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Player Features and Ideas Discussion

 
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Af love

Author
The R00k
Hedion University
Amarr Empire
#1 - 2017-06-30 22:30:55 UTC
I would like to give AF's the ability to not appear on d-scan and their pilots take 10 seconds to appear in local.
imo this would give them a interesting role.
Cade Windstalker
#2 - 2017-07-01 00:21:32 UTC
Delayed local by ship is a generally bad idea. It creates a weird exception and opens up a huge mess of a debate.

Also AFs have absolutely no relation to cloaky ships, and the only other class that gets D-Scan immunity is the Combat Recon, which is all but a cloaky hull.

This does nothing to support any existing gameplay with AFs and does nothing to help them in any way that they actually need.

My vote is no.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#3 - 2017-07-01 08:04:55 UTC
It might go easier if there is a fleet bonus that confers a cloaked to local status, and the ship providing that boost sees a similar tardiness to local; they have to wait on the opposite side of the gate for the aggression timer.
The R00k
Hedion University
Amarr Empire
#4 - 2017-07-01 09:58:59 UTC
Cade Windstalker wrote:
Delayed local by ship is a generally bad idea. It creates a weird exception and opens up a huge mess of a debate.

Also AFs have absolutely no relation to cloaky ships, and the only other class that gets D-Scan immunity is the Combat Recon, which is all but a cloaky hull.

This does nothing to support any existing gameplay with AFs and does nothing to help them in any way that they actually need.

My vote is no.



whats weird?
Just because its not been done yet does not make it weird. I recently took a t3d and flew the entire circumference of eve null.
I was unable to get into a system and get tackle on anything. intel channels and pos/cit have made it impossible to catch anything. This needs to be addressed. And lets be honest removing local is to far. So the obvious thing to do is take it to a ship level.
The AF's are not bad ships. they just are obsolete. Giving them a role as ships designed to go in and attack things or get tackle is a great niche and would make them far more used.

existing gameplay with af is pointless to address as their problem is not their stats. it's the fact their role has been taken by destroyer hulls. you can't balance being made obsolete. You can however take the ship and give it a role in the overal game mechanics. This is a balanced idea that addresses a major problem in EVE overall while not breaking the game as AF are still just frigs and limited in their abilities so are naturally balanced.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#5 - 2017-07-01 14:07:35 UTC
Still no along with another nerf local stealth thread

this would create a ship roll that would be used for raids everywhere enmasse because using an alt you can already pin point targets and than drop an entire fleet of afs that the pilots wont show in local.

if you don't want your ship to show in local go to wormholes where people love to roll others in combat recons...why you ask... no local and don't show on deepscan, just find a target with a covops alt and boom

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Cade Windstalker
#6 - 2017-07-01 20:24:19 UTC
The R00k wrote:
whats weird?
Just because its not been done yet does not make it weird. I recently took a t3d and flew the entire circumference of eve null.
I was unable to get into a system and get tackle on anything. intel channels and pos/cit have made it impossible to catch anything. This needs to be addressed. And lets be honest removing local is to far. So the obvious thing to do is take it to a ship level.
The AF's are not bad ships. they just are obsolete. Giving them a role as ships designed to go in and attack things or get tackle is a great niche and would make them far more used.

existing gameplay with af is pointless to address as their problem is not their stats. it's the fact their role has been taken by destroyer hulls. you can't balance being made obsolete. You can however take the ship and give it a role in the overal game mechanics. This is a balanced idea that addresses a major problem in EVE overall while not breaking the game as AF are still just frigs and limited in their abilities so are naturally balanced.


Weird as in extremely non-standard, unintuitive, and not existing anywhere else in the game.

As for your complaint here, zKillboard has a mass of evidence showing that it is hardly impossible to kill anything in Eve.

If you want a big intel revamp wait for the Observatory Array structures, we don't need a weird and arbitrary bonus on *one* class of ship to fix an entirely subjective problem.

What this boils down to is you're being out-played by group intel efforts so you want an easy way to invalidate them.

Also existing gameplay with AFs is hardly pointless. People who trained them and have affection for the hulls did so because of their current gameplay and roles, not this weird position you're trying to shove them into. On top of that the hulls do actually see quite a bit of use in PvE per CCP's comments at Fanfest (it's on Youtube).

CCP is generally *extremely* reluctant to invalidate existing gameplay around a ship with their changes, so if you want your suggestion to be taken seriously you need to take this into account and either plan around it or give a convincing reason why they should do so, which you have so far failed to do.

Lastly the idea that "AFs are just frigs so they're fine" is ridiculous. Frigate swarms are *incredibly* powerful if used correctly. There is absolutely nothing about this idea that is in any way inherently balanced. You can't just make broad assumptions and then present them as fact if you want your arguments to be taken seriously.