These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Stop CCP from killing the PVP Drake

First post
Author
Danel Tosh
The Scope
Gallente Federation
#21 - 2012-01-23 18:30:05 UTC  |  Edited by: Danel Tosh
XXSketchxx wrote:
Danel Tosh wrote:
I personally believe that the drake should be kept as it is.
however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane).
-give the brutix more spped and agility
-give the cyclone a dammage bonus to missiles as well as its current bonus to projectiles. (make use of those missile slots)
-give the myrmidon a buff to its drones.
-give the prophecy a real dammage bonus to lasers
-give the harbinger more fitting options.

basicly if other ships were really good doing what they are ment to do (like the drake) then we would see more variety in fleets. drakes will still be king of missile boats and the hurricane the king of projectiles but ofther ships would be able to claim thier own titles more effectively and still be able to compete against eachother.
keep the drake as it is and give other ships an edge.
thats all


so 5 changes instead of 1 to achieve the same sort of desired balance



---Well yes the idea is to improve other ships so that they are on par with the drake, i love the drake as it is, but the problem could be resolved by improving other ships so they are more enjoyable to fly.
and better at what they are ment to do.
Everyone is happy everyone wins
Duchess Starbuckington
Doomheim
#22 - 2012-01-23 18:38:23 UTC
Quote:
however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane).

Not really, no. Then what you get is power creep, which ruins everything. EVE is already battlecruisers online, the last thing any of them need is a buff.

Fact is, when you've got the choice between nerfing 2 ships and buffing 6, it's obvious what the more sensible option is.

Quote:
basicly if other ships were really good doing what they are ment to do

They are good at what they're meant to do. The reason the Drake is used above the others for fleets is that it's in a tier of its own along with the roflmobile that is the Hurricane.
Duchess Starbuckington
Doomheim
#23 - 2012-01-23 19:08:15 UTC
To put this simply: those that really know how to use the Drake will continue to do so, and probably better in some ways.
Those who are clueless newbies that are upset their mission ship is broken will continue to cry and moan in the face of the inevitable.
XXSketchxx
Sniggerdly
Pandemic Legion
#24 - 2012-01-23 19:08:35 UTC
Danel Tosh wrote:



---Well yes the idea is to improve other ships so that they are on par with the drake, i love the drake as it is, but the problem could be resolved by improving other ships so they are more enjoyable to fly.
and better at what they are ment to do.
Everyone is happy everyone wins


You have 5x the risk of one of the ships becoming overpowered by going this method. Simply bringing the drake down a notch means it'll be on par with the other bcs.

Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams.
XXSketchxx
Sniggerdly
Pandemic Legion
#25 - 2012-01-23 19:09:07 UTC
Duchess Starbuckington wrote:
To put this simply: those that really know how to use the Drake will continue to do so, and probably better in some ways.
Those who are clueless newbies that are upset their mission ship is broken will continue to cry and moan in the face of the inevitable.


BUT DUCHESS WHAT ABOUT MY RESISTS??????????????
Duchess Starbuckington
Doomheim
#26 - 2012-01-23 19:16:47 UTC  |  Edited by: Duchess Starbuckington
Quote:
Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams.

I very much doubt it, he probably just saw the words "Drake" and "nerf" in the sentence and wet himself at the thought of it not being a faceroll ship.

And sorreh about your awesome resists :( the Ferox still has them though!
Ramadawn
Perkone
Caldari State
#27 - 2012-01-23 21:27:36 UTC  |  Edited by: Ramadawn
Duchess Starbuckington wrote:
Quote:
Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams.

I very much doubt it, he probably just saw the words "Drake" and "nerf" in the sentence and wet himself at the thought of it not being a faceroll ship.

And sorreh about your awesome resists :( the Ferox still has them though!


I did, and you’re a terrible troll

The problem with a range bonus to missiles is that missile’s weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.

Lets consider a basic example, of a fleet of Caracals with heavy missile vs a fleet of Rupture’s armed with 650 mm artillery cannons. Lets say that first volleys begins firing at a range of approximately 65 KM. Not an unreasonable range for these ships given their abilities. Lets assume that both fleets have enough fire power to destroy an enemy ship in one volley.

