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Player Features and Ideas Discussion

 
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To: The Developers (Conquerable Factions)

Author
Fifty Three
Doomheim
#1 - 2017-07-07 18:56:57 UTC  |  Edited by: Fifty Three
Mentioned a bit about in in the past, but these are some new rough ideas...

- If all of a Factions' systems are conquered by a single faction, then that faction wins the galaxy and there is a reset(of factional systems)+rewards to all who fought and/or donated things(equipment/ships/weapons etc.) to the factional war, after galaxy reset.
- Every Faction, system is conquerable by another faction(i.e. caldari, amarr, Minmatar, Galante etc. fight each other for System/Galaxy control)
-If all systems of a faction(i.e. Caldari) is conquered by one or more other factions, then the remnants, what is left of the faction, can establish itself in a Null sectors, with permission from the Controlling Alliance/Corporation, to then later build up and push out to regain at least 1 system that can be factional controlled. Note: A request will be sent to all Null Alliances to establish the faction in their space.

- If there are planets in the null sectors, where a faction request to be establish itself, then those will be colonized, with cities of that faction, and generate bonuses for the owning Alliance/corporation(I.E. System bonus of faster production for the Alliance/Corporation etc.). IF no planet is available then a space station or more, depending on how much remnants of the faction exist,, is established in the owning Alliance/Corporation system, of the Faction.

- If the faction manages to get back a "Factional System(i.e. High Sector and/or Low Sector), then the faction moves out of the Null Systems that accepted them.

Note: Any Alliance/Corporation who is in Null space and accepts a Faction's request to setup in their space will become Targets to all of the faction's enemies, So people(including NPC in factional space, if they go there in High sector+Low Sector) can attack them without concord doing anything about it.
Cade Windstalker
#2 - 2017-07-07 18:59:48 UTC
Arbitrary resets are not in the spirit of Eve.

This would also require basically an entire rework of the base mechanics of Eve. It might make for a fun game, but that game would not be Eve anymore.
mkint
#3 - 2017-07-07 20:42:51 UTC
no

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

grgjegb gergerg
School of Applied Knowledge
Caldari State
#4 - 2017-07-08 01:08:44 UTC
53, why are you worried about this? Have you ever participated in the death of another player? Have you ever sat in a single losec complex and capped it?

Does this MASSIVE sweeping change have ANY payoff whatsoever that makes the game better?
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#5 - 2017-07-08 01:16:24 UTC
There is no winning in Eve. There is no winning cut scene for you, only pod death. Your sucess​ is futile.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.