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Player Features and Ideas Discussion

 
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Default Skin

Author
ACESsiggy
Deaths Consortium
#1 - 2017-07-12 01:12:34 UTC
Can we apply a default skin to load on ships and pods please?

Permanent skins should have this option. Big smile

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Old Pervert
Perkone
Caldari State
#2 - 2017-07-12 19:02:52 UTC
I suspect that this would not be so easy to code, as it is applied to the ship, which is not "saved" by the client.

One possibility would be to have skins be remembered within the fitting utility, so that when you either multifit or just "fit ship" it does so with the skin included.
Black Pedro
Mine.
#3 - 2017-07-13 07:31:22 UTC
+1

While I am sure there are some complexities since it hasn't been implemented yet, it can't be that hard to implement. I imagine the only reason is that the benefit is so marginal that it has never been a priority.

Well, if some dev wants to spend some of their 20% time on the problem, many us would be be very happy.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#4 - 2017-07-13 09:04:27 UTC
Old Pervert wrote:
I suspect that this would not be so easy to code, as it is applied to the ship, which is not "saved" by the client.

One possibility would be to have skins be remembered within the fitting utility, so that when you either multifit or just "fit ship" it does so with the skin included.

Skins are tied to the characters

Old pervert>brutix>default skin>serpentis skin
I dont think it would be too hard, it loads the default skin when you get in the ship, just need to add a code that makes it so x character plus x ship equals x saved skin on that character being applied and overrides the default.

Old Pervert
Perkone
Caldari State
#5 - 2017-07-13 15:13:10 UTC
Right, skins are tied to the player, but they're applied to the ship (as everyone else can see which skin you are using too).

Being server-side, that means it must be specified by the client. I'm sure they could add client logic to auto-specify a skin when you hop into a ship, but that logic would most easily fit into something that already sends ship-specific details to the server, such as the fitting tool.