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Advancing the Captain's Quarter

Author
Katana Seiko
Made in Germany
#1 - 2017-06-17 20:09:04 UTC
The Captain's Quarter has been around for a while now. I am hoping that someone still works on the original plans to add more content here.

After 5 years, I would hope there's some advancements there and maybe there will be a place where the sign that says "vaccum!" beside the door will some day turn off and we can step out. Even if it's just walking around in some dome that has some plant stuff (do we have trees in alien worlds?) or a mall kind of exterior without any further interaction.

If you want to have an idea for how to get back to your place, CCP should have a look at how NeoCron solved that issue (Elevators where you punch in a name, you can visit other players). We could even finally get those larger "upper class" Captain's Quarters that you spoke about once..

Youtube video by CCP (Torfi Ólafsson and Craig Scott in June 2011)
Nevyn Auscent
Broke Sauce
#2 - 2017-06-18 01:22:12 UTC
CCP at present aren't interested in developing the CQ unless it adds meaningful game mechanics & interactions. And that does not mean a bar where you can go and pretend drink, or look at a few pretty plants.
Player 'Housing' is instead more represented in space in the current vision via things like Citadels & ship skins.
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#3 - 2017-06-18 03:08:57 UTC  |  Edited by: Rovinia
As much as i generaly like the idea of the ultimate Sci-Fi simulator with Avatar gameplay: We should encourage players to UNDOCK and play Eve and not to stay docked and play poker in a station.

Ok... At least a lobby in a station would be nice.... Just to show off your boots you just bought... Blink

Captains Quarters was made with the quite exotic Carbon engine. Because all of CCP's project with this engine were abadoned years ago, i doupt that there are much programmers left that could realize such a big expansion with reasonable effort. That's much more complex than making some new clothes or something like that (most certanly in an editor).
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#4 - 2017-06-18 05:24:43 UTC
https://www.youtube.com/watch?v=YLGdp9lp2Kw

Since project Nova is based off of the UT 4 engine, I don't see CCP making any progress on the Carbon Engine. The Carbon Engine could have been an interesting Engine but without a solid dollar value to it, the captains quarter's is just a time sink in a company trying to create several games. As it is not a feature in citadel structures, the captains quarters future is not looking promising.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#5 - 2017-06-18 13:57:10 UTC
CCP will have to eventually. If they don't star citizen will.
A play out of Eve's own book is corner the market or be left in the dust, kind of ironic that Eve will inevitably lose out on a portion of a player base that is interested in boarding ships and first person wreckage exploration and stuff like that.
CCP wastes resources on stuff like Valkyrie and vr and they pass on good ideas like more avatar related stuff.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2017-06-18 16:54:56 UTC  |  Edited by: Daichi Yamato
The avatar stuff are not 'good ideas'. Boarding ships and wreckage exploration are not going to happen on tq when its just quicker and easier to shoot, loot and salvage. There is no content to be had with WiS that cannot be done more efficiently without it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Axure Abbacus
Center for Advanced Studies
Gallente Federation
#7 - 2017-06-18 16:56:19 UTC  |  Edited by: Axure Abbacus
I do love the idea of FPS in my citadel and my ship but it does bump ugly's with games like Space hulk-death wing, or other space FPS games.
What would be useful are some profit motive ideas around the concept for CCP to justify investing time into the Captain's quarters.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Revis Owen
Krigmakt Elite
Safety.
#8 - 2017-06-18 22:02:08 UTC
Another WiS thread. Kill it with fire!

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#9 - 2017-06-19 00:40:10 UTC  |  Edited by: Valdr Auduin
Matthias Ancaladron wrote:
CCP will have to eventually. If they don't star citizen will.
A play out of Eve's own book is corner the market or be left in the dust, kind of ironic that Eve will inevitably lose out on a portion of a player base that is interested in boarding ships and first person wreckage exploration and stuff like that.
CCP wastes resources on stuff like Valkyrie and vr and they pass on good ideas like more avatar related stuff.

This, it could have tied together nicely with DUST514s planetary combat and Valkyrie's aerospace, but then you'd also be looking at people ganking each other ON stations as well as in ships and the gods only know how many angry threads that would create.

Daichi Yamato wrote:
The avatar stuff are not 'good ideas'. Boarding ships and wreckage exploration are not going to happen on tq when its just quicker and easier to shoot, loot and salvage. There is no content to be had with WiS that cannot be done more efficiently without it.

More efficiently, what if boarding and scrapping rendered more useful salvage than today's shoot'n'loot? For instance, recovering delicate things like blueprints or accessories would be the only mundane reason, but high-tier loot on the endgame content could be directly attainable via boarding actions compared to looting bits and pieces the normal way.
Lukett MyDabb
Native Freshfood
Minmatar Republic
#10 - 2017-06-19 01:13:57 UTC
i mean, there would be no better way than to make a sort of small plaza and have people give reactions to dialogue, pretend to drink and maybe play some sort of card game... but if you start with that, maybe someone's gotta come up with cooler things to add.

the BARE minimum they have to do is fix that damn graphical issue with those screens, am i only only one who wants to read those and can't??
Nevyn Auscent
Broke Sauce
#11 - 2017-06-19 01:24:09 UTC
Valdr Auduin wrote:

More efficiently, what if boarding and scrapping rendered more useful salvage than today's shoot'n'loot? For instance, recovering delicate things like blueprints or accessories would be the only mundane reason, but high-tier loot on the endgame content could be directly attainable via boarding actions compared to looting bits and pieces the normal way.

