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EVE New Citizens Q&A

 
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New Recruit thinking of comeback - is this game for me?

Author
Sylva StarScraper
Etsala Citizens
#1 - 2017-07-17 08:07:01 UTC
Hey!

Basically, I started the game about half-a-year ago and played it for a month or two. I liked the complexity and the presentation of the game, but I had no time and RL took over.

Now I have some free time on my hands and I am thinking that I might spend it on EVE. The thing is - I am rather quiet type and I have a hard time making friends online. I am not complaining about it, but I kinda see it hindering my game experience. Is the regular chit-chat necessary to actually do something in this game, or joining a corporation doesn't incline the small talk. Is the game still enjoyable without having in game friends? :D

And also, is it worth playing if I can devote only couple of hours every week. I mean, wont I have extremely slow progress trough out the game - with resources, ISK and such?

Thanks!

Boldly Gone
Grumpy Old Guy Industries Corporation
#2 - 2017-07-17 08:54:30 UTC
Good news: Skills are learned even when you're offline.
Even if you're an Alpha, you are able to build a skill queue that lasts for 4 days and more: Put the small skills to the front and a multi-day skill to the end of the 24 h window allowed to alphas.
You don't have to chat, but in a lonesome mining session you may stargaze or have a look at local chat. There you can meet other lone workers and find distraction and some surprising stories about life and everything ("42").
Others like to "rat" through all the pirate's bases the scanner discovers or chase NPC-pirates in the asteroid belts, that works without wingmen. If you like riddles, try exploring.
And after some weeks of experience you may try to chase that bully who killed you twice while mining - welcome to PvP, Lone Star ;-)

You don't have to join a corp, but there you really meet people with matching attitude (provided you have a close look to that corp before joining), in that environment chatting is no problem at all even for introverts.
It's worth a try, leaving also is quite easy.
Memphis Baas
#3 - 2017-07-17 12:03:04 UTC
EVE is a sandbox game; there are no quest arcs to move you from zone to zone as you level up. Instead, after a brief tutorial, you can go anywhere and do whatever you want. In practice, this means you have two options:

1. Come up with your own plans and goals, and achieve them. I found this to be similar to kids playing, where they can build a whole universe with a single doll or toy, and unfortunately as an adult, plots and goals that I may come up with are spoiled for me; I get bored.

2. Participate in someone else's plots, plans, and goals. Much more enjoyable, for me. This means, however, that you have to join a corp, so that you can participate in their corp goals and organized events. Finding a good corp is probably the hardest thing to do in EVE, but a good corp really makes the game awesome.

EVE corps aren't about chatting, they're more about doing. High-sec doesn't have much that can't be achieved solo, and with less taxes or donations than in a corp, so most high-sec corps tend to suck, as they don't have anything that would convince members to stay. If you look at "dangerous" space (lowsec, null, wormhole space), that's where there are enemies and friends, as well as things that a corp can provide that you can't really do solo. So corps that operate in these regions of space are generally better quality.

Otherwise, you should be able to find a corp that accepts "casual" players; after all, most of us have kids and jobs and time constraints much like you do.

The game is a PVP game; the PVE aspects of it are years behind what you can find in other MMO's with their quest lines and advanced AI boss encounters. You'll get bored relatively fast with the randomized repeatable missions, and nothing beats the unexpected interaction you'll get from other players.

Your skill points accumulate by themselves, whether you're logged in or not. So you don't need to "grind" for "xp" or "levels". You could grind for money, but it's a lot more convenient to pay "double" subscription for a month here and there, basically pay your subscription + get 500 PLEX, and sell the PLEX in-game for 1.5B ISK, which will set you up with hundreds of ships to lose to PVP or PVE for fun.

But, again, with no grind for "xp" and possibly no grind for money, your enjoyment will really depend on finding goals to attain and things to do.
Sylva StarScraper
Etsala Citizens
#4 - 2017-07-17 14:04:16 UTC
From your replies I can deduct, that I should find a corp that would fit my needs and game time? How are corporations looking at the fact that you are not devoting all your time and resources towards their goal, but sometimes try to pursue your own things? Also, what is the general attitude towards new players - are they a scam material or more like students of the game? And how do you find a corporation that is a fit for you?

Scialt
Corporate Navy Police Force
Sleep Reapers
#5 - 2017-07-17 15:46:34 UTC
Sylva StarScraper wrote:
From your replies I can deduct, that I should find a corp that would fit my needs and game time? How are corporations looking at the fact that you are not devoting all your time and resources towards their goal, but sometimes try to pursue your own things? Also, what is the general attitude towards new players - are they a scam material or more like students of the game? And how do you find a corporation that is a fit for you?




Good corps put very little demands on you.

Most of my toons are in a corp with a 0% tax rate in null that has no mandatory corp ops (though does run some fun ones... not for corp profit but just for kicks).

So what do they get from having members?

1. They own POCO's (player owned customs offices) in the system we are based in and some nearby ones. They collect tax revenue from people located in those systems doing PI... so by drawing more people to those systems (corp members), the corp gets more income.

2. The corp is heavily into manufacturing... and they control the local moon mining. So the materials needed for creating T2 items are generally bought locally from the corp... which makes them profit.

3. The corp offers JF transportation for a price to corp members.

4. The corp has a buyback program for loot and PI for lazy folks like me. We sell our stuff at an amount slightly below Jita Buy and they get to JF it to Jita and either sell it immediately at the buy price for a small profit or the sell price for a larger (delayed) profit.

There are plenty of other things that corps do as well which both provide benefit for their members (in terms of not having to worry about stuff) that also bring profit to the corporation.
Boldly Gone
Grumpy Old Guy Industries Corporation
#6 - 2017-07-17 15:58:16 UTC  |  Edited by: Boldly Gone
You don't have to search too hard, normally you will receive offers, especially if you're still in a starting NPC Corp (University, Academy etc.).
You should have a chat with your contact about what the corp is up to, and have a look at the killboards (https://zkillboard.com) as well. Probably you know some vets you may ask for advice. But you don't have to hurry, start by doing what you like to and wait for the opportunities life in Eve offers.
After the tutorial (first day) I suggest you should visit the career agents. There you learn basics (and via forums and google Big smile), earn some millions of ISK, and receive 6 ships (your first frigate, two mining ventures, a sensor frigate, a transport and at the end of "advanced military" even a destroyer). That's quite a nice base for enjoying your early life in New Eden.
And after some weeks roaming through space (some say you should avoid lowsec, but even killers can be nice...) you find an email or a chat with a tempting offer. There's no pressure, it's a game.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2017-07-17 21:28:35 UTC  |  Edited by: Tau Cabalander
Sylva StarScraper wrote:
Hey!

Basically, I started the game about half-a-year ago and played it for a month or two. I liked the complexity and the presentation of the game, but I had no time and RL took over.

Now I have some free time on my hands and I am thinking that I might spend it on EVE. The thing is - I am rather quiet type and I have a hard time making friends online. I am not complaining about it, but I kinda see it hindering my game experience. Is the regular chit-chat necessary to actually do something in this game, or joining a corporation doesn't incline the small talk. Is the game still enjoyable without having in game friends? :D

And also, is it worth playing if I can devote only couple of hours every week. I mean, wont I have extremely slow progress trough out the game - with resources, ISK and such?

Thanks!


I'm mostly a solo industrialist (started Feb 2009), but I like having the ability to do everything whenever I'm in the mood to do it.

I earn roughly 30-50 million ISK per day doing PI in nulsec with one character. It takes me roughly 10 minutes per evening to pick-up, and maybe 15 minutes every two days to restart extraction.

Running a NPC site like a Haven takes roughly 20 minutes or so in my lame little cruiser (Gila, a medium-drone boat). There are faster ships to clear the sites, even carriers, but I'm happy doing it slow. A site is worth roughly 30 million ISK. If you get a 10/10 escalation, you can sell the bookmark to the acceleration gate for 130m.

On the weekend, I was mining with a Mackinaw in a small corp fleet of 6 Rorquals, so I had max boosts. I harvested over 100 million ISK of ore, and I was purposely mining the "garbage" asteroids when I could (small asteroids, so annoying for Rorquals).

