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Warfare & Tactics

 
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Best Race's Ships for PvP?

Author
Alatine Rayl
Imperial Shipment
Amarr Empire
#1 - 2012-01-22 22:07:36 UTC
So I'm a former indy pilot (who's just spent the last 4 months training in mining then realising he hates it) who wants to move to the more exciting PvP orientated side of EVE Online. I already have an alliance and corp in mind so that is not an issue at the moment, but I've heard a lot of debate about the best race for PvP.

I've heard, more than anything else, Amarr and "Winmatar" are the preferred options, but am having trouble deciding. I'm already trained in Amarr frigates to IV along with cruisers, but the space where I may be going has rats that resist EM and thermal damage. So, would it be a good idea to cross-train into Minmatar (already have frigate III), or stay along the path of righteousness as an Amarr pilot? I'm almost certain that the rats will give me more trouble flying Amarr but I don't know if it's worth all the training time for Minmatar. I basically have to start from scratch with projectile weaponry. Note that i want to get into battleships eventually and I'm only a few hours away from an armageddon.
GenesisMike
Viziam
Amarr Empire
#2 - 2012-01-22 22:48:22 UTC
Fly whatever race you enjoy flying. There are always threads about which race is the best but in reality in PVP its the skill of the pilot that makes the difference. Knowing the strengths of the ship you're flying versus your targets and either engaging or not. Rat's wont matter regardless of the race you fly since Ammo will dictate Dmg type and besides belt Rats die easily. Your focus will be not on the rats but rather the people trolling the belts looking for you.

Flying any race has its ups and downs, I am primarily Amarr focused and enjoy the wide range of ships available: Arbitrator/Maller for cruisers, Harbinger BC, Armageddon/Abby BS's, Curse/Pilgrim Recons, Legion can be very viable if flown and fitted properly. Armor wise Amarr are very strong and Crystals help with ammo use. Gallente also have great Armor boats. See what the new corp you join flies and if anything catches your eye go for it. My advice after that would be to stick with a direction till you are skilled up in it.

Again, fly what looks like fun to you and just get all your support skills for that races strengths up.

Hope this helps.

Alatine Rayl
Imperial Shipment
Amarr Empire
#3 - 2012-01-22 22:50:29 UTC
GenesisMike wrote:
Ammo will dictate Dmg type


But don't all lasers do EM and thermal damage? The exact thing said rats resist
Kahega Amielden
Rifterlings
#4 - 2012-01-22 23:40:51 UTC
Ammo dictates damage type within the limits of the weapon system. Projectiles and missiles have no such limitations, hybrids and lasers do.


For ratting, you are correct that you will be at a slight disadvantage using Amarr ships against things that aren't Blood/Sansha, but I wouldn't bother crosstraining just for that.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#5 - 2012-01-23 04:49:18 UTC
Why do you think minmatar has been renamed to winmatar for general purpose use ?


What rank in frigates you have doesent really do much in the large picture, with winmatar you basicly get best in every shipclass under subcaps. For pvp they are the best overall.

You would be thick not to pick them.
ShahFluffers
Ice Fire Warriors
#6 - 2012-01-23 06:51:48 UTC
This old thread should help you...

Racial Ship Philosophies.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#7 - 2012-01-23 07:25:42 UTC
People who ask what the best racial ships are the ones who ignore the concept of situational dependencies and the hundreds of nuances in every situation. They only look for absolutes. And only fools answer in absolutes.

High Five. Yeah! C'est La Eve .

Death Toll007
Perkone
Caldari State
#8 - 2012-01-23 07:48:43 UTC
train everything... that way you can always fly the FOTM, nerfing just means you fly a different ship, and you can already fly the buffed ship.

-DT
Hrett
The Scope
Gallente Federation
#9 - 2012-01-23 08:06:09 UTC
Deen Wispa wrote:
People who ask what the best racial ships are the ones who ignore the concept of situational dependencies and the hundreds of nuances in every situation. They only look for absolutes. And only fools answer in absolutes.



