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EVE New Citizens Q&A

 
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Having trouble with D-scan configuration

Author
Grid Dekew
Doomheim
#1 - 2017-07-07 20:15:01 UTC
I had someone appear right near me a few days ago while I was exploring in a wormhole and they immobilized and blasted me before I could even figure out what was happening. I thought I was safe because I kept a pretty good eye on my Overview window but I was clearly wrong. I heard that pilots should use D-scan, especially for PVP. I understand the basics of D-scan but I can't figure out how to customize what I see in the D-scan window. I believe it's tied to the Overview window but the Overview window is somewhat confusing as well because of the multiple overview and bracket presets. I only use the General Overview tab when using the Overview window and I find it gives way more information than I want to see in my D-scan window (the other Overview tabs have more information than I want to see in my D-scan window as well). I'd really like to only see player ships, probes, drones and whatever else might be useful to spot people that are hunting stationary miners/explorers. Is it possible to customize D-scan in this way and if so would someone mind walking me through it or pointing me to a good resource? I spent the last 3 hours reading about it but still haven't gotten anywhere (I was able to make a custom Overview tab called DSCAN I but could not see it in the filters on the D-scan window). Thx much.
Syeed Ameer Ali
Drunken Beaver Mining
#2 - 2017-07-07 20:51:52 UTC  |  Edited by: Syeed Ameer Ali
If you look at the top of your dscan window, you will see a thingy that says "filters". Click that, and make sure "use active overview filters" is selected. Then make sure that your overview is on a tab that's set up to only show what you want to see.

Your issue may be with your overview setup - it's pretty complicated to build your own custom overview from scratch. Most people just install pre-made overview settings. There are many good overviews out there, a classic one is the one provided by EVE University. I'm going to go ahead and recommend that you use that - here are some instructions - https://wiki.eveuniversity.org/Installing_the_EVE_University_Overview

Okay, now that you have a decent overview, back to your wormhole scenario. You want to dscan to see if there is trouble on the way. Go to the PvP tab on your overview. Then look at your dscan and check that your range and angle are set to the maximum. Hit "scan". Voila! Any troublesome ships in range will appear there ... unless they are cloaked. Cloaked ships do not appear on dscan or the overview. In your scenario, there's a good chance that the guy who killed you was indeed cloaked right up until he attacked. Not much you can do about that, sad to say, except to fit your ship either to fight or to run away, and to accept occasional losses as the cost of doing business.

I highly recommend that you master your directional scanner. A surprising number of players don't know how to use this fundamental tool, so it will give you a significant tactical edge. Here's an only slightly dated guide to get you started.

https://wiki.eveuniversity.org/Directional_scanning
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2017-07-07 21:02:37 UTC  |  Edited by: SurrenderMonkey
In addition to the above:

-Cloaked ships do not show up on D-scan.
-Combat Recons are D-scan immune.

So there are some instances where faithfully mashing d-scan with proper filters will still leave you surprised when a Stratios suddenly decloaks right next to you, or a Curse is suddenly landing on grid.

I'd recommend trying some of the pre-fab overview settings and then tweaking from there. Z-S Overview is very popular (available in game by joining the Z-S Overview channel).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Grid Dekew
Doomheim
#4 - 2017-07-08 20:30:26 UTC  |  Edited by: Grid Dekew
Thanks for the info. I'll follow up on the things you mentioned. I looked back at the kill report and it was indeed a recon ship the guy was flying...a Pilgrim vs. my weaponless Probe. It would be nice if it took him a bit longer to lock me up but it probably wouldn't have made any difference. I don't remember hearing any audible warning from the lock. I'll have to look into that and whether I just missed the sound or didn't have the option selected. If the current overview lacks the functionality maybe one of those custom overviews you suggested will add it.