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Make mining more like other PVE activities

Author
TheGuy Akachi
Maniacal Miners INC
The Legends In The Game
#1 - 2017-06-19 13:10:26 UTC
TL;DR

Make asteroids have a chance to drop refillable mineral chunks, like RNG loot in other PVE activities.

Make highsec have the lowest chance of getting asteroid loot, while in lowsec the chance doubles.

Also give asteroid destruction effects when depleted

---

Mining is a very boring activity. It isn't much different than other in game activities:

1. Warp to site

2. Lock on to target

3. Activate mods

4. Wait for the bacon :3



So why is one more boring than the other? Well, other than one activity taking a lot longer to do, RNG loot is a lot of fun as well.

When you do exploration, missions, sites there is always a randomized chance of you getting an awesome drop. It rare you'll get anything good, but there is always that chance.

It adds spice to what would normally be a mundane activity.

I think mining would benefit from an addition like this.



Have it so when an asteroid is depleted there is a chance for it to turn into a cargo container like entity. Depending on the ore your mining there will be a chance to drop a "chunk" of a mineral that comes from that asteroid.

eg.

Veldspar = 1:1 Tritanium (if you do get a drop, it will 100% likely be tritanium)

Scordite = 2:1 Pyerite, Tritanium (if you get a drop, it will be twice as likely you will get tritanium than pyerite)

Their should also be concentrations for the drops, scaling density of minerals with rarity.

Tiny = 500 units {As common as metal scraps}
Small = 5,000 units
Medium = 50,000 units
Large = 500,000 units
Huge = 5,000,000 units {Essentially deadspace/officer loot}

Just throwing numbers around, would obviously needed to be tweaked per mineral, but you can get the idea. (same with rarity)


Security status should also play an effect on loot (as it does in with other loot in game).

Highsec should be at least 50% as likely to get drops, and have a hard cap on what kind of mineral drop they can get (they can at most, get the medium drop).

Nullsec space should be the normal when it comes to drop rate, and the biggest of loot they can get is Large.

Lowsec and WH space should have a 25% increase to getting a drop, and be able to get the Huge variant.

I think lowsec and WH space should be more likely to get drops to increase the usefulness of mining in those regions in ships other than barges (Venture, Prospect). Barges are still useful if used, since on top of being generally good for mining, it is also useful for popping asteroids faster.

My original idea was for the mineral to teleport to your cargohold, like ore did, but I think it would be more "content creating" if it spawned where the asteroid was depleted. Pirate

It would be possible if you weren't close to the asteroid (like in a barge), for someone else to steal it. A cloaky ship in lowsec/WH space not kill a miner until they see that the asteroid they've mined dropped something. Makes it more dynamic, kind of like ninja salvaging and stealing sites in other aspects in game (ore makes for pretty crappy drops compared to PVPing other PVE ships).

Well that is my idea. Would like to hear feedback, positive and negative. I've learned that "Player Features and Ideas Discussion" is really good at showing you why an idea is bad.

PS plz add an affect when asteroids are depleted. Vanishing into thin air is kinda lame.

PSS I'm not counting ice, new moon mining, or Mercoxit
Donnachadh
United Allegiance of Undesirables
#2 - 2017-06-19 14:57:07 UTC
TheGuy Akachi wrote:
Make asteroids have a chance to drop refillable mineral chunks, like RNG loot in other PVE activities.

OK but you need to add a few things to make it the same as those other PvE activities as well because you cannot have the benefits without the potential negatives as well.

1. You get NOTHING until the entire asteroid / ice chunk is mined out. And I do mean NOTHING not even the ore. Fair is fair I do not know what I am going to get out of the NPC I shoot or that can I hack until I have invested the time to do it. Yes CCP can reduce the size and increase the number of asteroids / ice chunks so they take about the same length of time as killing an NPC or hacking a can.

2. You cannot know what ore / ice is possible from the asteroid / ice chunk until it is mined out completely. Again you want it like the other PvE activities we do not know what we are going to get until we have invested the time so neither can you.

3. Once the asteroid / chunk of ice is mined out completely then and only then do you get to find out what you ended up with. Ore / ice OR your new loot OR something worthless like scrap metal OR nothing at all like some cans you hack all have to be included in the possible drops when you are done mining out.

Get to work, rethink your idea to include these and other negative aspects that the rest of us have to deal with and we can give your idea another look, however as you posted it my response is no, all you have done is add another positive aspect to mining without a matching negative to go with it.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2017-06-19 15:37:13 UTC
Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot.

RNG- have to pay attention- can be stolen- spice.

As far as changing actual mining, i liked someones idea where almost all ore becomes the standard type (no +5%/10%, this would make industry and paying miners much more efficient). Instead belts had a chance of spawning rare valuable rocks/ice that yielded +50% or +100% yield in minerals. Maybe even more than that. Finding these rocks would be a worthy pursuit, there would be competition to mine such rocks and ninja mining in low/null would hopefully become worth while.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Do Little
Bluenose Trading
#4 - 2017-06-19 17:03:35 UTC
Highsec already has random spawns of valuable ores. But you need to use your anomaly scanner to find them. I suspect a Jaspet site is quite valuable these days given the price of mexallon.

All ore sites have rats and some of the commander rats can drop valuable loot. I got a quite a few faction implants in highsec back in the day - worth more than mining for an hour!

People who want mining and missions changed need to remember that a lot of people like these activities just the way they are. New Eden isn't suffering any shortage of minerals or meta modules - somebody is doing a lot of mining and missioning!
Nevyn Auscent
Broke Sauce
#5 - 2017-06-19 20:36:40 UTC
Daichi Yamato wrote:
Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot.

RNG- have to pay attention- can be stolen- spice.

As far as changing actual mining, i liked someones idea where almost all ore becomes the standard type (no +5%/10%, this would make industry and paying miners much more efficient). Instead belts had a chance of spawning rare valuable rocks/ice that yielded +50% or +100% yield in minerals. Maybe even more than that. Finding these rocks would be a worthy pursuit, there would be competition to mine such rocks and ninja mining in low/null would hopefully become worth while.

Better would be that all ore drops as the base type, but mining a +50% rock gives you 50% more of the ore. Rather than the ore being 50% more mineral content. That simplifies the unneeded complexity out of the system and like you said, makes paying miners easier, along with compression etc.
Yes it makes for a little more work emptying ore holds.
Kiddoomer
The Red Sequence
#6 - 2017-06-19 21:05:02 UTC
Seems fine, no idea if it could get implemented given all the uproar from the multboxer who will hate having to tractor beam everything on their own, they're the loud majority in this part of the game.

I am although 100% for a better way to deal with the bonused ore, giving more of one kind instead of giving special ores not mixeable like it is now.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Nevyn Auscent
Broke Sauce
#7 - 2017-06-19 21:06:32 UTC
Oh, the idea itself is terrible. PvE you get the majority of your loot from the simple act of shooting the NPC. This idea you would get 100% from the loot, 0 from the shooting.
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#8 - 2017-06-19 21:18:27 UTC  |  Edited by: Valdr Auduin
Keep your Skinner Boxes out of my zen gardening minigame.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#9 - 2017-06-20 00:00:08 UTC
sure as long as I can finish a belt in under 20 mins....

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#10 - 2017-06-20 00:17:04 UTC
20 minutes is not enough time for zen
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-06-20 02:08:42 UTC
Nevyn Auscent wrote:
Daichi Yamato wrote:
Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot.

RNG- have to pay attention- can be stolen- spice.

As far as changing actual mining, i liked someones idea where almost all ore becomes the standard type (no +5%/10%, this would make industry and paying miners much more efficient). Instead belts had a chance of spawning rare valuable rocks/ice that yielded +50% or +100% yield in minerals. Maybe even more than that. Finding these rocks would be a worthy pursuit, there would be competition to mine such rocks and ninja mining in low/null would hopefully become worth while.

Better would be that all ore drops as the base type, but mining a +50% rock gives you 50% more of the ore. Rather than the ore being 50% more mineral content. That simplifies the unneeded complexity out of the system and like you said, makes paying miners easier, along with compression etc.
Yes it makes for a little more work emptying ore holds.


Is that possible given how mining modules work on a m3 basis?
I'd rather not just because of emptying hold more often anyway.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#12 - 2017-06-20 02:34:25 UTC
Daichi Yamato wrote:

Is that possible given how mining modules work on a m3 basis?
I'd rather not just because of emptying hold more often anyway.

It should be possible. It might require some slight code base alterations but I'd be surprised if it required a ground up rewrite or anything like that. Though yes, hold emptying more often, but people do complain that mining isn't active enough, and this would be a way to make it a touch more active while also simplifying an annoying aspect.
n.b. I agree mining with more than one or two accounts is actually pretty active.
TheGuy Akachi
Maniacal Miners INC
The Legends In The Game
#13 - 2017-06-20 02:37:21 UTC
Donnachadh wrote:
OK but you need to add a few things to make it the same as those other PvE activities as well because you cannot have the benefits without the potential negatives as well.

