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Player Features and Ideas Discussion

 
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Just a little idea in regards to belt rats...

Author
Jhani Bralhast
#1 - 2017-07-09 18:19:01 UTC
I'm a miner so I haunt asteroid belts quite often, and my drones make short work of anything small and red that even sneezes in my direction, but every once in a while there will be a coward NPC that after seeing two of his squad mates get vaporised fairly quick will turn tail and warp out. It doesn't happen all the time but often enough to my amusement.

My idea is, wouldn't it be just as amusing that if one of them flees, it's to go get backup? The remaining NPC frigate warps away and comes back with many more of his friends, or maybe even a bigger ship or two? Belt rats are laughably easy enough to deal with in empire space, so why not up the ante some? It might also have a bit of a detrimental effect toward the much-maligned AFK miner, forcing them to be a bit more better defended and vigilant.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-07-09 19:39:20 UTC  |  Edited by: Daichi Yamato
When it comes to belts you should keep in mind the noob in a venture. Not fun for them if they can't mine until they clear some tougher rats. Meanwhile older players clear these tougher rats like they are nothing and hoover up all the rocks regardless.

If most belts became anoms then tougher rats (and mining npcs) would be great. But keep some noob belts in systems with veld/scord and easy rats.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Beast of Constipation
Doomheim
#3 - 2017-07-09 23:28:27 UTC
Patch notes for EVE Online: Ascension
Released on Tuesday, November 15, 2016

Missions & NPCs

NPC Mining Operations will now appear across the New Eden cluster.

Haulers come to carry away the mined ore, and if killed can drop rare strong boxes.
If attacked, or you have terrible standings to that corporation, they will call for reinforcements.
The reinforcements are formidable, and will act like players.


Donnachadh
United Allegiance of Undesirables
#4 - 2017-07-10 14:49:35 UTC
-1 is the short and sweet answer. If you want tougher rats to fight while you mine CCP has you covered, they set up areas of the sand box specifically for you, they are called low, nul and worm holes.

Jhani Bralhast wrote:
Belt rats are laughably easy enough to deal with in empire space, so why not up the ante some?

Says the 10 year old character who has likely forgotten how hard those rats can be with a new character.
As a veteran player with an older character I can handle the belt rats in high sec with a single T2 light. Make that a single T1 light and things are not so easy, remove some of the drones skills completely and take 2 or 3 levels off the skills that are left and the rats get significantly tougher. Based on this observation it is almost like CCP has a true new to the game player, with a new character with low SP and a low wallet balance in mind when they set the toughness of the belt rats in high sec, gives one cause to wonder.

Daichi Yamato wrote:
If most belts became anoms then tougher rats (and mining npcs) would be great. But keep some noob belts in systems with veld/scord and easy rats.

I am against this idea as stated here, the belts in high sec need to stay the same as they have always been.
I would offer the counter proposal to add more of the ore anomalies into high sec, give them the tougher rats, I am thinking near low sec level here and make them so you have to actually scan them before warping to them. By carefully controlling the level of the more valuable low sec ores they could be balanced to make them worth the higher risks for new players, because of the additional time needed to scan etc they would not represent a potentially significant increase in ISK / hour for the vet payers.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#5 - 2017-07-10 15:24:43 UTC
Your right they are too easy, instead of simple frigates, make them burner teams. your problems of easy rats will be solved, your missing ships will be the new problems.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jhani Bralhast
#6 - 2017-07-11 00:35:48 UTC
I merely meant to have the one escaping frigate come back with perhaps a few of his friends - I didn't mean 4 battleships with tacklers. And this one escaping frigate doesn't happen every single time in the belt, perhaps once every dozen or so encounters.

But point taken.