanner.
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2017-07-27 14:36:27 UTC
1) We don't have quests in this game we have missions. It seems like I am arguing over semantics but I feel it is an important distinction because if you think of missions like quests in other games it leaves you with what I feel are improper expectations. Missions are different.

First off in missions it is important that you carefully read mission text. You can't just click through stuff like you can in other MMOs. There are some websites that give summaries about missions but they are general summaries as the same mission is a variant which changes based on who is giving it to you and random variations that are programmed into the spawn mechanics etc... So you need to read the mission text. Luckily it is usually available for you to read even when floating around in space.

http://eve-survival.org/wikka.php?wakka=MissionReports

Eve-survival.org is a good place to go for most missions. Sometimes those one time mission like the starter missions are hard to find current information on as they tend to get updated but it is a good starting point.

As far as this specific mission if you read the mission text it should tell you exactly you need to do with it and if you don't have an open mission that uses it, it might be that the item in question was yours to keep. A quick google search tells me that the unkown sequencer is one such item.

You should also be aware that while the starter missions may be similar to the breadcrumb quests in other MMOs which walk you through every aspect of the game, they are not the same in Eve. After these first few start missions you will be left on your own to determine your own path through the game. Missions after the starter and career missions are mostly just done for: isk, LP and standing.


2) https://eve-central.com/home/quicklook.html?typeid=444

There are things called market hubs or trade hubs in this game. That is where you can consistently get stuff are decent prices. The eve-central webpage can be used to find prices at trade hubs for most stuff in game.

I ran a search for the blueprint for the survey scanner and came up with nothing and since it is a minning tool I'll venture a guess that it is only available are O.R.E. stations which exist only in null sec.

There is a meta version of that known as the " ML-3 Scoped Survey Scanner " as well, so you might want to check that one also.

Contracts is another place that you can find items sometimes but I checked contracts and did not see any contracts available that were only a survey scanner I BPO.

I am not sure what "prohibitively expensive" is in quantifyable terms but those are very affordable typically. My guess is that your market is set to show only your current station which I would change immediately. Go into the market settings ( the gear wheel next to the search button ) and change the range filter to "Region" and uncheck "Show only available". Once you do this however be careful of checking where an item is before you buy it. You could be buying something in low sec and you will have to travel there to pick it up.

Want to talk? Join Cara's channel in game: House Forelli

Zabruk Zateki
London Elektricity
#5 - 2017-07-27 21:27:15 UTC
Thanks for the advice folks guess I have to go look for better markets for the survey scanner as where I am currently even the local/region markets are asking an awful lot much more than the estimated 20k-40k ... Infact one such seller is asking almost 500k and the others like 10x the range suggested above... Am guessing as it is quite a bit of newbie area of space that some look to take advantage of those with less gane experience...

I'd still like to know if I can achieve making my own OBP for this survey scanner and if I can with the right skills one day identify this unknown sequencer perhaps it may be rewarding in both ISK and personal achievements ....

Another question of sorts could anyone direct me to a webpage or such that gives specifics of what typr of mods/rigs etc... to fit for specific types of activities .. ie mining, relic hunting(much later down the line),

This Question maybe pointless but I would like to know if there is any advantage in having more than 1 mining laser on a ship for mining that is and whether similiar is true or false of other activities (ie 2 relic scanner mods) ?

My thanks for your time in this it is appreciated ..
ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2017-07-27 22:40:57 UTC
So from the questions that I am seeing here I am going to say that you need to make some friends and get in chat with vets that you can ask questions.

Zabruk Zateki wrote:
Thanks for the advice folks guess I have to go look for better markets for the survey scanner as where I am currently even the local/region markets are asking an awful lot much more than the estimated 20k-40k ... Infact one such seller is asking almost 500k and the others like 10x the range suggested above... Am guessing as it is quite a bit of newbie area of space that some look to take advantage of those with less gane experience...

I included a link to the eve-central page for the module so that you can see how much it costs elsewhere. I am seeing survey scanner I's for under 4K in Jita.
Zabruk Zateki wrote:

I'd still like to know if I can achieve making my own OBP for this survey scanner and if I can with the right skills one day identify this unknown sequencer perhaps it may be rewarding in both ISK and personal achievements ....

Blueprints fall into two main categories which would be "original" and "copy". So it is either a Blueprint Original or a Blueprint copy thus we have the shorthands fo BPO and BPC.

