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The massive stagnation in null

Author
ImYourMom
Retribution Holdings Corp
Retribution.
#21 - 2017-07-09 09:55:03 UTC  |  Edited by: ImYourMom
i just think CCP needs to open up more entrances into null. Having 1 or 2 gates that become camping choke points stops people getting in. With jump fatique a limit on jump distance it also becomes difficult.

CCP should either remove jump gates (often spoken about) or add more gate entry points to null. I think that would help. But there is also a fact that we used to have 50-100 man roaming gangs all the time, big blue donuts and a lack of those type.of pvp corps and alliances havent helped either. people tend to get in fleets because of CTAs and rarely bother when i roam goes up its a dying breed and thats sad for eve.

oh and the stupid amount if intel ccp pumps through its api ot through its maps for example.is just killing pvp.
Blade Darth
Room for Improvement
Good Sax
#22 - 2017-07-09 11:45:48 UTC
ImYourMom wrote:
more entrances into null. Having 1 or 2 gates that become camping choke points stops people getting in. With jump fatique a limit on jump distance it also becomes difficult.
wormholes, jump clones, alts... I use mainly wh's and jump clones but having an alt or a friend to scout trough a choke point is an option too.
NS is supposed to be dangerous, if everyone could just go on autopilot and not die in a gatecamp, it would become HS 2.0 (or 3.0, it's already 2.0)

You know why fatigue and bridge distance was hammered. It was supposed to allow smaller entities to deploy caps and supers without fear of a blob from another side of the galaxy 3'rd partying 10 minutes later.. It's not working as intended but the mechanic itself is ok. I think CCP needs a professional psychologist to tell them how to crowd control the blue donut.

"intel killing pvp"
I thought post was somewhat serious until I read this. You complain both on intel and gatecamps? Intel>gatecamp. Also tell me which roaming gang doesn't use intel. Yours? Might explain why you think pvp sucks.
Scath Bererund
Sebiestor Tribe
Minmatar Republic
#23 - 2017-07-09 12:43:25 UTC
Blade Darth wrote:
1) summer
2) everybody is krabing like crazy before the faction citadel patch, high chance of massive pew pew in several regions



The faction citadels aint worth much. Doupt there will be any wars over them
Djsaeu
Doomheim
#24 - 2017-07-09 13:12:43 UTC
It could be time to bring in the Drifters and Jove. Why have the Drifters been gathering the dead? not to just sit in a station and only shoot things from time to time. The Jove need to call for help or be extinguished like a fire out of the fuel to keep it alive. Why else would all them gates go down and the blast could be seen in every part of space? Bring them on, make them big, bad, mean, pissed-off and deadly as a horded of demons released from hades itself. There is not much chance that the Drifters and Jove have not noticed that Thera has been found and it will be only a matter of time that the ones being watched and controlled will surpass them in a bid to, forgive the pun, drag the gods down and burn the gates of Heaven and Hell to the ground.

Let loose the dogs of war, It is time for the fight for survival to begin.

That's just what I think anyway.
Blade Darth
Room for Improvement
Good Sax
#25 - 2017-07-09 13:48:14 UTC
Scath Bererund wrote:
The faction citadels aint worth much. Doubt there will be any wars over them
idk, the estimates are all over the place and knowing CCP they will be either useless or OP. I bet on OP since it's a 1-time deal. You also have to take control of the system before patch hits, so it's a gamble.
ask leadership what their plan is if every system in Provi turns out to be worth 400b
Scath Bererund
Sebiestor Tribe
Minmatar Republic
#26 - 2017-07-09 14:01:55 UTC  |  Edited by: Scath Bererund
Blade Darth wrote:
Scath Bererund wrote:
The faction citadels aint worth much. Doubt there will be any wars over them
idk, the estimates are all over the place and knowing CCP they will be either useless or OP. I bet on OP since it's a 1-time deal. You also have to take control of the system before patch hits, so it's a gamble.
ask leadership what their plan is if every system in Provi turns out to be worth 400b


I cant seem to open the origonal dev blog ( https://community.eveonline.com/news/dev-blogs/introducing-faction-citadels/ ) might have been deleated but the bonus to the minmie citadels for example are less than a t1 rig and far outdone by the equivelent new structure. Same went for the amarr factory outposts
Blade Darth
Room for Improvement
Good Sax
#27 - 2017-07-09 14:38:50 UTC
Crap. You also can't take the rig out so it's useful only for the locals.
What about the structure stats themselves? If it has more grid/ hp/ dmg than a fortizar it's gonna be worth accordingly...
The R00k
Hedion University
Amarr Empire
#28 - 2017-07-09 17:24:35 UTC
It's not about entrances. Or really about small gangs. I't about the lack of real meaning in the end game big alliance and repetitive fights that have little meaning. We are in a situation just like the dreadnought era arms race before WW1. Eveyone is beavering to build more TITANS than their opponents but no side will risk committing them in fights where the other titan fleet might show up. This combined with blobs of the same faction battleships. And the spam of citadels that cannot be removed effectively has lead Null to a deeply bad stagnation. There has always been a issue in eve of power creep and blobs that result in blueball fleets. But the current stagnation problem makes that so much worse.

Changes need to be made to:
SOV so it's actually important and meaningful to fight over.
Titans so they are actually fielded.
More stuff like the mjd destroyers so that blobs of 1 type of ship are not the natural advantage they currently are.
ImYourMom
Retribution Holdings Corp
Retribution.
#29 - 2017-07-10 10:21:02 UTC
Blade Darth wrote:
ImYourMom wrote:
more entrances into null. Having 1 or 2 gates that become camping choke points stops people getting in. With jump fatique a limit on jump distance it also becomes difficult.
wormholes, jump clones, alts... I use mainly wh's and jump clones but having an alt or a friend to scout trough a choke point is an option too.
NS is supposed to be dangerous, if everyone could just go on autopilot and not die in a gatecamp, it would become HS 2.0 (or 3.0, it's already 2.0)

You know why fatigue and bridge distance was hammered. It was supposed to allow smaller entities to deploy caps and supers without fear of a blob from another side of the galaxy 3'rd partying 10 minutes later.. It's not working as intended but the mechanic itself is ok. I think CCP needs a professional psychologist to tell them how to crowd control the blue donut.

"intel killing pvp"
I thought post was somewhat serious until I read this. You complain both on intel and gatecamps? Intel>gatecamp. Also tell me which roaming gang doesn't use intel. Yours? Might explain why you think pvp sucks.


idiot being and idiot of which isnt a level.im willing to come down to.
Robert Caldera
Caldera Trading and Investment
#30 - 2017-07-11 08:31:46 UTC
ImYourMom wrote:
i just think CCP needs to open up more entrances into null. Having 1 or 2 gates that become camping choke points stops people getting in. With jump fatique a limit on jump distance it also becomes difficult.


what a bunch of meganonsense.
Null is widely open. Gates arent camped anymore like they have been years ago for 2 reasons: 1) you got nullified ships at your disposal which are safe from camps 2) wormholes.
Blade Darth
Room for Improvement
Good Sax
#31 - 2017-07-11 11:04:33 UTC
ImYourMom wrote:
hi, I'm a troll alt account and have nothing meaningful to say


As Robert stated, NS is open, Some areas are too open and safer than high security (even for random neutrals, as locals are too scared/ carebear/ lazy to do something). Gatecamps are sporadical/ based on timezone, Looking at intel and knowing the region gives you 99% chance to jump into a clear (baddies docked) system.
People come trough and complain it's not camped, in others the camp is a shadow of it's former self and easily avoidable even without nullification.
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