With my considerable skills, Caracal Heavy Rage missiles travel at a velocity of 7,875 m/s. This divided by 65,000 m means that the first Caracal volley will take 8.25 seconds to reach it’s target. In that time, the rupture fleet (with a rate of fire of 6.88 seconds) will have fired two times with about a second and a half to spare. For a reasonably trained pilot, 1.5 seconds is enough time to destroy a primary target and then switch over to a secondary target. This means, that by the time the first volley of Caracal fire arrives, two caracals will already been destroyed. This problem only gets worse for longer ranges, say in the example of railguns vs missles

Wait it gets better….Because 8.25 seconds is also enough time for the target caracal to figure out that a bunch of missiles are headed it’s way and warp out before it takes ANY damage. Which means the EVEN the caracal’s chance of damaging a target is at risk. BTW the problem ALSO only gets worse for longer range missile duels.

But wait…it gets better still…because the Caracal’s rate of fire is only slightly longer than it’s missile flight time; which means that the Caracal FC has to correctly guess at whether or not the current volley is sufficient to destroy the current target or waste an ENTIRE volley on a destroyed target. This effect can effectively cut a missile boat’s DPS in half if not correctly guessed. This is a problem that the Rupture FC will not have to deal with as he will know instantly whether or not the target is destroyed. AND in addition this is ALSO ALSO a problem that only gets worse with longer ranges.

These THREE problems with long range missile fire, illustrate exactly what is wrong with long range missile bonuses. They are terrible bonuses give, because missiles are terrible long range weapons in PVP. Contrary to CCP doctrine, Missile’s are actually better short ranged weapons than long ranged weapons. Their lack of tracking problems over turrets, becomes more of a bonus as you get in close and their flight time problem vs turrets becomes almost nothing. As such the best missile boats, are short ranged missile boats.

Thus ,with this in mind, range bonuses on missile ships, are not a bonus at all. If anything the range bonus on the caracal/Raven should be removed in favor of a resistance bonus or some other bonus.
Duchess Starbuckington
Doomheim
#28 - 2012-01-23 21:57:26 UTC  |  Edited by: Duchess Starbuckington
Quote:
The problem with a range bonus to missiles is that missile’s weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.

... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster.
Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles?

Quote:
Caracal/Rupture rubbish

And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.)
A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better.
Ramadawn
Perkone
Caldari State
#29 - 2012-01-23 22:18:02 UTC  |  Edited by: Ramadawn
Duchess Starbuckington wrote:
Quote:
The problem with a range bonus to missiles is that missile’s weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.

... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster.
Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles?

Quote:
Caracal/Rupture rubbish

And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.)
A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better.


Are you serously suggesting that missiles mearly getting to their targets faster is a bonus on par with what other BCs get? Why not just suggest they get black camo bonus instead for all the use it would be....

And I use caracal/rupture example becuase it's the closest ship to what the drake WILL be. No piont in comparing the CURRENT drake when we are talking a future changes.
Duchess Starbuckington
Doomheim
#30 - 2012-01-23 22:28:28 UTC  |  Edited by: ISD Eshtir
Quote:
Are you serously suggesting that missiles mearly getting to their targets faster is a bonus on par with what other BCs get? Why not just suggest they get black camo bonus instead for all the use it would be....

I'm not exactly unhappy about being able to lob HAMs 30km either, but yes it is. The resist bonus had to go, and this isn't a bad replacement.

Quote:
And I use caracal/rupture example becuase it's the closest ship to what the drake WILL be. No piont in comparing the CURRENT drake when we are talking a future changes.

Right, except the Caracal is nothing like what the Drake will be. They happen to share a bonus, that's where the similarities end. The Drake will still be able to mount a tank of around 60k EHP, as well as solid range and DPS. Gun using long ranged ships have to compromise in all sorts of areas and can never get the kind of well balanced fit the Drake does.
(FYI, it also tracks like **** and is locked into one damage type at long range.)

If the Caracal wasn't utterly gimped by poor power grid, you might have a decent argument - but right now it's laughable.
Caliph Muhammed
Perkone
Caldari State
#31 - 2012-01-23 23:48:27 UTC  |  Edited by: Caliph Muhammed
What's the caldari solo pvp ship? Disruptor range is 24km. I don't need a velocity bonus to hit that. Screw a fleet. I like 1v1. I will fleet if the opportunity presents itself but if I have to base my sub off of finding someone else everytime I want to do something I can quit and find a new game. I don't like to hang on the "i quit" argument in a debate but these changes are unnecessary, they screw the solo guy trying to pvp in a reasonably cost effective ship with missiles. The other option is a cloaky tengu with mediocre damage at a 500mil price point. Unless you want a uncloaked solo pvp ship. Then the damage isn't quite mediocre but good luck sustaining Tengu losses financially.

Keep the resists. Lose the damage bonus for a rof bonus to open up omni missile packages and "slightly" cut back on the base shields of the ship.
Duchess Starbuckington
Doomheim
#32 - 2012-01-24 00:19:06 UTC
The trouble isn't with the soloers, it's the fact the ship scales ludicrously well in gangs (in particular with logis).
So you got a slightly less solo-friendly bonus? Suck it up. Not every bonus can cater to solo play, just like not all of them cater well to fleets (I'm looking at you, Hyperion).

Everyone is acting like the lost resist bonus is the end of the world, but the Drake will still be getting a 60-65k EHP tank which is easily on par with the other BCs.
Zi'Boo
Zi'Corp
#33 - 2012-01-24 06:38:24 UTC  |  Edited by: Zi'Boo
Caliph Muhammed wrote:
What's the caldari solo pvp ship? Disruptor range is 24km. I don't need a velocity bonus to hit that. Screw a fleet. I like 1v1..


You do if you're using HAMs.

Besides IMHO all tier 2 BC should be brought closer to their tier 1 counterparts, and then balanced between themselves, just so that T1 cruisers have a reason to exist.

Edit:
Just to make it clear in what I consider to be tier 1 status:
- drop 1 high slot from each of the Tier 2 BC
- drop one mid/low (depending on race) from each
- decrease the fittings accordingly

For example a hurricane would be something like:
7 highs / 6 turrets
4 mids
5 lows

Now you have a armor tanking minmatar BC that doesn't completely overshadow the shield tanking cyclone or the rupture.
Hans Momaki
State War Academy
Caldari State
#34 - 2012-01-24 07:48:35 UTC
nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved.

Incase they give it a crap buff like this, it's just one more reason to train Lolmatar with stupid OP-AC's.
Marko box
Atomic Bank
#35 - 2012-01-24 12:42:58 UTC
ITS A DAMN BUFF TO DRAKE FFS
DID U EVER FLY ONE IN PVP?????????
Duchess Starbuckington
Doomheim
#36 - 2012-01-24 13:03:34 UTC  |  Edited by: ISD Eshtir
Quote:
nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved.

Umm, so let me get this straight, you're saying Drakes are fine because they can be alpha'd by ships that cost twice as much and have much higher skill reqs?
*snip* -ISD Eshtir

Quote:
ITS A DAMN BUFF TO DRAKE FFS
DID U EVER FLY ONE IN PVP?????????

Oh look, someone who actually knows what they're talking about. I was starting to think they didn't exist.

Let me just spell this out to the whiners:
The total nerf from this is bringing Drakes down from 80k EHP to around 60-65. Hardly crippling, is it?
The total buff from this is better range on HAMs, better performance at long range with HMLs, and better damage application with both thanks to true selectable damage type.
Ramadawn
Perkone
Caldari State
#37 - 2012-01-24 13:12:04 UTC  |  Edited by: ISD Eshtir
Duchess Starbuckington wrote:
Quote:
nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved.

Umm, so let me get this straight, you're saying Drakes are fine because they can be alpha'd by ships that cost twice as much and have much higher skill reqs?
Yeah, you're an idiot.

Quote:
ITS A DAMN BUFF TO DRAKE FFS
DID U EVER FLY ONE IN PVP?????????

Oh look, someone who actually knows what they're talking about. I was starting to think they didn't exist.

Let me just spell this out to the whiners:
The total nerf from this is bringing Drakes down from 80k EHP to around 60-65. Hardly crippling, is it?
The total buff from this is better range on HAMs, better performance at long range with HMLs, and better damage application with both thanks to true selectable damage type.


