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A change to Skill Injectors to fix the FOTM / high-SP injecting.

Author
Winter Archipelago
Autumn Industrial Enterprises
#1 - 2017-06-09 23:13:20 UTC
Let's face it: the ability to instantly inject a new char into a high-income ship or any other FOTM activity is likely one of the big reasons why carrier / supercarrrier ratting and other forms of high-income activities (including Rorqual mining) have exploded into the nerfs we're seeing today.

To counter this, I'd like to suggest that Skill Injectors change from being an instant injection of SP and instead provide their SP at a rate of 1 SP per second over time. These would still provide the 1 SP / sec on characters not training but with skills in their queue, and in an event where there's no skill in the queue, the injector's SP injection is paused.

A person keeping a character injected 24 / 7 would still provide a little over 31.5 mil additional SP per year, but it would take a more reasonable amount of time in order to bring a character up to the high-SP levels that can be immediately injected into now.

These would be separate from Accelerators, which would only affect the normal SP gain from regular training. Additionally, Accelerators would have no influence on the rate of injection from Skill Injectors.
Aeryn Atropos
ISSD Holdings
#2 - 2017-06-09 23:31:33 UTC
I very much doubt this is the problem. The current economic trends go farther back than skill injectors. Not to mention one must already have large amounts of isk to be able to inject into a high income ship in the first place. The skill injectors are themselves a large SP sink, and a minor isk sink. They will take care of themselves, as time goes on there will be less SP available from characters being biomassed and the prices will continue to rise for the injectors.
Do Little
Bluenose Trading
#3 - 2017-06-10 15:47:51 UTC
Given that the extractors need to be purchased from the NES using PLEX or real world cash, I doubt CCP considers this a problem - either way they get to book revenue!

Injectors are also expensive consumables and the game needs more things like that to help soak up excess ISK.

For the people who injected their way to Rorquals or Carriers and are crying - I feel little pity, they knew CCP would eventually restore balance. The only question was when.
Cade Windstalker
#4 - 2017-06-10 16:17:33 UTC
This logic is completely backwards. Anyone with the money to inject into a Carrier is either already Carrier ratting or has some other comparable source of income.

On top of that this doesn't at all prevent someone who wants a Carrier pilot from getting one. You can buy a Carrier Pilot on the Character Bazaar for around or often less than the cost of injecting an old character into a Carrier or a new FOTM ship. On top of that if you keep training the character it even gains value over time, in addition to retaining most of its previous value, meaning if things change you can then sell the character again.

This isn't the problem with Carriers or Carrier ratting, and it certainly isn't going to fix anything related to either of these things.
DiDDleR
Center for Advanced Studies
Gallente Federation
#5 - 2017-06-10 22:41:26 UTC
Cade Windstalker wrote:
This logic is completely backwards. Anyone with the money to inject into a Carrier is either already Carrier ratting or has some other comparable source of income.


I disagree you can buy PLEX with REAL MONEY on the EVE website - then buy as many Skill Injector's as you like. This could be part of the problem but I don't see CCP stopping selling PLEX for CASH anytime soon! LolLolLolLol
Autchei
Doomheim
#6 - 2017-06-12 23:57:49 UTC
ive always seen skill injectors as a means to let newbros make up some of the SP difference between themselves and players that started day one of EVE. It does this well and changing it hurts new players that benefit most from the mechanic.

so....


No.

Bad hair days should be required by law !

Old Pervert
Perkone
Caldari State
#7 - 2017-06-13 17:36:25 UTC
I inject on my alts to save time. Saving less time by having it trickle in makes them of less value.

"Oh we're flying XYZ tonight? Let me inject that and I'm gtg".
Cade Windstalker
#8 - 2017-06-14 14:38:05 UTC
DiDDleR wrote:
Cade Windstalker wrote:
This logic is completely backwards. Anyone with the money to inject into a Carrier is either already Carrier ratting or has some other comparable source of income.


I disagree you can buy PLEX with REAL MONEY on the EVE website - then buy as many Skill Injector's as you like. This could be part of the problem but I don't see CCP stopping selling PLEX for CASH anytime soon! LolLolLolLol


Um... no **** that's the only way to get a PLEX into the game is for someone to buy it with real money?

If CCP stopped the sale of PLEX in the game that would hurt everyone who uses ISK to pay for their accounts by buying PLEX off of others. In fact that's probably top of the list of stupid things CCP could do that would utterly kill Eve.
Frostys Virpio
State War Academy
Caldari State
#9 - 2017-06-14 16:00:51 UTC
DiDDleR wrote:
Cade Windstalker wrote:
This logic is completely backwards. Anyone with the money to inject into a Carrier is either already Carrier ratting or has some other comparable source of income.


I disagree you can buy PLEX with REAL MONEY on the EVE website - then buy as many Skill Injector's as you like. This could be part of the problem but I don't see CCP stopping selling PLEX for CASH anytime soon! LolLolLolLol


All PLEX int he game started from a real money transaction with CCP. If you do not understand that, like it seem by reading this comment, you really need to learn about it before commenting.

As for injector "balance", there is nothing imbalanced about the injectors themselves. Their only impact on balance is making anything CCP messed up and made OP more accessible by letting more people jump on the bandwagon fast. It will somehow force CCP to balance faster. Take Ishtars for example. Once people figured out the re balance made them so good, a lot of people wanted to use them but you had to train for it. It was racial cruiser V + some support skills to V + decent drone skills + HAC. While some people were already trained for it, not everybody was and a lot had to do what they were missing the "long" way. Now, if they make a ship OP, inside of a single day, the userbase could double if it's seen as good enough to be worth the investment. OP things become much larger problem once they have a wide userbase and that might force CCP to react faster now than they did before.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2017-06-15 10:28:56 UTC
Do Little wrote:
Given that the extractors need to be purchased from the NES using PLEX or real world cash, I doubt CCP considers this a problem - either way they get to book revenue!

Injectors are also expensive consumables and the game needs more things like that to help soak up excess ISK.

For the people who injected their way to Rorquals or Carriers and are crying - I feel little pity, they knew CCP would eventually restore balance. The only question was when.


I don't see injectors soaking up excess isk as its another player selling it and all its be hit for is a little tax. people always seem to think that selling or buying something on the market will soak up isk in a huge amount. If the injectors were sold by npc, yeah the game would lose lots of isk, but other than skills and bpos and a few other things seeded by npcs, most things come from players, as your plex/injectors.

I also know of a guy that's buys plex regurally, just started the game not to long ago and sits in a rorq, orca and t2 barges.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith