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EVE New Citizens Q&A

 
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Algos & Catalyst

Author
Helt Anajkt
Doomheim
#1 - 2017-06-09 14:48:44 UTC
yesterday i buy my first Destroyer, i decide for catalyst . but todoy maybe buy one algos.. maybe..

I fit in 7 x railguns 125 mm with antimater + Salvager I + mid slot afterburner and shiel extender + low slot 3x magnetic field .. and go good .. but you have more ideas

Can fit the catalyst with capacitor stable for PVE and MWD .. ?
Memphis Baas
#2 - 2017-06-09 15:05:07 UTC  |  Edited by: Memphis Baas
Destroyers are designed to kill frigates (PVP).

People use them in PVE for low level missions just because the low level PVE missions are so easy to do (CCP didn't want to kill newbies who may be trying the missions with clueless ship fittings). But, because of the slot layout, destroyers are glass cannons, you can't really fit defenses to them.

They also have frigate-level tank (paper-thin) but are actually BIG enough in size, and slower enough in speed, that they don't get the damage reduction that a frigate enjoys from being small and fast. You will notice this in a very painful way when you go up against frigate- or cruiser-level NPC's that use missiles; if you take a frigate to such a mission the missiles will do half damage to your frigate, but take a destroyer and you have the same tank but take full damage from the NPC missiles.

So basically destroyers are very nice for killing frigates with their 7-8 guns (or equivalent drone or missile systems), but it's a kill-before-they-hurt you type of ship. And if you go up against cruisers, you are fully vulnerable to the bigger sized weapons, esp. missiles, whereas a frigate would take half (or less) damage from just being small and fast.

Otherwise, to fit the destroyer you just put in the guns, and then likely have to install micro aux power supplies to actually have enough power to fit all the guns, because you won't have enough unless you train up your Engineering skills, esp. Power Management.
Do Little
Bluenose Trading
#3 - 2017-06-09 15:22:25 UTC
You get a Catalyst free with the career missions so you shouldn't need to buy one. With rail guns and an afterburner, it will do a good job running level 1 missions. You don't need to be cap stable for missions - as long as it lasts for the few minutes you need to clear a room. Fit a capacitor control circuit rig if necessary. You also don't need a MWD for PVE.

Algos is a very different ship. Primarily a drone boat where the Catalyst is a dedicated gun boat. You need to decide which style suits you best.

With low skill, both ships will struggle against cruisers in level 2 missions - You'll want a Vexor (drones) or Thorax (guns) when you're ready to move up to level 2 missions.
Helt Anajkt
Doomheim
#4 - 2017-06-09 19:23:02 UTC  |  Edited by: Helt Anajkt
Memphis Baas wrote:
Destroyers are designed to kill frigates (PVP).

People use them in PVE for low level missions just because the low level PVE missions are so easy to do (CCP didn't want to kill newbies who may be trying the missions with clueless ship fittings). But, because of the slot layout, destroyers are glass cannons, you can't really fit defenses to them.

They also have frigate-level tank (paper-thin) but are actually BIG enough in size, and slower enough in speed, that they don't get the damage reduction that a frigate enjoys from being small and fast. You will notice this in a very painful way when you go up against frigate- or cruiser-level NPC's that use missiles; if you take a frigate to such a mission the missiles will do half damage to your frigate, but take a destroyer and you have the same tank but take full damage from the NPC missiles.

So basically destroyers are very nice for killing frigates with their 7-8 guns (or equivalent drone or missile systems), but it's a kill-before-they-hurt you type of ship. And if you go up against cruisers, you are fully vulnerable to the bigger sized weapons, esp. missiles, whereas a frigate would take half (or less) damage from just being small and fast.

Otherwise, to fit the destroyer you just put in the guns, and then likely have to install micro aux power supplies to actually have enough power to fit all the guns, because you won't have enough unless you train up your Engineering skills, esp. Power Management.




about this, so you say that destroyers are slower that frigate but with the same tank and little more attack power ..
whatever in every case the cruissers are better for misions.
Chainsaw Plankton
FaDoyToy
#5 - 2017-06-09 20:54:22 UTC
for level 1s a destroyer will pretty much warp in and pop everything as fast as it can lock them, it's great! there are pretty much no downsides as the ships are doing as much damage to you as they would a frigate. You could probably get a MWD on there it probably won't be cap stable but that's okay as you should only need to use it a few cycles at a time.

for lv2s you can probably do most of them in a destroyer but it might involve a bit more sp and game knowledge. there are more destroyers and cruisers in lv2 missions and these will start to hurt. you are small and fast enough you can avoid a lot of it, but some of the missile ships hurt, I forget which mission it was but there were a bunch of frigates shooting missiles that I couldn't deal with. I'd probably jump into a cruiser instead for lv2s as it should increase the kill speed and provide a bit more tank.


this one costs under 10m and fits with pretty low skills

[Catalyst, Alpha rails]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I

5MN Cold-Gas Enduring Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender

125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S

Small Ancillary Current Router I
Small Hybrid Locus Coordinator II
Small Core Defense Field Extender I

@ChainsawPlankto on twitter

Sabriz Adoudel
Move along there is nothing here
#6 - 2017-06-12 16:17:19 UTC
Do Little wrote:


With low skill, both ships will struggle against cruisers in level 2 missions - You'll want a Vexor (drones) or Thorax (guns) when you're ready to move up to level 2 missions.


