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Player Features and Ideas Discussion

 
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Dyson Sphere Cannon.

Author
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#1 - 2017-07-25 11:51:56 UTC
The Function

Topic says it all, a player structure that is built around a sun, the structure siphons off coronal mass ejections to build charge, once the structure has accumulated enough stored power it can unleash a single shot which can hit anything in system.

Charging this weapon should take days, 4 at least I think would be fair so it wouldnt be something you could spam, and even tho its insanely powerful its only once every 4 days so forcing an enemy to trigger it then leaves them exposed for a 4 day window.

The What

  • Moons : Shooting a moon explodes it fracturing the moon making it un-usable for moon mining, due to the massive amount of gravity in the moon it slowly pulls itself back together over days or weeks eventually restoring to a point where it can be used again.

  • Planets : Same as above, striking a planet knocks debri and dust into the atmosphere making it un-usable for x amount of time until the dust clears.

  • Citadels : A single shot that will one shot the current defensive mode, Shield, Armour, Hull so it would take three shots to kill a Citadel.

  • Ship, Shooting a ship would one shot the ship causing a 100km wide explosion which would also take out everything else in the radius.


The Why
Why the hell not, we all want cool **** to explode.

The Counter
Blow them the **** up obviously, in terms of shield timers something like a mobile depo so they can be killed fairly fast, easier than a small citadel but a little stronger than a depo, should be able to attack them and take them out before they can fire their gun which takes 4 days to charge so within 3 days.

Given how week they are small gangs will be able to easily take them out if their not defended.

Well there ya go.. Flame away boys :)
Cade Windstalker
#2 - 2017-07-25 13:39:38 UTC
Satchel Darkmatter wrote:
The Why
Why the hell not, we all want cool **** to explode.


This is not a reason for a change to the game. You need some kind of interesting mechanics or gameplay to back up a significant change or addition.

So far this doesn't create gameplay it destroys it. It's basically a system-specific DD device with little to no downside and it actively destroys other gameplay in the form of damaged moons, planets, and an AOE DD effect that would significantly deter fighting in a system with one of these active.

Never mind that this would be horribly imbalanced as written.
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#3 - 2017-07-26 12:35:31 UTC
No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ?

This does not in any way destroy gameplay it simply adds gameplay, fleets wanting to take down a citadel now have the added option of secretly deploying one of these in a hostile system and using it against the locals if they dont see it online.

Or they can simply take it out before they assault their actual target, or they could fake an attack and force the locals to fire it on some shitfit ships and then when its spent and on its 4 or 5 day re-arm timer they bring their main fleet in for the real work.

I'm not sure you really thot about this at all as there are so many options, seems to me like you just kneeJERK posted..

I dont think its a perfect idea by a long way and would need tweaks but if your not actually going to put any thought into your critique then I do not see why I should care about your reply.
Cade Windstalker
#4 - 2017-07-26 13:42:21 UTC
Satchel Darkmatter wrote:
No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ?


Because defensively it's incredibly easy to set one up, and if I can DD an entire 100km area I'm going to spam them everywhere and as soon as one looks like it might die I'm going to fire it off at the guys trying to kill it.

Also there is no downside in the *world* big enough to make a return of AOE Doomsdays in *any* form justified.

Satchel Darkmatter wrote:
This does not in any way destroy gameplay it simply adds gameplay, fleets wanting to take down a citadel now have the added option of secretly deploying one of these in a hostile system and using it against the locals if they dont see it online.

Or they can simply take it out before they assault their actual target, or they could fake an attack and force the locals to fire it on some shitfit ships and then when its spent and on its 4 or 5 day re-arm timer they bring their main fleet in for the real work.

I'm not sure you really thot about this at all as there are so many options, seems to me like you just kneeJERK posted..

I dont think its a perfect idea by a long way and would need tweaks but if your not actually going to put any thought into your critique then I do not see why I should care about your reply.


I'm not sure you've played long enough to understand why AOE DDs are stupidly OP and gameplay destroying. We've had these before, on Titans, and they were terrible for the game. They seriously restricted what you could bring to a fight.

If these things are so easy to destroy that they're a non-issue they're worthless. If they're not, they're OP as soon as anyone manages to actually fire one in a situation that is the least bit significant.

Massive AOE nukes are a *terrible* thing to add to Eve. No.
Fek Mercer
Native Freshfood
Minmatar Republic
#5 - 2017-07-30 09:07:18 UTC
I think it could be interesting. Remember there's only one in the system. and OP says it takes a while to fire. Then there's the travel time of the shot as it travels at (presumably) warp speed across the system. With some good scouting, it could create an interesting dynamic as the attacking fleet tries to avoid the shot while the defending fleet tries to pin them in place.

The problem i see is just what it might take to build such a weapon. The keepstar is a monumental task by itself, and let's not forget the palatine keepstar. It would be a little jarring to have a structure that literally fits around a star be not insignificantly higher in cost compared to these stations.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#6 - 2017-07-30 10:22:50 UTC
Satchel Darkmatter wrote:
No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ?

This does not in any way destroy gameplay it simply adds gameplay, fleets wanting to take down a citadel now have the added option of secretly deploying one of these in a hostile system and using it against the locals if they dont see it online.

Or they can simply take it out before they assault their actual target, or they could fake an attack and force the locals to fire it on some shitfit ships and then when its spent and on its 4 or 5 day re-arm timer they bring their main fleet in for the real work.

I'm not sure you really thot about this at all as there are so many options, seems to me like you just kneeJERK posted..

I dont think its a perfect idea by a long way and would need tweaks but if your not actually going to put any thought into your critique then I do not see why I should care about your reply.


lol paper thin tank. you do realize a structure built around a star, while having no armor plating would have massive hull right?

Also null sec would become full of these and alliance holding would sacrifice a small fleet against a bigger fleet to 1 shot the fleet.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith