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Rupture pve fit question

Author
Kalahira Sarlain
CitadeI
#1 - 2017-06-28 18:35:07 UTC  |  Edited by: Kalahira Sarlain
Hello to all, I am a noob, and an alpha, sorry about that. I need a bit of help ! I am planning on moving from Thrasher onto Rupture whenever I can (means in a while), but I can't decide which kind of tank would be better for pve ratting and the occasional pvp if I get ganked - so I have no need for scramblers etc. Here are the two builds I have conceived and tested on Osmium.org, the first being shield-based and the second armor-focused :


[Rupture - passive shield tank]

4 * 650mm medium Prototype Siege Cannon, Phased Plasma M
Salvager I

Damage Control II
Mark I Compact Shield Power Relay
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Tracking Enhancer II

10MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
F12 Enduring Tracking Computer (no script)

Medium Core Defense Field Purger I
Medium Projectile Metastasis Adjuster I
Medium Projectile Locus Coordinator I


[Rupture - active armor tank]

Highs : same as before

Damage Control II
800mm Rolled Tungsten Compact Plates
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Medium Ancillary Armor Repairer, nanite paste

Medium Compact Pb-Acid Cap Battery
10MN Monopropellant Enduring Afterburner
F12 Enduring Tracking Computer (no script)
F12 Enduring Tracking Computer (no script)

Medium Projectile Metastasis Adjuster I
Medium Projectile Locus Coordinator I
Medium Ancillary Current Router I


I avoid using T2 modules as much as possible because they are often a lot more expensive than their next-best variant. Now, I lack experience and can't decide what would be best. The shield tank gives me more effective EHP according to Osmium - around 20k vs 15k for the armor fit - but in the second case the armor repper offers more control over the tank in battle than the passive shield regen, which is good. The signature radius would also be lower due to the lack of shield rigs and shield extenders. The biggest issue I have with the armor tank is how difficult is it to install : the repper would wreck havoc on my cap, forcing me to dedicate two whole slots to the fitting - one mid for the Cap Battery to make the cap instability bearable and one rig for the super expensive (over 2 millions isk) Current Router so that said battery doesn't melt my power grid.

Would someone be so kind and give a newbie some advice ? Thank you in advance ! Have a nice day :)
Soel Reit
The Scope
Gallente Federation
#2 - 2017-06-28 21:08:43 UTC
my advice is to join a corp with vets that can teach you, about fittings and tricks etc.

other than that... learn to use pyfa as fitting tool..
and finally i don't like the rupture as ratting ship...

good luck
Zhilia Mann
Tide Way Out Productions
#3 - 2017-06-28 21:47:46 UTC
These aren't bad starts. They aren't quite right either.

Here are the two fits I tossed together. They aren't alpha-friendly, but can easily be downgraded to make them so.

[Rupture, pve shield]

Gyrostabilizer II
Gyrostabilizer II
Shield Power Relay II
Tracking Enhancer II
Tracking Enhancer II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
[Empty High slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

[Rupture, pve armor]

Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermal Hardener II

10MN Afterburner II
Large Compact Pb-Acid Cap Battery
Tracking Computer II, Optimal Range Script
Tracking Computer II

650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
[Empty High slot]

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I

So let's go point by point and look at what I did versus what you did.

For shield, you're lacking all resists. Swapping the TC for an invuln increases the tank dramatically as less damage will get through period. Changing the lows around to add another TE also allows me to dedicate rigs to tank. If you're going to go passive shield, purgers are absolutely the way to get your tank numbers up (they directly decrease recharge time, so more shield recharges each second). For the fifth low I went with a shield power relay; a damage control is totally valid here too. The relay gives better peak tank while the damage control gives more buffer in case you need to split. I'm comfortable enough flying a passive tank that I'd rather strengthen that.

You had the right idea. The major takeaway here is that you really need to invest in your resists.

For armor: not so much.

The plate/MAAR setup just.... doesn't really work. MAARs are fine if you only need to burst tank, but I'm pretty sure you're going to be running yours for sustained periods. Just go with a normal MAR.

The plate... well, you never want to have to need it. The whole idea is that either you can rep enough to stay or you get out. It's also putting major undue strain on your powergrid.

In the mids: well, batteries are interesting. You'll observe that I used a large and you used a medium. You get FAR more benefit out of the large. However, this puts strain on powergrid again, so I need ACRs as well. It's fully stable running a T2 MAR with the large battery though. The SMC is just... there.

Instead of cap buffer you could instead look at recharge, like so:

[Rupture, pve armor no battery]

Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermal Hardener II

10MN Afterburner II
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II

650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
650mm Artillery Cannon II, Republic Fleet Phased Plasma M
[Empty High slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

This lasts 11.5 minutes (my skills). That should be sufficient. No fitting problems either.

