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EVE Online: Crucible 1.1 Deployment Information

First post
Author
Bienator II
madmen of the skies
#61 - 2012-01-24 14:07:29 UTC
whats about all those strike-through text in the patch notes? Where those canceled in last minute or is this a bug in the html page?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Blake Lowe
Catgirl Exhibition and Rental Agency
#62 - 2012-01-24 14:07:38 UTC
Toto Zinny wrote:
Is it done yet? Bear

nope lol 3 more minutes
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#63 - 2012-01-24 14:08:43 UTC  |  Edited by: Otlichnick
Clambumper June wrote:
indig0F10w wrote:
CCP Navigator wrote:
EVE Online: Crucible 1.1 is currently being deployed. Downtime begins at 11:00 UTC and is expected to be completed at 12:00 UTC. For more information about EVE Online: Crucible, please refer to this news item; full patch notes are available here.


CCP why do you do this to yourself every single expansion/patch you try to deploy? It has been said million times and I'm going to say it again. Just say that the DT will last 5 hours, get TQ up in 3 and every single soul in this world will be happy and you will not have every single EVE player waiting to connect and eating your brains out on the forums.

Do you really need this? BTW GJ on the Crucible expansion. Thank you. Ugh


I completely agree with you. Scotty's first law of engineering, take the time you think it will take to complete the job and multiple by a factor of 1.5 to ensure that, one you have time to complete the work before the expected timeline, and two to look like the god of engineering on the starship. Most people will tell you this is called under committing and over delivering. No matter how many times this is explained it always feels like it falls on deaf ears.





I'm pretty sure there not saying DT will only be 1 hour for our sake. Its probably the Twisted CCP Managers wiping there techs with bamboo sticks refusing to accept the reality of the task before them.
BellaDonna Nyghtshade
Native Freshfood
Minmatar Republic
#64 - 2012-01-24 14:09:02 UTC
Ok, I'm out of tuna noodle casserole and boxed chablis.

let's get on with it!!!!!!!!!!
Tiger Armani
End-Game
#65 - 2012-01-24 14:09:57 UTC
Clambumper June wrote:

I completely agree with you. Scotty's first law of engineering, take the time you think it will take to complete the job and multiple by a factor of π to ensure that, one you have time to complete the work before the expected timeline, and two to look like the god of engineering on the starship. Most people will tell you this is called under committing and over delivering. No matter how many times this is explained it always feels like it falls on deaf ears.


Fixed for CCP guys
Desmont McCallock
#66 - 2012-01-24 14:11:41 UTC
Bienator II wrote:
whats about all those strike-through text in the patch notes? Where those canceled in last minute or is this a bug in the html page?


Yeap, that's canceled ones which will get revised and deployed next week (or on Thursday) with patch 1.1.1.
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#67 - 2012-01-24 14:11:42 UTC  |  Edited by: Otlichnick
OMG now there's 23 ppl playing and I cant log in!!! There prob taking down our incursion sites with beeffed up frigs! OH WHAT ARE THEY DOING!!

YAY UPDATE TIME!
Blake Lowe
Catgirl Exhibition and Rental Agency
#68 - 2012-01-24 14:11:53 UTC
ITS DONE!!!!!!!!!!!!!!!!!!!!!!!!!
Mr Kidd
Center for Advanced Studies
Gallente Federation
#69 - 2012-01-24 14:11:59 UTC  |  Edited by: Mr Kidd
1411 next update on why the server is fail, please.

Edit: Oh wow it's up. Waiting for the emergency reboot.

Don't ban me, bro!

Desmont McCallock
#70 - 2012-01-24 14:12:13 UTC
TQ open for business.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#71 - 2012-01-24 14:12:18 UTC
Online

CEO of Lanate Industries

Citizen of Solitude

Grant Smith
The Scope
Gallente Federation
#72 - 2012-01-24 14:12:22 UTC
blake lowe wrote:
Clambumper June wrote:
blake lowe wrote:
wow i stayed up for this, ill check on in 20 years time when they might be done post-phoning


If you are angling in the route of rage quitting for delays can I has your stuff? Bear


unfortunately for you i am a fan of EVE so CCP wont be shaking my targeting that easy, but if you like you can add Blake Lowe and i will provide you with some things if you need them, i have a secretive source of heavy income at the moment so i will be able to help.

anyways its 1:03 (2:03) so i hope you dont stall more CCP



I sniff a player unfamiliar with client updates. Since I started, no significant patch has ever arrived on time. Just gotta suck it up and deal with it like a real girl.
Wizzy Luminaria
Imperial Shipment
Amarr Empire
#73 - 2012-01-24 14:12:50 UTC
ITS OPEN! LET THE PARTY START!
Invictra Atreides
Toward the Terra
#74 - 2012-01-24 14:16:07 UTC
Its been 5 min and my POS already ate some Fuel Blocks. Heh seems they got it right in the 1st try.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Holy One
Privat Party
#75 - 2012-01-24 14:19:33 UTC
You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)

*ejaculates*

:)

Himnos Altar
An Errant Venture
#76 - 2012-01-24 14:21:58 UTC
heh......1.1 Update #1 before the servers go live.

I LOVE it!
CCP Navigator
C C P
C C P Alliance
#77 - 2012-01-24 14:22:45 UTC
Tranquility has now returned to service and we are truly sorry for the delay. We hope you enjoy the fixes and changes in Crucible 1.1.