1. You get NOTHING until the entire asteroid / ice chunk is mined out. And I do mean NOTHING not even the ore. Fair is fair I do not know what I am going to get out of the NPC I shoot or that can I hack until I have invested the time to do it. Yes CCP can reduce the size and increase the number of asteroids / ice chunks so they take about the same length of time as killing an NPC or hacking a can.


1.Good point. I didn't give any negatives. I don't know about absolutely NO ore. I think enough ore that is comparable to what bounties you would get for rats. A bit less, since mining isn't as ship risky of an activity as ratting.

Donnachadh wrote:
2. You cannot know what ore / ice is possible from the asteroid / ice chunk until it is mined out completely. Again you want it like the other PvE activities we do not know what we are going to get until we have invested the time so neither can you.


2. Well you can already kinda tell what kind of drops you are going to get with NPCs. The loot pool is a lot larger and random than my system would be. But Blood Raiders will drop Amarr based loot for the most part (crystal ammo, armor hardeners, ect.). But Not knowing what ore until mined , I'm for it! Would reduce cherry picking, and give more use to survey scanners, just like cargo scanners for exploration. Would be more active if you had to survey belts before mining them. Maybe make it so only exploration ships can use survey scanners, and you have to lock onto the asteroid before scanning it.

Donnachadh wrote:
3. Once the asteroid / chunk of ice is mined out completely then and only then do you get to find out what you ended up with. Ore / ice OR your new loot OR something worthless like scrap metal OR nothing at all like some cans you hack all have to be included in the possible drops when you are done mining out.


3. This is what I've stated in my post. drops will be similar to rarity of normal loot. A bit more rare in default to regular loot, since it is a lot easier to farm and warp belt to belt than some anoms. Most of the time you will get scrap metal equivalent loot/ carbon.

Donnachadh wrote:
Get to work, rethink your idea to include these and other negative aspects that the rest of us have to deal with and we can give your idea another look, however as you posted it my response is no, all you have done is add another positive aspect to mining without a matching negative to go with it.


Thanks for the feedback! You made really good points. I was really trying to make mining in lowsec/WH more of an interesting thing that can be done in a mining frigate, but I see your concerns.
TheGuy Akachi
Maniacal Miners INC
The Legends In The Game
#14 - 2017-06-20 02:42:11 UTC
Do Little wrote:
People who want mining and missions changed need to remember that a lot of people like these activities just the way they are. New Eden isn't suffering any shortage of minerals or meta modules - somebody is doing a lot of mining and missioning!


Well personally I think there should be an alternative mining method for those who want to be more active, and I don't mean multiboxing. I don't think an activity you can do solo with multiple characters should make more than the same amount than a fleet of the same size with real players. Mining in the game is very dated compared to other activities.
Nevyn Auscent
Broke Sauce
#15 - 2017-06-20 02:50:10 UTC
TheGuy Akachi wrote:

Well personally I think there should be an alternative mining method for those who want to be more active, and I don't mean multiboxing. I don't think an activity you can do solo with multiple characters should make more than the same amount than a fleet of the same size with real players. Mining in the game is very dated compared to other activities.

Hint, Mining already isn't better done solo. Mining in a fleet with multiple real players is more efficient. And all the fleet warp stuff the FC can still do to get the fleet out of trouble.
You are showing that you don't fleet mine if you are making claims like this.
TheGuy Akachi
Maniacal Miners INC
The Legends In The Game
#16 - 2017-06-20 03:10:18 UTC
Nevyn Auscent wrote:
TheGuy Akachi wrote:

Well personally I think there should be an alternative mining method for those who want to be more active, and I don't mean multiboxing. I don't think an activity you can do solo with multiple characters should make more than the same amount than a fleet of the same size with real players. Mining in the game is very dated compared to other activities.

Hint, Mining already isn't better done solo. Mining in a fleet with multiple real players is more efficient. And all the fleet warp stuff the FC can still do to get the fleet out of trouble.
You are showing that you don't fleet mine if you are making claims like this.


Could you elaborate? I've haven't done fleet mining ops in null, and only a couple (around 7-10) in highsec. It might be more easy going than regular mining, but not more ISK intuitive. A multi-boxer can make more ISK than an individual miner by a large margin, even if he is a in a fleet op.