Finally a note on tracking computers. There's literally no instance where you'd want both unscripted. Under those circumstances, both TCs are providing two equal bonuses to the same stats, which brings stacking penalties into full effect. You should see about 8.7% better performance across the board if you script them oppositely. If you want more detail on that I can walk you through it. As you can see, I like having a range script and a no script to get a somewhat better increase to range while still picking up tracking. That's a personal preference though; I like to adjust tracking with piloting as much as possible.

Let loose any questions. I can go into much more detail on just about anything.
Kalahira Sarlain
CitadeI
#4 - 2017-06-28 23:49:47 UTC  |  Edited by: Kalahira Sarlain
Zhilia Mann wrote:
These aren't bad starts. They aren't quite right either.

Here are the two fits I tossed together. They aren't alpha-friendly, but can easily be downgraded to make them so.

snip

Let loose any questions. I can go into much more detail on just about anything.


Well thank you :) I'm touched that you spend time writing this detailed reply to me. I do have some questions :

* shield fit :
- Hadn't thought about using both LSE and the AIF together. Three Purgers though, isn't that too much tank for pve ? What about the weapon rigs, are their benefits marginal ?

* armor fit :
- Osmium says MAAR is more cap friendly than normal MAR : that not true ?
- Are you saying armor plates are useless in practice ?
- What about one Energized Adaptive Nano Membrane and one tracking enhancer instead of the two hardeners ?
- Three whole rigs and one high required to make the fitting work, in both cases : that speaks in favor of the shield fit, right ? Since you're losing on attack with all this
- TY for the scrips tip
Zhilia Mann
Tide Way Out Productions
#5 - 2017-06-29 00:32:42 UTC
Kalahira Sarlain wrote:

* shield fit :
- Hadn't thought about using both LSE and the AIF together. Three Purgers though, isn't that too much tank for pve ? What about the weapon rigs, are their benefits marginal ?


Always, always fit resists instead of just buffer/rep.

As a general rule, T1 weapons rigs are slightly worse than their corresponding modules and are stacking penalized. There are times to use them, but rigging is usually better used for fitting, tank, or some other intangible.

Purgers, please note, are not stacking penalized. So fitting several of them has a synergistic effect. Same goes for shield power relays.

As for tank numbers: what are you trying to do? The shield fit I posted puts out 115 ehp/s at peak recharge. A T2 version of the one you posted pushes 58.7 ehp/s at peak recharge. So yes, I get twice the tank. Either should be fine for L2s, but I know which one I'd prefer in a 4/10 or L3 for sure.

Kalahira Sarlain wrote:
* armor fit :
- Osmium says MAAR is more cap friendly than normal MAR : that not true ?
- Are you saying armor plates are useless in practice ?
- What about one Energized Adaptive Nano Membrane and one tracking enhancer instead of the two hardeners ?
- Three whole rigs and one high required to make the fitting work, in both cases : that speaks in favor of the shield fit, right ? Since you're losing on attack with all this
- TY for the scrips tip


MAARs are more cap friendly as long as your paste lasts. Without paste, they're actually pretty inefficient, and the reload time is long (during which of course you're not repping anything at all). Except in some narrow circumstances I wouldn't want to take an AAR for PvE.

Plates are useful for buffer. However, you're really looking for sustained tank numbers in PvE. Extra buffer just means you can stick around and take a bit longer to die once your tank is overwhelmed. That's not really useful.

EANM/TE is going to push less tank than two mission-specific hardeners (note that you really oughtn't be using kin/therm for anything but Serpentis and Guristas; you'd swap those out as needed). Remember that the TE is stacking penalized against the TCs so it might not be the best option. If you're *really* into the EANM idea you could argue for a damage control over a TE pretty easily. I could also argue for a third gyro. Ultimately it depends on how much tank you need, which depends on what you're doing.

You're really only using two rig slots to make the armor fit work (the ACRs to be specific). The SMC is there just to give some additional cap buffer that you don't strictly need.
Salvos Rhoska
#6 - 2017-06-29 07:19:28 UTC  |  Edited by: Salvos Rhoska
Iirc, Alphas can fly Fleet Issues?

Consider the Scythe Fleet Issue instead of Rupture.

Its faster, smaller sig, better scan resolution, substantially more DPS, aligns faster and much higher shield/armor/hull base stats.

Yes its much more expensive (50mil vs 8mil), but you arent likely to lose it running HS PvE content.