The BPO is for sale from the Quafe company which exists in high sec. You should be able to buy BPOs from Quafe stations. There is an icon on your left side ( by default ) tool bar which shows the head of a person inside of a magnifying glass and if you hover over it then it will show you that is the people & places UI. If you open that UI and narrow your search to corporations you can do a search for "Quafe". It is a Gallente faction corporation but they do have stations outside of Gallente space. I don't think all stations will have BPOs for sale but if you go into the "Settled Systems" tab of the info UI for Quafe you will see where all the staions are. If you just go into those regions you will be able to see if they have BPOs for sale.

Lirsautton VII appears to be their home station. That might be a good place to start looking. That is in the Everyshore region.

Zabruk Zateki wrote:

Another question of sorts could anyone direct me to a webpage or such that gives specifics of what typr of mods/rigs etc... to fit for specific types of activities .. ie mining, relic hunting(much later down the line),

This Question maybe pointless but I would like to know if there is any advantage in having more than 1 mining laser on a ship for mining that is and whether similiar is true or false of other activities (ie 2 relic scanner mods) ?

You are going to have to get a feel for ship fitting. In the short term it is best to have friends in chat with you that you can ask questions of. You can find ship fitting guides but you are going to have to get a basic feel for how to fit a ship. For now you will likely have to get fits from friends and then try to figure the fit out and ask the friend who gave it to you questions about why he fit it that way.

As with most things Eve University is a good place to start looking for anything. You can search for you ship on Eve Uni and they have some basic fits in the ship's page.

https://wiki.eveuniversity.org/Fitting_ships

That is a link to the Eve Uni fitting guide and below I will link to the Venture page. They have a link down past the halfway point of that page which links you to fittings:
https://wiki.eveuniversity.org/Venture

https://wiki.eveuniversity.org/Venture/Fittings

Something like a survey scanner having more than one of does you no good. With things like guns and mining lasers you pretty much want as many as you can fit. With things like resistance mods or damage mods etc... you usually have to deal with diminishing returns. So in those cases you can use more than one but each one yields you less and less benefit.

Any more than this and it would probably be easier for us to jump into chat together.


Want to talk? Join Cara's channel in game: House Forelli

Zabruk Zateki
London Elektricity
#7 - 2017-07-28 00:26:01 UTC
Thanks that is some great info and advice and am sorry that I didn't reply to the private chat line but I was AFK dealing with something else for a little while ...
Worgen Fratmon
Netflix and Kill
Digital Vendetta
#8 - 2017-07-28 05:25:16 UTC
Zabruk Zateki wrote:
Thanks that is some great info and advice and am sorry that I didn't reply to the private chat line but I was AFK dealing with something else for a little while ...


Follow the advise that the others have posted here.

After that, I would really recommend that you join a learning corporation. There are several, but I only have experience with Eve University and I give them high praise. Their website has instruction on how to submit an application to join them.

https://wiki.eveuniversity.org/Applying_to_EVE_University
Zabruk Zateki
London Elektricity
#9 - 2017-07-28 23:25:56 UTC
A further question perhaps my last for a time ...

Is it possible to make or manufacture things like ... Alloy tritanium bars ... ? Or is it only found as salvage recovery ?
ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2017-07-29 01:00:46 UTC
Alloyed Tritanium Bars are salvage items. You need to salvage them from wrecks. They have a chance to drop from angel wrecks.

http://games.chruker.dk/eve_online/salvaging.php

I could go off on a long tangent talking about salvaging but I will just leave you with this link for now and if you have more questions feel free to ask.

If you want to talk in game send me an eve mail with what times you are typically active and I'll try to catch you in game at some point.

Want to talk? Join Cara's channel in game: House Forelli

Donnachadh
United Allegiance of Undesirables
#11 - 2017-07-29 14:21:45 UTC
ergherhdfgh wrote:
1) We don't have quests in this game we have missions. It seems like I am arguing over semantics but I feel it is an important distinction because if you think of missions like quests in other games it leaves you with what I feel are improper expectations. Missions are different.

Your opinion and as valid as anyone else so here is mine.

Missions / Quests it really does not matter and yes you are arguing semantics.
Many of the "missions" in this game have us going out in search of something, and going out to search for something is by definition a "quest". And yet some of those "missions" have us going to a specific spot and accomplishing a specific task such as rescuing the Damsel in Distress which is by definition a "mission". So the simple reality is that we have both here in EvE and it is appropriate for a player to call them by either name.