My corp is mostly in EU timezone, but I am not. Still, it works for me.

https://forums.eveonline.com/default.aspx?g=posts&m=6995078#post6995078
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2017-07-18 02:44:13 UTC
Sylva StarScraper wrote:

The thing is - I am rather quiet type and I have a hard time making friends online. I am not complaining about it, but I kinda see it hindering my game experience. Is the regular chit-chat necessary to actually do something in this game, or joining a corporation doesn't incline the small talk. Is the game still enjoyable without having in game friends? :D

To me MMOs are about making friends. I think that Eve the perfect place for people like myself who don't do so well in social environments IRL. You are not expected to be skilled at being social in this game. Yes making friends and communicating with others can help but you should be able to find a place where you can fit in. If you just want to sit in corp / alliance chat without saying anything then there are certainly corps where that can easily happen.

Also I suspect that this game has a higher concentration of people "on the spectrum" than the rest of society. People in this game seem to be far more tolerant of awkward people or at least that has been my experience as someone who is typically viewed as awkward IRL.

You are going to have to invest some time into figuring out what it is that you are looking for and then do some looking around to find a corp that fits but I feel fairly certain that there is a corp out there that would be great for you.

Eve is very much a game about interactions with other players. You don't have to make friends and some people say that making enemies can be more fun. However this game is a single shard open world sandbox that focuses on PvP. So engaging with other players is a big part of this game. Now that could just be market PvP or avoiding other players as you try to sneak in and out of wormhole systems. You could stalk and hunt other players without any communication with them. You don't have to be overly social to enjoy this game but it is about interactions with other players.
Sylva StarScraper wrote:

And also, is it worth playing if I can devote only couple of hours every week. I mean, wont I have extremely slow progress trough out the game - with resources, ISK and such?


This is not a progression game. You won't get left behind. There is no level cap and no end-game content. You can spend as much or as little time in game as you like.

Want to talk? Join Cara's channel in game: House Forelli

Kathern Aurilen
#9 - 2017-07-18 11:39:08 UTC  |  Edited by: Kathern Aurilen
Sylva StarScraper wrote:

Now I have some free time on my hands and I am thinking that I might spend it on EVE. The thing is - I am rather quiet type and I have a hard time making friends online. I am not complaining about it, but I kinda see it hindering my game experience. Is the regular chit-chat necessary to actually do something in this game, or joining a corporation doesn't incline the small talk. Is the game still enjoyable without having in game friends? :D
no the social is only as important as you want it to be.

I'm an alpha in a small Indy mining corp in a low population system, 5 or 6 people twice as many alts. I hardly catch them on more than once a week.

I stay in the corp because I like going on mining fleet when I do catch them on, they do all my refining for free, and sometime they go to Jita in a freighter and I give them a shopping list, and they keep me up to date on the local gank crews passing through.

I know a few guys on local, if I get board, or mining fleet up if someone is boosting.

For the rest, I hardly see anyone, I mine, bash small combat sites, and run the hack and relic sites all alone.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

erg cz
Federal Jegerouns
#10 - 2017-07-18 12:04:45 UTC
There are two ways how to enjoy the game playing solo but also having friends.

You join really huge newbee positive team like Evian Industries (you will be comfortably lost in the crowd)
or

you make your own one man corp like I do and move to the high sec pocket. For example get into Enka constallation island will give you friends cause you will meet very same people over and over again. With time passing by you will become friends but noone will tell you when to play, what to do and when to stop. Solitude is already too big, Stion pocket is too small. High sec island keep CODE out and people will not fluctuate to quickly. Okunda or Besateoden Constellations are other two nice examples. Malariya - Pietanen is a little bit bigger, than it needs to be to stay snuggy, IMHO
Just use Dotlan maps.
Rick Tacticus
The Transcended Alt-Knights Of Kek
#11 - 2017-07-18 13:07:52 UTC
Sylva StarScraper wrote:
From your replies I can deduct, that I should find a corp that would fit my needs and game time? How are corporations looking at the fact that you are not devoting all your time and resources towards their goal, but sometimes try to pursue your own things? Also, what is the general attitude towards new players - are they a scam material or more like students of the game? And how do you find a corporation that is a fit for you?


Sometimes you can find small fun corps that mostly let you do whatever and don't require you to be there 24/7.


KEK for example is run by a cool CEO who found me by chance and helped me get up to speed.

I've been to a wormhole and went from selling Veldspar to Pyroxers on top of mining rare ores and even salvaged some sleeper loot.