Unlike the vast majority of MMOs, you cant respec at will in eve. It takes time - months sometimes - to train for different ship paths. Not everyone has the luxury of having been in game for 4 years and have all 4 races trained. Thus, a what is best question is a valid one to ask. Best meaning the most quality ships in the shortest amount of time.

To OP - Amarr or Minmatar. Some Minmatar ships are skill intensive to fly because of split weapons and tank options. Amarr would be quickest, IMHO. Now - if you are planning to do small gang warfare or FW - you should also consider Gallente and Caldari. People will ***** and moan about gallente, but **** em. They are good ships already, and some recent/upcoming buffs are making them better. Caldari have solid pvp ships.

In short, ask your new corp for their preference, but all races have their strengths. Given what you have said so far, I would lean amarr.

spaceship, Spaceship, SPACESHIP!

Plutonian
Intransigent
#10 - 2012-01-23 19:01:57 UTC
I have to agree with an earlier post; combat is just too fluid to ever say 'this ship/race is best'. No two fights are alike. But training does take a great deal of time, and you'd not want to waste skill points (looks at skill sheet, shudders at the points placed into mining Straight).

It is important to determine what style of fighting you prefer (they all have their place). Do you like to hit your enemies from a distance while they cannot hit you? Or jump in, get close, melt face? Slow, heavy-tanked combats or lightning-fast, one-screwup-and-you're-dead fights? Let these answers direct you to a class of ship types (frigate, cruiser, bc, etc) , rather than a selected race.

Select the one you feel you'd like the most and train it. Then work on another race's ship in that class, eventually covering all races. That sounds a bit harsh, but not only do you become nerf-proof, but you learn the strengths and weaknesses of the craft you generally face in combat.

Obviously, the 'lower' the ship class (i.e., frigates, destroyers) the quicker the skills for that class can be acquired. I am a big fan of mastering the small stuff before going on the the larger ships.
eneman81
The Scope
Gallente Federation
#11 - 2012-01-24 00:11:47 UTC
As what was said before, just check to see what the standard fleet comp usually is from said alliance, base your training off what race they mostly use and what your personal preference is.
Garr Earthbender
Imperial Shipment
Amarr Empire
#12 - 2012-01-24 00:37:20 UTC
I went for what I thought was the coolest looking ships in my opinion. So I went Amarr. I'd say that they're a viable race for many occasions, and now have a nano battlecruiser in the Oracle. Minnies are good at a lot of things, but I haven't been afraid of a hurricane for a few months now.

Drakes are the FOTM currently, and that flavor will change with the BC dev pass that'll be happening sometime in the future. I've seen some pretty sick Gallente DPS tank setups recently that makes me worry about an enemy Thorax or Brutix much more than before.

So my opinion? Go with what you think is cool. It'll probably be a viable option in the near future.

-Scissors is overpowered, rock is fine. -Paper

Gistatis Tribunus
Doomheim
#13 - 2012-01-24 00:40:59 UTC
GenesisMike wrote:
Fly whatever race you enjoy flying. There are always threads about which race is the best but in reality in PVP its the skill of the pilot that makes the difference. Knowing the strengths of the ship you're flying versus your targets and either engaging or not. Rat's wont matter regardless of the race you fly since Ammo will dictate Dmg type and besides belt Rats die easily. Your focus will be not on the rats but rather the people trolling the belts looking for you.

Flying any race has its ups and downs, I am primarily Amarr focused and enjoy the wide range of ships available: Arbitrator/Maller for cruisers, Harbinger BC, Armageddon/Abby BS's, Curse/Pilgrim Recons, Legion can be very viable if flown and fitted properly. Armor wise Amarr are very strong and Crystals help with ammo use. Gallente also have great Armor boats. See what the new corp you join flies and if anything catches your eye go for it. My advice after that would be to stick with a direction till you are skilled up in it.

Again, fly what looks like fun to you and just get all your support skills for that races strengths up.

Hope this helps.