Having stated that OP I do agree to a point with ergherhdfgh, the appropriate term to use in EvE discussions is "mission" and to eliminate confusion it is best to use that term.
Zabruk Zateki
London Elektricity
#12 - 2017-07-29 19:33:46 UTC
ergherhdfgh wrote:


If you want to talk in game send me an eve mail with what times you are typically active and I'll try to catch you in game at some point.




Most days I really don't have too much of a scheduled time but am on line and ingame often between 20:00 and 00:00 server time at least for a couple of hours within that time, real life allowing :)
Zabruk Zateki
London Elektricity
#13 - 2017-07-30 00:45:36 UTC
Have another question come to mind today so here goes ....

Have been looking into blueprints and spotted something I could use and have the materials to make it too...

That being a crgo hold extender, but can't find enough information on by how much it extends your ships cargo hold or whether you could install more than ? (mod points allowing that is) Also does it make a difference on type of ship you fit it too ? Currently I use my Tomentor for mining ores/materals would it be better to use another ship ? Have an imparer (i think it is called) and a venturer and am hoping to acquire perhaps in a week or so a punisher ...
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2017-07-30 03:56:43 UTC
Donnachadh wrote:


Missions / Quests it really does not matter and yes you are arguing semantics.
Many of the "missions" in this game have us going out in search of something, and going out to search for something is by definition a "quest".


I completely agree with you that my post was just my opinion and that technically it was just an argument of semantics.

However for clarification sake I'd like to point out that I was not so much referring to the definitions of the two words as I was the subconscious baggage that comes with the word "quest", as it relates to those of us that have experience with quests in linear lore driven games where the quests are a much bigger part of the game with regards to lore and hand holding while waling through every aspect of the game.

By asking the OP to use the word mission instead of quest I was hoping to reduce the dragging of subconscious context from other games into this one. My main point being that very early into this game missions stop teaching you things and become just a way to make isk. As opposed to a game like WoW where quests walk you through every aspect of the game from level one to level capped raiding.

I'd like to thank you Donnachah for giving the me opportunity to better explain myself here.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2017-07-30 04:16:09 UTC
Zabruk Zateki wrote:
Have another question come to mind today so here goes ....

Have been looking into blueprints and spotted something I could use and have the materials to make it too...

That being a crgo hold extender, but can't find enough information on by how much it extends your ships cargo hold or whether you could install more than ? (mod points allowing that is) Also does it make a difference on type of ship you fit it too ? Currently I use my Tomentor for mining ores/materals would it be better to use another ship ? Have an imparer (i think it is called) and a venturer and am hoping to acquire perhaps in a week or so a punisher ...

Where ever you see the "Expanded Cargohold I" you should be able to get to the "show info" UI by either clicking on the "i" in a circle after it or by right-clicking on it. Either way get the show info UI up for that module and read the description and then click on the "Attributes" tab.

After doing that you will see that the Expanded Cargohold I " Increases cargo hold capacity at the expense of maximum velocity and hull strength." In the attributes tab you'd see that the "Cargo capacity bonus" was 17.5% and that the "Structure Hipoint Bonus" was actually a penalty and not a bonus as it displays as -20%. The "Maximum Velocity Modifier" is also a reduction at -15%.

You can install more than one but they may suffer from diminishing returns. That is easy enough to figure out by playing around with the mods either in simulation mode in the fitting UI or in an out of game fitting tool.

The Venture is a dedicated mining ship and is the ideal T1 frigate for mining. It has a 5,000 m3 ore hold and bonuses to mining. The cargo expanders do not affect the ore hold capacity only the cargohold which is listed under attributes simply as "capacity".

They type of ship that you fit them to does not affect the percent of bonus only the volume of it.

Want to talk? Join Cara's channel in game: House Forelli

Zabruk Zateki
London Elektricity
#16 - 2017-07-31 09:30:17 UTC
Am now at a bit of quandary in regard of defence of my miner ship ... Whilst I am now seeking ores in less secure space area's am getting spawns of pirate's, whilst blood followers are easy enough to deal with, blood seekers are somewhat stronger and represent a threat to both structure and armour of my Venturer... Note also at least for just the time being am still in Alpha mode and it seems I can not access drones and am uncertain as to what sort and type I should consider given that I will be going into 0.6 astroid belts and sooner or later 0.4 astroid belts,,,

Have had a look at options for shield improvements as well as armour for my ship and it seems the only path in Alpha mode I have is to try and improve the armour plating, but again which is best ? Concidering I'll have to go earlier into more dangerous area's to get the minerals I need to make these improvements ...

