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[June] Nullsec Asteroid Cluster and Excavator Drone changes

First post First post
Author
Nevyn Auscent
Broke Sauce
#701 - 2017-06-19 09:03:48 UTC
Drago Shouna wrote:


Why should they?

It's a stupid change driven by Fozzie and co again.

A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.

But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.

Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours.
So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others.
Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game.
Drago Shouna
Doomheim
#702 - 2017-06-19 13:55:26 UTC
Nevyn Auscent wrote:
Drago Shouna wrote:


Why should they?

It's a stupid change driven by Fozzie and co again.

A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.

But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.

Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours.
So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others.
Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game.




All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Teckos Pech
Hogyoku
Goonswarm Federation
#703 - 2017-06-19 17:39:01 UTC
Drago Shouna wrote:
Teckos Pech wrote:
Trevize Demerzel wrote:
Dear CCP,

General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in?

FU CCP. Yes FU.

Ugh




Have you looked into something besides mining?



Why should they?

It's a stupid change driven by Fozzie and co again.

A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.

But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.


So nerf everyone but yourself.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#704 - 2017-06-19 17:40:35 UTC
Drago Shouna wrote:
Nevyn Auscent wrote:
Drago Shouna wrote:


Why should they?

It's a stupid change driven by Fozzie and co again.

A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.

But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.

Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours.
So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others.
Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game.




All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts.


Then more of a nerf to rorquals is the ticket, right?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Drago Shouna
Doomheim
#705 - 2017-06-19 18:30:41 UTC
Teckos Pech wrote:
Drago Shouna wrote:
Nevyn Auscent wrote:
Drago Shouna wrote:


Why should they?

It's a stupid change driven by Fozzie and co again.

A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.

But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.

Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours.
So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others.
Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game.




All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts.


Then more of a nerf to rorquals is the ticket, right?



That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?

Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.

But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Teckos Pech
Hogyoku
Goonswarm Federation
#706 - 2017-06-19 19:27:45 UTC
Drago Shouna wrote:



That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?

Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.

But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.


You really are not looking at this issue clearly.

First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid.

Second, based on what you are seeing for mineral prices what might be a good way to address what is going on?

Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Drago Shouna
Doomheim
#707 - 2017-06-20 06:41:13 UTC
Teckos Pech wrote:
Drago Shouna wrote:



That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?

Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.

But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.


You really are not looking at this issue clearly.

First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid.

Second, based on what you are seeing for mineral prices what might be a good way to address what is going on?

Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline?



First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.

Secondly, reduce the mineral content back down, no it won't stop the fleets, but it would drastically reduce the amount available once again in Null and force them to go buy from HS again where the compressed ore market is now garbage. That might just reverse the downward trend....maybe. As for the MPI, well if you get off on spreadsheets good for you.

As for the Rorquals, I have never been a believer in nerfing ships that guys have trained a long time for simply because of overuse..

This whole mess has come about by wanting ships on grid, ships that were never designed to be on grid as boosters/haulers/compressors etc, they were always meant to work in the background, not the front line.

Lastly, kill off skill injectors. The ability to make instant miners/fleets has obviously become an issue.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Teckos Pech
Hogyoku
Goonswarm Federation
#708 - 2017-06-20 07:14:57 UTC  |  Edited by: Teckos Pech
Drago Shouna wrote:
Teckos Pech wrote:
Drago Shouna wrote:



That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?

Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.

But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.


You really are not looking at this issue clearly.

First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid.

Second, based on what you are seeing for mineral prices what might be a good way to address what is going on?

Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline?



First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.

Secondly, reduce the mineral content back down, no it won't stop the fleets, but it would drastically reduce the amount available once again in Null and force them to go buy from HS again where the compressed ore market is now garbage. That might just reverse the downward trend....maybe. As for the MPI, well if you get off on spreadsheets good for you.

As for the Rorquals, I have never been a believer in nerfing ships that guys have trained a long time for simply because of overuse..

This whole mess has come about by wanting ships on grid, ships that were never designed to be on grid as boosters/haulers/compressors etc, they were always meant to work in the background, not the front line.

Lastly, kill off skill injectors. The ability to make instant miners/fleets has obviously become an issue.


Here is what happened. When looking at the expansions right before the MPI went up CCP changed the composition of asteroids and also the blueprint requirements for megacyte and zydrine. Then CCP buffed mining ships and the prices tanked. The trajectory of mineral prices is downwards.

CCP is deciding the address the issue via changes to respawn rates. You don't like that, but as has been pointed out your suggested fixes do literally noting. So what is left....nerfing the ships that caused the problem in the first place. But you don't like that either.

Now you are grasping at skill injectors. But how does that work? It doesn't really. If something is imbalanced like a ship or a module, all skill injectors do is accelerate the process they are not the cause of the problem.

In short you have nothing here. Not even "Goons did it," because Goons were not mining very much in June, July and August back when the MPI was falling initially. They were busy moving and setting up home in Delve.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xayder
KarmaFleet
Goonswarm Federation
#709 - 2017-06-20 15:58:52 UTC
Are this changes deployed or not yet ?

I don't always post, But when i post I do it with my main

SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#710 - 2017-06-20 16:42:12 UTC  |  Edited by: SurrenderMonkey
Drago Shouna wrote:


First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.


It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.

It's their fault for... what, exactly?

Being a large organization?
Utilizing powerful gameplay options at scale?

What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad?"

They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#711 - 2017-06-20 17:06:31 UTC
SurrenderMonkey wrote:
Drago Shouna wrote:


First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.


It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.

It's their fault for... what, exactly?

Being a large organization?
Utilizing powerful gameplay options at scale?

What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!"

They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.


One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example.

So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!"

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#712 - 2017-06-21 00:34:05 UTC
Teckos Pech wrote:
SurrenderMonkey wrote:
Drago Shouna wrote:


First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.


It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.

It's their fault for... what, exactly?

Being a large organization?
Utilizing powerful gameplay options at scale?

What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!"

They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.


One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example.

So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!"
All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues.

Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created.
Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox.
Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line.

"Game balance" is about putting money in CCP's bank account, not providing game play for the masses.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#713 - 2017-06-21 07:23:59 UTC
Sgt Ocker wrote:
Teckos Pech wrote:
SurrenderMonkey wrote:
Drago Shouna wrote:


First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.


It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.

It's their fault for... what, exactly?

Being a large organization?
Utilizing powerful gameplay options at scale?

What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!"

They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.


One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example.

So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!"
All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues.

Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created.
Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox.
Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line.

"Game balance" is about putting money in CCP's bank account, not providing game play for the masses.




To be clear, the initial run up minerals was very fast and was due to mineral changes to asteroids in NS and also the megacyte and zydrine requirements for a number of items.

CCP, then did a "balance pass" with regards to mining barges which following that we saw a steady decline in the Mineral Price Index.

My guess is CCP felt that the MPI was too high, tinkered with barges and exhumers to try and tweak it. Things moved in the right direction...but then kept right on going.

Then along comes rorquals.

Now, CCP is tinkering again to try and reverse the trend or at least halt it.

Now people can go check all this stuff on the forums and in Dev Blogs. Further, it should point to how hard it is to tinker with things and "get them right". This problem is why I have my signature. The technocratic approach is almost surely going to fail.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

JonD
Hunter and Sons
#714 - 2017-06-21 08:47:35 UTC
leadplayer wrote:
Olmeca Gold wrote:
I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK per hour as one person by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP.



Not at all. This will not change how 1 or 2 super boxers get their ore or how much they mine. They move their Rorq's and Supers in a large strong group from system to system safely and clear the anoms out, or atleast cherry pick them leaving the junk thats left for the everage miner. How will timers or nerfs change that? All this is doing is making it harder for your average mining corp to safely mine in 1 system.



I agree, this hurts the small corps/alliances with few systems to mine in A LOT more compared to the big dogs.

It also hurts the solo barge / exhumer miner, as when the good stuff in your system is all mined up, the Rorqual pilots just jump to another system, sometimes too far away for the solo player to follow, this can obviously be fixed with some people staying and boosting the solo miners, it's just sad this game doesn't have that many nice people anymore (they all quit playing)..
Sgt Ocker
What Corp is it
#715 - 2017-06-21 15:09:16 UTC
Teckos Pech wrote:
Sgt Ocker wrote:
Teckos Pech wrote:
SurrenderMonkey wrote:
Drago Shouna wrote:


First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.


It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.

It's their fault for... what, exactly?

Being a large organization?
Utilizing powerful gameplay options at scale?

What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!"

They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.


One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example.

So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!"
All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues.

Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created.
Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox.
Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line.

"Game balance" is about putting money in CCP's bank account, not providing game play for the masses.




To be clear, the initial run up minerals was very fast and was due to mineral changes to asteroids in NS and also the megacyte and zydrine requirements for a number of items.

CCP, then did a "balance pass" with regards to mining barges which following that we saw a steady decline in the Mineral Price Index.

My guess is CCP felt that the MPI was too high, tinkered with barges and exhumers to try and tweak it. Things moved in the right direction...but then kept right on going.

Then along comes rorquals.

Now, CCP is tinkering again to try and reverse the trend or at least halt it.

Now people can go check all this stuff on the forums and in Dev Blogs. Further, it should point to how hard it is to tinker with things and "get them right". This problem is why I have my signature. The technocratic approach is almost surely going to fail.
"Tinkering" is exactly what they are doing - And doing it very badly. Every "balance Change" made to Rorquals (by far the biggest contributor to the current issues) DO NOT affect those who multi box to extremes, they still do their thing and rake in isk hand over fist while the rest of us (1 Rorqual) are making less and less with every change.

Devs need to find a way to address the issue (properly) without forcing small operators out of the game play..

-- - -- - -- - --
Increased plex cost + reduced income = less subs


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Zhul Chembull
Universalis Imperium
The Bastion
#716 - 2017-06-24 01:01:43 UTC
I quit the game, felt good after 14 years. The changes are just bad.
Teckos Pech
Hogyoku
Goonswarm Federation
#717 - 2017-06-24 04:53:26 UTC
Zhul Chembull wrote:
I quit the game, felt good after 14 years. The changes are just bad.


Can I have your stuff, just contract it to me. Thanks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Drago Shouna
Doomheim
#718 - 2017-06-24 09:41:48 UTC
Zhul Chembull wrote:
I quit the game, felt good after 14 years. The changes are just bad.



My last two accounts are now unsubbed after over 5 years, my main one around 72 hours ago, the other 2 are biomassed.

Despite hoping for changes for the better, it's been one letdown after another over the last 18 months to 2 years..

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Teckos Pech
Hogyoku
Goonswarm Federation
#719 - 2017-06-24 19:22:08 UTC
Drago Shouna wrote:
Zhul Chembull wrote:
I quit the game, felt good after 14 years. The changes are just bad.



My last two accounts are now unsubbed after over 5 years, my main one around 72 hours ago, the other 2 are biomassed.

Despite hoping for changes for the better, it's been one letdown after another over the last 18 months to 2 years..


Can I have your stuff too?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Permit Mining Officer
Academy of the Unseen Arts
The Potato Alliance
#720 - 2017-06-29 11:07:34 UTC  |  Edited by: Permit Mining Officer
CCP Fozzie wrote:
Hey folks.
We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators


We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.



its like NO this isnt a sandbox anymore you may not do what you pleaze... i dont do nullsec but this post says like you do what we want not the freedom yaselfs.... weirdo's!!! i pay for my months others do to you dont deside what other players do with there time especially with mining that is already a zombie mode.. Keep hands oFF!! ccp rip again...