A fleet ops, unlike multi-boxers, need to be organized. Typically (for me) an op usually happens once a week. A multi-box miner can have an "op" any time he is online. Also if you have a hauler, who is a real player, you are going to have to pay him ISK too, to make it worthwhile for him.

Unless everyone is short cycling (which is only really practical in highsec and rarely anyone does it while in fleet ops other than me), I don't think it is comparable.

I could be just going to crappy mining ops. I also haven't multi-boxed before, so I can't give accurate feedback on that front. I've read forum posts and reddit posts saying the only way mining is profitable is if you multi-box and have multiple chars.
Nevyn Auscent
Broke Sauce
#17 - 2017-06-20 03:27:48 UTC
A multi boxer will always make more isk overall than a solo player.... But that doesn't make it more efficient.
The forum/reddit posts are saying mining is only profitable multiboxing because they are talking about plexxing mining accounts by massed amounts of mining and still having a large overall profit left at the end to use on your main account.
I.E. If 90% of your income goes towards the Plex, and you only have 10% left afterwards, you want to multiply that 10% by lots of accounts to make it a large sum.
Tiberius NoVegas
NovKor Corp.
#18 - 2017-06-20 11:47:18 UTC
TheGuy Akachi wrote:
TL;DR

Make asteroids have a chance to drop refillable mineral chunks, like RNG loot in other PVE activities.


This is the only thing i really cared for. i think it would be kinda cool if your were mining veldspar and during one of your cycles you gain a small amount rare unique ore thats worth significantly more then normal ore(like maybe a compound or alloy). This would add a little more excitement to mining.
Donnachadh
United Allegiance of Undesirables
#19 - 2017-06-20 14:32:11 UTC
Do Little wrote:
Highsec already has random spawns of valuable ores. But you need to use your anomaly scanner to find them. I suspect a Jaspet site is quite valuable these days given the price of mexallon.

I know this used to be a thing in the dark past, however I have not seen one of these in past few years and given just basic random chance and the time I spend scanning in high sec I would have expected to come across at least one of them by now. Gives on cause to wonder do they even spawn anymore?

TheGuy Akachi wrote:
1.Good point. I didn't give any negatives. I don't know about absolutely NO ore. I think enough ore that is comparable to what bounties you would get for rats. A bit less, since mining isn't as ship risky of an activity as ratting.

Excellent point.

TheGuy Akachi wrote:
I'm for it! Would reduce cherry picking, and give more use to survey scanners, just like cargo scanners for exploration.

Using a scanner might work, concerned about it giving to much information. If the scan returned the exact type of ore then you have not reduced the ability to cherry pick. Given that is only takes a few seconds to scan as asteroid / ice chunk the only delays there would be was the first one, because after that you can scan while you mine. Not sure if this is good or bad but we need to address the concern in some fashion.

[quote=TheGuy Akachi}2. Well you can already kinda tell what kind of drops you are going to get with NPCs. [/quote]
In your example we can classify NPC based on race and that gives us a clue of what we may get but it does not tell us precisely what we will get. So that brings up the question how do you classify ore so there is a range or possible ore without telling the player exactly which ore they will get?

Marcus Binchiette
Federal Vanguard
#20 - 2017-06-20 15:19:42 UTC  |  Edited by: Marcus Binchiette
IMHO mining and many other, "harvesting", activities are poorly constructed are require massive ammounts of time spent at keyboard done doing non-engaging work. It is an element of gameplay which is almost entierly non-interactive and it's deliberately done for the sole purpose of generating targets for people to shoot at.

There is absolutely no need to do this. There is nothing which requires that players be actively piloting every single mining ship, or indeed any mining ships, during a mining operation. It is entierly possible to put targets on the field for people to defend, raid, pillage, and attack without the requirement of having players logged in and controlling every single one.

There are some harvesting mechancs in this game which work well. Planetary Interaction is a key example here. Moon harvesting is also in the right place. Whereby players deploy structures in space which harvest resources on a continual basis - and which are also subject to attack. In these dynamics the gameplay experience shifts from civilian craft to piloting military craft which defend those operations. IMO that is what this game should be.

I believe Mining should be done using deployable structures which can be set to work in a system - and which are vulnerable and need to be defended for the duration. Or perhaps a flotila of semi-automated ships which respond to player controls but don't have the requirement of the capsuleer actually piloting them. Or perhaps a Rorq which deploys a fleet of autonomous Ventures. Thus allowing the capuleer to control a squadron of ships instead of just one.

***

Seriously... I can feel my braincells dying everytime I bring myself to do mining.
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