If it needs me to go to Omega mode then that is not an issue, but I'd still like some advice here on the above...
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2017-07-31 12:55:08 UTC
Zabruk Zateki wrote:
Note also at least for just the time being am still in Alpha mode and it seems I can not access drones

As an Amarr character you should have access to a fair amount of drone skills in Alpha mode. Go into your character sheet and look under skills and click on the drones section.

In alpha mode:
-gray dots mean that you can train the skill but don't have the book injected
-gray squares means that you can train the skill and do have the skill injected
-white squares means that the skill is already trained
-yellow circles or squares means you need to be in alpha mode for those skills.

If you see gray dots then get the skill book and inject it and then start training the skills. If you see gray squares then just right click and add to the front of your queue.

You should have drones to defend against rats while mining.

As far as low sec mining goes I recommend against it. There may be some other players in here that may have found a way to make isk doing it but from my experience I feel you are better off just going strait to null. I'm not say just jump into any null and start mining. You'll need to either make friends with the locals or just join a sov holding corp. Either way to me mining in null is much safer than mining in low sec if done right.

Also you might want to try linking your fit here so we can give advice on the fit.

Want to talk? Join Cara's channel in game: House Forelli

Donnachadh
United Allegiance of Undesirables
#18 - 2017-07-31 13:57:38 UTC
ergherhdfgh wrote:
I'd like to thank you Donnachah for giving the me opportunity to better explain myself here.

I am glad you took the time and opportunity to explain your thoughts, far to often people on this forum refuse to do that and it really does help others with the context of your posts.

ergherhdfgh wrote:
However for clarification sake I'd like to point out that I was not so much referring to the definitions of the two words as I was the subconscious baggage that comes with the word "quest", as it relates to those of us that have experience with quests in linear lore driven games where the quests are a much bigger part of the game with regards to lore and hand holding while waling through every aspect of the game.

I would like to point out that subconscious baggage is your problem to deal with, not mine, the OP or any other player in the game.
If you like many others prefer the term "mission" then in the future when "quest" comes up I suggest you simply use a shortened version of this, or the simple statement that "missions" is the generally accepted term to use.

Just to go back to quests for the moment, there are missions that are in fact quests probably some of the most well known are the epic arcs. But quests in this game are not limited to those provided by the game, we as players have the ability to set up quests for each other, or even for ourselves in the form of a goal to train skills for a specific ship or fitting pieces. In the case of the OP his goal to be able to produce the Expanded Cargo holds is in fact a quest he has given himself as he pursues the materials, character skills and player knowledge to be able to produce them. One of the most popular with the newer players in a low sec group I have a character in is simple to set up, can be used to teach or improve skills, leads players to areas of space we want them to explore and in the end they always get something of value for there efforts.
We anchor a can in space and send an email with clues to the location and the password for that can.
When they find that can and relay the name we pass on the clues to the next can in the string.
There can be anywhere from 3 to 5 cans in a string and all of the cans except the very last one are common to all players that are involved, and yes sharing book marks is encouraged as a way of teaching a valuable game skill.
Final cans are always player specific so everyone has their own final destination. They can share the clues to that final can as a way of asking for help in locating it and even that is encouraged since it helps to build trust, lines of communication and cooperation.

Zabruk Zateki wrote:
Am now at a bit of quandary in regard of defence of my miner ship ...

A fit tool is the best option here, yes you can run various fittings through the in-game tool but many of use prefer the third party options because they offer more tools and better comparisons that the in game.

EvE HQ is my personal favorite. Just a note of caution keeping this tool up to date recently changed hands and the dedication of the new maintainer is not yet known. Of all the third party fit tools this one is most likely to fall out of date and has done so on a few occasions in the past. If you are like me and prefer this tool I suggest you keep one of the others installed and up to date just in case.

Python Fitting Assistant (PYFA) is my secondary tool, it has some advantages over the others, for me it runs painfully slow so I only use it when I have no other choice.