They'll be fine in L2s.

When I was new (~5.5 years ago now), I did lose a Catalyst in an L2, but that was the notoriously difficult one. Name eludes me but might be Mission of Mercy or something like that.

Most others you can rely on warping out if you get to low armor, the one that killed me is about the only one with scrams on tanky NPCs.

The Algos requires more skillpoints to use well than the Catalyst but it has exceptional range for a destroyer because of the nature of drones. An Algos can fit railguns (very long range weapons), an afterburner or MWD for speed, and cut sick with drones from long range. You'll lose the occasional drone to rat fire but not often.

I support the New Order and CODE. alliance. www.minerbumping.com

Kathern Aurilen
#7 - 2017-06-13 14:09:30 UTC
I love my Algos the drone range is further than your guns can shoot with long range ammo.

I was needing a heavy duty salvaged for the combat sites I fine, but I'm stuck as an alpha for the time being so not Noctis is unflyable for the time being. I carry a few MTUs of my combat ship and drop them in each room as needed and proceed through. Then I come back in my salvage catalyst and clean 30 or more wrecks(if it's a big site) in 5-10 mins. I love that thing, I can usually get almost everything in 1 or 2 cycles. And as an alpha I don't Max benefits on my cargo extenders but I do get 730 m3 out of them so more than enough to pick up half a dozen MTUs if need and cargo.

[Catalyst, the Janitor]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

1MN Y-S8 Compact Afterburner
[empty med slot]

Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
125mm Prototype Gauss Gun, Iridium Charge S
125mm Prototype Gauss Gun, Iridium Charge S

Small Salvage Tackle I
Small Salvage Tackle I


No cuts, no butts, no coconuts!

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Helt Anajkt
Doomheim
#8 - 2017-06-13 14:21:55 UTC
Kathern Aurilen wrote:
I love my Algos the drone range is further than your guns can shoot with long range ammo.

I was needing a heavy duty salvaged for the combat sites I fine, but I'm stuck as an alpha for the time being so not Noctis is unflyable for the time being. I carry a few MTUs of my combat ship and drop them in each room as needed and proceed through. Then I come back in my salvage catalyst and clean 30 or more wrecks(if it's a big site) in 5-10 mins. I love that thing, I can usually get almost everything in 1 or 2 cycles. And as an alpha I don't Max benefits on my cargo extenders but I do get 730 m3 out of them so more than enough to pick up half a dozen MTUs if need and cargo.

[Catalyst, the Janitor]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

1MN Y-S8 Compact Afterburner
[empty med slot]

Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
125mm Prototype Gauss Gun, Iridium Charge S
125mm Prototype Gauss Gun, Iridium Charge S

Small Salvage Tackle I
Small Salvage Tackle I






this is good extrategy.. i like your fit.
Helt Anajkt
Doomheim
#9 - 2017-06-13 14:28:40 UTC  |  Edited by: Helt Anajkt
Sabriz Adoudel wrote:
[quote=Do Little]


The Algos requires more skillpoints to use well than the Catalyst but it has exceptional range for a destroyer because of the nature of drones. An Algos can fit railguns (very long range weapons), an afterburner or MWD for speed, and cut sick with drones from long range. You'll lose the occasional drone to rat fire but not often.




i think this is the first adventage to have an Algos the range .. and your criteria is right .. whit a good tank in Algos go very away and gain in certain situations But I also think that a well-used Catalyst is disastrous and very effective with MWD


RE-edit: I have and Algos too..
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2017-06-13 21:06:04 UTC  |  Edited by: Tau Cabalander
Sabriz Adoudel wrote:

They'll be fine in L2s.

When I was new (~5.5 years ago now), I did lose a Catalyst in an L2, but that was the notoriously difficult one. Name eludes me but might be Mission of Mercy or something like that.

Yes, Mission of Mercy is painful in a destroyer.

I've done it in an artillery Thrasher, but it wasn't a sane thing to do. I just wanted to see if I could. I had max-overheat and warp-out many times to repair.

I've also lost an autocannon Rupture (short-range cruiser) to it. It is trivial to do in an artillery Rupture, or any other long-range cruiser.

http://eve-survival.org/wikka.php?wakka=MissionOfMercy2

P.S. I do nearly all level 3 missions in a blaster Harpy assault frigate (omega), just because I like using it. Have done a level 4 in it too,