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make high sec incursion sites pvp zones

Author
Shpenat
Ironman Inc.
#161 - 2012-01-23 16:14:30 UTC
Lady Spank, even though I agree with you on the topic of higher risk incursions, the idea you propose would have dire consequences.

I will leave technical difficulties aside. But it would allow you to avoid CONCORD retaliation. Which is consider banable offence.

Let me explain. Nowadays 1 minute counter that prevents you from docking and jumping gate ensures you die after commiting crime in high security space.

With CONCORD not allowed on the acc. gate grid, you can align to incursion site, Go gcc and warp to the site. There you can chill for 1 minute and go dock to station.

The same applies even if you limit no CONCORD zone only in the site itself. It would only require bit more effort of finding site with correct acceleration gate alignment.
Il Feytid
State War Academy
Caldari State
#162 - 2012-01-23 16:49:54 UTC
The thought is nice, but I'm convinced all it would be is gank squads on standby to warp on top of any group who dares to try and do any Incursion sites. Thus, kill the entire concept of Incursions in high sec.

Unless of course that was your entire goal?
March rabbit
Aliastra
Gallente Federation
#163 - 2012-01-23 17:01:40 UTC
Chief Cheeba wrote:
this is the type of idea only an idiotic cowardly sociopath could support

pirate tears are so sweet

%^$gankers!!1!*%#

etc

the man with boobs Shocked

The Mittani: "the inappropriate drunked joke"

Lady Spank
Get Out Nasty Face
#164 - 2012-01-23 17:06:01 UTC
Marlona Sky wrote:
The thought is nice, but I'm convinced all it would be is gank squads on standby to warp on top of any group who dares to try and do any Incursion sites. Thus, kill the entire concept of Incursions in high sec.

Unless of course that was your entire goal?

It wasnt my goal but it's fairly apparent that without some kind of magical bending of mechanics this is in all likelihood what would happen.

At least it provoked some discussion, which is all I hoped for of course. No harm in chewing the fat.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

kenxi
The Green Dollar
#165 - 2012-01-23 17:11:35 UTC  |  Edited by: kenxi
Let me help all you null secers that haven't incursioned before the risk vs reward difference is there high secers get 9m per vangard nullsec gets 20m or more per site. Thats twice the difference. And yes you kicked over my sand castle so I joined you enemy's looking forward to the moment I get to smash your castle and watch you cry about it all over the forums. O wait thats right that what the super capital nurf was.

The % of morons is always greater than what you would expect it to be unless you always assume 100% of people are morons

Karn Dulake
Doomheim
#166 - 2012-01-23 19:45:40 UTC
every point in and out would be bubbled if you turned it into a nullsec for a day

But i dont like it as i would have to go around and when transporting all my un taxed wealth around highsec


:)
I dont normally troll, but when i do i do it on General Discussion.
Ai Shun
#167 - 2012-01-23 21:06:18 UTC
Lady Spank wrote:
Ai Shun wrote:
Tyberius Franklin wrote:
Question, sorry if already answered. Would this be for the entire constellation or just the sites?


I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal.

No CONCORD, sites not systems.


Ah, thanks for the clarification Spank. I was wondering if that is reasonable, but considering it is only for the site, yeah, it pretty much is.
Rhinanna
Brutor Tribe
Minmatar Republic
#168 - 2012-01-24 13:29:03 UTC
LOL, seriously, you want null-sec level income, you take at least HALF of null-sec level fleets risk, which is about what this idea is suggesting.

Its not hard to keep scanning and warp out if anything nasty comes your way. The simple fact is the incursion runners are happy in their safe little zones and want to keep their max'ed out income with no risk. This can't continue because it just devalues ISK and makes all other ISK earning activities pointless. When you can make more in a Tech 1 BS gang (non-faction) than running missions in 2-3 bil ISK ships, there is clearly something wrong with this balance.

You can easily make as much as ratting with a carrier in Null, but there is a lot of risk there, where is the risk for incursion runners exactly? Not only is there the ISK income but you also get a lot of LPs as well, which can quickly convert into a LOT of ISK.

When running anomilies in null-sec, which requires fighting and taking your space, effort to maintain and upgrade it and is in constant danger of various kinds, is making about HALF that compared to incursions, you know there is a big problem.

I've never seen a decent BS go down in an incursion, I've seen a couple of logis die but thats about it and that was due to a stupid FC which is a risk whatever you do.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

ShipToaster
#169 - 2012-01-24 13:39:31 UTC
Make a situation similar to FW where players can declare for CONCORD or SANSHA. If you are not on CONCORD's side then you get no bounties or LP. You know what the SANSHA sympathisers can do Pirate

Every problem solved.

.