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Jump freighters

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#21 - 2017-06-26 17:14:20 UTC
Serendipity Lost wrote:
Donnachadh wrote:
Teckos Pech wrote:
It isn't a mansion people are nailed into, but an empty house. To get stuff you either:

1. Make it yourself, see the point about moon goo and other regional distribution issues of resources.
2. Import the items.

Seems to me this is game working as intended.
Did it ever cross your mind that null is not supposed to be self sufficient?
Maybe you are supposed to form strategic alliances with others in order to give you access to everything you need?
Maybe you are supposed to trade some of the stuff you have in abundance to another area in exchange for the stuff you are short on?

Nul got a huge buff to mining and mineral distributions awhile back and you still complain about not being able to source everything you need, did it ever cross your mind that you folks in nul are working against the games design? Perhaps CCP does not want you to have an unlimited source of materials locally as a way of FORCING you to interact with the rest of the players in nul sec?

Mining in nul just got another huge buff with the changes to the Rorqual and still you complain about not being able to source all your stuff locally? Again to me this is game working as intended, make friends or go out and conquer those who have what you need. Alternatively you could scale back production and the things you are producing to a level that you can support with materials sourced locally.




You've got it all wrong. Goo isn't spread out across null to promote strategic alliances. It was spread out to promote conflict. Then a bunch of you asshats took a perfectly good epic space combat game and went corporate with it. I'd love to put your in game blue donut snuggly around your in game neck, add some water and watch it shrink 3 sizes until words like friends, blues, strategic allies and all related nonsense were no longer able to cross your mind.

You've got it right that game design does force interaction. You've got it wrong when you think strategic alliance and trade partner. You're supposed to be blowing each other up, not blowing each other. That's where you ninnies have wandered off the true path.




This is a sandbox and it is to foster emergent order and game play. Sometimes that will mean things like alliances and agreements between parties. When those agreements fall apart or are no long advantageous you get wars and conflict. If there is nothing but continuous armed conflict it is hard to acquire the assets by which to wage such conflict.

Your view is all wrong here. You want one type of outcome and are upset when it does not emerge. The correct view is to be entertained by what does emerge...no matter what it is. Was OTEC good for space combat? Probably not, but I found the emergence of such an agreement interesting.

In short, you do not know what the true path is...really none of us do. The order we see in game is defined by the process by which it emerges. Stop worrying that the game is not going where you like or trying to shoe-horn it into some pre-define outcome. Just sit back and let the process work and enjoy what comes from it.

And yes Donnachadh, I agree that NS is not intended to be entirely self sufficient.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Axure Abbacus
Center for Advanced Studies
Gallente Federation
#22 - 2017-06-27 07:30:23 UTC
We shall not grow wiser before we learn what we have done is very foolish.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

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