PS: I was surprised when looking over the stat difference in EFT. The Scythe Fleet Issue completely eclipses the Rupture in every regard except cost. Its a monster of a minnie cruiser.

[Scythe Fleet Issue, T2]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Cap Battery II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Medium Shield Booster II
10MN Afterburner II

650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
[empty high slot]

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I

Not sure if you can fit this with Alpha skills, but (with my Omega account) this is cap stable, tankier, more dps, faster, smaller sig, faster align, better scan resolution by a HUGE margin. Works arguably even better with ACs if you are prepared to pilot more intently.

Add some faction/deadspace modules and you can slot a Shield boost amplifier instead of battery, substantially improving shield repair, and 2x720s for even more alpha/dps.
Kalahira Sarlain
CitadeI
#7 - 2017-06-29 08:05:22 UTC
Salvos Rhoska wrote:
Iirc, Alphas can fly Fleet Issues?

Consider the Scythe Fleet Issue instead of Rupture.

Its faster, smaller sig, better scan resolution, substantially more DPS, aligns faster and much higher shield/armor/hull base stats.

Yes its much more expensive (50mil vs 8mil), but you arent likely to lose it running HS PvE content.

PS: I was surprised when looking over the stat difference in EFT. The Scythe Fleet Issue completely eclipses the Rupture in every regard except cost. Its a monster of a minnie cruiser.


Thanks, but if I fly a Fleet issue cruiser, it will be the Stabber, once (if) I have enough money. I don't like the look of the Scythe.

Ty everyone for the tips, I think I'll go for shield, it will be easier and I'll spare a few millions buck by avoiding the Current routers.
Salvos Rhoska
#8 - 2017-06-29 08:08:22 UTC  |  Edited by: Salvos Rhoska
Kalahira Sarlain wrote:
Salvos Rhoska wrote:
Iirc, Alphas can fly Fleet Issues?

Consider the Scythe Fleet Issue instead of Rupture.

Its faster, smaller sig, better scan resolution, substantially more DPS, aligns faster and much higher shield/armor/hull base stats.

Yes its much more expensive (50mil vs 8mil), but you arent likely to lose it running HS PvE content.

PS: I was surprised when looking over the stat difference in EFT. The Scythe Fleet Issue completely eclipses the Rupture in every regard except cost. Its a monster of a minnie cruiser.


Thanks, but if I fly a Fleet issue cruiser, it will be the Stabber, once (if) I have enough money. I don't like the look of the Scythe.

Ty everyone for the tips, I think I'll go for shield, it will be easier and I'll spare a few millions buck by avoiding the Current routers.


Your loss.

Stabber is even worse than Rupture.
Among other total failures on the hull, have fun trying to fit a tank on it.

Scythe Fleet stats are miles ahead of Rupture, and even further past Stabber.

If I was back on Alpha, this is what I would fly. The stats are ridiculously good compared to other T1/Fleet minnie ships.

1k more base shield and more armor/hull.
>200ms faster with T2 Afterburner.
25% smaller sig.
70mm better scan resolution.
Higher dps, and almost equivalent drone band.
2s faster align.

Its not even remotely a competition.
Kalahira Sarlain
CitadeI
#9 - 2017-06-29 15:02:18 UTC  |  Edited by: Kalahira Sarlain
Salvos Rhoska wrote:


Your loss.

Stabber is even worse than Rupture.
Among other total failures on the hull, have fun trying to fit a tank on it.

Scythe Fleet stats are miles ahead of Rupture, and even further past Stabber.

If I was back on Alpha, this is what I would fly. The stats are ridiculously good compared to other T1/Fleet minnie ships.

1k more base shield and more armor/hull.
>200ms faster with T2 Afterburner.
25% smaller sig.
70mm better scan resolution.
Higher dps, and almost equivalent drone band.
2s faster align.

Its not even remotely a competition.


Stabber fleet issue, I said. Unless the wiki stats are wrong, it has a better tank than your Scythe FI, can fit more cannons, has more low slots and almost twice the drone capacity and bandwith. The Scythe's only advantage is its superior speed. It's a logistic ship that decided it wanted to be an attack vessel, losing its support bonuses in the process ; not exactly coherent. I am well aware that the normal Stabber is not competitive, though.

Besides I don't have the money to buy a FI, far from it.
Chainsaw Plankton
FaDoyToy
#10 - 2017-06-29 18:44:07 UTC
stabber FI is more of an armor tank, I've seen a bunch of pvp AC brawler fits with it, and very few pve fits. where the scythe FI is a shield tank with better mobility, Mostly see kitey missile fits, again mostly pvp fits. can also do more gun damage thanks to the 50% rate of fire bonus with max skills.

