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Player Features and Ideas Discussion

 
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Anomalies + tags idea

Author
exiik Shardani
Imperial Spacedrill and Logistics
#1 - 2017-06-15 21:02:11 UTC  |  Edited by: exiik Shardani
how make more content/fun into null?

forsaken & forlon hubs + havens + sanctums anomalies reduce bounty by 1/3 or 1/2 and when anomaly is finished there is spawn container with tags (these ESS tags )

example
haven -> now it's around 30m bounties
haven->after it is 20m bounties and 10m worth tags

Why that?
+ everyone can steal it
+ better loot in destroyed MTU's
+ more risk into null and for assets (small ISK sink)
+ you need haul it to hisec (like wh blue loot) so more content for some groups
+ probably very easy to code

sry for my English :-(

Old Pervert
Perkone
Caldari State
#2 - 2017-06-15 21:09:06 UTC
exiik Shardani wrote:
how make more content/fun into null?

forsaken & forlon hubs + havens + sanctums anomalies reduce bounty by 1/3 or 1/2 and when anomaly is finished there is spawn container with tags (these ESS tags )

example
haven -> now it's around 30m bounties
haven->after it is 20m bounties and 10m worth tags

Why that?
+ everyone can steal it
+ better loot in destroyed MTU's
+ more risk into null and for assets (small ISK sink)
+ you need haul it to hisec (like wh blue loot) so more content for some groups
+ probably very easy to code



While it would certainly be a major pita for carrier ratters (who would likely just have an alt drop an mtu within range) I fail to see how looting a container is either "more content" or "fun".

The level of risk is almost non-existent for players, and hauling things into high sec is also of virtually no risk to any intelligent pilot.
exiik Shardani
Imperial Spacedrill and Logistics
#3 - 2017-06-15 22:32:09 UTC
are not in any active ratting system many MTU's in space?

is not virtually no risk better option that just dumb account bounty plus operation in wallet?

sry for my English :-(

Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2017-06-15 22:46:35 UTC
It'd slow them down. Mtu's are not intelligent looters. So you'd have to plant one next to the dead boss in order for it to loot that wreck first. Otherwise you're waiting ages or going to get a noctis.

I do think ratting in null should have some of its reward moved to hard assets. It is more fun this way. Its one of the things i liked about wormholes.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs