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[Idea] How to prevent Citadel Spam

Author
Noir Ruda
Native Freshfood
Minmatar Republic
#1 - 2017-06-20 08:19:20 UTC
I had a discussen recently with some other players and Citadel Spam is pretty bad thing especially in K-Space where you don't get loot for killing potential hundreds of Citadels in one System.

We talked about that introducing a maintaining cost that rises expotential per cita in one system.

There was the first idea of saying that fuel cost rise but that would be stupid and just make logistics guy burn out faster since the age of rorquals fuel production is even easier but fueling citadels to often is just the same cancer we have with POS and nobody wants that.

A weekly/monthly concord fee per cita that rises expotential sounds more resonable this should give most alliances the chance to easly maintain 2-3 citas in one system but also prevents bigger alliances to spam 20.

The system should probably make the first cita placed always cost the very minium a soon the second placed only the second one will cost more and then only the third one costs more and so on.

If you would the raise the fee for all citas you could drain the wallet of your enemys just by placing citas in a system what would be not a fun game mechnic since want stuff to explode not to be turned off by placing structres right?

If a fee is not payed the cita looses all its functions no weapons no tether no services, but you should still be able to dock and evak stuff.

After some time the cita should be destructed for not maintaing the cost 30 / 60 days. Like "The reactors overloaded because nobody payed the mechanic to maintain the reactors."

The System at first should only be used in Sov 0.0 and maybe at a lower rate in WH-Space. A similar system could be used in NPC Spaces, low and highsec but raising the cost expotential there would be pretty wierd but introducing a maintaing cost that doesn't rise expotential there would be probably ok.

It was only a discussion between some plebs but this might give people an idea for a better direction.
oiukhp Muvila
Doomheim
#2 - 2017-06-20 08:58:00 UTC
Whats wrong with Citadel spam?

There is a lot of space, in space, and having in-space urban areas doesn't seem all that bad and might actually be good for the game.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2017-06-20 10:21:11 UTC
it doesn't help it takes a week to kill one either.

in terms of your idea, the maintained cost should escalate for the one being place, not for the one that was already there, or it will be abused.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Nevyn Auscent
Broke Sauce
#4 - 2017-06-20 11:32:45 UTC
So now it's hundreds of Citadels per system? Please go and get some real figures before you try and make an argument.
Noir Ruda
Native Freshfood
Minmatar Republic
#5 - 2017-06-20 12:45:04 UTC  |  Edited by: Noir Ruda
Nevyn Auscent wrote:
So now it's hundreds of Citadels per system? Please go and get some real figures before you try and make an argument.


Not yet.

There is nothing that prevents people from actually doing it besides the intial materialprice of the citadel. What would prevent a bigger alliance investing 100b and just drop 100 astras in one of their major staging systems and then laugh at the enemy as he has to grind thru all of that? Yeah pretty much nothing.

You Sir underestimate the autism of the eve community when it comes to annoy your enemys.
Nevyn Auscent
Broke Sauce
#6 - 2017-06-20 12:55:15 UTC
Which is still not 100's of Citadels per system. It's 100 Citadels in a very specific system. And blowing the right one up blows up most of the jump clones for a start.

Your proposal allows bigger alliances to effectively monopolise systems and shut newer & smaller alliances out of them, especially in highsec, while making sure that blowing up the citadels will still leave those smaller newer alliances shut out. And means that one citadel is not equal to another. Which is exactly against the idea of EVE.
Noir Ruda
Native Freshfood
Minmatar Republic
#7 - 2017-06-20 13:04:08 UTC
Nevyn Auscent wrote:
Which is still not 100's of Citadels per system. It's 100 Citadels in a very specific system. And blowing the right one up blows up most of the jump clones for a start.

Your proposal allows bigger alliances to effectively monopolise systems and shut newer & smaller alliances out of them, especially in highsec, while making sure that blowing up the citadels will still leave those smaller newer alliances shut out. And means that one citadel is not equal to another. Which is exactly against the idea of EVE.



As stated a different system in Highsec should be applied and this is mostly a proposal for 0.0 SOV and J Space.

But I see a bit your point but in SOV-Space the systems are monopolised already if the bigger fish doesn't want you there you won't be there anyway with citas or without.
Do Little
Bluenose Trading
#8 - 2017-06-20 13:07:35 UTC
If you had a thousand citadels in a system, you still can't place them closer than 1000 Km from each other or your sovereignty structures - you still need a fleet to defend your sovereignty. If you invested all that wealth on structures, maybe the alliance that spent their wealth on capital ships instead can kick you out of the system in spite of all your structures.
Noir Ruda
Native Freshfood
Minmatar Republic
#9 - 2017-06-20 13:59:27 UTC  |  Edited by: Noir Ruda
Do Little wrote:
If you had a thousand citadels in a system, you still can't place them closer than 1000 Km from each other or your sovereignty structures - you still need a fleet to defend your sovereignty. If you invested all that wealth on structures, maybe the alliance that spent their wealth on capital ships instead can kick you out of the system in spite of all your structures.


Did a bit of math with 8 man teams per astra its around 12.000 work hours you have to put into removing 1000 undefended astras