Anyways as far as the rupture goes this is what I have in EFT. Drops the second extender for bigger guns and better resists. Should be able to warp in and blap everything before tank becomes an issue anyways.

[Rupture, nub Pve]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
[empty high slot]

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hornet I x5
Hornet I x1

@ChainsawPlankto on twitter

Kalahira Sarlain
CitadeI
#11 - 2017-06-29 22:50:56 UTC
Chainsaw Plankton wrote:


Anyways as far as the rupture goes this is what I have in EFT. Drops the second extender for bigger guns and better resists. Should be able to warp in and blap everything before tank becomes an issue anyways.

Snip



Thanks. That's more or less the fit I have envisioned (I just won't drop the Damage control, no way). I will play with the LSE and the AIF, ty for the idea.

Question, what can you say about your guns ? Are there of the kind that do more damage than the 650mm and have much better range but fire a lot more slowly, with worse tracking? Ir is that just the "howitzer" serie ?
Salvos Rhoska
#12 - 2017-06-30 09:55:15 UTC  |  Edited by: Salvos Rhoska
Kalahira Sarlain wrote:
Salvos Rhoska wrote:


Your loss.

Stabber is even worse than Rupture.
Among other total failures on the hull, have fun trying to fit a tank on it.

Scythe Fleet stats are miles ahead of Rupture, and even further past Stabber.

If I was back on Alpha, this is what I would fly. The stats are ridiculously good compared to other T1/Fleet minnie ships.

1k more base shield and more armor/hull.
>200ms faster with T2 Afterburner.
25% smaller sig.
70mm better scan resolution.
Higher dps, and almost equivalent drone band.
2s faster align.

Its not even remotely a competition.


Stabber fleet issue, I said. Unless the wiki stats are wrong, it has a better tank than your Scythe FI, can fit more cannons, has more low slots and almost twice the drone capacity and bandwith. The Scythe's only advantage is its superior speed. It's a logistic ship that decided it wanted to be an attack vessel, losing its support bonuses in the process ; not exactly coherent. I am well aware that the normal Stabber is not competitive, though.

Besides I don't have the money to buy a FI, far from it.


The Scythe FI has more dps, more speed, better scan resolution, better shield tank, smaller sig, faster align, all without considering the spare high slot.

The armor/hull stats are irrelevant for Scythe FI, as if you are going into armor, you are doing it wrong in the first place.

Scythe FI can fit an active tank with cap stable.

The Scythe FI is far superior to the Stabber FI, and all T1 minnie cruisers.

Armor tanked Stabber FIs work for PvP (arguably), but you are PvEing and dont need the mids for webs/scrams etc.

You also seem to prefer an artillery fit, rather than AC, which is less hastle and micromanagement, and again where the Scythe FI pulls ahead.
Kalahira Sarlain
CitadeI
#13 - 2017-07-01 09:44:15 UTC  |  Edited by: Kalahira Sarlain
Salvos Rhoska wrote:


The Scythe FI has more dps, more speed, better scan resolution, better shield tank, smaller sig, faster align, all without considering the spare high slot.

The armor/hull stats are irrelevant for Scythe FI, as if you are going into armor, you are doing it wrong in the first place.

Scythe FI can fit an active tank with cap stable.

The Scythe FI is far superior to the Stabber FI, and all T1 minnie cruisers.

Armor tanked Stabber FIs work for PvP (arguably), but you are PvEing and dont need the mids for webs/scrams etc.

You also seem to prefer an artillery fit, rather than AC, which is less hastle and micromanagement, and again where the Scythe FI pulls ahead.


You really want to convince me to buy a Scythe FI :) Told you, I won't, I don't like its shape ! Besides, I checked the wiki again, unless the ship was buffed recently, it's not a monster like you made it out to be. It is faster and perhaps more versatile than the Stabber FI but it sports one less turret hardpoint, it has less tank - shield is slightly better, 2400 pts vs 2250, but armor and structure are worse with 1950 vs 2700 and 1950 vs 2250 respectively, so Stabber has better buffer -, worse drone capabilities with 25 m3 and bandwith versus 40, one less low slot, worse cargo, and a weaker powergrid. The Scythe FI surely has its advantages, as you said (speed, sig radius etc) but it's not supremely powerful. Besides, it seems like it would be better fitted as a missile boat than a gun boat.

And finally, the support skills of the base Scythe look really good, its' a logistic cruiser. Why throw that away for a wannabe-Cyclone ?
Salvos Rhoska
#14 - 2017-07-01 10:08:14 UTC
Im running the numbers through EFT.

Its an application that calculates the stats.

Download it and see for yourself.