Now please explain how this gameplay would ever work sensibly in a first/third person view with the combination of EVE's ship scale and the fact we are sealed in our pods when in space (Unless you have a cloning bay on your super I guess).
At best it would be more an RTS/colony building sim at the scales we work at. And your ship is floating there in space next to it so you need to be able to play EVE at the same time.
It just doesn't practically work, Star Citizen is a totally different sort of game (If it ever becomes a real game) so you can't point at them doing something and say 'EVE should or it will die'.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#12 - 2017-06-19 07:21:53 UTC
*Could add access to service module rooms so pilots could boost the effectiveness of services. Add active of bonuses to industry.
*Add access to fighter bays to boost the combat stats assigned to citadel's.
*Add access to combat modules to boost effectiveness of citadel's stats.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Nevyn Auscent
Broke Sauce
#13 - 2017-06-19 07:26:51 UTC
Axure Abbacus wrote:
*Could add access to service module rooms so pilots could boost the effectiveness of services. Add active of bonuses to industry.
*Add access to fighter bays to boost the combat stats assigned to citadel's.
*Add access to combat modules to boost effectiveness of citadel's stats.

So alts become essential for Citadel defence?
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#14 - 2017-06-19 12:15:24 UTC
CCP at present aren't interested in developing the CQ unless it adds meaningful game mechanics & interactions?

Adding additional characters to Station workings and defense doesn't count? It would promote having multiple players controlling and defending a structure.

Yes Eve is like 30% alts or more. Them 1% players control 99% of the characters type things. Still more relevant to PvP than CQ Pleasure hubs.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#15 - 2017-06-19 20:41:04 UTC  |  Edited by: Valdr Auduin
add small-module FPS-style guns to citadels manned by players during a defense situation, break up the velocity/signature/tracking mechanics we're used to

    Small-fit active defense station guns
  • citadels have a number of small-module only (defense grid has separate CPU/PG supply? i.e. larger modules possible but will be limited in number) hi-slot turret hardpoints; engineering and moon mining complexes have significantly fewer hardpoints
  • each module mounts an above and below deck gun controlled by a player, fps-style, point, lead, fire, switch guns, repeat
  • any small-module turret works, each has a small hold for player or owner to supply ammo
  • rate of fire is translated into a cyclic rate of RPM, more simply or Bursts per Minute (BPM) to reduce maths needs on the devs
  • shots/ bursts become game assets when fired and strike anything they collide with
  • tracking is translated into an actual rotation speed of the turret
  • when not manned by a player, turrets revert to standard mechanics but receive a moderate debuff
  • damage to certain sections of the station and/or any hit that is capped by damage limits (as well as hitting hull) create internal hazards for the CQ/WiS players manning defenses, hardsuits and engineering cosmetics recommended


viola, something you can't win at by multi-boxing, but can send in an alt to have fun with and annoy speed-tanks traveling in blobs
Nevyn Auscent
Broke Sauce
#16 - 2017-06-19 22:33:35 UTC
Except you can't run an FPS at 1 second ticks.
So no, having more alts sitting in a citadel doesn't count as a meaning mechanic since you can't implement a meaningful mechanic for them. It just isn't going to work.
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#17 - 2017-06-19 22:41:20 UTC  |  Edited by: Valdr Auduin
Nevyn Auscent wrote:
Except you can't run an FPS at 1 second ticks.
So no, having more alts sitting in a citadel doesn't count as a meaning mechanic since you can't implement a meaningful mechanic for them. It just isn't going to work.

Ah, how lame, what about reskinning the idea and having them direct fire from a single battery, i.e. one little blister of guns and somebody directing the mirror blister on the opposite side of the station?

It's not quite the same, but at least it requires active target management instead of setting and forgetting things with normal turrets.
Nevyn Auscent
Broke Sauce
#18 - 2017-06-19 22:42:28 UTC
Valdr Auduin wrote:

Ah, how lame, what about reskinning the idea and having them direct fire from a single battery, i.e. one little blister of guns and somebody directing the mirror blister on the opposite side of the station?

Well done, you are back to POS gun control now :P
And since you can shoot through objects it doesn't really matter.
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#19 - 2017-06-19 22:46:00 UTC
Nevyn Auscent wrote:
Valdr Auduin wrote:

Ah, how lame, what about reskinning the idea and having them direct fire from a single battery, i.e. one little blister of guns and somebody directing the mirror blister on the opposite side of the station?

Well done, you are back to POS gun control now :P
And since you can shoot through objects it doesn't really matter.

Point, buuuut I'm still inclined to note that any gun or battery would have a roughly 180-degree deadzone below it and anything that dives below would ideally be forcibly unlocked. Did POS guns also work that way?
Nevyn Auscent
Broke Sauce
#20 - 2017-06-19 22:48:54 UTC
Valdr Auduin wrote:

Point, buuuut I'm still inclined to note that any gun or battery would have a roughly 180-degree deadzone below it and anything that dives below would ideally be forcibly unlocked. Did POS guns also work that way?

No, which would make it even more tedious. But again, nothing ever has a locking angle in EVE. You are generating an entirely new mechanic, that also would be trying to run on a 1 Hz server tick. That would work in a totally different way to the entire rest of EVE.
So.... Not a good idea.
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