EvE Fitting Tool (EFT) personally I never liked this one, however it seems to be the most popular and all of the others can export to EFT format because of this. Do not be fooled that this one is listed here on the official EvE forums based on the information I have this one is not written or maintained by CCP.

To be continued.....
Kosoku
3Ra Syndicate
#19 - 2017-07-31 14:27:53 UTC
Low sec is the wild west. It's uncontrolled place where anyone you see nearby is like someone who wants to kill you.

Null sec is outlawed space but claimed by players and therefore far more secure.

Living in low sec is generally not recommended for especially new players. It's fun in its own ways but, for new players, it's no-no. Too much risk for too little reward.
If you study the map and player activities well though, you can find quieter low sec regions. Especially nowadays you can find empty low sec space easily due to lower number of players. The trick is, though, not staying in one place for too long as hunters will sniff out their preys.

Living in null is not possible without joining a corp that owns sectors. But, if you can get there, settle down, it's probably the best way. But do expect to relocate from time to time or get involved in ugly wars and lose your stuff every once in a while.
Donnachadh
United Allegiance of Undesirables
#20 - 2017-07-31 14:35:25 UTC  |  Edited by: Donnachadh
Sorry a lot to give out this time.

Zabruk Zateki wrote:
Am now at a bit of quandary in regard of defence of my miner ship ... Whilst I am now seeking ores in less secure space area's am getting spawns of pirate's, whilst blood followers are easy enough to deal with, blood seekers are somewhat stronger and represent a threat to both structure and armour of my Venturer... Note also at least for just the time being am still in Alpha mode and it seems I can not access drones and am uncertain as to what sort and type I should consider given that I will be going into 0.6 astroid belts and sooner or later 0.4 astroid belts,,,

Have had a look at options for shield improvements as well as armour for my ship and it seems the only path in Alpha mode I have is to try and improve the armour plating, but again which is best ? Concidering I'll have to go earlier into more dangerous area's to get the minerals I need to make these improvements ...

If it needs me to go to Omega mode then that is not an issue, but I'd still like some advice here on the above...

3 mids and a single low slot seem to indicate a shield tank as the best option for boosting defenses and that seems to be validated by these fittings posted in the EvE University Venture Fittings page.

Best option for killing NPC rats will be light drones, personal favorites are the Hob Goblin (Gallente) since they are the best one size fits all drone for this purpose especially when considering the low SP cap for an alpha character. Yes indeed any of the lights will work and many others will tell you that one of them is better than the Hobs so here is my reasoning.
Gallente drones are thermal damage and most of the NPC have either a primary or secondary weakness to thermal damage.
Gallente drones have the highest damage multiplier which minimizes the affects of shooting into the secondary resist weakness.
Gallente drones are more than fast enough to keep up with any every NPC I have ever come up against.

With all of that if Blood Raiders are the NPC you have to deal with most often the Acolyte may be better than the Hobs.
Even better if you can afford them and have the skills to make the most of them the "Integrated" Acolyte or the "Augmented" Acolyte would be better options since they shoot both EM and Thermal damage.

General skills that will help drones, I usually consider all of these to be requirements for anyone using drones, however with the limited SP cap on the alpha characters you should look at these carefully and decide for yourself which ones offer the most benefit to you when compared to using your limited SP pool.

Drones - 1 drone for each level, since the venture only has room for 2 drones level 3 here is more than enough unless needed as a prerequisite.

Drones durability - increase hit points of your drones so they can survive longer without repair or loss, train as high as you are willing to sacrifice SP for. In my mind level 3 minimum level 4 preferred for high sec mining in a Venture level 5 is better but not required.

Drones Interfacing - Increases the damage modifier so the higher you train the more damage they do. A real trade off SP for damage here I would suggest level 3 or 4.

Light drone operations - increase damage modifier so same as Drones Interfacing.

These last two are nice to have but not required for a high sec miner in a venture.
And for an alpha character that is not flying dedicated drones ships for missions, PvP etc you can ignore these. The only reason I mention them is to give you a more complete picture of how skills can affect your drones.

Drones Navigation - increases maximum velocity. Critical for PvP rarely needed for a PvE drones pilot.

Drones Sharpshooting - increases optimal range. Again needed for PvP since the speed of some ships often has drones shooting at longer ranges. Since the drones will orbit at optimal range anyway this one is not needed for most NPC engagements in PvE.
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