These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Hull repairers

Author
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#1 - 2017-06-27 20:59:26 UTC
Why are hull repairers such ****? How about hull repairers that are actually worth using?
Cade Windstalker
#2 - 2017-06-27 21:21:07 UTC
Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull.

Hull Repairers are something to be used to fix your ship after a fight. Not as actual tank.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#3 - 2017-06-27 21:46:46 UTC
structure tanking is about buffer tanking. all you need is a Damage Control, Reinforced bulkheads and transverse bulkhead rigs. Capital ships get a experimental variant that pushes resists to 99% for up to 22 seconds before burning out.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#4 - 2017-06-27 22:08:03 UTC
Cade Windstalker wrote:
Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull.

Hull Repairers are something to be used to fix your ship after a fight. Not as actual tank.

Why aren't you supposed to active hull tank? I think there is definitely room for improvement from where they are now without making them better than anything else.
Old Pervert
Perkone
Caldari State
#5 - 2017-06-27 22:27:41 UTC  |  Edited by: Old Pervert
Aeryn Maricadie wrote:
Cade Windstalker wrote:
Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull.

Hull Repairers are something to be used to fix your ship after a fight. Not as actual tank.

Why aren't you supposed to active hull tank? I think there is definitely room for improvement from where they are now without making them better than anything else.


Because you can jack up the resistances to 60% with a single module, allowing you to shove an astronomical amount of buffer in.

Just look at a Brutix Navy... and ask yourself if swapping out even a small amount of buffer for a useful active rep would be a good idea.
Rawketsled
Generic Corp Name
#6 - 2017-06-27 23:17:18 UTC
Aeryn Maricadie wrote:
Cade Windstalker wrote:
Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull.

Hull Repairers are something to be used to fix your ship after a fight. Not as actual tank.

Why aren't you supposed to active hull tank? I think there is definitely room for improvement from where they are now without making them better than anything else.

Why doesn't armour have regen like shield?

Because CCP said so.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#7 - 2017-06-28 01:19:12 UTC
Because it's funnier to watch 53 try and active hull tank.
Lienzo
Amanuensis
#8 - 2017-06-28 04:13:28 UTC
They should consume nanite paste.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2017-06-28 10:56:20 UTC
An active hull tank would behave like an active armour set-up. You only want to active hull set-up because you get a single mod that adds a huge amount to all of your resists.

If there was a decent active hull set-up it'd be better than active armour in every way. Even buffer hull set-ups have replaced some armour set-ups.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#10 - 2017-06-28 13:30:51 UTC  |  Edited by: Cade Windstalker
Aeryn Maricadie wrote:
Cade Windstalker wrote:
Why? You're not supposed to tank with your hull, and if you make Hull Repairers as effective as Armor ones it actually becomes pretty effective to run an Omni-Tank on your hull.

Hull Repairers are something to be used to fix your ship after a fight. Not as actual tank.

Why aren't you supposed to active hull tank? I think there is definitely room for improvement from where they are now without making them better than anything else.


From a lore perspective because your hull is the squishy internals of the ship that are vital to it's running, hull damage has a high chance of crew death, and those squishy internals are hard to repair.

From a balance perspective because Hull has a very strong buffer and very easy to fit resist mods, which allows you to fairly easily achieve a quite good tank on it. If you then make it easy to repair similar to Armor or Shields then it becomes a very strong tank choice and that screws with the game balance quite significantly. Then fixing this so active hull tanking is no longer broken would either require reverting the changes you're asking for or messing with the balance of every industrial ship in the game since all of them rely on hull resists and buffer to one extent or another and are heavily balanced around the current state of these mechanics.

In short "because why not" isn't a good reason for hull tanking to be a thing, and there are strong lore and game balance reasons to restrict it and no particularly compelling reasons in favor of it.