First reply is basically right. Fly whatever race and viable ship you want to fly. Cyclones are my favorite ship, and even though Hurricanes are that much better than them, I'd still rather fly a Cyclone because it's more fun.
Salcon Cliff
Zephyr Corp
#14 - 2012-01-24 04:33:03 UTC  |  Edited by: Salcon Cliff
Just a few general comments -

If you are really looking for PvP, skip the large weapons and large hulls (anything large than BC) because they are less common and/or much more specialized in PvP situations.

Feel free to get Frigate V in multiple races, it just doesn't really take that long.

Cruiser V is the doorway to any race's PvP ships.

Missiles are generally the least common PvP weapon (therefore somewhat of a bias against caldari), but they are used at least some by every race for some ships, i.e. Stealth Bombers. Same is true for drones.

Amarr seem to be the most straight forward training - focused on armor and energy turrets, as well as cap warfare.

Minmatar hulls cover a lot of ground, with combined weapons on the same ships (missiles + projectiles + drones on a lot of hulls) and some ships are shield tankers while others are armor tankers. If you want to have skills in a wide variety of ships, Minmatar will probably take longer.

Minmatar EWAR sucks for PvP (painters and tracking links, anyone?).

Caldari EWAR is the strongest (ECM).

Amarr and Minmatar seem to be the consensus favs for PvP, but I would not say all Minmatar classes are better - Recon and HAC seem to have lots of opportunities on the Amarr side, and the minnie hulls can be unforgiving if you screw up.

If you hate picking ammo and waiting 10 seconds to change it out, skip minnie :).
Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2012-01-24 07:30:39 UTC
Minmatar takes a long time to train to fly everything in the versatile way it can be flown. However, if you want to do nano gangs, Minmatar is pretty easy: train nav skills, train shield skills, train medium projectile turrets, job done.

If you want more style points, you go for the Typhoon, which will take at least 6 months to skill into decently. Plus a very long time to get the tactics down properly to make it work for you. Then you'll be told to keep it in your hangar by most FC's.

Which means train Drake.
Stetson Eagle
Paird Technology
#16 - 2012-01-24 08:13:10 UTC
Minmatar is a solid choise. High speed allows for small gang applications, high alpha is good for fleets and sniping.

Start off with the excellent T1 gunboats (gunnery, shields, ecm drones):

Rifter
Thrasher
Rupture
Hurricane
Tornado
Tempest
Maelstrom
Uppsy Daisy
State War Academy
Caldari State
#17 - 2012-01-24 09:03:16 UTC
To be honest, I would train frigate to IV, cruiser to III in all races, then just go for Battlecruiser V.

This will let you fly all of the races' Battlecruisers (12 ships). Battlecruisers are by far the best price vs performance point at the moment.

Once you have that done work on the gunnery skills of whichever ones take your fancy.

Hidden Snake
Inglorious-Basterds
#18 - 2012-01-24 11:07:53 UTC
well i am totaly crosstrained and have some subcap masters in corp ....

.... start with frigs and dessies. one of my corpmates is eating all dessies and frigs in plated merlin. And one of excorpmates killed nanocane in rifter (Gorp was master of the rifter).

They are very situational, but can give u cheap load of experience. Later try kiting cruisers (rail rax, nanor ruppie, assault caracal). Later u will know where to go. BCs are very good, but u need all support skills in top notch to really shine.

if you go fleet work .... well ewar ships good too. Learn the gun mechanics (ie where to kite and whn to try to keep small transveral to hit max.
Hathrul
School of Applied Knowledge
Caldari State
#19 - 2012-01-24 11:50:42 UTC
if you already found a corp and alliance, ask them. most alliances will have certain standard fits they use for most situations. ask what they run with and then train for those ships.

there are no bad races really. the only bad race is caldari if your alliance only flies armor or gallente/amarr if your alliance only flies shield. pick what you like and what would work in the fleets youll be in, and roll with it
Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
#20 - 2012-01-24 12:45:53 UTC
Doesnt really matter. Just make sure you're in a good pvp corp.