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FW Question - bypassing faction police response possible?

Author
morggs Sinulf
Guardians of the Gate
RAZOR Alliance
#21 - 2017-06-17 21:45:01 UTC
Eternus8lux8lucis wrote:
The easiest solution is a lock out of docking in ANY station in enemy high sec and this would include citadels. It would mean that docking up isnt an option and any force actually responding would be able to run them off.

Its still an exploit imo but hey CCP doesnt mind the carnage. Its good for business.Twisted


So you think stopping Minmatar and Gallente from going shopping in Jita is a good idea?
You also call it an exploit but you don't even know how its being done.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#22 - 2017-06-17 22:12:40 UTC
morggs Sinulf wrote:
Eternus8lux8lucis wrote:
The easiest solution is a lock out of docking in ANY station in enemy high sec and this would include citadels. It would mean that docking up isnt an option and any force actually responding would be able to run them off.

Its still an exploit imo but hey CCP doesnt mind the carnage. Its good for business.Twisted


So you think stopping Minmatar and Gallente from going shopping in Jita is a good idea?
You also call it an exploit but you don't even know how its being done.

Its been said before so I dont think repeating it should be said. Like I said earlier Trigger99 used the same exploit many years ago to accomplish this in Rens on the undock there as well as Hek.

The other exploit is like the jet can exploit used to great effect, and might I add on me, way back in the day by m0o in mara. Where if enough wrecks from FW police spawns are on grid they do lag out people jumping in to system.Roll

But trust me if I wanted to me and my alts could greatly screw with people using such an exploit and then I am sure you and your crew would whing until its declared as such. Stop being lame on the undock. Oh wait.... nm....TwistedRoll

And as for my suggestion... yes I would be alright with this. You are locked out at war in null and in regular FW space. With the addition of citadels with their docking rules its gotten to be a gong show in low sec for FW being able to use neutral citadels for docking in enemy territory. Play the game on hard mode for once. Maybe you might find it fun.Cool

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Tuttomenui II
Aliastra
Gallente Federation
#23 - 2017-06-18 03:50:55 UTC
Eternus8lux8lucis wrote:
The easiest solution is a lock out of docking in ANY station in enemy high sec and this would include citadels. It would mean that docking up isnt an option and any force actually responding would be able to run them off.

Its still an exploit imo but hey CCP doesnt mind the carnage. Its good for business.Twisted


CCP will never restrict access to NPC stations for any reason. And why would they restrict people from using their own citadels in hi-sec or those of their friends just because they are in enemy territory? Makes no damn sense. And they won't buff the faction police because it is a pvp issue not a pve issue.

Faction police are only meant to be flies in the ointment, not arsenic in the well.
Nevyn Auscent
Broke Sauce
#24 - 2017-06-18 05:40:15 UTC
Tuttomenui II wrote:


CCP will never restrict access to NPC stations for any reason. And why would they restrict people from using their own citadels in hi-sec or those of their friends just because they are in enemy territory? Makes no damn sense. And they won't buff the faction police because it is a pvp issue not a pve issue.

Faction police are only meant to be flies in the ointment, not arsenic in the well.

Faction police should still be engaging the targets. the problem is not that the faction police are not insti killing them. It's that players are DELIBERATELY glitching NPC's to be able to avoid them. The Faction police aren't sitting there on grid engaging them, they have been deliberately manipulated to be off grid via a borderline exploit.
And it is entirely one sided, since sure Calmil 'could' do it in Dodixie, but half the Galmil will shop in Jita anyway so it would have nowhere near the same effect due to the relative difference in the size in the hubs.

If the faction police were there on grid, there would be a DPS strain already on the tank even if they had the logi to tank it which would make it easier for someone to engage them and break the tank. Which is the right level.

This sort of action however, that we see, is bad.
Desmios Sanguis
10th Crusade
#25 - 2017-06-18 08:53:04 UTC
w00t! Someone made a forum post about my corp!!!

I feel special :D :D :D
April rabbit
Viziam
Amarr Empire
#26 - 2017-06-18 11:08:09 UTC
morggs Sinulf wrote:
Black Pedro wrote:
Gustav Mannfred wrote:
o7

I just went to Jita and saw lots of artytornados. All of them were in the same alliance. After checking info, I noticed they were in Gallente FW. As Gallente FW is the enemy of Caldari FW, the faction police should have engaged them, but there was just... nothing. not even a message, that an enemy player entered caldari space.

Is there a way to avoid police response when entering enemy space after joining FW?

http://imgur.com/a/GNvV4
Isn't this a problem for the Caldari militia to solve? They are perfectly engage-able by the other side(s) of FW as intended. The NPCs are not there to provide some magical protection to enable FW members to operate safely in highsec. They are there to populate the universe and, like the hapless NPCs players massacre every day, aren't especially smart or omnipotent. You have always been able to just out-tank and out-muscle them, and if clever enough, out-with them as they are predictable and not very smart.

When you join FW you are in a war. You are not just part of some farmfest or consensual PvP party where you can opt-in or out of the war as you choose.

That said, I would love to see CCP rebalance and add this new AI to the faction navies to make them smarter and more player-like, but less predictable. It would be much more immersive if they didn't always show up to the second and with the same ships, but rather sometimes show up quickly, camp gates, or sometimes not at all so players can't play games like in the OP.


Nothing is broken nor is it an exploit. Just some smart guys thinking of clever ways to disrupt the enemy faction warfare activities.
It takes organisation, planning and commitment to sit in enemy high-sec at their main trade hub. Black Pedro is right when he says its a Caldari Militia problem to solve. If Caldari were to sit in Dodixie doing the same thing you'd soon see the response that is so lacking from Caldari, but if you don't like it you could always leave Caldari and come fight for the good guys. Lol

Well... Personally i see FW as some kind of "kindergarten of pvp" (it might be offending for someone. sorry for it):
- small and cheap ships
- restricted areas
- good income for pve/pvp activities

Looking from this side it makes sense that FW players have some protection to learn.

At some point i was in FW ganking enemies in high-sec. Even then it was very bad mechanics for me that i was able to do it.
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