I think *snip* the person(s) who have been presented with pages full of actual hard data and STILL continue to post unsupported counter claims containg no actual data without actually READING what has been posted before.

NO missle velocity bonus is NO bonus at all. If you disagree, READ my above post on WHY MISSLE ARE BAD LONG RANGE WEAPONS. I explain why in great detail.

and BTW...it doesn't matter WHAT ships I used in my example becuase the scenario problems are applicable to ANY missle boat.

*insults removed - ISD Eshtir*
Duchess Starbuckington
Doomheim
#38 - 2012-01-24 13:39:06 UTC  |  Edited by: ISD Eshtir
Quote:
NO missle velocity bonus is NO bonus at all. If you disagree, READ my above post on WHY MISSLE ARE BAD LONG RANGE WEAPONS. I explain why in great detail.

*snip* I'll even re-post my rebuttal to you so you don't have to scroll up:

Quote:
The problem with a range bonus to missiles is that missile’s weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.


... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster.
Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles?


Quote:
Caracal/Rupture rubbish


And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.)
A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better.

Quote:
and BTW...it doesn't matter WHAT ships I used in my example becuase the scenario problems are applicable to ANY missle boat.

Yeah it actually does, because as I said - the only thing the Drake and Caracal have in common is the bonus. Beyond that it's apples and oranges, and what you need to be comparing is the Drake compared to other BCs - where it comes out on top by a large margin.

But hey, if guns are so much better at long range, please show me your arty Hurricane that can put out 460 DPS with an 80k tank and range of 70km.
You're posting all this flawed figures crap, while neglecting the tiny little problem that people use Drakes in enormous blobs and do so for a reason.
(And, I should add, use missiles out to mid-long ranges with no issues whatsoever.)
Sashi Serakhoi
Native Freshfood
Minmatar Republic
#39 - 2012-01-24 14:09:37 UTC  |  Edited by: Sashi Serakhoi
As a new player with one Drake toon who can now fit it fully T2 and has been getting into some PVP, I do not like the sound of this. I suppose if it was more clear what the _reason_ to make any changes at all were then it might seem less concerning.

I just don't see the problem really. Drake seems to hover in the top 4 of the kbs, tis true. But as the OP pointed out, the top 20 is dominated by Winmatar. Any "imbalance" to the Drake would seem to be overshadowed by imbalance in the Hurricane, Maelstrom, etc. Thus, irrespective of what effects the proposed changes would have on game dynamics (which NONE of you can predict for certain BTW) the need to make any changes at all is not apparent to me.

If it ain't broke, don't fix it.

If you want to convince people it needs fixing then convince us it's broke. Seems a bit hard to argue there is a real Drake imbalance when it is pretty much the only Caldari ship in the top 20 . . . *ADDIT* Ah my bad . . . okay so THREE Caldari ships that tend to be in the top 20 and 13 Winmatar . . . yeah, not the same as only one Caldari, but still seems pretty compelling prima facie evidence of exceptional need to change some Winmatar before change any Caldari.

BTW, I also don't see the need to resort to derogations like "whiner" and "level 1 skilled" noob, etc. You don't make a more compelling argument by patronizing or belittlling your counterpart on the other side of the debate.
Duchess Starbuckington
Doomheim
#40 - 2012-01-24 14:16:45 UTC  |  Edited by: Duchess Starbuckington
You act like a winmatar nerf isn't on the cards at all. There are a fair few OP ships in this game, but CCP can only tackle so much at once - and a simple, easy rebalance to one ship is a lot easier than going over an entire race.

The Drake is overpowered for one simple reason: it can pack DPS, tank and range into one fit with no sacrifices.
Winmatar are overpowered for a vast multitude of reasons and will need more time to be properly looked over.

Quote:
I suppose if it was more clear what the _reason_ to make any changes at all were then it might seem less concerning.

^ See above.

I've also yet to see anyone refute my point that this change is, at worst, a minor nerf and at best something of a buff. The Drake still has an excellent tank, and is now far more flexible than it was.

Another thing people quoting kill statistics tend to overlook, is that you can't just look at the Drake in the context of most-used ships - you need to look at how it compares to other battlecruisers.
As soon as you do that, it starts ringing some major alarm bells.