This is in a tiny Venture (Which was gifted to me by the corp Thanks guys!)


Now, I'm making enough per full hold to pay for decently fitted frigates.





Now....newbies.

If you adventure in lowsec, expect to die but be nice.

I once went exploring lowsec in another Venture after having gotten greedy with the sucess mining in 0.5 security space I had at one point.


I got podded in short order in the asteroid field.


The guy who podded me (Behemoth or something?) talked to me asking if I was new. I confirmed it and we ended up having a lengthy conversation which somehow turned into a sort of 'newbie help' conversation. He was a decent guy for a pirate. Even gave me isk to pay for a new Venture and its fittings.


The important part of the discussion was the reasons for the isk donation.

According to him, many new players or explorers of low sec tend to get a bit rude and whiny that they got shot. But, occasionally reasonable folk show up and actually don't hold much of a grudge because this is EVE, ships get wrecked every second.

Being reasonable and nice enough to more experienced players can give you bits of knowledge the tutorial doesn't teach you. If you're lucky, you may even get a little isk to really get started with the game.
ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2017-07-18 22:50:57 UTC
Sylva StarScraper wrote:


How are corporations looking at the fact that you are not devoting all your time and resources towards their goal, but sometimes try to pursue your own things?

That is not a problem in this game. Other MMOs often have some type of "balanced" content and also some type of progression mechanic. In those games if you are not continually trying to improve your character then you are dragging the rest of the group down. In Eve there are no limits to how many players can participate in anything. Therefore more people is almost always better.

So regardless of how much or how little you play when you do participate you being there is typically helpful.
Sylva StarScraper wrote:

Also, what is the general attitude towards new players - are they a scam material or more like students of the game?

Generally speaking the Eve community is helpful to new players. However keep in mind that sometimes helpful means being brutally violent to your internet spaceship and then explaining to you how you could have done better after you've been blown up.

Also keep in mind that scams in this game are totally valid and supported by the devs. You will have to develop some balance around trust and suspicion but in this game trust must be earned.

Sylva StarScraper wrote:

And how do you find a corporation that is a fit for you?


https://forums.eveonline.com/default.aspx?g=posts&t=331341&find=unread

Above I linked a stickied thread in this subforum about finding a corp that is right for you. I typically recommend jumping into the public chats of several perspective corps and spending a good amount of time there talking with members to see which seems like a better fit. I am not sure how difficult that would be for you.

Want to talk? Join Cara's channel in game: House Forelli

Sylva StarScraper
Etsala Citizens
#13 - 2017-07-19 08:20:26 UTC
Awesome!

Thank you all for the replies! I guess I shouldn't be overthinking this and just get right on it. Sounds like everyone should be able to find something to do in EvE!

I am going to try to learn from your stories and advices!

Safe Flying!
Sylva StarScraper
Etsala Citizens
#14 - 2017-07-21 10:27:57 UTC
Hey, instead of starting a new topic, i was thinking I can drop my question in this one!

Basically, I see that people are advocating for joining a corp, to get a kick-start for the game experience. However, what size is good for starters. I kinda feel that if I join a large corp with large alliance, i will get lost in the ranks and duties there. If I join a small corp then there are no new-recruit benefits (no ships, scattered play times, smaller insurances). Is it really the best way to join a corp as a beginner? I kinda feel that I will be so busy with corp life that I wont be able to explore the different aspects of the game (like if the leader says that I need to mine now this asteroid and bring home the stone to reprocess, I will probably see that its profitable, but I wont get the pvp experience).

And an additional question - what is the point of making alts on the same account? your main char will probably be anyway more developed with more xp, thus more versatility.

Thanks again!
Boldly Gone
Grumpy Old Guy Industries Corporation
#15 - 2017-07-21 10:58:10 UTC
Don't feel overcommited to the corp, they are not used to 24/7 employees Blink And make sure if you work hard for a corp to earn hard as well.
Just fun, joining a corp is not an employment, but more like joining a club. Some clubs have stricter rules than others, but all of them have a mass of members who don't work anything (because they're offline or enjoy their lifes in WH or have other exciting projects).
The nice point of a club is meeting members and vets with quick advice and unusual tasks which make you learn about the human part of EVE.